2020-11-01 09:46:39.722|Main Thread> Log Started 2020-11-01 09:46:39.722|Main Thread> Timezone (local - UTC): 1h 2020-11-01 09:46:39.722|Main Thread> VRage Engine v2.7 2020-11-01 09:46:39.722|Main Thread> Medieval Engineers Dedicated v0.7.2.8CBFD2 2020-11-01 09:46:39.737|Main Thread> Loading... 2020-11-01 09:46:39.847|Main Thread> Loading Metadata... 2020-11-01 09:46:40.659|Main Thread> Metadata Loaded is 0.8219397 seconds. 2020-11-01 09:46:40.659|Main Thread> Initializing... 2020-11-01 09:46:40.675|Main Thread> Info: Official 2020-11-01 09:46:40.675|Main Thread> Info: Non Obfuscated 2020-11-01 09:46:40.675|Main Thread> Info: Installed in Steam Directory 2020-11-01 09:46:40.675|Main Thread> Info: Manifest Not Present 2020-11-01 09:46:40.675|Main Thread> Environment.ProcessorCount: 8 2020-11-01 09:46:40.675|Main Thread> Environment.OSVersion: Microsoft Windows NT 6.2.9200.0 2020-11-01 09:46:40.675|Main Thread> Environment.CommandLine: "D:\Game-Server\MedievalEngineers-Server\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64\MedievalEngineersDedicated.exe" 2020-11-01 09:46:40.675|Main Thread> Environment.Version: 4.6.2 or later (528049) 2020-11-01 09:46:40.675|Main Thread> Environment.CurrentDirectory: D:\Game-Server\MedievalEngineers-Server\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2020-11-01 09:46:41.706|Main Thread> CPU Info: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 2020-11-01 09:46:41.706|Main Thread> CPU Frequency: 4200 2020-11-01 09:46:41.706|Main Thread> IntPtr.Size: 8 2020-11-01 09:46:41.706|Main Thread> Default Culture: 2020-11-01 09:46:41.706|Main Thread> Default UI Culture: 2020-11-01 09:46:41.706|Main Thread> IsAdmin: True 2020-11-01 09:46:41.722|Main Thread>Havok> Physics.Init 2020-11-01 09:46:41.722|Main Thread>Havok> Version: Release(0), 1800, [S] 2020-11-01 09:46:41.722|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2020-11-01 09:46:42.238|Worker Default 0>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant 2020-11-01 09:46:42.331|Main Thread> MySandboxGame.Constructor() - START 2020-11-01 09:46:42.331|Main Thread> Game dir: D:\Game-Server\MedievalEngineers-Server\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2020-11-01 09:46:42.331|Main Thread> Content dir: D:\Game-Server\MedievalEngineers-Server\steamapps\common\Medieval Engineers Dedicated Server\Content 2020-11-01 09:46:42.331|Main Thread> Info: Detected 8 logical CPU cores, using up to 8 for asynchronous workers. 2020-11-01 09:46:42.456|Main Thread> Bind IP : 213.202.230.45:27017 2020-11-01 09:46:42.502|Main Thread> MyDedicatedServerBase.Initialize 2020-11-01 09:46:42.504|Main Thread> Starting GameServer: 213.202.230.45:27017, 8766, '0.7.2.9224146' 2020-11-01 09:46:43.449|Main Thread> Server successfully started 2020-11-01 09:46:43.449|Main Thread> Product name: 333950 2020-11-01 09:46:43.449|Main Thread> Desc: Medieval Engineers 2020-11-01 09:46:43.449|Main Thread> Public IP: 213.202.230.45 2020-11-01 09:46:43.449|Main Thread> Steam ID: 90139938811188232 2020-11-01 09:46:43.490|Main Thread> Info: Worker Configuration { Total: 8, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 6 Workers, Group Render, AboveNormal, 1 Workers ] } 2020-11-01 09:46:43.495|Main Thread> MySandboxGame.Constructor() - END 2020-11-01 09:46:43.498|Main Thread> MySandboxGame.Initialize() - START 2020-11-01 09:46:43.526|Main Thread> MySandboxGame.LoadData() - START 2020-11-01 09:46:43.526|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2020-11-01 09:46:43.527|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2020-11-01 09:46:43.527|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2020-11-01 09:46:43.615|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2020-11-01 09:46:43.771|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2020-11-01 09:46:43.771|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2020-11-01 09:46:43.827|Main Thread> MySandboxGame.LoadData() - END 2020-11-01 09:46:43.856|Main Thread> Downloading world mods - START 2020-11-01 09:46:43.860|Main Thread> MyWorkshop.GetItemsBlocking: getting 58 items 2020-11-01 09:46:43.904|Thread[16]> Steam GameServer connected to Steam 2020-11-01 09:46:43.904|Thread[16]> Steam GameServer PolicyResponse (1) 2020-11-01 09:46:44.425|Thread[16]> Mod query successful 2020-11-01 09:46:44.425|Main Thread> Downloading world mods - END 2020-11-01 09:46:44.431|Main Thread> MyWorkshop.GetItemsBlocking: getting 19 items 2020-11-01 09:46:44.756|Thread[16]> Mod query successful 2020-11-01 09:46:44.756|Main Thread> MyWorkshop.GetItemsBlocking: getting 3 items 2020-11-01 09:46:45.003|Thread[16]> Mod query successful 2020-11-01 09:46:45.011|Worker Logic 2> Up to date mod: Id = 1367411991, title = 'Equinox Core' 2020-11-01 09:46:45.012|Worker Logic 0> Up to date mod: Id = 1374827092, title = 'Rails Core' 2020-11-01 09:46:45.012|Worker Logic 4> Up to date mod: Id = 1374827328, title = 'Rails Shared Assets' 2020-11-01 09:46:45.012|Worker Logic 1> Up to date mod: Id = 1553155076, title = 'Small Stockpile Inventory Physics' 2020-11-01 09:46:45.012|Worker Logic 3> Up to date mod: Id = 1963417666, title = '[0.7.1] Additional Item Tags' 2020-11-01 09:46:45.012|Worker Logic 5> Up to date mod: Id = 1374827624, title = 'Rails Wood' 2020-11-01 09:46:45.012|Worker Logic 3> Up to date mod: Id = 1411125476, title = 'Rails Steel' 2020-11-01 09:46:45.013|Worker Logic 3> Up to date mod: Id = 1411125619, title = 'Rail Bogies' 2020-11-01 09:46:45.013|Worker Logic 0> Up to date mod: Id = 1965881561, title = 'TradingPost custom recipe compatibility' 2020-11-01 09:46:45.013|Worker Logic 4> Up to date mod: Id = 2247222283, title = 'Water Core' 2020-11-01 09:46:45.013|Worker Logic 3> Up to date mod: Id = 1367181070, title = 'Player Attachment Pose Library' 2020-11-01 09:46:45.013|Worker Logic 2> Up to date mod: Id = 2064272687, title = 'Reinforced Materials' 2020-11-01 09:46:45.013|Worker Logic 5> Up to date mod: Id = 1712989992, title = '[0.7.1] Waterworks' 2020-11-01 09:46:45.013|Worker Logic 3> Up to date mod: Id = 1969270101, title = '[0.7.1] Lime Processing' 2020-11-01 09:46:45.013|Worker Logic 0> Up to date mod: Id = 1948073071, title = 'Roof sytem slope 60deg and walls v0.7' 2020-11-01 09:46:45.013|Worker Logic 5> Up to date mod: Id = 1672720926, title = 'Stronger Catch Blocks' 2020-11-01 09:46:45.013|Worker Logic 2> Up to date mod: Id = 2012425452, title = 'Grid Friction Component' 2020-11-01 09:46:45.013|Worker Logic 0> Up to date mod: Id = 1901136931, title = 'Train Parts Shared Assets' 2020-11-01 09:46:45.013|Worker Logic 3> Up to date mod: Id = 1616826242, title = 'Rails Mining ( .7 Ready)' 2020-11-01 09:46:45.014|Worker Logic 2> Up to date mod: Id = 2254099241, title = 'More Minerals: Vanilla Voxel Resources' 2020-11-01 09:46:45.014|Worker Logic 1> Up to date mod: Id = 1932937037, title = 'Black Powder Materials' 2020-11-01 09:46:45.014|Worker Logic 3> Up to date mod: Id = 1569327746, title = 'Remote Rope Control Component' 2020-11-01 09:46:45.014|Worker Logic 0> Up to date mod: Id = 1534495186, title = 'Rails Modpack' 2020-11-01 09:46:45.014|Worker Logic 3> Up to date mod: Id = 1503751972, title = 'Water in Medieval Engineers' 2020-11-01 09:46:45.014|Worker Logic 2> Up to date mod: Id = 1730103892, title = 'Admin Treasure Chest' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1242673479, title = 'Medieval-Engineers.eu Server Mods' 2020-11-01 09:46:45.015|Worker Logic 5> Up to date mod: Id = 1162252149, title = 'Fence Gate' 2020-11-01 09:46:45.015|Worker Logic 0> Up to date mod: Id = 1121540837, title = 'ShipsLadder' 2020-11-01 09:46:45.015|Worker Logic 2> Up to date mod: Id = 1233585469, title = 'Aztec Banner Symbols' 2020-11-01 09:46:45.015|Worker Logic 5> Up to date mod: Id = 743983000, title = 'Iron Bars, Grates, and Fences [0.7]' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1848700188, title = 'Bricks for Brick Blocks (addon)' 2020-11-01 09:46:45.015|Worker Logic 3> Up to date mod: Id = 1276126447, title = 'Brick Blocks (.7 Ready)' 2020-11-01 09:46:45.015|Worker Logic 0> Up to date mod: Id = 1273457270, title = 'Small-Block Doors [0.7]' 2020-11-01 09:46:45.015|Worker Logic 2> Up to date mod: Id = 916273051, title = 'Working Casement Glass Windows [0.7]' 2020-11-01 09:46:45.015|Worker Logic 4> Up to date mod: Id = 783320112, title = 'Threule's Medieval Banners' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1444382919, title = 'Extended Claim' 2020-11-01 09:46:45.015|Worker Logic 5> Up to date mod: Id = 940959871, title = 'DF - Claimblocks Not Underground' 2020-11-01 09:46:45.015|Worker Logic 3> Up to date mod: Id = 1392132931, title = 'AI Defenders - Lookouts Only' 2020-11-01 09:46:45.015|Worker Logic 0> Up to date mod: Id = 917148110, title = 'Roof sytem slope 30deg and walls v0.7' 2020-11-01 09:46:45.015|Worker Logic 2> Up to date mod: Id = 1668667355, title = '[0.7.1] Immersive Stonemasonry' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1368392195, title = 'Sittable Chairs' 2020-11-01 09:46:45.015|Worker Logic 4> Up to date mod: Id = 1521656416, title = 'Timber Arches' 2020-11-01 09:46:45.015|Worker Logic 5> Up to date mod: Id = 1668780689, title = 'Automated Torches' 2020-11-01 09:46:45.015|Worker Logic 3> Up to date mod: Id = 1681205636, title = '[0.7.1] Gothic Architecture & More' 2020-11-01 09:46:45.015|Worker Logic 0> Up to date mod: Id = 1096499958, title = 'Wooden Gallery v0.7' 2020-11-01 09:46:45.015|Worker Logic 2> Up to date mod: Id = 1364791586, title = 'The Art of Brewing [DS]' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1549157909, title = 'Overpowered Handcart' 2020-11-01 09:46:45.015|Worker Logic 4> Up to date mod: Id = 1720792908, title = 'Medieval Spires (.7 Ready)' 2020-11-01 09:46:45.015|Worker Logic 5> Up to date mod: Id = 1530153960, title = 'Domes! -- [0.7]' 2020-11-01 09:46:45.015|Worker Logic 3> Up to date mod: Id = 1536578931, title = 'Large Sloped Stairs ( .7 Ready)' 2020-11-01 09:46:45.015|Worker Logic 0> Up to date mod: Id = 1149803301, title = 'Immersive Furnishings [0.7]' 2020-11-01 09:46:45.015|Worker Logic 2> Up to date mod: Id = 1371540334, title = 'Advanced Beekeeping [0.7]' 2020-11-01 09:46:45.015|Worker Logic 1> Up to date mod: Id = 1402358323, title = 'Tool Rack (.7 Ready)' 2020-11-01 09:46:45.016|Worker Logic 4> Up to date mod: Id = 1796148698, title = '[0.7.1] Disabled Blueprint Building' 2020-11-01 09:46:45.016|Worker Logic 3> Up to date mod: Id = 1971506635, title = '[0.7.1] Advanced Building Materials - 60° Roof' 2020-11-01 09:46:45.016|Worker Logic 5> Up to date mod: Id = 1971519333, title = '[0.7.1] Advanced Building Materials - 30° Roof' 2020-11-01 09:46:45.016|Worker Logic 0> Up to date mod: Id = 1969931447, title = '[0.7.1] Advanced Building Materials' 2020-11-01 09:46:45.016|Worker Logic 2> Up to date mod: Id = 1971479121, title = '[0.7.1] Advanced Building Materials - Brick Blocks' 2020-11-01 09:46:45.016|Worker Logic 1> Up to date mod: Id = 1969982369, title = '[0.7.1] Advanced Building Materials for Gothic Architecture & More' 2020-11-01 09:46:45.016|Worker Logic 4> Up to date mod: Id = 1979868765, title = '[0.7.1] Casement Windows - Lime Processing Compatibility' 2020-11-01 09:46:45.016|Worker Logic 3> Up to date mod: Id = 1682567754, title = 'Spyglass' 2020-11-01 09:46:45.016|Worker Logic 2> Up to date mod: Id = 1729922895, title = 'Infinite Strength Catch Blocks' 2020-11-01 09:46:45.016|Worker Logic 5> Up to date mod: Id = 1990477481, title = '[0.7.1] Anti-Wiggling Chandeliers' 2020-11-01 09:46:45.016|Worker Logic 0> Up to date mod: Id = 1984799831, title = 'ME Bug Prevention' 2020-11-01 09:46:45.016|Worker Logic 1> Up to date mod: Id = 1501886472, title = 'Firelord Barbarians' 2020-11-01 09:46:45.016|Worker Logic 4> Up to date mod: Id = 1831093445, title = 'Battering Ram Block' 2020-11-01 09:46:45.016|Worker Logic 3> Up to date mod: Id = 1524241218, title = 'Gears Remade' 2020-11-01 09:46:45.016|Worker Logic 2> Up to date mod: Id = 1678577417, title = 'AdditionalArches' 2020-11-01 09:46:45.016|Worker Logic 5> Up to date mod: Id = 2069641888, title = 'Pulleys (rope belts)' 2020-11-01 09:46:45.016|Worker Logic 0> Up to date mod: Id = 2061166248, title = 'DF - Grid Protection System - Offline Edition' 2020-11-01 09:46:45.016|Worker Logic 4> Up to date mod: Id = 1868198006, title = 'Train Parts Spoked Wheels' 2020-11-01 09:46:45.016|Worker Logic 1> Up to date mod: Id = 2203907229, title = 'More Wheels' 2020-11-01 09:46:45.016|Worker Logic 3> Up to date mod: Id = 1888631381, title = 'Train Parts Bogies' 2020-11-01 09:46:45.016|Worker Logic 5> Up to date mod: Id = 2041431652, title = 'Friction Blocks' 2020-11-01 09:46:45.016|Worker Logic 2> Up to date mod: Id = 1625248745, title = 'More Catch Blocks' 2020-11-01 09:46:45.016|Worker Logic 0> Up to date mod: Id = 2064275280, title = 'Fix: SI Stress Distribution for Pillars' 2020-11-01 09:46:45.016|Worker Logic 1> Up to date mod: Id = 2024768383, title = 'Foundation Paver (.7 ready)' 2020-11-01 09:46:45.016|Worker Logic 4> Up to date mod: Id = 2008259124, title = 'Paintable Blocks [0.7.1]' 2020-11-01 09:46:45.016|Worker Logic 3> Up to date mod: Id = 1411037313, title = 'The Bombard Cannon' 2020-11-01 09:46:45.016|Worker Logic 5> Up to date mod: Id = 1672684746, title = 'Stronger Ropes' 2020-11-01 09:46:45.018|Main Thread> Mod download time: 0.01 seconds 2020-11-01 09:46:45.021|Main Thread> Loading session: C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction 2020-11-01 09:46:45.021|Main Thread> Save version: 0.7.2.9224146 2020-11-01 09:46:45.046|Main Thread> Server Name: MEDIEVAL-ENGINEERS.EU 2020-11-01 09:46:45.046|Main Thread> World Name: Land-of-Seduction 2020-11-01 09:46:45.063|Main Thread>ModManager> Loading mods 2020-11-01 09:46:45.063|Main Thread>ModManager> Info: Loading mod 'Equinox Core' 2020-11-01 09:46:47.229|Main Thread>ModManager> Info: Mod Script Assembly loaded: Equinox Core_1367411991_727a7f54-ee1c-43d1-a1fb-917f65cf0b48, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.229|Main Thread>ModManager> Info: Loading mod 'Rails Core' 2020-11-01 09:46:47.545|Main Thread>ModManager> Info: Mod Script Assembly loaded: Rails Core_1374827092_a8521583-322e-45d2-914a-087e1a8a109d, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.545|Main Thread>ModManager> Info: Loading mod 'Rails Shared Assets' 2020-11-01 09:46:47.546|Main Thread>ModManager> Info: Loading mod '[0.7.1] Additional Item Tags' 2020-11-01 09:46:47.546|Main Thread>ModManager> Info: Loading mod 'Small Stockpile Inventory Physics' 2020-11-01 09:46:47.546|Main Thread>ModManager> Info: Loading mod 'Rails Wood' 2020-11-01 09:46:47.547|Main Thread>ModManager> Info: Loading mod 'Rails Steel' 2020-11-01 09:46:47.547|Main Thread>ModManager> Info: Loading mod 'Rail Bogies' 2020-11-01 09:46:47.548|Main Thread>ModManager> Info: Loading mod 'Water Core' 2020-11-01 09:46:47.744|Main Thread>ModManager> Info: Mod Script Assembly loaded: Water Core_2247222283_ce6ea1af-b90a-4040-bfe2-a15c12a4a916, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.744|Main Thread>ModManager> Info: Loading mod 'TradingPost custom recipe compatibility' 2020-11-01 09:46:47.745|Main Thread>ModManager> Info: Loading mod 'Player Attachment Pose Library' 2020-11-01 09:46:47.745|Main Thread>ModManager> Info: Loading mod 'Reinforced Materials' 2020-11-01 09:46:47.745|Main Thread>ModManager> Info: Loading mod '[0.7.1] Waterworks' 2020-11-01 09:46:47.746|Main Thread>ModManager> Info: Loading mod '[0.7.1] Lime Processing' 2020-11-01 09:46:47.746|Main Thread>ModManager> Info: Loading mod 'Roof sytem slope 60deg and walls v0.7' 2020-11-01 09:46:47.747|Main Thread>ModManager> Info: Loading mod 'Stronger Catch Blocks' 2020-11-01 09:46:47.747|Main Thread>ModManager> Info: Loading mod 'Grid Friction Component' 2020-11-01 09:46:47.767|Main Thread>ModManager> Info: Mod Script Assembly loaded: Grid Friction Component_2012425452_d83e805e-6a0a-479a-8687-b04f79f8282e, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.767|Main Thread>ModManager> Info: Loading mod 'Train Parts Shared Assets' 2020-11-01 09:46:47.768|Main Thread>ModManager> Info: Loading mod 'Rails Mining ( .7 Ready)' 2020-11-01 09:46:47.768|Main Thread>ModManager> Info: Loading mod 'More Minerals: Vanilla Voxel Resources' 2020-11-01 09:46:47.769|Main Thread>ModManager> Info: Loading mod 'Remote Rope Control Component' 2020-11-01 09:46:47.802|Main Thread>ModManager> Info: Mod Script Assembly loaded: Remote Rope Control Component_1569327746_b986f8ad-4f95-4806-85fb-75582ddc8cc6, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.802|Main Thread>ModManager> Info: Loading mod 'Black Powder Materials' 2020-11-01 09:46:47.811|Main Thread>ModManager> Info: Mod Script Assembly loaded: Black Powder Materials_1932937037_133725de-9e7b-4d55-a6ae-f786ce5d9fe1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.811|Main Thread>ModManager> Info: Loading mod 'Rails Modpack' 2020-11-01 09:46:47.812|Main Thread>ModManager> Info: Loading mod 'Water in Medieval Engineers' 2020-11-01 09:46:47.812|Main Thread>ModManager> Info: Loading mod 'Admin Treasure Chest' 2020-11-01 09:46:47.822|Main Thread>ModManager> Info: Mod Script Assembly loaded: Admin Treasure Chest_1730103892_8114d45b-1ba4-4e9b-bac0-40600e2cb646, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.822|Main Thread>ModManager> Info: Loading mod 'Medieval-Engineers.eu Server Mods' 2020-11-01 09:46:47.828|Main Thread>ModManager> Info: Mod Script Assembly loaded: Medieval-Engineers.eu Server Mods_1242673479_d3d977d3-3dfb-4eeb-8150-e56800480d7f, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.828|Main Thread>ModManager> Info: Loading mod 'Fence Gate' 2020-11-01 09:46:47.828|Main Thread>ModManager> Info: Loading mod 'ShipsLadder' 2020-11-01 09:46:47.829|Main Thread>ModManager> Info: Loading mod 'Aztec Banner Symbols' 2020-11-01 09:46:47.829|Main Thread>ModManager> Info: Loading mod 'Brick Blocks (.7 Ready)' 2020-11-01 09:46:47.830|Main Thread>ModManager> Info: Loading mod 'Bricks for Brick Blocks (addon)' 2020-11-01 09:46:47.830|Main Thread>ModManager> Info: Loading mod 'Iron Bars, Grates, and Fences [0.7]' 2020-11-01 09:46:47.830|Main Thread>ModManager> Info: Loading mod 'Small-Block Doors [0.7]' 2020-11-01 09:46:47.831|Main Thread>ModManager> Info: Loading mod 'Working Casement Glass Windows [0.7]' 2020-11-01 09:46:47.831|Main Thread>ModManager> Info: Loading mod 'Threule's Medieval Banners' 2020-11-01 09:46:47.832|Main Thread>ModManager> Info: Loading mod 'DF - Claimblocks Not Underground' 2020-11-01 09:46:47.852|Main Thread>ModManager> Info: Mod Script Assembly loaded: DF - Claimblocks Not Underground_940959871_973ce086-e3b1-4b38-ac10-b32c206abc02, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.852|Main Thread>ModManager> Info: Loading mod 'Extended Claim' 2020-11-01 09:46:47.853|Main Thread>ModManager> Info: Loading mod 'AI Defenders - Lookouts Only' 2020-11-01 09:46:47.883|Main Thread>ModManager> Info: Mod Script Assembly loaded: AI Defenders - Lookouts Only_1392132931_7c04ac30-00e8-4fa8-a263-99bb4628ac7a, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.883|Main Thread>ModManager> Info: Loading mod 'Roof sytem slope 30deg and walls v0.7' 2020-11-01 09:46:47.883|Main Thread>ModManager> Info: Loading mod '[0.7.1] Immersive Stonemasonry' 2020-11-01 09:46:47.884|Main Thread>ModManager> Info: Loading mod 'Sittable Chairs' 2020-11-01 09:46:47.884|Main Thread>ModManager> Info: Loading mod 'Timber Arches' 2020-11-01 09:46:47.885|Main Thread>ModManager> Info: Loading mod 'Automated Torches' 2020-11-01 09:46:47.885|Main Thread>ModManager> Info: Loading mod '[0.7.1] Gothic Architecture & More' 2020-11-01 09:46:47.885|Main Thread>ModManager> Info: Loading mod 'Wooden Gallery v0.7' 2020-11-01 09:46:47.886|Main Thread>ModManager> Info: Loading mod 'The Art of Brewing [DS]' 2020-11-01 09:46:47.886|Main Thread>ModManager> Info: Loading mod 'Overpowered Handcart' 2020-11-01 09:46:47.887|Main Thread>ModManager> Info: Loading mod 'Domes! -- [0.7]' 2020-11-01 09:46:47.887|Main Thread>ModManager> Info: Loading mod 'Medieval Spires (.7 Ready)' 2020-11-01 09:46:47.887|Main Thread>ModManager> Info: Loading mod 'Large Sloped Stairs ( .7 Ready)' 2020-11-01 09:46:47.888|Main Thread>ModManager> Info: Loading mod 'Immersive Furnishings [0.7]' 2020-11-01 09:46:47.888|Main Thread>ModManager> Info: Loading mod 'Advanced Beekeeping [0.7]' 2020-11-01 09:46:47.889|Main Thread>ModManager> Info: Loading mod 'Tool Rack (.7 Ready)' 2020-11-01 09:46:47.889|Main Thread>ModManager> Info: Loading mod '[0.7.1] Disabled Blueprint Building' 2020-11-01 09:46:47.889|Main Thread>ModManager> Info: Loading mod '[0.7.1] Advanced Building Materials' 2020-11-01 09:46:47.890|Main Thread>ModManager> Info: Loading mod '[0.7.1] Advanced Building Materials - 30° Roof' 2020-11-01 09:46:47.890|Main Thread>ModManager> Info: Loading mod '[0.7.1] Advanced Building Materials - 60° Roof' 2020-11-01 09:46:47.891|Main Thread>ModManager> Info: Loading mod '[0.7.1] Advanced Building Materials - Brick Blocks' 2020-11-01 09:46:47.891|Main Thread>ModManager> Info: Loading mod '[0.7.1] Advanced Building Materials for Gothic Architecture & More' 2020-11-01 09:46:47.891|Main Thread>ModManager> Info: Loading mod '[0.7.1] Casement Windows - Lime Processing Compatibility' 2020-11-01 09:46:47.892|Main Thread>ModManager> Info: Loading mod 'Spyglass' 2020-11-01 09:46:47.911|Main Thread>ModManager> Info: Mod Script Assembly loaded: Spyglass_1682567754_a14ede6f-3a52-49a2-8523-08d724d87ae2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.911|Main Thread>ModManager> Info: Loading mod 'ME Bug Prevention' 2020-11-01 09:46:47.932|Main Thread>ModManager> Info: Mod Script Assembly loaded: ME Bug Prevention_1984799831_e74f0bed-3cc3-4470-af5d-b591adae8bba, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.932|Main Thread>ModManager> Info: Loading mod '[0.7.1] Anti-Wiggling Chandeliers' 2020-11-01 09:46:47.932|Main Thread>ModManager> Info: Loading mod 'Infinite Strength Catch Blocks' 2020-11-01 09:46:47.933|Main Thread>ModManager> Info: Loading mod 'Firelord Barbarians' 2020-11-01 09:46:47.933|Main Thread>ModManager> Info: Loading mod 'Battering Ram Block' 2020-11-01 09:46:47.941|Main Thread>ModManager> Info: Mod Script Assembly loaded: Battering Ram Block_1831093445_76c6cdfe-0f11-4b59-ab0b-30022ba4e76f, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.941|Main Thread>ModManager> Info: Loading mod 'Gears Remade' 2020-11-01 09:46:47.942|Main Thread>ModManager> Info: Loading mod 'AdditionalArches' 2020-11-01 09:46:47.942|Main Thread>ModManager> Info: Loading mod 'DF - Grid Protection System - Offline Edition' 2020-11-01 09:46:47.972|Main Thread>ModManager> Info: Mod Script Assembly loaded: DF - Grid Protection System - Offline Edition_2061166248_98a9c800-dd4f-454c-850b-3274370df9ab, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.972|Main Thread>ModManager> Info: Loading mod 'Pulleys (rope belts)' 2020-11-01 09:46:47.999|Main Thread>ModManager> Info: Mod Script Assembly loaded: Pulleys (rope belts)_2069641888_9a413d75-e393-4ca3-8f8e-228cdb87e318, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:47.999|Main Thread>ModManager> Info: Loading mod 'More Wheels' 2020-11-01 09:46:48.000|Main Thread>ModManager> Info: Loading mod 'Train Parts Spoked Wheels' 2020-11-01 09:46:48.000|Main Thread>ModManager> Info: Loading mod 'Train Parts Bogies' 2020-11-01 09:46:48.001|Main Thread>ModManager> Info: Loading mod 'Friction Blocks' 2020-11-01 09:46:48.001|Main Thread>ModManager> Info: Loading mod 'More Catch Blocks' 2020-11-01 09:46:48.001|Main Thread>ModManager> Info: Loading mod 'Fix: SI Stress Distribution for Pillars' 2020-11-01 09:46:48.002|Main Thread>ModManager> Info: Loading mod 'Foundation Paver (.7 ready)' 2020-11-01 09:46:48.002|Main Thread>ModManager> Info: Loading mod 'Paintable Blocks [0.7.1]' 2020-11-01 09:46:48.003|Main Thread>ModManager> Info: Loading mod 'The Bombard Cannon' 2020-11-01 09:46:48.140|Main Thread>ModManager> Info: Mod Script Assembly loaded: The Bombard Cannon_1411037313_5a5c3595-ce9a-456f-8c21-32127de6681c, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-11-01 09:46:48.140|Main Thread>ModManager> Info: Loading mod 'Stronger Ropes' 2020-11-01 09:46:48.184|Main Thread>ModManager> Done. 2020-11-01 09:46:48.524|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: List of used mods (80) - START 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1367411991', Name = 'Equinox Core' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1374827092', Name = 'Rails Core' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1374827328', Name = 'Rails Shared Assets' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1963417666', Name = '[0.7.1] Additional Item Tags' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1553155076', Name = 'Small Stockpile Inventory Physics' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1374827624', Name = 'Rails Wood' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1411125476', Name = 'Rails Steel' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1411125619', Name = 'Rail Bogies' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '2247222283', Name = 'Water Core' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1965881561', Name = 'TradingPost custom recipe compatibility' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1367181070', Name = 'Player Attachment Pose Library' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '2064272687', Name = 'Reinforced Materials' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1712989992', Name = '[0.7.1] Waterworks' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1969270101', Name = '[0.7.1] Lime Processing' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1948073071', Name = 'Roof sytem slope 60deg and walls v0.7' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1672720926', Name = 'Stronger Catch Blocks' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '2012425452', Name = 'Grid Friction Component' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1901136931', Name = 'Train Parts Shared Assets' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1616826242', Name = 'Rails Mining ( .7 Ready)' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '2254099241', Name = 'More Minerals: Vanilla Voxel Resources' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1569327746', Name = 'Remote Rope Control Component' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1932937037', Name = 'Black Powder Materials' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1534495186', Name = 'Rails Modpack' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1503751972', Name = 'Water in Medieval Engineers' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1730103892', Name = 'Admin Treasure Chest' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1242673479', Name = 'Medieval-Engineers.eu Server Mods' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1162252149', Name = 'Fence Gate' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1121540837', Name = 'ShipsLadder' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1233585469', Name = 'Aztec Banner Symbols' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1276126447', Name = 'Brick Blocks (.7 Ready)' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1848700188', Name = 'Bricks for Brick Blocks (addon)' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '743983000', Name = 'Iron Bars, Grates, and Fences [0.7]' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1273457270', Name = 'Small-Block Doors [0.7]' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '916273051', Name = 'Working Casement Glass Windows [0.7]' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '783320112', Name = 'Threule's Medieval Banners' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '940959871', Name = 'DF - Claimblocks Not Underground' 2020-11-01 09:46:49.996|Main Thread>Definitions> Info: Id = '1444382919', Name = 'Extended Claim' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1392132931', Name = 'AI Defenders - Lookouts Only' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '917148110', Name = 'Roof sytem slope 30deg and walls v0.7' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1668667355', Name = '[0.7.1] Immersive Stonemasonry' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1368392195', Name = 'Sittable Chairs' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1521656416', Name = 'Timber Arches' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1668780689', Name = 'Automated Torches' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1681205636', Name = '[0.7.1] Gothic Architecture & More' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1096499958', Name = 'Wooden Gallery v0.7' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1364791586', Name = 'The Art of Brewing [DS]' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1549157909', Name = 'Overpowered Handcart' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1530153960', Name = 'Domes! -- [0.7]' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1720792908', Name = 'Medieval Spires (.7 Ready)' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1536578931', Name = 'Large Sloped Stairs ( .7 Ready)' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1149803301', Name = 'Immersive Furnishings [0.7]' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1371540334', Name = 'Advanced Beekeeping [0.7]' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1402358323', Name = 'Tool Rack (.7 Ready)' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1796148698', Name = '[0.7.1] Disabled Blueprint Building' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1969931447', Name = '[0.7.1] Advanced Building Materials' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1971519333', Name = '[0.7.1] Advanced Building Materials - 30° Roof' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1971506635', Name = '[0.7.1] Advanced Building Materials - 60° Roof' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1971479121', Name = '[0.7.1] Advanced Building Materials - Brick Blocks' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1969982369', Name = '[0.7.1] Advanced Building Materials for Gothic Architecture & More' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1979868765', Name = '[0.7.1] Casement Windows - Lime Processing Compatibility' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1682567754', Name = 'Spyglass' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1984799831', Name = 'ME Bug Prevention' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1990477481', Name = '[0.7.1] Anti-Wiggling Chandeliers' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1729922895', Name = 'Infinite Strength Catch Blocks' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1501886472', Name = 'Firelord Barbarians' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1831093445', Name = 'Battering Ram Block' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1524241218', Name = 'Gears Remade' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1678577417', Name = 'AdditionalArches' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2061166248', Name = 'DF - Grid Protection System - Offline Edition' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2069641888', Name = 'Pulleys (rope belts)' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2203907229', Name = 'More Wheels' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1868198006', Name = 'Train Parts Spoked Wheels' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1888631381', Name = 'Train Parts Bogies' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2041431652', Name = 'Friction Blocks' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1625248745', Name = 'More Catch Blocks' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2064275280', Name = 'Fix: SI Stress Distribution for Pillars' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2024768383', Name = 'Foundation Paver (.7 ready)' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '2008259124', Name = 'Paintable Blocks [0.7.1]' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1411037313', Name = 'The Bombard Cannon' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: Id = '1672684746', Name = 'Stronger Ropes' 2020-11-01 09:46:49.997|Main Thread>Definitions> Info: List of used mods - END 2020-11-01 09:46:50.009|Worker Logic 4>Definitions> Error: TransparentMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.120|Worker Logic 4> Warning: Could not find serializer for type MyObjectBuilder_StockpileComponentDefinition, maybe it's misspelled? 2020-11-01 09:46:50.121|Worker Logic 4> Info: The error occured at D:\Game-Server\MedievalEngineers-Server\steamapps\common\Medieval Engineers Dedicated Server\Content\Workshop\content\333950\2247222283\Data\Oarsman.sbc:121:4 2020-11-01 09:46:50.164|Worker Logic 0>Definitions> Error: MaterialProperties.sbc, Checksum mismatch. 2020-11-01 09:46:50.164|Worker Logic 1>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.165|Worker Logic 4>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch. 2020-11-01 09:46:50.165|Worker Logic 5>Definitions> Error: Environment\PhysicalModelCollections.sbc, Checksum mismatch. 2020-11-01 09:46:50.166|Worker Logic 2>Definitions> Error: WorldInteraction\Mining.sbc, Checksum mismatch. 2020-11-01 09:46:50.183|Worker Logic 0>Definitions> Error: Crafting\Materials.sbc, Checksum mismatch. 2020-11-01 09:46:50.183|Worker Logic 5>Definitions> Error: CubeBlocks\Storage\StockpileStone.sbc, Checksum mismatch. 2020-11-01 09:46:50.183|Worker Logic 5>Definitions> Error: CubeBlocks\Storage\TableWoodSmall.sbc, Checksum mismatch. 2020-11-01 09:46:50.183|Worker Logic 1>Definitions> Error: CubeBlocks\Miscellaneous\Projectiles.sbc, Checksum mismatch. 2020-11-01 09:46:50.183|Worker Logic 2>Definitions> Error: CubeBlocks\Storage\ShelfWood.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 4>Definitions> Error: CubeBlocks\Storage\StockpileStoneSmall.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 3>Definitions> Error: Environment\PhysicalModelCollections.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 0>Definitions> Error: Environment\PhysicalModels.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 5>Definitions> Error: Items\ItemsRaw.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 2>Definitions> Error: Items\ItemsRefined.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 4>Definitions> Error: Items\Toolheads\HammerOre.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 1>Definitions> Error: Items\Toolheads\HammerStone.sbc, Checksum mismatch. 2020-11-01 09:46:50.184|Worker Logic 3>Definitions> Error: Items\Toolheads\MillstoneCoarse.sbc, Checksum mismatch. 2020-11-01 09:46:50.185|Worker Logic 1>Definitions> Error: Items\Toolheads\MillstoneSmooth.sbc, Checksum mismatch. 2020-11-01 09:46:50.185|Worker Logic 2>Definitions> Error: WorldInteraction\Mining.sbc, Checksum mismatch. 2020-11-01 09:46:50.242|Main Thread>Definitions> Error: PlanetGeneratorDefinitions\EarthSecond.sbc, Checksum mismatch. 2020-11-01 09:46:50.242|Worker Logic 5>Definitions> Error: Planets\Terra.sbc, Checksum mismatch. 2020-11-01 09:46:50.245|Worker Logic 1>Definitions> Error: Environment\ProceduralEnvironmentsEarthSecond.sbc, Checksum mismatch. 2020-11-01 09:46:50.255|Worker Logic 1>Definitions> Error: Game\SessionComponents.sbc, Checksum mismatch. 2020-11-01 09:46:50.255|Worker Logic 0>Definitions> Error: Factions.sbc, Checksum mismatch. 2020-11-01 09:46:50.255|Worker Logic 2>Definitions> Error: Planets\Terra.sbc, Checksum mismatch. 2020-11-01 09:46:50.262|Worker Logic 1>Definitions> Error: Banners.sbc, Checksum mismatch. 2020-11-01 09:46:50.273|Worker Logic 5>Definitions> Error: Items\ItemsRaw.sbc, Checksum mismatch. 2020-11-01 09:46:50.274|Worker Logic 2>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch. 2020-11-01 09:46:50.284|Worker Logic 2>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch. 2020-11-01 09:46:50.288|Worker Logic 1>Definitions> Error: MaterialProperties.sbc, Checksum mismatch. 2020-11-01 09:46:50.293|Worker Logic 2>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.293|Worker Logic 5>Definitions> Error: TransparentMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.293|Worker Logic 4>Definitions> Error: Crafting\Materials.sbc, Checksum mismatch. 2020-11-01 09:46:50.295|Worker Logic 1>Definitions> Error: Banners.sbc, Checksum mismatch. 2020-11-01 09:46:50.303|Worker Logic 1>Definitions> Error: Game\SessionComponents.sbc, Checksum mismatch. 2020-11-01 09:46:50.349|Worker Logic 3>Definitions> Error: MaterialProperties.sbc, Checksum mismatch. 2020-11-01 09:46:50.351|Worker Logic 5>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.390|Worker Logic 0>Definitions> Error: MaterialProperties.sbc, Checksum mismatch. 2020-11-01 09:46:50.392|Worker Logic 1>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.395|Worker Logic 5>Definitions> Error: CubeBlocks\Support.sbc, Checksum mismatch. 2020-11-01 09:46:50.440|Worker Logic 1>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch. 2020-11-01 09:46:50.446|Worker Logic 4>Definitions> Error: CubeBlocks\Production\CommonComponents.sbc, Checksum mismatch. 2020-11-01 09:46:50.447|Worker Logic 5>Definitions> Error: GUI\HudDefinitions.sbc, Checksum mismatch. 2020-11-01 09:46:50.484|Worker Logic 5>Definitions> Error: TransparentMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.488|Worker Logic 1>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch. 2020-11-01 09:46:50.488|Worker Logic 3>Definitions> Error: CubeBlocks\Production\CommonComponents.sbc, Checksum mismatch. 2020-11-01 09:46:50.488|Main Thread>Definitions> Error: Items\ItemsRaw.sbc, Checksum mismatch. 2020-11-01 09:46:50.488|Worker Logic 4>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch. 2020-11-01 09:46:50.494|Worker Logic 3>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch. 2020-11-01 09:46:50.495|Worker Logic 4>Definitions> Error: Environment\GrowableEnvironmentItems.sbc, Checksum mismatch. 2020-11-01 09:46:50.496|Worker Logic 1>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch. 2020-11-01 09:46:50.499|Worker Logic 5>Definitions> Error: Research\EconomicEngineering\EconomicEngineering.sbc, Checksum mismatch. 2020-11-01 09:46:50.508|Worker Logic 0>Definitions> Error: CubeBlocks\Battlements\Battlements.sbc, Checksum mismatch. 2020-11-01 09:46:50.509|Worker Logic 1>Definitions> Error: CubeBlocks\Battlements\Machicolations.sbc, Checksum mismatch. 2020-11-01 09:46:50.509|Worker Logic 2>Definitions> Error: CubeBlocks\Battlements\Platforms.sbc, Checksum mismatch. 2020-11-01 09:46:50.510|Worker Logic 4>Definitions> Error: CubeBlocks\FullStoneBlocks\ArchesStone.sbc, Checksum mismatch. 2020-11-01 09:46:50.510|Worker Logic 3>Definitions> Error: CubeBlocks\FullStoneBlocks\FullBlocksStone.sbc, Checksum mismatch. 2020-11-01 09:46:50.510|Worker Logic 5>Definitions> Error: CubeBlocks\Miscellaneous\ClaimBlocks.sbc, Checksum mismatch. 2020-11-01 09:46:50.511|Worker Logic 2>Definitions> Error: CubeBlocks\Stairs\StairsStone.sbc, Checksum mismatch. 2020-11-01 09:46:50.511|Worker Logic 1>Definitions> Error: CubeBlocks\Walls\ClayWalls.sbc, Checksum mismatch. 2020-11-01 09:46:50.514|Worker Logic 5>Definitions> Error: CubeBlocks\Walls\Stone Walls\ArrowSlits.sbc, Checksum mismatch. 2020-11-01 09:46:50.514|Worker Logic 4>Definitions> Error: CubeBlocks\Walls\Stone Walls\DoubleWindows.sbc, Checksum mismatch. 2020-11-01 09:46:50.514|Worker Logic 4>Definitions> Error: CubeBlocks\Walls\Stone Walls\StoneWalls.sbc, Checksum mismatch. 2020-11-01 09:46:50.515|Worker Logic 0>Definitions> Error: Research\CivilianEngineering\3_LuxuryHouse.sbc, Checksum mismatch. 2020-11-01 09:46:50.515|Worker Logic 1>Definitions> Error: Research\CivilianEngineering\3_StoneHouse.sbc, Checksum mismatch. 2020-11-01 09:46:50.515|Worker Logic 2>Definitions> Error: Research\CivilianEngineering\4_GrandEntrance.sbc, Checksum mismatch. 2020-11-01 09:46:50.515|Worker Logic 5>Definitions> Error: Research\MilitaryEngineering\2_AdvancedFortifications.sbc, Checksum mismatch. 2020-11-01 09:46:50.519|Worker Logic 3>Definitions> Error: Research\MilitaryEngineering\3_AdvancedFortifications.sbc, Checksum mismatch. 2020-11-01 09:46:50.521|Worker Logic 5>Definitions> Error: Research\MilitaryEngineering\3_DefensiveBarriers.sbc, Checksum mismatch. 2020-11-01 09:46:50.521|Worker Logic 2>Definitions> Error: Research\MilitaryEngineering\3_MilitaryStoneworks.sbc, Checksum mismatch. 2020-11-01 09:46:50.538|Worker Logic 1>Definitions> Error: Crafting\Materials.sbc, Checksum mismatch. 2020-11-01 09:46:50.559|Worker Logic 5>Definitions> Error: LootTableDefinitions.sbc, Checksum mismatch. 2020-11-01 09:46:50.559|Worker Logic 4>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch. 2020-11-01 09:46:50.560|Worker Logic 2>Definitions> Error: Characters\CharacterList.sbc, Checksum mismatch. 2020-11-01 09:46:50.560|Worker Logic 3>Definitions> Error: MaterialProperties.sbc, Checksum mismatch. 2020-11-01 09:46:50.568|Worker Logic 4>Definitions> Error: Characters\CommonComponents.sbc, Checksum mismatch. 2020-11-01 09:46:50.568|Worker Logic 0>Definitions> Error: Characters\Engineer_Female\EntityContainers_Female.sbc, Checksum mismatch. 2020-11-01 09:46:50.569|Worker Logic 3>Definitions> Error: Characters\Engineer_Male\EntityContainers_Male.sbc, Checksum mismatch. 2020-11-01 09:46:50.572|Worker Logic 1>Definitions> Error: Characters\StatsAndEffects\Stats.sbc, Checksum mismatch. 2020-11-01 09:46:50.572|Worker Logic 2>Definitions> Error: Environment\BotCollections.sbc, Checksum mismatch. 2020-11-01 09:46:50.573|Worker Logic 1>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch. 2020-11-01 09:46:51.646|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.832|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.833|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.835|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.836|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.838|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.839|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.841|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.842|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.843|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.877|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:51.886|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.102|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.107|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.153|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.158|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.160|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.370|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.383|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.387|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.533|Main Thread> Warning: Either model 'Models\Equinox\Bogie\Bogie.mwm' or Buildable block definition 'Block:BogieEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.534|Main Thread> Warning: Either model 'Models\Equinox\Bogie\Bogie.mwm' or Buildable block definition 'Block:Bogie' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.534|Main Thread> Warning: Either model 'Models\Equinox\Handcart\Handcart.mwm' or Buildable block definition 'Block:HandcartRail' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.540|Main Thread> Warning: Either model 'Models\PAX_FishWallMount.mwm' or Buildable block definition 'Block:PAX_FishWallMount' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.546|Main Thread> Warning: Either model 'Models\PAX_FishWallMount_Tool.mwm' or Buildable block definition 'Block:PAX_FishWallMount_Tool' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.552|Main Thread> Warning: Either model 'Models\PAX_FishWallMount_Big.mwm' or Buildable block definition 'Block:PAX_FishWallMount_Big' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_6x6x6.mwm' or Buildable block definition 'Block:PAX_HollowBox_6x6x6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_5x5x5.mwm' or Buildable block definition 'Block:PAX_HollowBox_5x5x5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_4x4x4.mwm' or Buildable block definition 'Block:PAX_HollowBox_4x4x4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_3x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_3x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_8x4x4.mwm' or Buildable block definition 'Block:PAX_HollowBox_8x4x4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.553|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_8x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_8x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_5x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_5x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_4x2x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_4x2x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_3x2x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_3x2x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_5x5x5.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_5x5x5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_4x4x4.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_4x4x4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_3x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_3x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.554|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_8x4x4.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_8x4x4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_8x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_8x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_5x3x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_5x3x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_4x2x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_4x2x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\Boxes\PAX_HollowBox_Steel_3x2x3.mwm' or Buildable block definition 'Block:PAX_HollowBox_Steel_3x2x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\PlankBoards\PAX_IronPlate_5x10.mwm' or Buildable block definition 'Block:PAX_IronPlate_5x10' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.555|Main Thread> Warning: Either model 'Models\PlankBoards\PAX_IronPlate_5x8.mwm' or Buildable block definition 'Block:PAX_IronPlate_5x8' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.556|Main Thread> Warning: Either model 'Models\PlankBoards\PAX_IronPlate_4x10.mwm' or Buildable block definition 'Block:PAX_IronPlate_4x10' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.556|Main Thread> Warning: Either model 'Models\PlankBoards\PAX_IronPlate_4x8.mwm' or Buildable block definition 'Block:PAX_IronPlate_4x8' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.562|Main Thread> Warning: Either model 'Models\PAX_Anchor.mwm' or Buildable block definition 'Block:PAX_Anchor' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.562|Main Thread> Warning: Either model 'Models\PAX_Anchor.mwm' or Buildable block definition 'Block:PAX_Anchor_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.596|Main Thread> Warning: Either model 'Models\WoodRudderMedium_25Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_Medium_25Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.602|Main Thread> Warning: Either model 'Models\WoodRudderSmall_25Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_Small_25Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.608|Main Thread> Warning: Either model 'Models\WoodRudderLight_25Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_25Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.614|Main Thread> Warning: Either model 'Models\WoodRudderLight_25Offset_Inverted.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_25Offset_Inverted' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.622|Main Thread> Warning: Either model 'Models\WoodRudderLightSmall_25Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight_25Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.658|Main Thread> Warning: Either model 'Models\WoodRudderMedium.mwm' or Buildable block definition 'Block:PAX_Rudder_Medium' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.658|Main Thread> Warning: Either model 'Models\WoodRudderMedium.mwm' or Buildable block definition 'Block:PAX_Rudder_Medium_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.668|Main Thread> Warning: Either model 'Models\WoodRudderSmall.mwm' or Buildable block definition 'Block:PAX_Rudder_Small' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.668|Main Thread> Warning: Either model 'Models\WoodRudderSmall.mwm' or Buildable block definition 'Block:PAX_Rudder_Small_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.674|Main Thread> Warning: Either model 'Models\WoodRudderLight.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.674|Main Thread> Warning: Either model 'Models\WoodRudderLight.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.679|Main Thread> Warning: Either model 'Models\WoodRudderLightMid.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_Mid' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.680|Main Thread> Warning: Either model 'Models\WoodRudderLightMid.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_Mid_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.686|Main Thread> Warning: Either model 'Models\WoodRudderLightSmall.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.686|Main Thread> Warning: Either model 'Models\WoodRudderLightSmall.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight_Centered' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.692|Main Thread> Warning: Either model 'Models\WoodRudderLightSmallMid.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight_Mid' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.692|Main Thread> Warning: Either model 'Models\WoodRudderLightSmallMid.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight_Centered_Mid' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.712|Main Thread> Warning: Either model 'Models\WoodRudderMedium_45Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_Medium_45Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.718|Main Thread> Warning: Either model 'Models\WoodRudderSmall_45Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_Small_45Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.724|Main Thread> Warning: Either model 'Models\WoodRudderLight_45Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_45Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.730|Main Thread> Warning: Either model 'Models\WoodRudderLight_45Offset_Inverted.mwm' or Buildable block definition 'Block:PAX_Rudder_MediumLight_45Offset_Inverted' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.736|Main Thread> Warning: Either model 'Models\WoodRudderLightSmall_45Offset.mwm' or Buildable block definition 'Block:PAX_Rudder_SmallLight_45Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.780|Main Thread> Warning: Either model 'Models\Water_Bucket_Hook_Small.mwm' or Buildable block definition 'Block:Hook' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.820|Main Thread> Warning: Either model 'Models\Cubes\large\SlicedRoofWoodSlope60_RoundS_Large.mwm' or Buildable block definition 'Block:SlicedRoofWoodSlope60_RoundS_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.826|Main Thread> Warning: Either model 'Models\MiningDumpSlope_Small.mwm' or Buildable block definition 'Block:MiningDumpSlope' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.831|Main Thread> Warning: Either model 'Models\MiningDumpSlopeMirror_Small.mwm' or Buildable block definition 'Block:MiningDumpSlopeMirror' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.832|Main Thread> Warning: Either model 'Models\WolfRails\MiningBogieContainor_Small.mwm' or Buildable block definition 'Block:MiningBogieContainor' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.832|Main Thread> Warning: Either model 'Models\WolfRails\MiningBogie.mwm' or Buildable block definition 'Block:MiningBogie' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.835|Main Thread> Warning: Either model 'Models\WolfRails\MiningCart.mwm' or Buildable block definition 'Block:MiningCart' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.836|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:ExtractionVat' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.850|Main Thread> Warning: Either model 'Models\Cubes\small\Chests\ChestTreasure.mwm' or Buildable block definition 'Block:PAX_TreasureChest' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.854|Main Thread> Warning: Either model 'Models\SteepStairs_Small.mwm' or Buildable block definition 'Block:ShipsLadder' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.859|Main Thread> Warning: Either model 'Models\SteepStairs3_Small.mwm' or Buildable block definition 'Block:ShipsLadder3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.863|Main Thread> Warning: Either model 'Models\SteepStairs6(TrapDoor)_Small.mwm' or Buildable block definition 'Block:ShipsLadder6(TrapDoor)' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.868|Main Thread> Warning: Either model 'Models\SteepStairsWorkladder_Small.mwm' or Buildable block definition 'Block:ShipsLadderWorkladder' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.873|Main Thread> Warning: Either model 'Models\Cubes\Large\FullArch.mwm' or Buildable block definition 'Block:BrickArchFull' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.876|Main Thread> Warning: Either model 'Models\Cubes\Large\DoorWay1Door_Large.mwm' or Buildable block definition 'Block:DoorWay1Door' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.877|Main Thread> Warning: Either model 'Models\Cubes\Large\Doorway1.mwm' or Buildable block definition 'Block:Doorway1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.883|Main Thread> Warning: Either model 'Models\Cubes\Large\BrickSlope.mwm' or Buildable block definition 'Block:BrickSlope' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.886|Main Thread> Warning: Either model 'Models\Cubes\Large\QuarterRoundBrick.mwm' or Buildable block definition 'Block:QuarterRoundBrick' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.889|Main Thread> Warning: Either model 'Models\Cubes\Large\QuarterRoundBrickR.mwm' or Buildable block definition 'Block:QuarterRoundBrickR' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.925|Main Thread> Warning: Either model 'Models\Cubes\Large\BrickWallLargeWindow.mwm' or Buildable block definition 'Block:BrickWallLargeWindow' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.934|Main Thread> Warning: Either model 'Models\Cubes\Large\BrickTriangle.mwm' or Buildable block definition 'Block:BrickTriangle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.935|Main Thread> Warning: Either model 'Models\Cubes\Large\BrickTriangleMirror.mwm' or Buildable block definition 'Block:BrickTriangleMirror' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.938|Main Thread> Warning: Either model 'Models\Cubes\Large\QuarterRoundWallBrick.mwm' or Buildable block definition 'Block:QuarterRoundWallBrick' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.941|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBar.mwm' or Buildable block definition 'Block:OneIronBar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.942|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarVert.mwm' or Buildable block definition 'Block:OneIronBarVert' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.943|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarT.mwm' or Buildable block definition 'Block:OneIronBarT' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.944|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarLHook.mwm' or Buildable block definition 'Block:OneIronBarLHook' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.945|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarHingeRing.mwm' or Buildable block definition 'Block:OneIronBarHingeRing' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.946|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarUHook.mwm' or Buildable block definition 'Block:OneIronBarUHook' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.947|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarCorner_T.mwm' or Buildable block definition 'Block:OneIronBarCornerT' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.948|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarCorner.mwm' or Buildable block definition 'Block:OneIronBarCorner' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.949|Main Thread> Warning: Either model 'Models\Cubes\Small\OneIronBarCorner_Flat.mwm' or Buildable block definition 'Block:OneIronBarCornerFlat' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.951|Main Thread> Warning: Either model 'Models\Cubes\Small\IronWindowGrate.mwm' or Buildable block definition 'Block:IronWindowGrate' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.952|Main Thread> Warning: Either model 'Models\Cubes\Small\IronFencing.mwm' or Buildable block definition 'Block:IronFencing' does not contain Mountpoints. Creating default. 2020-11-01 09:46:52.954|Main Thread> Warning: Either model 'Models\Cubes\Small\IronFencingCorner.mwm' or Buildable block definition 'Block:IronFencingCorner' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.100|Main Thread> Warning: Either model 'Models\Stone_Crusher_Small.mwm' or Buildable block definition 'Block:StoneCrusher' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.134|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Small_Round_Left_Large.mwm' or Buildable block definition 'Block:StoneDwarfGallerySmallRoundLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.137|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Small_Round_Right_Large.mwm' or Buildable block definition 'Block:StoneDwarfGallerySmallRoundRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.140|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Small_Round_Middle_Large.mwm' or Buildable block definition 'Block:StoneDwarfGallerySmallRoundMiddle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.145|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Large_Round_Left_Large.mwm' or Buildable block definition 'Block:StoneDwarfGalleryLargeRoundLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.151|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Large_Round_Right_Large.mwm' or Buildable block definition 'Block:StoneDwarfGalleryLargeRoundRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.156|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Large_Round_Middle_Large.mwm' or Buildable block definition 'Block:StoneDwarfGalleryLargeRoundMiddle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.160|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Stone_Dwarf_Gallery_Large_Round_Center_Large.mwm' or Buildable block definition 'Block:StoneDwarfGalleryLargeRoundCenter' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.200|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_1_Left_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow1Left' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.201|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_1_Right_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow1Right' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.203|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_2_Left_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow2Left' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.204|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_2_Right_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow2Right' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.205|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_1_Double_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow1Double' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.207|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Gothic_Window_2_Double_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithGothicWindow2Double' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.208|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Top_L_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1TopLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.209|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Top_R_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1TopRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.210|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Top_D_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1TopDouble' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.211|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Bottom_L_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1BottomLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.216|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Bottom_R_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1BottomRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.217|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_1_Bottom_D_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow1BottomDouble' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.219|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Top_L_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2TopLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.220|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Top_R_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2TopRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.222|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Top_D_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2TopDouble' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.222|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Bottom_L_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2BottomLeft' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.223|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Bottom_R_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2BottomRight' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.224|Main Thread> Warning: Either model 'Models\Cubes\Large\StoneBlocks\[0.7]_Wall_Stone_Large_Round_With_Tall_Gothic_Window_2_Bottom_D_Large.mwm' or Buildable block definition 'Block:WallStoneLargeRoundWithTallGothicWindow2BottomDouble' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.276|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_BottomLI_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_Bottom_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.277|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_BottomLOS_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_BottomLSt_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.278|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_BottomROS_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_BottomRSt_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.280|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBalconyFloor_Straight_Large.mwm' or Buildable block definition 'Block:WoodenBalconyFloor_Straight_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.281|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBalconyFloor_CornerIn_Large.mwm' or Buildable block definition 'Block:WoodenBalconyFloor_CornerIn_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.281|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBalconyFloor_CornerOut_Large.mwm' or Buildable block definition 'Block:WoodenBalconyFloor_CornerOut_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.330|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopLI_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopLI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.331|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopLO_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopLO_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.331|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopMI_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopMI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.332|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopRI_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopRI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.332|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopRO_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopRO_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.333|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopLOS_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopLOS_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.333|Main Thread> Warning: Either model 'Models\Cubes\large\WoodenBattlementRoundL_RoofTopROS_Large.mwm' or Buildable block definition 'Block:WoodenBattlementRoundL_RoofTopROS_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.334|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopLI_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopLI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.334|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopLO_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopLO_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.335|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopMI_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopMI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.335|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopRI_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopRI_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.336|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopRO_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopRO_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.336|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopLOS_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopLOS_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.337|Main Thread> Warning: Either model 'Models\Cubes\large\WWoodenBattlementRoundL_RoofTopROS_Large.mwm' or Buildable block definition 'Block:WWoodenBattlementRoundL_RoofTopROS_Large' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.417|Main Thread> Warning: Either model 'Models\GothicSpire_Large.mwm' or Buildable block definition 'Block:GothicSpire' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.420|Main Thread> Warning: Either model 'Models\TallRoofQuarter_Large.mwm' or Buildable block definition 'Block:TallRoofQuarter' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.423|Main Thread> Warning: Either model 'Models\SpireRoof1_Large.mwm' or Buildable block definition 'Block:SpireRoof1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.426|Main Thread> Warning: Either model 'Models\SpireRoof2_Large.mwm' or Buildable block definition 'Block:SpireRoof2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.428|Main Thread> Warning: Either model 'Models\SpireRoof3_Large.mwm' or Buildable block definition 'Block:SpireRoof3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.431|Main Thread> Warning: Either model 'Models\SpireRoof4_Large.mwm' or Buildable block definition 'Block:SpireRoof4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.433|Main Thread> Warning: Either model 'Models\SpireRoof5_Large.mwm' or Buildable block definition 'Block:SpireRoof5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.436|Main Thread> Warning: Either model 'Models\SpireRoof6_Large.mwm' or Buildable block definition 'Block:SpireRoof6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.438|Main Thread> Warning: Either model 'Models\SpireRoof7_Large.mwm' or Buildable block definition 'Block:SpireRoof7' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.441|Main Thread> Warning: Either model 'Models\SpireRoof8_Large.mwm' or Buildable block definition 'Block:SpireRoof8' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.443|Main Thread> Warning: Either model 'Models\SpireRoof9_Large.mwm' or Buildable block definition 'Block:SpireRoof9' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.446|Main Thread> Warning: Either model 'Models\SpireRoof10_Large.mwm' or Buildable block definition 'Block:SpireRoof10' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.448|Main Thread> Warning: Either model 'Models\SpireRoof11_Large.mwm' or Buildable block definition 'Block:SpireRoof11' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.467|Main Thread> Warning: Either model 'Models\Cubes\Small\BedRope_Small.mwm' or Buildable block definition 'Block:BedRope' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.471|Main Thread> Warning: Either model 'Models\Cubes\Small\ThroneStori3D.mwm' or Buildable block definition 'Block:Throne_Stori3D' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.474|Main Thread> Warning: Either model 'Models\ToolRack_Small.mwm' or Buildable block definition 'Block:ToolRack' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.474|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:PAX_SubgridProtector' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.474|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:PAX_SubgridProtectorAutoFixAudio' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.478|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_3A.mwm' or Buildable block definition 'Block:PAX_Gear_3A' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.478|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_3B.mwm' or Buildable block definition 'Block:PAX_Gear_3B' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.478|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_5A.mwm' or Buildable block definition 'Block:PAX_Gear_5A' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.478|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_5B.mwm' or Buildable block definition 'Block:PAX_Gear_5B' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.478|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_9A.mwm' or Buildable block definition 'Block:PAX_Gear_9A' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.479|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_9A_Half.mwm' or Buildable block definition 'Block:PAX_Gear_9A_Half' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.479|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_9A_Ring.mwm' or Buildable block definition 'Block:PAX_Gear_9A_Ring' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.479|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_9A_Ring.mwm' or Buildable block definition 'Block:PAX_Gear_9A_Ring_Offset' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.480|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_9B.mwm' or Buildable block definition 'Block:PAX_Gear_9B' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.480|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_13A.mwm' or Buildable block definition 'Block:PAX_Gear_13A' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.480|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_17A.mwm' or Buildable block definition 'Block:PAX_Gear_17A' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.481|Main Thread> Warning: Either model 'Models\Gears\PAX_Gear_17A_Half.mwm' or Buildable block definition 'Block:PAX_Gear_17A_Half' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.488|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\WallStoneRoundDoubleArch_V1.mwm' or Buildable block definition 'Block:WallStoneRoundDoubleArch' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.492|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\WallStoneRoundDoubleArch_V2.mwm' or Buildable block definition 'Block:WallStoneRoundPillarsDoubleArch' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.517|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchBottom_V1.mwm' or Buildable block definition 'Block:StoneArchLargeBottom' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.518|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchMiddle_V1.mwm' or Buildable block definition 'Block:StoneArchLargeMiddle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.518|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchTop_V1.mwm' or Buildable block definition 'Block:StoneArchLargeTop' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.518|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchTop_V1.mwm' or Buildable block definition 'Block:StoneArchLargeTop_V1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.518|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchTop_V2.mwm' or Buildable block definition 'Block:StoneArchLargeTop_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.518|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneBigArchTop_V3.mwm' or Buildable block definition 'Block:StoneArchLargeTop_V3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.520|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneLargeArch2Side_V1.mwm' or Buildable block definition 'Block:StoneLargeArch2Side' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.520|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneLargeArch2Center_V1.mwm' or Buildable block definition 'Block:StoneLargeArch2Center_V1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.520|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneLargeArch2Center_V2.mwm' or Buildable block definition 'Block:StoneLargeArch2Center_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.520|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneLargeArch2Center_V3.mwm' or Buildable block definition 'Block:StoneLargeArch2Center_V3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.521|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedBigArchBottom_V2.mwm' or Buildable block definition 'Block:StoneCurvedBigArchBottom_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.521|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedBigArchMiddle_V1.mwm' or Buildable block definition 'Block:StoneCurvedBigArchMiddle_V1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.521|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedBigArchMiddle_V2.mwm' or Buildable block definition 'Block:StoneCurvedBigArchMiddle_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.521|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedBigArchMiddle_V3.mwm' or Buildable block definition 'Block:StoneCurvedBigArchMiddle_V3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.522|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedLargeArch2_V1.mwm' or Buildable block definition 'Block:StoneCurvedLargeArch2_V1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.522|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCurvedLargeArch2_V2.mwm' or Buildable block definition 'Block:StoneCurvedLargeArch2_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.523|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCornerBigArchMiddle_V2.mwm' or Buildable block definition 'Block:StoneCornerBigArchMiddle_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.523|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCornerLargeArch2Side_V1.mwm' or Buildable block definition 'Block:StoneCornerLargeArch2Side_V1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.523|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\StoneCornerLargeArch2Side_V2.mwm' or Buildable block definition 'Block:StoneCornerLargeArch2Side_V2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.528|Main Thread> Warning: Either model 'Models\PAX_Pulley_012.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.530|Main Thread> Warning: Either model 'Models\PAX_Pulley_024.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.531|Main Thread> Warning: Either model 'Models\PAX_Pulley_048.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.532|Main Thread> Warning: Either model 'Models\PAX_Pulley_006.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size05' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.534|Main Thread> Warning: Either model 'Models\TankWheel2_5_Small.mwm' or Buildable block definition 'Block:TankWheel2.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.535|Main Thread> Warning: Either model 'Models\TankWheel3_Small.mwm' or Buildable block definition 'Block:TankWheel3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.537|Main Thread> Warning: Either model 'Models\TankWheel3_5_Small.mwm' or Buildable block definition 'Block:TankWheel3.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.538|Main Thread> Warning: Either model 'Models\TankWheel4_Small.mwm' or Buildable block definition 'Block:TankWheel4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.541|Main Thread> Warning: Either model 'Models\TankWheel4_5_Small.mwm' or Buildable block definition 'Block:TankWheel4.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.543|Main Thread> Warning: Either model 'Models\TankWheel5_Small.mwm' or Buildable block definition 'Block:TankWheel5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.544|Main Thread> Warning: Either model 'Models\TankWheel5_5_Small.mwm' or Buildable block definition 'Block:TankWheel5.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.546|Main Thread> Warning: Either model 'Models\TankWheel6_Small.mwm' or Buildable block definition 'Block:TankWheel6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.548|Main Thread> Warning: Either model 'Models\JeepWheel2_5_Small.mwm' or Buildable block definition 'Block:JeepWheel2.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.551|Main Thread> Warning: Either model 'Models\JeepWheel3_Small.mwm' or Buildable block definition 'Block:JeepWheel3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.553|Main Thread> Warning: Either model 'Models\JeepWheel3_5_Small.mwm' or Buildable block definition 'Block:JeepWheel3.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.556|Main Thread> Warning: Either model 'Models\JeepWheel4_Small.mwm' or Buildable block definition 'Block:JeepWheel4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.558|Main Thread> Warning: Either model 'Models\JeepWheel4_5_Small.mwm' or Buildable block definition 'Block:JeepWheel4.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.561|Main Thread> Warning: Either model 'Models\JeepWheel5_Small.mwm' or Buildable block definition 'Block:JeepWheel5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.562|Main Thread> Warning: Either model 'Models\WheelPulley_.5_Small.mwm' or Buildable block definition 'Block:WheelPulley.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.563|Main Thread> Warning: Either model 'Models\WheelPulley_.75_Small.mwm' or Buildable block definition 'Block:WheelPulley.75' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.564|Main Thread> Warning: Either model 'Models\WheelPulley_1_Small.mwm' or Buildable block definition 'Block:WheelPulley1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.565|Main Thread> Warning: Either model 'Models\WheelPulley_1.5_Small.mwm' or Buildable block definition 'Block:WheelPulley1.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.566|Main Thread> Warning: Either model 'Models\WheelPulley_2_Small.mwm' or Buildable block definition 'Block:WheelPulley2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.567|Main Thread> Warning: Either model 'Models\WheelPulley_3_Small.mwm' or Buildable block definition 'Block:WheelPulley3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.568|Main Thread> Warning: Either model 'Models\BiplaneWheel3_Small.mwm' or Buildable block definition 'Block:BiplaneWheel3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.571|Main Thread> Warning: Either model 'Models\BiplaneWheel4_Small.mwm' or Buildable block definition 'Block:BiplaneWheel4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.572|Main Thread> Warning: Either model 'Models\BiplaneWheel5_Small.mwm' or Buildable block definition 'Block:BiplaneWheel5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.573|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel3_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.575|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel3_5_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel3.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.576|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel4_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.578|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel4_5_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel4.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.580|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel5_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.581|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel5_5_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel5.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.583|Main Thread> Warning: Either model 'Models\HeavyWoodenWheel6_Small.mwm' or Buildable block definition 'Block:HeavyWoodenWheel6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.584|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel2_5_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel2.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.586|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel3_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.592|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel3_5_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel3.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.594|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel4_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.597|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel4_5_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel4.5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.599|Main Thread> Warning: Either model 'Models\SpokedWoodenCarWheel5_Small.mwm' or Buildable block definition 'Block:SpokedWoodenCarWheel5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.600|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow2_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.601|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow2_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow2_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.602|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow2_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow2_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.603|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow3_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow3_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.604|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow3_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow3_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.605|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow4_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow4_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.607|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow4_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow4_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.608|Main Thread> Warning: Either model 'Models\WheelSprocketOddNarrow5_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketOddNarrow5_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.609|Main Thread> Warning: Either model 'Models\WheelSprocketOdd2_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.610|Main Thread> Warning: Either model 'Models\WheelSprocketOdd2_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd2_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.611|Main Thread> Warning: Either model 'Models\WheelSprocketOdd2_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd2_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.612|Main Thread> Warning: Either model 'Models\WheelSprocketOdd3_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd3_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.613|Main Thread> Warning: Either model 'Models\WheelSprocketOdd3_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd3_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.614|Main Thread> Warning: Either model 'Models\WheelSprocketOdd4_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd4_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.615|Main Thread> Warning: Either model 'Models\WheelSprocketOdd4_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd4_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.616|Main Thread> Warning: Either model 'Models\WheelSprocketOdd5_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd5_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.618|Main Thread> Warning: Either model 'Models\WheelSprocketOdd6_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd6_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.619|Main Thread> Warning: Either model 'Models\WheelSprocketOdd7_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd7_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.620|Main Thread> Warning: Either model 'Models\WheelSprocketOdd8_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketOdd8_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.621|Main Thread> Warning: Either model 'Models\WheelSprocket2_Small.mwm' or Buildable block definition 'Block:WheelSprocket2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.622|Main Thread> Warning: Either model 'Models\WheelSprocket2_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocket2_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.624|Main Thread> Warning: Either model 'Models\WheelSprocket2_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocket2_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.625|Main Thread> Warning: Either model 'Models\WheelSprocket3_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocket3_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.626|Main Thread> Warning: Either model 'Models\WheelSprocket3_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocket3_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.627|Main Thread> Warning: Either model 'Models\WheelSprocket4_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocket4_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.628|Main Thread> Warning: Either model 'Models\WheelSprocket4_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocket4_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.629|Main Thread> Warning: Either model 'Models\WheelSprocket5_5_Small.mwm' or Buildable block definition 'Block:WheelSprocket5_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.630|Main Thread> Warning: Either model 'Models\WheelSprocket6_5_Small.mwm' or Buildable block definition 'Block:WheelSprocket6_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.632|Main Thread> Warning: Either model 'Models\WheelSprocket7_5_Small.mwm' or Buildable block definition 'Block:WheelSprocket7_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.633|Main Thread> Warning: Either model 'Models\WheelSprocket8_5_Small.mwm' or Buildable block definition 'Block:WheelSprocket8_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.633|Main Thread> Warning: Either model 'Models\WheelSprocketOdd7_5_Small.mwm' or Buildable block definition 'Block:WheelSpokedItem' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.634|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow2_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.635|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow2_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow2_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.636|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow2_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow2_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.637|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow3_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow3_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.638|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow3_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow3_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.639|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow4_5a_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow4_5a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.640|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow4_5b_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow4_5b' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\WheelSprocketNarrow5_5_Small.mwm' or Buildable block definition 'Block:WheelSprocketNarrow5_5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp4_Small.mwm' or Buildable block definition 'Block:BogieFrameItem' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASp_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie0.mwm' or Buildable block definition 'Block:NwBogie0Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASpOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.642|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie0.mwm' or Buildable block definition 'Block:NwBogie0FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie0.mwm' or Buildable block definition 'Block:NwBogie0Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie0.mwm' or Buildable block definition 'Block:NwBogie0SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie1.mwm' or Buildable block definition 'Block:NwBogie1Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie1.mwm' or Buildable block definition 'Block:NwBogie1FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie1.mwm' or Buildable block definition 'Block:NwBogie1Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie1.mwm' or Buildable block definition 'Block:NwBogie1SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie2.mwm' or Buildable block definition 'Block:NwBogie2Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie2.mwm' or Buildable block definition 'Block:NwBogie2FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.643|Main Thread> Warning: Either model 'Models\WheelSprocketOdd2_Small.mwm' or Buildable block definition 'Block:BogieSpokedItem' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.646|Main Thread> Warning: Either model 'Models\WheelFullOdd2_Small.mwm' or Buildable block definition 'Block:BogieFullItem' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.646|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie2.mwm' or Buildable block definition 'Block:NwBogie2Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.646|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie2.mwm' or Buildable block definition 'Block:NwBogie2SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie3.mwm' or Buildable block definition 'Block:NwBogie3Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie3.mwm' or Buildable block definition 'Block:NwBogie3FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie4.mwm' or Buildable block definition 'Block:NwBogie4Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie4.mwm' or Buildable block definition 'Block:NwBogie4FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie3.mwm' or Buildable block definition 'Block:NwBogie3Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.647|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie3.mwm' or Buildable block definition 'Block:NwBogie3SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie5.mwm' or Buildable block definition 'Block:NwBogie5Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie5.mwm' or Buildable block definition 'Block:NwBogie5FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie4.mwm' or Buildable block definition 'Block:NwBogie4Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie4.mwm' or Buildable block definition 'Block:NwBogie4SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie5.mwm' or Buildable block definition 'Block:NwBogie5Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie5.mwm' or Buildable block definition 'Block:NwBogie5SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie6.mwm' or Buildable block definition 'Block:NwBogie6Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie6.mwm' or Buildable block definition 'Block:NwBogie6FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie6.mwm' or Buildable block definition 'Block:NwBogie6Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie6.mwm' or Buildable block definition 'Block:NwBogie6SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie7.mwm' or Buildable block definition 'Block:NwBogie7Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie7.mwm' or Buildable block definition 'Block:NwBogie7FullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie7.mwm' or Buildable block definition 'Block:NwBogie7Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogie7.mwm' or Buildable block definition 'Block:NwBogie7SpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFull' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFullOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASpOdd' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.648|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp4_Small.mwm' or Buildable block definition 'Block:NwBogieSusp4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.649|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp5_Small.mwm' or Buildable block definition 'Block:NwBogieSusp5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.649|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp6_Small.mwm' or Buildable block definition 'Block:NwBogieSusp6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.650|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp7_Small.mwm' or Buildable block definition 'Block:NwBogieSusp7' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.650|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp4Even_Small.mwm' or Buildable block definition 'Block:NwBogieSusp4Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.651|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp5Even_Small.mwm' or Buildable block definition 'Block:NwBogieSusp5Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.651|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp6Even_Small.mwm' or Buildable block definition 'Block:NwBogieSusp6Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSusp7Even_Small.mwm' or Buildable block definition 'Block:NwBogieSusp7Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFull_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASpEvenOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFullEvenOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieASpOddEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFullOddEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.652|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieA.mwm' or Buildable block definition 'Block:NwBogieAFullOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.653|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingle_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.653|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingle_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingle2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.653|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleEven_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.653|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleEven_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleEven2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.653|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspCar_Small.mwm' or Buildable block definition 'Block:NwBogieSuspCar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspCar_Small.mwm' or Buildable block definition 'Block:NwBogieSuspCarEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleBar_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleBar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleCorner1_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleCorner1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleCorner2_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleCorner2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleDiag1_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleDiag1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\NwBogieSuspSingleDiag2_Small.mwm' or Buildable block definition 'Block:NwBogieSuspSingleDiag2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.654|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASp_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie0.mwm' or Buildable block definition 'Block:StBogie0Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASpEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie0.mwm' or Buildable block definition 'Block:StBogie0FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie-1.mwm' or Buildable block definition 'Block:StBogie-1Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie-1.mwm' or Buildable block definition 'Block:StBogie-1FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie0.mwm' or Buildable block definition 'Block:StBogie0Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.655|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie0.mwm' or Buildable block definition 'Block:StBogie0SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie1.mwm' or Buildable block definition 'Block:StBogie1Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie1.mwm' or Buildable block definition 'Block:StBogie1FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie1.mwm' or Buildable block definition 'Block:StBogie1Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie1.mwm' or Buildable block definition 'Block:StBogie1SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie3.mwm' or Buildable block definition 'Block:StBogie3Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie3.mwm' or Buildable block definition 'Block:StBogie3SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie2.mwm' or Buildable block definition 'Block:StBogie2Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie2.mwm' or Buildable block definition 'Block:StBogie2FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie2.mwm' or Buildable block definition 'Block:StBogie2Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie2.mwm' or Buildable block definition 'Block:StBogie2SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie3.mwm' or Buildable block definition 'Block:StBogie3Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie3.mwm' or Buildable block definition 'Block:StBogie3FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie4.mwm' or Buildable block definition 'Block:StBogie4Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie4.mwm' or Buildable block definition 'Block:StBogie4FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie4.mwm' or Buildable block definition 'Block:StBogie4Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.657|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie4.mwm' or Buildable block definition 'Block:StBogie4SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie5.mwm' or Buildable block definition 'Block:StBogie5Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie5.mwm' or Buildable block definition 'Block:StBogie5FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie5.mwm' or Buildable block definition 'Block:StBogie5Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie5.mwm' or Buildable block definition 'Block:StBogie5SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie6.mwm' or Buildable block definition 'Block:StBogie6Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie6.mwm' or Buildable block definition 'Block:StBogie6FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie6.mwm' or Buildable block definition 'Block:StBogie6Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie6.mwm' or Buildable block definition 'Block:StBogie6SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie7.mwm' or Buildable block definition 'Block:StBogie7Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie7.mwm' or Buildable block definition 'Block:StBogie7FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie7.mwm' or Buildable block definition 'Block:StBogie7Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie7.mwm' or Buildable block definition 'Block:StBogie7SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie8.mwm' or Buildable block definition 'Block:StBogie8Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie8.mwm' or Buildable block definition 'Block:StBogie8SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie8.mwm' or Buildable block definition 'Block:StBogie8Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.658|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie8.mwm' or Buildable block definition 'Block:StBogie8FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie9.mwm' or Buildable block definition 'Block:StBogie9Full' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie9.mwm' or Buildable block definition 'Block:StBogie9FullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie9.mwm' or Buildable block definition 'Block:StBogie9Sp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogie9.mwm' or Buildable block definition 'Block:StBogie9SpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFull' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFullEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASp' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASpEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASp_4Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASp_4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASpEven_4Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASpEven_4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4a.mwm' or Buildable block definition 'Block:StBogieASp_4a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4a.mwm' or Buildable block definition 'Block:StBogieASpEven_4a' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFull_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASpOddEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFullOddEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieASpEvenOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFullEvenOdd_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA.mwm' or Buildable block definition 'Block:StBogieAFullEven_Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASp_4R' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.659|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASpEven_4R' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.660|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp5_Small.mwm' or Buildable block definition 'Block:StBogieSusp5' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.661|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp6_Small.mwm' or Buildable block definition 'Block:StBogieSusp6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.662|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp7_Small.mwm' or Buildable block definition 'Block:StBogieSusp7' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.662|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp8_Small.mwm' or Buildable block definition 'Block:StBogieSusp8' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.663|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp9_Small.mwm' or Buildable block definition 'Block:StBogieSusp9' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.663|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspBar_Small.mwm' or Buildable block definition 'Block:BogieSuspBar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.663|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASpOddEven_4Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.663|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieA_4.mwm' or Buildable block definition 'Block:StBogieASpEvenOdd_4Fake' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.663|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp5Even_Small.mwm' or Buildable block definition 'Block:StBogieSusp5Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.664|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp6Even_Small.mwm' or Buildable block definition 'Block:StBogieSusp6Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.665|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp7Even_Small.mwm' or Buildable block definition 'Block:StBogieSusp7Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.665|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp8Even_Small.mwm' or Buildable block definition 'Block:StBogieSusp8Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.666|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSusp9Even_Small.mwm' or Buildable block definition 'Block:StBogieSusp9Even' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.666|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspBar_Small.mwm' or Buildable block definition 'Block:BogieSuspBarEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.666|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingle_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingle' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.666|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingle_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingle2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.667|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleEven_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.667|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleEven_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleEven2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.667|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleB_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleB' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.667|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleB_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleB2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.668|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleBEven_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleBEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.668|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleBEven_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleBEven2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.668|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspCar_Small.mwm' or Buildable block definition 'Block:StBogieSuspCar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.668|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspCar_Small.mwm' or Buildable block definition 'Block:StBogieSuspCarEven' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspCar_4_Small.mwm' or Buildable block definition 'Block:StBogieSuspCar_4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspCar_4_Small.mwm' or Buildable block definition 'Block:StBogieSuspCarEven_4' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleBar_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleBar' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleCorner1_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleCorner1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleCorner2_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleCorner2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleDiag1_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleDiag1' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.669|Main Thread> Warning: Either model 'Models\Xaerthus\StBogieSuspSingleDiag2_Small.mwm' or Buildable block definition 'Block:StBogieSuspSingleDiag2' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x3' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x01' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x1000' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x30' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x300' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x10' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x100' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x3000' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x6' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x600' does not contain Mountpoints. Creating default. 2020-11-01 09:46:53.670|Main Thread> Warning: Either model 'Models\FrictionBlock_Small.mwm' or Buildable block definition 'Block:FrictionBlock_x60' does not contain Mountpoints. Creating default. 2020-11-01 09:46:56.392|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry 2020-11-01 09:46:56.392|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:46:56.400|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry 2020-11-01 09:46:56.400|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:46:56.406|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry 2020-11-01 09:46:56.406|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:46:56.414|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry 2020-11-01 09:46:56.414|Worker Logic 4> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:46:57.008|Main Thread> Error: hand item behavior definition: ammo definition System.Collections.Generic.List`1[VRage.ObjectBuilders.SerializableDefinitionId] could not be found! 2020-11-01 09:46:57.641|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide60_CornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.641|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide60_CornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.641|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide60_CornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.641|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide60_CornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide30_CornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide30_CornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide30_TopCornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedTileSide30_TopCornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide30_CornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide30_CornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide30_TopCornerInLeft_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.642|Main Thread> Error: Key: BottomBack for generated block: GeneratedBlock:GeneratedWoodSide30_TopCornerInRight_Large already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.643|Main Thread> Error: Key: FrontRight for generated block: GeneratedBlock:GeneratedStoneEdge_Side_V2 already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.643|Main Thread> Error: Key: BackLeft for generated block: GeneratedBlock:GeneratedStoneEdge_InnerSide_V1 already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.643|Main Thread> Error: Key: FrontLeft for generated block: GeneratedBlock:GeneratedStoneEdge_Side_V2 already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.643|Main Thread> Error: Key: BackRight for generated block: GeneratedBlock:GeneratedStoneEdge_InnerSide_V1 already exists and wont be added. It has to be unique. Check definition. 2020-11-01 09:46:57.654|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2020-11-01 09:46:57.686|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2020-11-01 09:46:57.686|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2020-11-01 09:46:57.690|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2020-11-01 09:47:00.071|Main Thread> MyLights.LoadData() - START 2020-11-01 09:47:00.073|Main Thread> MyLights.LoadData() - END 2020-11-01 09:47:00.252|Main Thread>Session> Info: Grid Protection System: Session loaded, establishing hooks. 2020-11-01 09:47:02.365|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2020-11-01 09:47:02.365|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.386|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2020-11-01 09:47:02.386|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.597|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2020-11-01 09:47:02.597|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.599|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2020-11-01 09:47:02.599|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.624|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2020-11-01 09:47:02.624|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.625|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2020-11-01 09:47:02.625|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.626|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2020-11-01 09:47:02.626|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-11-01 09:47:02.756|Worker Logic 2> Loading voxel storage from file 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction\EarthSecond-1187225188r5000.vx2' 2020-11-01 09:47:03.482|Worker Logic 2> Could not load voxel material Rock_moss 2020-11-01 09:47:03.482|Worker Logic 2> Could not load voxel material Rock_moss 2020-11-01 09:47:03.910|Main Thread> Checkpoint.CameraAttach: not attaching the camera. 2020-11-01 09:47:03.911|Main Thread> MySession.Static.LogSettings - START 2020-11-01 09:47:03.911|Main Thread> Name = Land-of-Seduction 2020-11-01 09:47:03.911|Main Thread> Description = 2020-11-01 09:47:03.911|Main Thread> InGameTime = 01/01/0001 00:00:00 2020-11-01 09:47:03.911|Main Thread> Password = 2020-11-01 09:47:03.911|Main Thread> CurrentPath = C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction 2020-11-01 09:47:03.911|Main Thread> WorkshopId = 2020-11-01 09:47:03.911|Main Thread> CameraController = 2020-11-01 09:47:03.911|Main Thread> ThumbPath = C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction\thumb.jpg 2020-11-01 09:47:03.911|Main Thread> Settings: 2020-11-01 09:47:03.912|Main Thread> AI - Hostile AI Enabled = True 2020-11-01 09:47:03.912|Main Thread> AI - Maximum = 7 2020-11-01 09:47:03.912|Main Thread> Decay - Ruin = True 2020-11-01 09:47:03.912|Main Thread> Fast Travel - Enabled = True 2020-11-01 09:47:03.912|Main Thread> Fast Travel - Limitations = True 2020-11-01 09:47:03.912|Main Thread> Maximum Fracture Pieces = 0 2020-11-01 09:47:03.913|Main Thread> Auto-Save Time (Minutes) = 10 2020-11-01 09:47:03.913|Main Thread> Cut, Copy and Paste = False 2020-11-01 09:47:03.913|Main Thread> Days per season = 4 2020-11-01 09:47:03.913|Main Thread> Destructible blocks = True 2020-11-01 09:47:03.913|Main Thread> Enable 3rd person view = True 2020-11-01 09:47:03.913|Main Thread> Enable Sun Rotation = True 2020-11-01 09:47:03.913|Main Thread> Enable voxel destruction = True 2020-11-01 09:47:03.913|Main Thread> Game Mode = Survival 2020-11-01 09:47:03.913|Main Thread> Inventory size multiplier = 1.5 2020-11-01 09:47:03.913|Main Thread> Maximum Backup Saves = 1000 2020-11-01 09:47:03.913|Main Thread> Maximum Floating Objects = 256 2020-11-01 09:47:03.913|Main Thread> Maximum Players = 50 2020-11-01 09:47:03.913|Main Thread> Maximum Solar Altitude = 0.45 2020-11-01 09:47:03.913|Main Thread> Serverside Chat Logging = True 2020-11-01 09:47:03.913|Main Thread> Show player names on HUD = False 2020-11-01 09:47:03.913|Main Thread> Spectator = False 2020-11-01 09:47:03.913|Main Thread> Structural Integrity = True 2020-11-01 09:47:03.913|Main Thread> Sun rotation interval = 132 2020-11-01 09:47:03.913|Main Thread> View distance = 2000 2020-11-01 09:47:03.913|Main Thread> Message of the Day = Please read the server rules on https://medieval-engineers.eu and join us on Discord [discord.medieval-engineers.eu]. 2020-11-01 09:47:03.913|Main Thread> MySession.Static.LogSettings - END 2020-11-01 09:47:05.638|Main Thread> Warning: Component Block:TransmissionWoodSwitchWithFrame {01BCFFA5A4AD989C}/Mechanical Power Transmission redefines event start_mechanical_animation, that was already defined for component Block:TransmissionWoodSwitchWithFrame {01BCFFA5A4AD989C}/Attachment Animation Component. 2020-11-01 09:47:06.000|Main Thread>Session> Info: Grid Protection System: Session ready, update grids. 2020-11-01 09:47:06.000|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 09:47:06.000|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 09:47:06.001|Main Thread> 2020-11-01 09:47:06.001|Main Thread> Session loaded 2020-11-01 09:47:06.002|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 81 grids. 2020-11-01 09:47:06.003|Worker Logic 0>Session> Info: Grid Protection System: Done, 81 invulnerable grids, 0 vulnerable grids. 2020-11-01 09:47:07.028|Main Thread> Analytics uuid: 42941b37-13d0-4766-85c9-a0e3e5658b64 2020-11-01 09:47:07.028|Main Thread> Analytics session: 0 2020-11-01 09:47:07.028|Main Thread> Analytics helper process start reported 2020-11-01 09:47:07.031|Main Thread> MySandboxGame.Initialize() - END 2020-11-01 09:47:07.032|Main Thread> All systems initialized in 26.3581486 seconds. 2020-11-01 09:47:07.033|Main Thread> Timer Frequency: 4101562 2020-11-01 09:47:07.033|Main Thread> Ticks per frame: 68645 2020-11-01 09:47:07.050|RemoteAPI Thread> Remote Server Listener started. Listening on port 8090 2020-11-01 09:47:07.268|Main Thread> Process information Periodic Check: 2020-11-01 09:47:07.268|Main Thread> Managed Memory: 1,844,558,136 B 2020-11-01 09:47:07.269|Main Thread> Private Memory: 2,970,959,872 B 2020-11-01 09:47:07.269|Main Thread> Nr of Threads: 70 2020-11-01 09:47:07.269|Main Thread> Simulation Speed: 0.01 2020-11-01 09:47:07.269|Main Thread> Entity count: 530 2020-11-01 09:47:07.269|Main Thread> Current: 2020-11-01 09:47:07.269|Main Thread> Paged Memory: 2,970,959,872 B 2020-11-01 09:47:07.269|Main Thread> Working Set: 2,960,576,512 B 2020-11-01 09:47:07.269|Main Thread> Virtual Memory: 3,983,249,408 B 2020-11-01 09:47:07.269|Main Thread> Peak: 2020-11-01 09:47:07.269|Main Thread> Paged Memory: 2,971,942,912 B 2020-11-01 09:47:07.269|Main Thread> Working Set: 2,961,453,056 B 2020-11-01 09:47:07.269|Main Thread> Virtual Memory: 3,986,526,208 B 2020-11-01 09:47:07.270|Main Thread> Number of Worlds: 1 2020-11-01 09:47:07.270|Main Thread> 0) RigidBodies: 134, ActiveRigidBodies: 52, CharacterRigidBodies: 0 2020-11-01 09:47:07.271|Main Thread> 0) Constraints: 0 2020-11-01 09:47:07.323|Main Thread> MyScreenManager() 2020-11-01 09:47:07.575|Main Thread> Game ready... Press Ctrl+C to exit 2020-11-01 09:49:08.284|Main Thread> Peer2Peer_SessionRequest: 76561198115029737 2020-11-01 09:49:13.181|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 09:49:13.181|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 09:49:13.181|Main Thread> OnConnectedClient Elsass Frei [76561198115029737] attempt 2020-11-01 09:49:13.181|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 81 grids. 2020-11-01 09:49:13.181|Worker Logic 0>Session> Info: Grid Protection System: Done, 81 invulnerable grids, 0 vulnerable grids. 2020-11-01 09:49:13.191|Main Thread> Process information Periodic Check: 2020-11-01 09:49:13.191|Main Thread> Managed Memory: 1,847,661,344 B 2020-11-01 09:49:13.192|Main Thread> Private Memory: 2,981,801,984 B 2020-11-01 09:49:13.192|Main Thread> Nr of Threads: 36 2020-11-01 09:49:13.192|Main Thread> Simulation Speed: 0.02 2020-11-01 09:49:13.192|Main Thread> Entity count: 549 2020-11-01 09:49:13.192|Main Thread> Current: 2020-11-01 09:49:13.192|Main Thread> Paged Memory: 2,981,801,984 B 2020-11-01 09:49:13.192|Main Thread> Working Set: 2,971,983,872 B 2020-11-01 09:49:13.192|Main Thread> Virtual Memory: 3,865,645,056 B 2020-11-01 09:49:13.192|Main Thread> Peak: 2020-11-01 09:49:13.192|Main Thread> Paged Memory: 2,982,100,992 B 2020-11-01 09:49:13.192|Main Thread> Working Set: 2,972,028,928 B 2020-11-01 09:49:13.192|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:49:13.192|Main Thread> Number of Worlds: 1 2020-11-01 09:49:13.192|Main Thread> 0) RigidBodies: 153, ActiveRigidBodies: 51, CharacterRigidBodies: 0 2020-11-01 09:49:13.192|Main Thread> 0) Constraints: 0 2020-11-01 09:49:13.506|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198115029737 2020-11-01 09:49:13.624|Main Thread> World request received: Elsass Frei 2020-11-01 09:49:13.624|Main Thread> ...responding 2020-11-01 09:50:13.203|Main Thread> Process information Periodic Check: 2020-11-01 09:50:13.203|Main Thread> Managed Memory: 1,896,396,096 B 2020-11-01 09:50:13.203|Main Thread> Private Memory: 2,999,812,096 B 2020-11-01 09:50:13.203|Main Thread> Nr of Threads: 38 2020-11-01 09:50:13.203|Main Thread> Simulation Speed: 1.00 2020-11-01 09:50:13.203|Main Thread> Entity count: 555 2020-11-01 09:50:13.203|Main Thread> Current: 2020-11-01 09:50:13.203|Main Thread> Paged Memory: 2,999,812,096 B 2020-11-01 09:50:13.203|Main Thread> Working Set: 2,992,222,208 B 2020-11-01 09:50:13.203|Main Thread> Virtual Memory: 3,891,449,856 B 2020-11-01 09:50:13.203|Main Thread> Peak: 2020-11-01 09:50:13.203|Main Thread> Paged Memory: 2,999,812,096 B 2020-11-01 09:50:13.203|Main Thread> Working Set: 2,992,521,216 B 2020-11-01 09:50:13.203|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:50:13.203|Main Thread> Number of Worlds: 1 2020-11-01 09:50:13.203|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2020-11-01 09:50:13.203|Main Thread> 0) Constraints: 0 2020-11-01 09:51:13.217|Main Thread> Process information Periodic Check: 2020-11-01 09:51:13.217|Main Thread> Managed Memory: 1,897,321,048 B 2020-11-01 09:51:13.218|Main Thread> Private Memory: 3,000,229,888 B 2020-11-01 09:51:13.218|Main Thread> Nr of Threads: 36 2020-11-01 09:51:13.218|Main Thread> Simulation Speed: 1.00 2020-11-01 09:51:13.218|Main Thread> Entity count: 555 2020-11-01 09:51:13.218|Main Thread> Current: 2020-11-01 09:51:13.218|Main Thread> Paged Memory: 3,000,229,888 B 2020-11-01 09:51:13.218|Main Thread> Working Set: 2,992,488,448 B 2020-11-01 09:51:13.218|Main Thread> Virtual Memory: 3,883,061,248 B 2020-11-01 09:51:13.218|Main Thread> Peak: 2020-11-01 09:51:13.218|Main Thread> Paged Memory: 3,000,279,040 B 2020-11-01 09:51:13.218|Main Thread> Working Set: 2,992,521,216 B 2020-11-01 09:51:13.218|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:51:13.218|Main Thread> Number of Worlds: 1 2020-11-01 09:51:13.218|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2020-11-01 09:51:13.218|Main Thread> 0) Constraints: 0 2020-11-01 09:51:46.929|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Elsass Frei 2020-11-01 09:51:46.939|Main Thread> RespawnInPlayerControlledEntity: Elsass Frei has entity: False 2020-11-01 09:51:46.939|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Elsass Frei 2020-11-01 09:51:47.686|Main Thread> RespawnInPlayerControlledEntity: Setting position for Elsass Frei 2020-11-01 09:51:47.726|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Elsass Frei is spawning. 2020-11-01 09:51:47.759|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Elsass Frei 2020-11-01 09:51:47.759|Main Thread> RespawnInPlayerControlledEntity: Setting control for Elsass Frei 2020-11-01 09:51:47.759|Main Thread> RespawnInPlayerControlledEntity: Reviving Elsass Frei if necessary. 2020-11-01 09:52:13.221|Main Thread> Process information Periodic Check: 2020-11-01 09:52:13.221|Main Thread> Managed Memory: 1,917,598,264 B 2020-11-01 09:52:13.221|Main Thread> Private Memory: 3,088,945,152 B 2020-11-01 09:52:13.221|Main Thread> Nr of Threads: 36 2020-11-01 09:52:13.221|Main Thread> Simulation Speed: 1.00 2020-11-01 09:52:13.221|Main Thread> Entity count: 564 2020-11-01 09:52:13.221|Main Thread> Player count: 1 2020-11-01 09:52:13.221|Main Thread> Current: 2020-11-01 09:52:13.221|Main Thread> Paged Memory: 3,088,945,152 B 2020-11-01 09:52:13.221|Main Thread> Working Set: 3,083,063,296 B 2020-11-01 09:52:13.221|Main Thread> Virtual Memory: 3,891,716,096 B 2020-11-01 09:52:13.221|Main Thread> Peak: 2020-11-01 09:52:13.221|Main Thread> Paged Memory: 3,089,993,728 B 2020-11-01 09:52:13.221|Main Thread> Working Set: 3,084,648,448 B 2020-11-01 09:52:13.221|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:52:13.221|Main Thread> Number of Worlds: 1 2020-11-01 09:52:13.221|Main Thread> 0) RigidBodies: 167, ActiveRigidBodies: 9, CharacterRigidBodies: 1 2020-11-01 09:52:13.221|Main Thread> 0) Constraints: 0 2020-11-01 09:52:54.501|Main Thread>Session> Warning: Component MyCraftingBatcher schedules a non-annotated method ProcessBatch for update.All update and callback methods in a component must be annotated with either Update or FixedUpdate to allow for automatic clean up. 2020-11-01 09:52:54.787|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.792|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 2020-11-01 09:52:54.957|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:52:54.958|Main Thread> Raising event on object which is not recognized by replication: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 2020-11-01 09:53:13.227|Main Thread> Process information Periodic Check: 2020-11-01 09:53:13.227|Main Thread> Managed Memory: 1,969,556,296 B 2020-11-01 09:53:13.228|Main Thread> Private Memory: 3,147,153,408 B 2020-11-01 09:53:13.228|Main Thread> Nr of Threads: 37 2020-11-01 09:53:13.228|Main Thread> Simulation Speed: 1.00 2020-11-01 09:53:13.228|Main Thread> Entity count: 1015 2020-11-01 09:53:13.228|Main Thread> Player count: 1 2020-11-01 09:53:13.228|Main Thread> Current: 2020-11-01 09:53:13.228|Main Thread> Paged Memory: 3,147,153,408 B 2020-11-01 09:53:13.228|Main Thread> Working Set: 3,141,988,352 B 2020-11-01 09:53:13.228|Main Thread> Virtual Memory: 3,931,168,768 B 2020-11-01 09:53:13.228|Main Thread> Peak: 2020-11-01 09:53:13.228|Main Thread> Paged Memory: 3,147,153,408 B 2020-11-01 09:53:13.228|Main Thread> Working Set: 3,141,988,352 B 2020-11-01 09:53:13.228|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:53:13.228|Main Thread> Number of Worlds: 1 2020-11-01 09:53:13.228|Main Thread> 0) RigidBodies: 381, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 09:53:13.228|Main Thread> 0) Constraints: 0 2020-11-01 09:54:13.243|Main Thread> Process information Periodic Check: 2020-11-01 09:54:13.243|Main Thread> Managed Memory: 1,932,727,528 B 2020-11-01 09:54:13.243|Main Thread> Private Memory: 3,205,332,992 B 2020-11-01 09:54:13.243|Main Thread> Nr of Threads: 37 2020-11-01 09:54:13.243|Main Thread> Simulation Speed: 1.00 2020-11-01 09:54:13.243|Main Thread> Entity count: 1014 2020-11-01 09:54:13.243|Main Thread> Player count: 1 2020-11-01 09:54:13.243|Main Thread> Current: 2020-11-01 09:54:13.243|Main Thread> Paged Memory: 3,205,332,992 B 2020-11-01 09:54:13.243|Main Thread> Working Set: 3,200,049,152 B 2020-11-01 09:54:13.243|Main Thread> Virtual Memory: 3,980,910,592 B 2020-11-01 09:54:13.243|Main Thread> Peak: 2020-11-01 09:54:13.243|Main Thread> Paged Memory: 3,205,332,992 B 2020-11-01 09:54:13.243|Main Thread> Working Set: 3,200,049,152 B 2020-11-01 09:54:13.243|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:54:13.243|Main Thread> Number of Worlds: 1 2020-11-01 09:54:13.243|Main Thread> 0) RigidBodies: 380, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 09:54:13.243|Main Thread> 0) Constraints: 0 2020-11-01 09:55:13.258|Main Thread> Process information Periodic Check: 2020-11-01 09:55:13.258|Main Thread> Managed Memory: 1,932,726,392 B 2020-11-01 09:55:13.259|Main Thread> Private Memory: 3,208,450,048 B 2020-11-01 09:55:13.259|Main Thread> Nr of Threads: 37 2020-11-01 09:55:13.259|Main Thread> Simulation Speed: 1.00 2020-11-01 09:55:13.259|Main Thread> Entity count: 1014 2020-11-01 09:55:13.259|Main Thread> Player count: 1 2020-11-01 09:55:13.259|Main Thread> Current: 2020-11-01 09:55:13.259|Main Thread> Paged Memory: 3,208,450,048 B 2020-11-01 09:55:13.259|Main Thread> Working Set: 3,203,170,304 B 2020-11-01 09:55:13.259|Main Thread> Virtual Memory: 3,980,910,592 B 2020-11-01 09:55:13.259|Main Thread> Peak: 2020-11-01 09:55:13.259|Main Thread> Paged Memory: 3,208,450,048 B 2020-11-01 09:55:13.259|Main Thread> Working Set: 3,203,170,304 B 2020-11-01 09:55:13.259|Main Thread> Virtual Memory: 3,987,902,464 B 2020-11-01 09:55:13.259|Main Thread> Number of Worlds: 1 2020-11-01 09:55:13.259|Main Thread> 0) RigidBodies: 381, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 09:55:13.259|Main Thread> 0) Constraints: 0 2020-11-01 09:56:13.273|Main Thread> Process information Periodic Check: 2020-11-01 09:56:13.273|Main Thread> Managed Memory: 1,934,951,504 B 2020-11-01 09:56:13.274|Main Thread> Private Memory: 3,213,750,272 B 2020-11-01 09:56:13.274|Main Thread> Nr of Threads: 37 2020-11-01 09:56:13.274|Main Thread> Simulation Speed: 1.00 2020-11-01 09:56:13.274|Main Thread> Entity count: 1015 2020-11-01 09:56:13.274|Main Thread> Player count: 1 2020-11-01 09:56:13.274|Main Thread> Current: 2020-11-01 09:56:13.274|Main Thread> Paged Memory: 3,213,750,272 B 2020-11-01 09:56:13.274|Main Thread> Working Set: 3,208,290,304 B 2020-11-01 09:56:13.274|Main Thread> Virtual Memory: 3,997,491,200 B 2020-11-01 09:56:13.274|Main Thread> Peak: 2020-11-01 09:56:13.274|Main Thread> Paged Memory: 3,213,750,272 B 2020-11-01 09:56:13.274|Main Thread> Working Set: 3,208,290,304 B 2020-11-01 09:56:13.274|Main Thread> Virtual Memory: 3,997,491,200 B 2020-11-01 09:56:13.274|Main Thread> Number of Worlds: 1 2020-11-01 09:56:13.274|Main Thread> 0) RigidBodies: 381, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 09:56:13.274|Main Thread> 0) Constraints: 0 2020-11-01 09:56:39.816|Main Thread> Character state: True 2020-11-01 09:56:39.816|Main Thread> Auto-Save: Started 2020-11-01 09:56:39.821|Main Thread> Saving world - START 2020-11-01 09:56:39.821|Main Thread> Making world state snapshot. 2020-11-01 09:56:40.505|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 09:56:42.264|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 09:56:42.276|Main Thread> Saving world - SUCCEEDED 2020-11-01 09:56:42.276|Main Thread> Auto-Save: Finished 2020-11-01 09:57:13.287|Main Thread> Process information Periodic Check: 2020-11-01 09:57:13.287|Main Thread> Managed Memory: 1,940,950,408 B 2020-11-01 09:57:13.288|Main Thread> Private Memory: 3,223,056,384 B 2020-11-01 09:57:13.288|Main Thread> Nr of Threads: 38 2020-11-01 09:57:13.288|Main Thread> Simulation Speed: 1.00 2020-11-01 09:57:13.288|Main Thread> Entity count: 1015 2020-11-01 09:57:13.288|Main Thread> Player count: 1 2020-11-01 09:57:13.288|Main Thread> Current: 2020-11-01 09:57:13.288|Main Thread> Paged Memory: 3,223,056,384 B 2020-11-01 09:57:13.288|Main Thread> Working Set: 3,218,173,952 B 2020-11-01 09:57:13.288|Main Thread> Virtual Memory: 4,002,164,736 B 2020-11-01 09:57:13.288|Main Thread> Peak: 2020-11-01 09:57:13.288|Main Thread> Paged Memory: 3,223,773,184 B 2020-11-01 09:57:13.288|Main Thread> Working Set: 3,218,804,736 B 2020-11-01 09:57:13.288|Main Thread> Virtual Memory: 4,002,492,416 B 2020-11-01 09:57:13.288|Main Thread> Number of Worlds: 1 2020-11-01 09:57:13.288|Main Thread> 0) RigidBodies: 381, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 09:57:13.288|Main Thread> 0) Constraints: 0 2020-11-01 09:58:13.302|Main Thread> Process information Periodic Check: 2020-11-01 09:58:13.302|Main Thread> Managed Memory: 1,947,523,184 B 2020-11-01 09:58:13.303|Main Thread> Private Memory: 3,226,263,552 B 2020-11-01 09:58:13.303|Main Thread> Nr of Threads: 37 2020-11-01 09:58:13.303|Main Thread> Simulation Speed: 1.00 2020-11-01 09:58:13.303|Main Thread> Entity count: 1022 2020-11-01 09:58:13.303|Main Thread> Player count: 1 2020-11-01 09:58:13.303|Main Thread> Current: 2020-11-01 09:58:13.303|Main Thread> Paged Memory: 3,226,263,552 B 2020-11-01 09:58:13.303|Main Thread> Working Set: 3,221,422,080 B 2020-11-01 09:58:13.303|Main Thread> Virtual Memory: 3,998,167,040 B 2020-11-01 09:58:13.303|Main Thread> Peak: 2020-11-01 09:58:13.303|Main Thread> Paged Memory: 3,226,263,552 B 2020-11-01 09:58:13.303|Main Thread> Working Set: 3,221,422,080 B 2020-11-01 09:58:13.303|Main Thread> Virtual Memory: 4,002,492,416 B 2020-11-01 09:58:13.303|Main Thread> Number of Worlds: 1 2020-11-01 09:58:13.303|Main Thread> 0) RigidBodies: 386, ActiveRigidBodies: 5, CharacterRigidBodies: 5 2020-11-01 09:58:13.303|Main Thread> 0) Constraints: 0 2020-11-01 09:58:35.046|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (Sphere): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 09:58:35.046|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 09:58:35.046|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 09:58:35.046|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 09:59:13.318|Main Thread> Process information Periodic Check: 2020-11-01 09:59:13.318|Main Thread> Managed Memory: 1,940,519,232 B 2020-11-01 09:59:13.319|Main Thread> Private Memory: 3,238,969,344 B 2020-11-01 09:59:13.319|Main Thread> Nr of Threads: 37 2020-11-01 09:59:13.319|Main Thread> Simulation Speed: 1.00 2020-11-01 09:59:13.319|Main Thread> Entity count: 1031 2020-11-01 09:59:13.319|Main Thread> Player count: 1 2020-11-01 09:59:13.319|Main Thread> Current: 2020-11-01 09:59:13.319|Main Thread> Paged Memory: 3,238,969,344 B 2020-11-01 09:59:13.319|Main Thread> Working Set: 3,234,263,040 B 2020-11-01 09:59:13.319|Main Thread> Virtual Memory: 4,014,747,648 B 2020-11-01 09:59:13.319|Main Thread> Peak: 2020-11-01 09:59:13.319|Main Thread> Paged Memory: 3,239,034,880 B 2020-11-01 09:59:13.319|Main Thread> Working Set: 3,234,263,040 B 2020-11-01 09:59:13.319|Main Thread> Virtual Memory: 4,015,075,328 B 2020-11-01 09:59:13.319|Main Thread> Number of Worlds: 1 2020-11-01 09:59:13.319|Main Thread> 0) RigidBodies: 388, ActiveRigidBodies: 5, CharacterRigidBodies: 6 2020-11-01 09:59:13.319|Main Thread> 0) Constraints: 0 2020-11-01 10:00:13.325|Main Thread> Process information Periodic Check: 2020-11-01 10:00:13.325|Main Thread> Managed Memory: 1,979,974,408 B 2020-11-01 10:00:13.326|Main Thread> Private Memory: 3,292,393,472 B 2020-11-01 10:00:13.326|Main Thread> Nr of Threads: 38 2020-11-01 10:00:13.326|Main Thread> Simulation Speed: 1.00 2020-11-01 10:00:13.326|Main Thread> Entity count: 1015 2020-11-01 10:00:13.326|Main Thread> Player count: 1 2020-11-01 10:00:13.326|Main Thread> Current: 2020-11-01 10:00:13.326|Main Thread> Paged Memory: 3,292,393,472 B 2020-11-01 10:00:13.326|Main Thread> Working Set: 3,285,921,792 B 2020-11-01 10:00:13.326|Main Thread> Virtual Memory: 4,287,705,088 B 2020-11-01 10:00:13.326|Main Thread> Peak: 2020-11-01 10:00:13.326|Main Thread> Paged Memory: 3,301,994,496 B 2020-11-01 10:00:13.326|Main Thread> Working Set: 3,295,514,624 B 2020-11-01 10:00:13.326|Main Thread> Virtual Memory: 4,288,360,448 B 2020-11-01 10:00:13.326|Main Thread> Number of Worlds: 1 2020-11-01 10:00:13.326|Main Thread> 0) RigidBodies: 375, ActiveRigidBodies: 7, CharacterRigidBodies: 5 2020-11-01 10:00:13.326|Main Thread> 0) Constraints: 0 2020-11-01 10:01:13.343|Main Thread> Process information Periodic Check: 2020-11-01 10:01:13.343|Main Thread> Managed Memory: 2,063,028,192 B 2020-11-01 10:01:13.343|Main Thread> Private Memory: 3,378,073,600 B 2020-11-01 10:01:13.343|Main Thread> Nr of Threads: 37 2020-11-01 10:01:13.343|Main Thread> Simulation Speed: 1.00 2020-11-01 10:01:13.343|Main Thread> Entity count: 1013 2020-11-01 10:01:13.343|Main Thread> Player count: 1 2020-11-01 10:01:13.343|Main Thread> Current: 2020-11-01 10:01:13.343|Main Thread> Paged Memory: 3,378,073,600 B 2020-11-01 10:01:13.343|Main Thread> Working Set: 3,371,544,576 B 2020-11-01 10:01:13.343|Main Thread> Virtual Memory: 4,300,091,392 B 2020-11-01 10:01:13.343|Main Thread> Peak: 2020-11-01 10:01:13.343|Main Thread> Paged Memory: 3,382,583,296 B 2020-11-01 10:01:13.343|Main Thread> Working Set: 3,376,005,120 B 2020-11-01 10:01:13.343|Main Thread> Virtual Memory: 4,304,875,520 B 2020-11-01 10:01:13.343|Main Thread> Number of Worlds: 1 2020-11-01 10:01:13.343|Main Thread> 0) RigidBodies: 374, ActiveRigidBodies: 7, CharacterRigidBodies: 5 2020-11-01 10:01:13.343|Main Thread> 0) Constraints: 0 2020-11-01 10:02:02.067|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (255): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:02:02.067|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:02:02.067|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:02:02.067|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:02:13.357|Main Thread> Process information Periodic Check: 2020-11-01 10:02:13.357|Main Thread> Managed Memory: 1,955,498,448 B 2020-11-01 10:02:13.357|Main Thread> Private Memory: 3,391,205,376 B 2020-11-01 10:02:13.357|Main Thread> Nr of Threads: 37 2020-11-01 10:02:13.357|Main Thread> Simulation Speed: 1.00 2020-11-01 10:02:13.357|Main Thread> Entity count: 1017 2020-11-01 10:02:13.357|Main Thread> Player count: 1 2020-11-01 10:02:13.357|Main Thread> Current: 2020-11-01 10:02:13.357|Main Thread> Paged Memory: 3,391,205,376 B 2020-11-01 10:02:13.357|Main Thread> Working Set: 3,385,196,544 B 2020-11-01 10:02:13.357|Main Thread> Virtual Memory: 4,316,672,000 B 2020-11-01 10:02:13.357|Main Thread> Peak: 2020-11-01 10:02:13.357|Main Thread> Paged Memory: 3,391,205,376 B 2020-11-01 10:02:13.357|Main Thread> Working Set: 3,385,196,544 B 2020-11-01 10:02:13.357|Main Thread> Virtual Memory: 4,321,062,912 B 2020-11-01 10:02:13.357|Main Thread> Number of Worlds: 1 2020-11-01 10:02:13.357|Main Thread> 0) RigidBodies: 377, ActiveRigidBodies: 7, CharacterRigidBodies: 5 2020-11-01 10:02:13.357|Main Thread> 0) Constraints: 0 2020-11-01 10:02:15.322|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (Sphere): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:02:15.322|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:02:15.322|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:02:15.322|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:03:13.372|Main Thread> Process information Periodic Check: 2020-11-01 10:03:13.372|Main Thread> Managed Memory: 1,955,353,960 B 2020-11-01 10:03:13.373|Main Thread> Private Memory: 3,414,867,968 B 2020-11-01 10:03:13.373|Main Thread> Nr of Threads: 37 2020-11-01 10:03:13.373|Main Thread> Simulation Speed: 1.00 2020-11-01 10:03:13.373|Main Thread> Entity count: 1014 2020-11-01 10:03:13.373|Main Thread> Player count: 1 2020-11-01 10:03:13.373|Main Thread> Current: 2020-11-01 10:03:13.373|Main Thread> Paged Memory: 3,414,867,968 B 2020-11-01 10:03:13.373|Main Thread> Working Set: 3,408,764,928 B 2020-11-01 10:03:13.373|Main Thread> Virtual Memory: 4,349,833,216 B 2020-11-01 10:03:13.373|Main Thread> Peak: 2020-11-01 10:03:13.373|Main Thread> Paged Memory: 3,414,867,968 B 2020-11-01 10:03:13.373|Main Thread> Working Set: 3,408,764,928 B 2020-11-01 10:03:13.373|Main Thread> Virtual Memory: 4,350,029,824 B 2020-11-01 10:03:13.373|Main Thread> Number of Worlds: 1 2020-11-01 10:03:13.373|Main Thread> 0) RigidBodies: 376, ActiveRigidBodies: 6, CharacterRigidBodies: 4 2020-11-01 10:03:13.373|Main Thread> 0) Constraints: 0 2020-11-01 10:04:13.388|Main Thread> Process information Periodic Check: 2020-11-01 10:04:13.388|Main Thread> Managed Memory: 1,957,933,056 B 2020-11-01 10:04:13.388|Main Thread> Private Memory: 3,428,990,976 B 2020-11-01 10:04:13.388|Main Thread> Nr of Threads: 37 2020-11-01 10:04:13.388|Main Thread> Simulation Speed: 1.00 2020-11-01 10:04:13.388|Main Thread> Entity count: 1018 2020-11-01 10:04:13.388|Main Thread> Player count: 1 2020-11-01 10:04:13.388|Main Thread> Current: 2020-11-01 10:04:13.388|Main Thread> Paged Memory: 3,428,990,976 B 2020-11-01 10:04:13.388|Main Thread> Working Set: 3,422,883,840 B 2020-11-01 10:04:13.388|Main Thread> Virtual Memory: 4,349,833,216 B 2020-11-01 10:04:13.388|Main Thread> Peak: 2020-11-01 10:04:13.388|Main Thread> Paged Memory: 3,428,990,976 B 2020-11-01 10:04:13.388|Main Thread> Working Set: 3,422,883,840 B 2020-11-01 10:04:13.388|Main Thread> Virtual Memory: 4,354,027,520 B 2020-11-01 10:04:13.388|Main Thread> Number of Worlds: 1 2020-11-01 10:04:13.388|Main Thread> 0) RigidBodies: 376, ActiveRigidBodies: 6, CharacterRigidBodies: 6 2020-11-01 10:04:13.388|Main Thread> 0) Constraints: 0 2020-11-01 10:05:13.402|Main Thread> Process information Periodic Check: 2020-11-01 10:05:13.402|Main Thread> Managed Memory: 1,955,798,400 B 2020-11-01 10:05:13.402|Main Thread> Private Memory: 3,447,087,104 B 2020-11-01 10:05:13.402|Main Thread> Nr of Threads: 38 2020-11-01 10:05:13.402|Main Thread> Simulation Speed: 1.00 2020-11-01 10:05:13.402|Main Thread> Entity count: 1013 2020-11-01 10:05:13.402|Main Thread> Player count: 1 2020-11-01 10:05:13.402|Main Thread> Current: 2020-11-01 10:05:13.402|Main Thread> Paged Memory: 3,447,087,104 B 2020-11-01 10:05:13.402|Main Thread> Working Set: 3,440,906,240 B 2020-11-01 10:05:13.402|Main Thread> Virtual Memory: 4,387,188,736 B 2020-11-01 10:05:13.402|Main Thread> Peak: 2020-11-01 10:05:13.402|Main Thread> Paged Memory: 3,447,087,104 B 2020-11-01 10:05:13.402|Main Thread> Working Set: 3,440,906,240 B 2020-11-01 10:05:13.402|Main Thread> Virtual Memory: 4,387,188,736 B 2020-11-01 10:05:13.402|Main Thread> Number of Worlds: 1 2020-11-01 10:05:13.402|Main Thread> 0) RigidBodies: 374, ActiveRigidBodies: 7, CharacterRigidBodies: 5 2020-11-01 10:05:13.402|Main Thread> 0) Constraints: 0 2020-11-01 10:05:28.691|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (Sphere): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:05:28.691|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:05:28.691|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:05:28.691|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:05:48.614|Main Thread> Peer2Peer_SessionRequest: 76561198025533074 2020-11-01 10:05:52.178|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:05:52.178|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:05:52.178|Main Thread> OnConnectedClient Tenhur [76561198025533074] attempt 2020-11-01 10:05:52.178|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 219 grids. 2020-11-01 10:05:52.178|Worker Logic 0>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 203 vulnerable grids. 2020-11-01 10:05:52.513|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198025533074 2020-11-01 10:05:52.596|Main Thread> World request received: Tenhur 2020-11-01 10:05:52.596|Main Thread> ...responding 2020-11-01 10:06:13.403|Main Thread> Process information Periodic Check: 2020-11-01 10:06:13.403|Main Thread> Managed Memory: 1,981,921,752 B 2020-11-01 10:06:13.404|Main Thread> Private Memory: 3,474,460,672 B 2020-11-01 10:06:13.404|Main Thread> Nr of Threads: 37 2020-11-01 10:06:13.404|Main Thread> Simulation Speed: 1.00 2020-11-01 10:06:13.404|Main Thread> Entity count: 1010 2020-11-01 10:06:13.404|Main Thread> Player count: 1 2020-11-01 10:06:13.404|Main Thread> Current: 2020-11-01 10:06:13.404|Main Thread> Paged Memory: 3,474,460,672 B 2020-11-01 10:06:13.404|Main Thread> Working Set: 3,468,156,928 B 2020-11-01 10:06:13.404|Main Thread> Virtual Memory: 4,399,575,040 B 2020-11-01 10:06:13.404|Main Thread> Peak: 2020-11-01 10:06:13.404|Main Thread> Paged Memory: 3,474,460,672 B 2020-11-01 10:06:13.404|Main Thread> Working Set: 3,468,156,928 B 2020-11-01 10:06:13.404|Main Thread> Virtual Memory: 4,399,575,040 B 2020-11-01 10:06:13.404|Main Thread> Number of Worlds: 1 2020-11-01 10:06:13.404|Main Thread> 0) RigidBodies: 371, ActiveRigidBodies: 7, CharacterRigidBodies: 5 2020-11-01 10:06:13.404|Main Thread> 0) Constraints: 0 2020-11-01 10:06:41.978|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Tenhur 2020-11-01 10:06:41.979|Main Thread> RespawnInPlayerControlledEntity: Tenhur has entity: False 2020-11-01 10:06:41.979|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Tenhur 2020-11-01 10:06:41.999|Main Thread> RespawnInPlayerControlledEntity: Setting position for Tenhur 2020-11-01 10:06:42.001|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Tenhur is spawning. 2020-11-01 10:06:42.002|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Tenhur 2020-11-01 10:06:42.002|Main Thread> RespawnInPlayerControlledEntity: Setting control for Tenhur 2020-11-01 10:06:42.002|Main Thread> RespawnInPlayerControlledEntity: Reviving Tenhur if necessary. 2020-11-01 10:06:42.249|Main Thread> Character state: True 2020-11-01 10:06:42.249|Main Thread> Auto-Save: Started 2020-11-01 10:06:42.249|Main Thread> Saving world - START 2020-11-01 10:06:42.249|Main Thread> Making world state snapshot. 2020-11-01 10:06:42.917|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:06:44.856|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:06:44.859|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:06:44.859|Main Thread> Auto-Save: Finished 2020-11-01 10:06:47.198|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:06:47.198|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:06:47.198|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 233 grids. 2020-11-01 10:06:47.198|Worker Logic 1>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 217 vulnerable grids. 2020-11-01 10:06:47.218|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 10:06:47.253|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 10:06:47.257|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:06:47.257|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:06:47.257|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 233 grids. 2020-11-01 10:06:47.257|Worker Logic 1>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 217 vulnerable grids. 2020-11-01 10:07:13.418|Main Thread> Process information Periodic Check: 2020-11-01 10:07:13.418|Main Thread> Managed Memory: 1,989,332,488 B 2020-11-01 10:07:13.418|Main Thread> Private Memory: 3,521,163,264 B 2020-11-01 10:07:13.418|Main Thread> Nr of Threads: 34 2020-11-01 10:07:13.418|Main Thread> Simulation Speed: 1.00 2020-11-01 10:07:13.418|Main Thread> Entity count: 1129 2020-11-01 10:07:13.418|Main Thread> Player count: 2 2020-11-01 10:07:13.418|Main Thread> Current: 2020-11-01 10:07:13.418|Main Thread> Paged Memory: 3,521,163,264 B 2020-11-01 10:07:13.418|Main Thread> Working Set: 3,514,167,296 B 2020-11-01 10:07:13.418|Main Thread> Virtual Memory: 4,439,429,120 B 2020-11-01 10:07:13.418|Main Thread> Peak: 2020-11-01 10:07:13.418|Main Thread> Paged Memory: 3,521,163,264 B 2020-11-01 10:07:13.418|Main Thread> Working Set: 3,514,179,584 B 2020-11-01 10:07:13.418|Main Thread> Virtual Memory: 4,439,691,264 B 2020-11-01 10:07:13.418|Main Thread> Number of Worlds: 1 2020-11-01 10:07:13.418|Main Thread> 0) RigidBodies: 441, ActiveRigidBodies: 38, CharacterRigidBodies: 13 2020-11-01 10:07:13.418|Main Thread> 0) Constraints: 0 2020-11-01 10:08:13.432|Main Thread> Process information Periodic Check: 2020-11-01 10:08:13.432|Main Thread> Managed Memory: 2,004,108,800 B 2020-11-01 10:08:13.433|Main Thread> Private Memory: 3,603,943,424 B 2020-11-01 10:08:13.433|Main Thread> Nr of Threads: 33 2020-11-01 10:08:13.433|Main Thread> Simulation Speed: 1.00 2020-11-01 10:08:13.433|Main Thread> Entity count: 1136 2020-11-01 10:08:13.433|Main Thread> Player count: 2 2020-11-01 10:08:13.433|Main Thread> Current: 2020-11-01 10:08:13.433|Main Thread> Paged Memory: 3,603,943,424 B 2020-11-01 10:08:13.433|Main Thread> Working Set: 3,596,177,408 B 2020-11-01 10:08:13.433|Main Thread> Virtual Memory: 4,518,137,856 B 2020-11-01 10:08:13.433|Main Thread> Peak: 2020-11-01 10:08:13.433|Main Thread> Paged Memory: 3,603,943,424 B 2020-11-01 10:08:13.433|Main Thread> Working Set: 3,596,177,408 B 2020-11-01 10:08:13.433|Main Thread> Virtual Memory: 4,518,203,392 B 2020-11-01 10:08:13.433|Main Thread> Number of Worlds: 1 2020-11-01 10:08:13.433|Main Thread> 0) RigidBodies: 449, ActiveRigidBodies: 36, CharacterRigidBodies: 14 2020-11-01 10:08:13.433|Main Thread> 0) Constraints: 0 2020-11-01 10:09:13.447|Main Thread> Process information Periodic Check: 2020-11-01 10:09:13.447|Main Thread> Managed Memory: 2,008,442,672 B 2020-11-01 10:09:13.448|Main Thread> Private Memory: 3,644,317,696 B 2020-11-01 10:09:13.448|Main Thread> Nr of Threads: 33 2020-11-01 10:09:13.448|Main Thread> Simulation Speed: 1.00 2020-11-01 10:09:13.448|Main Thread> Entity count: 1130 2020-11-01 10:09:13.448|Main Thread> Player count: 2 2020-11-01 10:09:13.448|Main Thread> Current: 2020-11-01 10:09:13.448|Main Thread> Paged Memory: 3,644,317,696 B 2020-11-01 10:09:13.448|Main Thread> Working Set: 3,636,207,616 B 2020-11-01 10:09:13.448|Main Thread> Virtual Memory: 4,551,299,072 B 2020-11-01 10:09:13.448|Main Thread> Peak: 2020-11-01 10:09:13.448|Main Thread> Paged Memory: 3,644,317,696 B 2020-11-01 10:09:13.448|Main Thread> Working Set: 3,636,211,712 B 2020-11-01 10:09:13.448|Main Thread> Virtual Memory: 4,555,558,912 B 2020-11-01 10:09:13.448|Main Thread> Number of Worlds: 1 2020-11-01 10:09:13.448|Main Thread> 0) RigidBodies: 443, ActiveRigidBodies: 37, CharacterRigidBodies: 13 2020-11-01 10:09:13.448|Main Thread> 0) Constraints: 0 2020-11-01 10:10:13.462|Main Thread> Process information Periodic Check: 2020-11-01 10:10:13.462|Main Thread> Managed Memory: 2,001,207,368 B 2020-11-01 10:10:13.463|Main Thread> Private Memory: 3,688,886,272 B 2020-11-01 10:10:13.463|Main Thread> Nr of Threads: 34 2020-11-01 10:10:13.463|Main Thread> Simulation Speed: 1.00 2020-11-01 10:10:13.463|Main Thread> Entity count: 1130 2020-11-01 10:10:13.463|Main Thread> Player count: 2 2020-11-01 10:10:13.463|Main Thread> Current: 2020-11-01 10:10:13.463|Main Thread> Paged Memory: 3,688,886,272 B 2020-11-01 10:10:13.463|Main Thread> Working Set: 3,680,550,912 B 2020-11-01 10:10:13.463|Main Thread> Virtual Memory: 4,605,300,736 B 2020-11-01 10:10:13.463|Main Thread> Peak: 2020-11-01 10:10:13.463|Main Thread> Paged Memory: 3,697,160,192 B 2020-11-01 10:10:13.463|Main Thread> Working Set: 3,688,816,640 B 2020-11-01 10:10:13.463|Main Thread> Virtual Memory: 4,605,300,736 B 2020-11-01 10:10:13.463|Main Thread> Number of Worlds: 1 2020-11-01 10:10:13.463|Main Thread> 0) RigidBodies: 443, ActiveRigidBodies: 37, CharacterRigidBodies: 13 2020-11-01 10:10:13.463|Main Thread> 0) Constraints: 0 2020-11-01 10:11:13.480|Main Thread> Process information Periodic Check: 2020-11-01 10:11:13.480|Main Thread> Managed Memory: 2,008,211,392 B 2020-11-01 10:11:13.480|Main Thread> Private Memory: 3,706,855,424 B 2020-11-01 10:11:13.480|Main Thread> Nr of Threads: 33 2020-11-01 10:11:13.480|Main Thread> Simulation Speed: 1.00 2020-11-01 10:11:13.480|Main Thread> Entity count: 1133 2020-11-01 10:11:13.480|Main Thread> Player count: 2 2020-11-01 10:11:13.480|Main Thread> Current: 2020-11-01 10:11:13.480|Main Thread> Paged Memory: 3,706,855,424 B 2020-11-01 10:11:13.480|Main Thread> Working Set: 3,698,454,528 B 2020-11-01 10:11:13.480|Main Thread> Virtual Memory: 4,617,687,040 B 2020-11-01 10:11:13.480|Main Thread> Peak: 2020-11-01 10:11:13.480|Main Thread> Paged Memory: 3,706,855,424 B 2020-11-01 10:11:13.480|Main Thread> Working Set: 3,698,454,528 B 2020-11-01 10:11:13.480|Main Thread> Virtual Memory: 4,621,881,344 B 2020-11-01 10:11:13.480|Main Thread> Number of Worlds: 1 2020-11-01 10:11:13.480|Main Thread> 0) RigidBodies: 445, ActiveRigidBodies: 40, CharacterRigidBodies: 13 2020-11-01 10:11:13.480|Main Thread> 0) Constraints: 0 2020-11-01 10:11:31.433|Main Thread> Peer2Peer_SessionRequest: 76561198159455234 2020-11-01 10:11:36.103|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:11:36.103|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:11:36.103|Main Thread> OnConnectedClient Carlos [76561198159455234] attempt 2020-11-01 10:11:36.103|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 261 grids. 2020-11-01 10:11:36.103|Worker Logic 1>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 245 vulnerable grids. 2020-11-01 10:11:36.421|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198159455234 2020-11-01 10:11:36.688|Main Thread> World request received: Carlos 2020-11-01 10:11:36.688|Main Thread> ...responding 2020-11-01 10:12:11.244|Worker Logic 1>Session> Error: Exception with shape of type Havok.HkShape (255): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:12:11.244|Worker Logic 1>Session> Error: Shape valid: True 2020-11-01 10:12:11.244|Worker Logic 1>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:12:11.244|Worker Logic 1>Session> Error: Shape valid: True 2020-11-01 10:12:13.482|Main Thread> Process information Periodic Check: 2020-11-01 10:12:13.482|Main Thread> Managed Memory: 2,047,649,312 B 2020-11-01 10:12:13.483|Main Thread> Private Memory: 3,728,519,168 B 2020-11-01 10:12:13.483|Main Thread> Nr of Threads: 33 2020-11-01 10:12:13.483|Main Thread> Simulation Speed: 1.00 2020-11-01 10:12:13.483|Main Thread> Entity count: 1132 2020-11-01 10:12:13.483|Main Thread> Player count: 2 2020-11-01 10:12:13.483|Main Thread> Current: 2020-11-01 10:12:13.483|Main Thread> Paged Memory: 3,728,519,168 B 2020-11-01 10:12:13.483|Main Thread> Working Set: 3,720,073,216 B 2020-11-01 10:12:13.483|Main Thread> Virtual Memory: 4,634,267,648 B 2020-11-01 10:12:13.483|Main Thread> Peak: 2020-11-01 10:12:13.483|Main Thread> Paged Memory: 3,736,793,088 B 2020-11-01 10:12:13.483|Main Thread> Working Set: 3,728,310,272 B 2020-11-01 10:12:13.483|Main Thread> Virtual Memory: 4,638,461,952 B 2020-11-01 10:12:13.483|Main Thread> Number of Worlds: 1 2020-11-01 10:12:13.483|Main Thread> 0) RigidBodies: 445, ActiveRigidBodies: 39, CharacterRigidBodies: 13 2020-11-01 10:12:13.483|Main Thread> 0) Constraints: 0 2020-11-01 10:13:13.498|Main Thread> Process information Periodic Check: 2020-11-01 10:13:13.498|Main Thread> Managed Memory: 2,153,147,440 B 2020-11-01 10:13:13.498|Main Thread> Private Memory: 3,834,347,520 B 2020-11-01 10:13:13.498|Main Thread> Nr of Threads: 33 2020-11-01 10:13:13.498|Main Thread> Simulation Speed: 1.00 2020-11-01 10:13:13.498|Main Thread> Entity count: 1135 2020-11-01 10:13:13.498|Main Thread> Player count: 2 2020-11-01 10:13:13.498|Main Thread> Current: 2020-11-01 10:13:13.498|Main Thread> Paged Memory: 3,834,347,520 B 2020-11-01 10:13:13.498|Main Thread> Working Set: 3,825,717,248 B 2020-11-01 10:13:13.498|Main Thread> Virtual Memory: 4,667,428,864 B 2020-11-01 10:13:13.498|Main Thread> Peak: 2020-11-01 10:13:13.498|Main Thread> Paged Memory: 3,838,398,464 B 2020-11-01 10:13:13.498|Main Thread> Working Set: 3,829,706,752 B 2020-11-01 10:13:13.498|Main Thread> Virtual Memory: 4,667,887,616 B 2020-11-01 10:13:13.498|Main Thread> Number of Worlds: 1 2020-11-01 10:13:13.498|Main Thread> 0) RigidBodies: 446, ActiveRigidBodies: 39, CharacterRigidBodies: 13 2020-11-01 10:13:13.498|Main Thread> 0) Constraints: 0 2020-11-01 10:14:13.516|Main Thread> Process information Periodic Check: 2020-11-01 10:14:13.516|Main Thread> Managed Memory: 2,014,142,088 B 2020-11-01 10:14:13.516|Main Thread> Private Memory: 3,885,936,640 B 2020-11-01 10:14:13.516|Main Thread> Nr of Threads: 33 2020-11-01 10:14:13.516|Main Thread> Simulation Speed: 1.00 2020-11-01 10:14:13.516|Main Thread> Entity count: 1129 2020-11-01 10:14:13.516|Main Thread> Player count: 2 2020-11-01 10:14:13.516|Main Thread> Current: 2020-11-01 10:14:13.516|Main Thread> Paged Memory: 3,885,936,640 B 2020-11-01 10:14:13.516|Main Thread> Working Set: 3,878,064,128 B 2020-11-01 10:14:13.516|Main Thread> Virtual Memory: 4,684,009,472 B 2020-11-01 10:14:13.516|Main Thread> Peak: 2020-11-01 10:14:13.516|Main Thread> Paged Memory: 3,886,305,280 B 2020-11-01 10:14:13.516|Main Thread> Working Set: 3,878,477,824 B 2020-11-01 10:14:13.516|Main Thread> Virtual Memory: 4,684,337,152 B 2020-11-01 10:14:13.516|Main Thread> Number of Worlds: 1 2020-11-01 10:14:13.516|Main Thread> 0) RigidBodies: 442, ActiveRigidBodies: 39, CharacterRigidBodies: 12 2020-11-01 10:14:13.516|Main Thread> 0) Constraints: 0 2020-11-01 10:15:13.528|Main Thread> Process information Periodic Check: 2020-11-01 10:15:13.528|Main Thread> Managed Memory: 1,999,411,552 B 2020-11-01 10:15:13.528|Main Thread> Private Memory: 3,901,165,568 B 2020-11-01 10:15:13.528|Main Thread> Nr of Threads: 34 2020-11-01 10:15:13.528|Main Thread> Simulation Speed: 1.00 2020-11-01 10:15:13.528|Main Thread> Entity count: 1135 2020-11-01 10:15:13.528|Main Thread> Player count: 2 2020-11-01 10:15:13.528|Main Thread> Current: 2020-11-01 10:15:13.528|Main Thread> Paged Memory: 3,901,165,568 B 2020-11-01 10:15:13.528|Main Thread> Working Set: 3,893,288,960 B 2020-11-01 10:15:13.528|Main Thread> Virtual Memory: 4,704,849,920 B 2020-11-01 10:15:13.528|Main Thread> Peak: 2020-11-01 10:15:13.528|Main Thread> Paged Memory: 3,901,165,568 B 2020-11-01 10:15:13.528|Main Thread> Working Set: 3,893,297,152 B 2020-11-01 10:15:13.528|Main Thread> Virtual Memory: 4,704,849,920 B 2020-11-01 10:15:13.528|Main Thread> Number of Worlds: 1 2020-11-01 10:15:13.528|Main Thread> 0) RigidBodies: 450, ActiveRigidBodies: 41, CharacterRigidBodies: 12 2020-11-01 10:15:13.528|Main Thread> 0) Constraints: 0 2020-11-01 10:15:30.908|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Carlos 2020-11-01 10:15:30.908|Main Thread> RespawnInPlayerControlledEntity: Carlos has entity: False 2020-11-01 10:15:30.908|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Carlos 2020-11-01 10:15:30.926|Main Thread> RespawnInPlayerControlledEntity: Setting position for Carlos 2020-11-01 10:15:30.927|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Carlos is spawning. 2020-11-01 10:15:30.928|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Carlos 2020-11-01 10:15:30.928|Main Thread> RespawnInPlayerControlledEntity: Setting control for Carlos 2020-11-01 10:15:30.928|Main Thread> RespawnInPlayerControlledEntity: Reviving Carlos if necessary. 2020-11-01 10:16:13.529|Main Thread> Process information Periodic Check: 2020-11-01 10:16:13.529|Main Thread> Managed Memory: 2,013,041,216 B 2020-11-01 10:16:13.530|Main Thread> Private Memory: 3,929,858,048 B 2020-11-01 10:16:13.530|Main Thread> Nr of Threads: 33 2020-11-01 10:16:13.530|Main Thread> Simulation Speed: 1.00 2020-11-01 10:16:13.530|Main Thread> Entity count: 1150 2020-11-01 10:16:13.530|Main Thread> Player count: 3 2020-11-01 10:16:13.530|Main Thread> Current: 2020-11-01 10:16:13.530|Main Thread> Paged Memory: 3,929,858,048 B 2020-11-01 10:16:13.530|Main Thread> Working Set: 3,921,141,760 B 2020-11-01 10:16:13.530|Main Thread> Virtual Memory: 4,720,246,784 B 2020-11-01 10:16:13.530|Main Thread> Peak: 2020-11-01 10:16:13.530|Main Thread> Paged Memory: 3,929,858,048 B 2020-11-01 10:16:13.530|Main Thread> Working Set: 3,921,141,760 B 2020-11-01 10:16:13.530|Main Thread> Virtual Memory: 4,722,245,632 B 2020-11-01 10:16:13.530|Main Thread> Number of Worlds: 1 2020-11-01 10:16:13.530|Main Thread> 0) RigidBodies: 463, ActiveRigidBodies: 42, CharacterRigidBodies: 13 2020-11-01 10:16:13.530|Main Thread> 0) Constraints: 0 2020-11-01 10:16:44.842|Main Thread> Character state: True 2020-11-01 10:16:44.842|Main Thread> Auto-Save: Started 2020-11-01 10:16:44.842|Main Thread> Saving world - START 2020-11-01 10:16:44.842|Main Thread> Making world state snapshot. 2020-11-01 10:16:45.481|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:16:47.305|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:16:47.306|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:16:47.306|Main Thread> Auto-Save: Finished 2020-11-01 10:17:13.537|Main Thread> Process information Periodic Check: 2020-11-01 10:17:13.537|Main Thread> Managed Memory: 2,011,728,216 B 2020-11-01 10:17:13.537|Main Thread> Private Memory: 3,950,125,056 B 2020-11-01 10:17:13.537|Main Thread> Nr of Threads: 34 2020-11-01 10:17:13.537|Main Thread> Simulation Speed: 1.00 2020-11-01 10:17:13.537|Main Thread> Entity count: 1150 2020-11-01 10:17:13.537|Main Thread> Player count: 3 2020-11-01 10:17:13.537|Main Thread> Current: 2020-11-01 10:17:13.537|Main Thread> Paged Memory: 3,950,125,056 B 2020-11-01 10:17:13.537|Main Thread> Working Set: 3,941,392,384 B 2020-11-01 10:17:13.537|Main Thread> Virtual Memory: 4,741,021,696 B 2020-11-01 10:17:13.537|Main Thread> Peak: 2020-11-01 10:17:13.537|Main Thread> Paged Memory: 3,950,125,056 B 2020-11-01 10:17:13.537|Main Thread> Working Set: 3,941,392,384 B 2020-11-01 10:17:13.537|Main Thread> Virtual Memory: 4,745,478,144 B 2020-11-01 10:17:13.537|Main Thread> Number of Worlds: 1 2020-11-01 10:17:13.537|Main Thread> 0) RigidBodies: 462, ActiveRigidBodies: 42, CharacterRigidBodies: 13 2020-11-01 10:17:13.538|Main Thread> 0) Constraints: 0 2020-11-01 10:18:13.549|Main Thread> Process information Periodic Check: 2020-11-01 10:18:13.549|Main Thread> Managed Memory: 2,013,443,872 B 2020-11-01 10:18:13.550|Main Thread> Private Memory: 3,970,420,736 B 2020-11-01 10:18:13.550|Main Thread> Nr of Threads: 33 2020-11-01 10:18:13.550|Main Thread> Simulation Speed: 1.00 2020-11-01 10:18:13.550|Main Thread> Entity count: 1154 2020-11-01 10:18:13.550|Main Thread> Player count: 3 2020-11-01 10:18:13.550|Main Thread> Current: 2020-11-01 10:18:13.550|Main Thread> Paged Memory: 3,970,420,736 B 2020-11-01 10:18:13.550|Main Thread> Working Set: 3,961,647,104 B 2020-11-01 10:18:13.550|Main Thread> Virtual Memory: 4,769,988,608 B 2020-11-01 10:18:13.550|Main Thread> Peak: 2020-11-01 10:18:13.550|Main Thread> Paged Memory: 3,970,420,736 B 2020-11-01 10:18:13.550|Main Thread> Working Set: 3,961,647,104 B 2020-11-01 10:18:13.550|Main Thread> Virtual Memory: 4,769,988,608 B 2020-11-01 10:18:13.550|Main Thread> Number of Worlds: 1 2020-11-01 10:18:13.550|Main Thread> 0) RigidBodies: 465, ActiveRigidBodies: 43, CharacterRigidBodies: 14 2020-11-01 10:18:13.550|Main Thread> 0) Constraints: 0 2020-11-01 10:19:13.563|Main Thread> Process information Periodic Check: 2020-11-01 10:19:13.563|Main Thread> Managed Memory: 2,064,705,232 B 2020-11-01 10:19:13.564|Main Thread> Private Memory: 3,992,956,928 B 2020-11-01 10:19:13.564|Main Thread> Nr of Threads: 33 2020-11-01 10:19:13.564|Main Thread> Simulation Speed: 1.00 2020-11-01 10:19:13.564|Main Thread> Entity count: 1173 2020-11-01 10:19:13.564|Main Thread> Player count: 3 2020-11-01 10:19:13.564|Main Thread> Current: 2020-11-01 10:19:13.564|Main Thread> Paged Memory: 3,992,956,928 B 2020-11-01 10:19:13.564|Main Thread> Working Set: 3,984,293,888 B 2020-11-01 10:19:13.564|Main Thread> Virtual Memory: 4,786,700,288 B 2020-11-01 10:19:13.564|Main Thread> Peak: 2020-11-01 10:19:13.564|Main Thread> Paged Memory: 3,997,184,000 B 2020-11-01 10:19:13.564|Main Thread> Working Set: 3,988,504,576 B 2020-11-01 10:19:13.564|Main Thread> Virtual Memory: 4,786,831,360 B 2020-11-01 10:19:13.564|Main Thread> Number of Worlds: 1 2020-11-01 10:19:13.564|Main Thread> 0) RigidBodies: 480, ActiveRigidBodies: 43, CharacterRigidBodies: 15 2020-11-01 10:19:13.564|Main Thread> 0) Constraints: 0 2020-11-01 10:19:33.846|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (MultiRay): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:19:33.846|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:19:33.847|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:19:33.847|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:19:36.225|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (255): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:19:36.225|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:19:36.225|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:19:36.225|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:20:13.580|Main Thread> Process information Periodic Check: 2020-11-01 10:20:13.580|Main Thread> Managed Memory: 2,003,794,800 B 2020-11-01 10:20:13.580|Main Thread> Private Memory: 4,011,544,576 B 2020-11-01 10:20:13.580|Main Thread> Nr of Threads: 34 2020-11-01 10:20:13.580|Main Thread> Simulation Speed: 1.00 2020-11-01 10:20:13.580|Main Thread> Entity count: 1174 2020-11-01 10:20:13.580|Main Thread> Player count: 3 2020-11-01 10:20:13.580|Main Thread> Current: 2020-11-01 10:20:13.580|Main Thread> Paged Memory: 4,011,544,576 B 2020-11-01 10:20:13.580|Main Thread> Working Set: 4,002,836,480 B 2020-11-01 10:20:13.580|Main Thread> Virtual Memory: 4,807,540,736 B 2020-11-01 10:20:13.580|Main Thread> Peak: 2020-11-01 10:20:13.580|Main Thread> Paged Memory: 4,017,033,216 B 2020-11-01 10:20:13.580|Main Thread> Working Set: 4,008,300,544 B 2020-11-01 10:20:13.580|Main Thread> Virtual Memory: 4,807,540,736 B 2020-11-01 10:20:13.580|Main Thread> Number of Worlds: 1 2020-11-01 10:20:13.580|Main Thread> 0) RigidBodies: 480, ActiveRigidBodies: 43, CharacterRigidBodies: 15 2020-11-01 10:20:13.580|Main Thread> 0) Constraints: 0 2020-11-01 10:20:39.986|Main Thread> Peer2Peer_SessionRequest: 76561197964220124 2020-11-01 10:20:40.690|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:20:40.690|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:20:40.690|Main Thread> OnConnectedClient [CRG] Krossfire [76561197964220124] attempt 2020-11-01 10:20:40.690|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 321 grids. 2020-11-01 10:20:40.691|Worker Logic 0>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 305 vulnerable grids. 2020-11-01 10:20:40.940|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561197964220124 2020-11-01 10:20:41.041|Main Thread> World request received: [CRG] Krossfire 2020-11-01 10:20:41.041|Main Thread> ...responding 2020-11-01 10:21:01.753|Worker Logic 1>Session> Error: Exception with shape of type Havok.HkShape (Sphere): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:21:01.753|Worker Logic 1>Session> Error: Shape valid: True 2020-11-01 10:21:01.753|Worker Logic 1>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:21:01.753|Worker Logic 1>Session> Error: Shape valid: True 2020-11-01 10:21:13.584|Main Thread> Process information Periodic Check: 2020-11-01 10:21:13.584|Main Thread> Managed Memory: 2,125,932,872 B 2020-11-01 10:21:13.585|Main Thread> Private Memory: 4,031,332,352 B 2020-11-01 10:21:13.585|Main Thread> Nr of Threads: 33 2020-11-01 10:21:13.585|Main Thread> Simulation Speed: 1.02 2020-11-01 10:21:13.585|Main Thread> Entity count: 1310 2020-11-01 10:21:13.585|Main Thread> Player count: 3 2020-11-01 10:21:13.585|Main Thread> Current: 2020-11-01 10:21:13.585|Main Thread> Paged Memory: 4,031,332,352 B 2020-11-01 10:21:13.585|Main Thread> Working Set: 4,022,562,816 B 2020-11-01 10:21:13.585|Main Thread> Virtual Memory: 4,819,992,576 B 2020-11-01 10:21:13.585|Main Thread> Peak: 2020-11-01 10:21:13.585|Main Thread> Paged Memory: 4,039,266,304 B 2020-11-01 10:21:13.585|Main Thread> Working Set: 4,030,480,384 B 2020-11-01 10:21:13.585|Main Thread> Virtual Memory: 4,819,992,576 B 2020-11-01 10:21:13.585|Main Thread> Number of Worlds: 1 2020-11-01 10:21:13.585|Main Thread> 0) RigidBodies: 491, ActiveRigidBodies: 43, CharacterRigidBodies: 14 2020-11-01 10:21:13.585|Main Thread> 0) Constraints: 0 2020-11-01 10:21:35.359|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:21:35.359|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:21:35.359|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 321 grids. 2020-11-01 10:21:35.360|Worker Logic 2>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 305 vulnerable grids. 2020-11-01 10:22:13.603|Main Thread> Process information Periodic Check: 2020-11-01 10:22:13.603|Main Thread> Managed Memory: 2,046,875,464 B 2020-11-01 10:22:13.604|Main Thread> Private Memory: 4,080,128,000 B 2020-11-01 10:22:13.604|Main Thread> Nr of Threads: 33 2020-11-01 10:22:13.604|Main Thread> Simulation Speed: 1.00 2020-11-01 10:22:13.604|Main Thread> Entity count: 1354 2020-11-01 10:22:13.604|Main Thread> Player count: 3 2020-11-01 10:22:13.604|Main Thread> Current: 2020-11-01 10:22:13.604|Main Thread> Paged Memory: 4,080,128,000 B 2020-11-01 10:22:13.604|Main Thread> Working Set: 4,071,182,336 B 2020-11-01 10:22:13.604|Main Thread> Virtual Memory: 4,869,734,400 B 2020-11-01 10:22:13.604|Main Thread> Peak: 2020-11-01 10:22:13.604|Main Thread> Paged Memory: 4,081,127,424 B 2020-11-01 10:22:13.604|Main Thread> Working Set: 4,072,112,128 B 2020-11-01 10:22:13.604|Main Thread> Virtual Memory: 4,873,928,704 B 2020-11-01 10:22:13.604|Main Thread> Number of Worlds: 1 2020-11-01 10:22:13.604|Main Thread> 0) RigidBodies: 523, ActiveRigidBodies: 44, CharacterRigidBodies: 22 2020-11-01 10:22:13.604|Main Thread> 0) Constraints: 0 2020-11-01 10:23:13.616|Main Thread> Process information Periodic Check: 2020-11-01 10:23:13.616|Main Thread> Managed Memory: 2,107,747,640 B 2020-11-01 10:23:13.616|Main Thread> Private Memory: 4,110,069,760 B 2020-11-01 10:23:13.616|Main Thread> Nr of Threads: 33 2020-11-01 10:23:13.616|Main Thread> Simulation Speed: 1.00 2020-11-01 10:23:13.616|Main Thread> Entity count: 1341 2020-11-01 10:23:13.616|Main Thread> Player count: 3 2020-11-01 10:23:13.616|Main Thread> Current: 2020-11-01 10:23:13.616|Main Thread> Paged Memory: 4,110,069,760 B 2020-11-01 10:23:13.616|Main Thread> Working Set: 4,100,882,432 B 2020-11-01 10:23:13.616|Main Thread> Virtual Memory: 4,902,895,616 B 2020-11-01 10:23:13.616|Main Thread> Peak: 2020-11-01 10:23:13.616|Main Thread> Paged Memory: 4,110,069,760 B 2020-11-01 10:23:13.616|Main Thread> Working Set: 4,100,882,432 B 2020-11-01 10:23:13.616|Main Thread> Virtual Memory: 4,902,961,152 B 2020-11-01 10:23:13.617|Main Thread> Number of Worlds: 1 2020-11-01 10:23:13.617|Main Thread> 0) RigidBodies: 508, ActiveRigidBodies: 47, CharacterRigidBodies: 20 2020-11-01 10:23:13.617|Main Thread> 0) Constraints: 0 2020-11-01 10:24:13.631|Main Thread> Process information Periodic Check: 2020-11-01 10:24:13.631|Main Thread> Managed Memory: 2,018,090,104 B 2020-11-01 10:24:13.632|Main Thread> Private Memory: 4,165,447,680 B 2020-11-01 10:24:13.632|Main Thread> Nr of Threads: 33 2020-11-01 10:24:13.632|Main Thread> Simulation Speed: 1.00 2020-11-01 10:24:13.632|Main Thread> Entity count: 1360 2020-11-01 10:24:13.632|Main Thread> Player count: 3 2020-11-01 10:24:13.632|Main Thread> Current: 2020-11-01 10:24:13.632|Main Thread> Paged Memory: 4,165,447,680 B 2020-11-01 10:24:13.632|Main Thread> Working Set: 4,155,854,848 B 2020-11-01 10:24:13.632|Main Thread> Virtual Memory: 4,952,637,440 B 2020-11-01 10:24:13.632|Main Thread> Peak: 2020-11-01 10:24:13.632|Main Thread> Paged Memory: 4,165,447,680 B 2020-11-01 10:24:13.632|Main Thread> Working Set: 4,155,854,848 B 2020-11-01 10:24:13.632|Main Thread> Virtual Memory: 4,952,899,584 B 2020-11-01 10:24:13.632|Main Thread> Number of Worlds: 1 2020-11-01 10:24:13.632|Main Thread> 0) RigidBodies: 521, ActiveRigidBodies: 49, CharacterRigidBodies: 21 2020-11-01 10:24:13.632|Main Thread> 0) Constraints: 0 2020-11-01 10:24:45.179|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {01F6E884381E7F0C}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {0140F5D0DCA94E17}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.180|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Action Tracking MyPlanetActionTrackingComponent.ReceiveAreasWithAction could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingComponent - TableCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingComponent - TableCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event PAX_WaterSurface.SyncWindAngle could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingComponent - TableCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingComponent - TableCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/Character Pickup MyCharacterPickupComponent.PlayPickupAnimation_Server could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:45.181|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyAnimationControllerExt.OnAnimationEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4292 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyPlanetEnvironmentSessionComponent.DisableItemsInSector could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Area Contents Component MyPlanetAreaContentsComponent.AddOnClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:47.619|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.635|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.636|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4292 Grid Size: 2.5m MyGridDataComponent.AddBlockClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.636|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridBuildingComponent MyGridBuildingComponent.CreateBlockState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.636|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4292 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:24:59.636|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:03.734|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:03.734|Main Thread> Error: Reliable event MyIdentities.ReplicateSetControlledEntity could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:03.734|Main Thread> Error: Reliable event PAX_WaterSurface.SyncUpdate could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:03.734|Main Thread> Error: Reliable event PAX_WaterSurface.SyncSinkingData could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:08.507|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:08.507|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:25:13.647|Main Thread> Process information Periodic Check: 2020-11-01 10:25:13.647|Main Thread> Managed Memory: 2,046,623,592 B 2020-11-01 10:25:13.648|Main Thread> Private Memory: 4,197,117,952 B 2020-11-01 10:25:13.648|Main Thread> Nr of Threads: 34 2020-11-01 10:25:13.648|Main Thread> Simulation Speed: 1.00 2020-11-01 10:25:13.648|Main Thread> Entity count: 1347 2020-11-01 10:25:13.648|Main Thread> Player count: 3 2020-11-01 10:25:13.648|Main Thread> Current: 2020-11-01 10:25:13.648|Main Thread> Paged Memory: 4,197,117,952 B 2020-11-01 10:25:13.648|Main Thread> Working Set: 4,187,357,184 B 2020-11-01 10:25:13.648|Main Thread> Virtual Memory: 4,990,058,496 B 2020-11-01 10:25:13.648|Main Thread> Peak: 2020-11-01 10:25:13.648|Main Thread> Paged Memory: 4,205,883,392 B 2020-11-01 10:25:13.648|Main Thread> Working Set: 4,196,106,240 B 2020-11-01 10:25:13.648|Main Thread> Virtual Memory: 4,992,352,256 B 2020-11-01 10:25:13.648|Main Thread> Number of Worlds: 1 2020-11-01 10:25:13.648|Main Thread> 0) RigidBodies: 512, ActiveRigidBodies: 45, CharacterRigidBodies: 19 2020-11-01 10:25:13.648|Main Thread> 0) Constraints: 0 2020-11-01 10:25:21.674|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (255): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:25:21.674|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:25:21.674|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 10:25:21.674|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 10:25:34.564|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:25:34.564|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:25:34.564|Main Thread> OnConnectedClient [CRG] Krossfire [76561197964220124] attempt 2020-11-01 10:25:34.564|Main Thread> Already joined 2020-11-01 10:25:34.564|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 326 grids. 2020-11-01 10:25:34.565|Worker Logic 1>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 310 vulnerable grids. 2020-11-01 10:25:34.621|Main Thread> User left: [CRG] Krossfire [76561197964220124] 2020-11-01 10:25:34.623|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:25:34.623|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:25:34.623|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 326 grids. 2020-11-01 10:25:34.623|Worker Logic 0>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 310 vulnerable grids. 2020-11-01 10:26:08.788|Main Thread> Peer2Peer_SessionRequest: 76561197964220124 2020-11-01 10:26:12.420|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:26:12.420|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:26:12.420|Main Thread> OnConnectedClient [CRG] Krossfire [76561197964220124] attempt 2020-11-01 10:26:12.420|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 327 grids. 2020-11-01 10:26:12.421|Worker Logic 2>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 311 vulnerable grids. 2020-11-01 10:26:12.704|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561197964220124 2020-11-01 10:26:12.755|Main Thread> World request received: [CRG] Krossfire 2020-11-01 10:26:12.755|Main Thread> ...responding 2020-11-01 10:26:13.656|Main Thread> Process information Periodic Check: 2020-11-01 10:26:13.656|Main Thread> Managed Memory: 2,149,398,232 B 2020-11-01 10:26:13.657|Main Thread> Private Memory: 4,215,787,520 B 2020-11-01 10:26:13.657|Main Thread> Nr of Threads: 33 2020-11-01 10:26:13.657|Main Thread> Simulation Speed: 0.40 2020-11-01 10:26:13.657|Main Thread> Entity count: 1358 2020-11-01 10:26:13.657|Main Thread> Player count: 3 2020-11-01 10:26:13.657|Main Thread> Current: 2020-11-01 10:26:13.657|Main Thread> Paged Memory: 4,215,787,520 B 2020-11-01 10:26:13.657|Main Thread> Working Set: 4,206,067,712 B 2020-11-01 10:26:13.657|Main Thread> Virtual Memory: 5,002,444,800 B 2020-11-01 10:26:13.657|Main Thread> Peak: 2020-11-01 10:26:13.657|Main Thread> Paged Memory: 4,223,057,920 B 2020-11-01 10:26:13.657|Main Thread> Working Set: 4,213,329,920 B 2020-11-01 10:26:13.657|Main Thread> Virtual Memory: 5,002,641,408 B 2020-11-01 10:26:13.657|Main Thread> Number of Worlds: 1 2020-11-01 10:26:13.658|Main Thread> 0) RigidBodies: 518, ActiveRigidBodies: 44, CharacterRigidBodies: 19 2020-11-01 10:26:13.658|Main Thread> 0) Constraints: 0 2020-11-01 10:26:47.293|Main Thread> Character state: True 2020-11-01 10:26:47.293|Main Thread> Auto-Save: Started 2020-11-01 10:26:47.293|Main Thread> Saving world - START 2020-11-01 10:26:47.293|Main Thread> Making world state snapshot. 2020-11-01 10:26:47.951|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:26:49.813|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:26:49.813|Main Thread> Character state: True 2020-11-01 10:26:49.813|Main Thread> Auto-Save: Started 2020-11-01 10:26:49.813|Main Thread> Auto-Save: Finished 2020-11-01 10:26:49.826|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:27:13.661|Main Thread> Process information Periodic Check: 2020-11-01 10:27:13.661|Main Thread> Managed Memory: 2,026,428,296 B 2020-11-01 10:27:13.662|Main Thread> Private Memory: 4,227,858,432 B 2020-11-01 10:27:13.662|Main Thread> Nr of Threads: 34 2020-11-01 10:27:13.662|Main Thread> Simulation Speed: 1.00 2020-11-01 10:27:13.662|Main Thread> Entity count: 1360 2020-11-01 10:27:13.662|Main Thread> Player count: 3 2020-11-01 10:27:13.662|Main Thread> Current: 2020-11-01 10:27:13.662|Main Thread> Paged Memory: 4,227,858,432 B 2020-11-01 10:27:13.662|Main Thread> Working Set: 4,218,048,512 B 2020-11-01 10:27:13.662|Main Thread> Virtual Memory: 5,023,219,712 B 2020-11-01 10:27:13.662|Main Thread> Peak: 2020-11-01 10:27:13.662|Main Thread> Paged Memory: 4,232,376,320 B 2020-11-01 10:27:13.662|Main Thread> Working Set: 4,222,525,440 B 2020-11-01 10:27:13.662|Main Thread> Virtual Memory: 5,027,676,160 B 2020-11-01 10:27:13.662|Main Thread> Number of Worlds: 1 2020-11-01 10:27:13.662|Main Thread> 0) RigidBodies: 520, ActiveRigidBodies: 44, CharacterRigidBodies: 19 2020-11-01 10:27:13.662|Main Thread> 0) Constraints: 0 2020-11-01 10:27:39.605|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:27:39.605|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:28:13.676|Main Thread> Process information Periodic Check: 2020-11-01 10:28:13.676|Main Thread> Managed Memory: 2,058,226,768 B 2020-11-01 10:28:13.676|Main Thread> Private Memory: 4,249,681,920 B 2020-11-01 10:28:13.677|Main Thread> Nr of Threads: 33 2020-11-01 10:28:13.677|Main Thread> Simulation Speed: 1.00 2020-11-01 10:28:13.677|Main Thread> Entity count: 1359 2020-11-01 10:28:13.677|Main Thread> Player count: 3 2020-11-01 10:28:13.677|Main Thread> Current: 2020-11-01 10:28:13.677|Main Thread> Paged Memory: 4,249,681,920 B 2020-11-01 10:28:13.677|Main Thread> Working Set: 4,239,822,848 B 2020-11-01 10:28:13.677|Main Thread> Virtual Memory: 5,035,606,016 B 2020-11-01 10:28:13.677|Main Thread> Peak: 2020-11-01 10:28:13.677|Main Thread> Paged Memory: 4,250,062,848 B 2020-11-01 10:28:13.677|Main Thread> Working Set: 4,240,199,680 B 2020-11-01 10:28:13.677|Main Thread> Virtual Memory: 5,036,064,768 B 2020-11-01 10:28:13.677|Main Thread> Number of Worlds: 1 2020-11-01 10:28:13.677|Main Thread> 0) RigidBodies: 518, ActiveRigidBodies: 47, CharacterRigidBodies: 19 2020-11-01 10:28:13.677|Main Thread> 0) Constraints: 0 2020-11-01 10:28:16.359|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:28:16.359|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:28:26.802|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:28:26.802|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:28:58.760|Main Thread> Peer2Peer_SessionRequest: 76561197961034980 2020-11-01 10:29:02.442|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:29:02.442|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:29:02.442|Main Thread> OnConnectedClient flv [76561197961034980] attempt 2020-11-01 10:29:02.442|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 352 grids. 2020-11-01 10:29:02.442|Worker Logic 0>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 336 vulnerable grids. 2020-11-01 10:29:02.743|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561197961034980 2020-11-01 10:29:02.861|Main Thread> World request received: flv 2020-11-01 10:29:02.861|Main Thread> ...responding 2020-11-01 10:29:13.690|Main Thread> Process information Periodic Check: 2020-11-01 10:29:13.690|Main Thread> Managed Memory: 2,109,664,768 B 2020-11-01 10:29:13.691|Main Thread> Private Memory: 4,311,347,200 B 2020-11-01 10:29:13.691|Main Thread> Nr of Threads: 33 2020-11-01 10:29:13.691|Main Thread> Simulation Speed: 1.00 2020-11-01 10:29:13.691|Main Thread> Entity count: 1362 2020-11-01 10:29:13.691|Main Thread> Player count: 3 2020-11-01 10:29:13.691|Main Thread> Current: 2020-11-01 10:29:13.691|Main Thread> Paged Memory: 4,311,347,200 B 2020-11-01 10:29:13.691|Main Thread> Working Set: 4,300,906,496 B 2020-11-01 10:29:13.691|Main Thread> Virtual Memory: 5,101,993,984 B 2020-11-01 10:29:13.691|Main Thread> Peak: 2020-11-01 10:29:13.691|Main Thread> Paged Memory: 4,315,664,384 B 2020-11-01 10:29:13.691|Main Thread> Working Set: 4,305,551,360 B 2020-11-01 10:29:13.691|Main Thread> Virtual Memory: 5,102,977,024 B 2020-11-01 10:29:13.691|Main Thread> Number of Worlds: 1 2020-11-01 10:29:13.691|Main Thread> 0) RigidBodies: 519, ActiveRigidBodies: 53, CharacterRigidBodies: 19 2020-11-01 10:29:13.691|Main Thread> 0) Constraints: 0 2020-11-01 10:29:39.350|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:29:39.350|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:30:13.705|Main Thread> Process information Periodic Check: 2020-11-01 10:30:13.705|Main Thread> Managed Memory: 2,043,811,640 B 2020-11-01 10:30:13.706|Main Thread> Private Memory: 4,345,430,016 B 2020-11-01 10:30:13.706|Main Thread> Nr of Threads: 34 2020-11-01 10:30:13.706|Main Thread> Simulation Speed: 1.00 2020-11-01 10:30:13.706|Main Thread> Entity count: 1359 2020-11-01 10:30:13.706|Main Thread> Player count: 3 2020-11-01 10:30:13.706|Main Thread> Current: 2020-11-01 10:30:13.706|Main Thread> Paged Memory: 4,345,430,016 B 2020-11-01 10:30:13.706|Main Thread> Working Set: 4,335,120,384 B 2020-11-01 10:30:13.706|Main Thread> Virtual Memory: 5,139,349,504 B 2020-11-01 10:30:13.706|Main Thread> Peak: 2020-11-01 10:30:13.706|Main Thread> Paged Memory: 4,345,430,016 B 2020-11-01 10:30:13.706|Main Thread> Working Set: 4,335,120,384 B 2020-11-01 10:30:13.706|Main Thread> Virtual Memory: 5,139,349,504 B 2020-11-01 10:30:13.706|Main Thread> Number of Worlds: 1 2020-11-01 10:30:13.706|Main Thread> 0) RigidBodies: 513, ActiveRigidBodies: 48, CharacterRigidBodies: 19 2020-11-01 10:30:13.706|Main Thread> 0) Constraints: 0 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Action Tracking MyPlanetActionTrackingComponent.ReceiveAreasWithAction could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01782AE709D28076}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyComponentReplicable: GridData[105881763033809014] Block Count: 310 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:14.091|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01782AE709D28076}/MyGridConnectivityComponent MyGridConnectivityComponent.PerformSplit_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.153|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.153|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.153|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.153|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.212|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:16.212|Main Thread> Error: Reliable event PAX_WaterSurface.SyncWindAngle could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyAreaUpkeepSystem.PayUpkeep_Implementation could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/MyCraftingComponent - CampfireCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/MyCraftingScheduler - CampfireScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/MyCraftingComponent - CampfireCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.207|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/Fuel Component MyFuelComponent.ConsumeFuel_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.208|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {0109E48562048BCB}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.208|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {0109E48562048BCB}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.208|Main Thread> Error: Reliable event PAX_WaterSurface.SyncUpdate could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:23.208|Main Thread> Error: Reliable event PAX_WaterSurface.SyncSinkingData could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:27.493|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:27.493|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:27.493|Main Thread> Error: Reliable event MyAnimationControllerExt.OnAnimationEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:27.493|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_buck {0157375D565D00F1}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: GridData[105881763033809014] Block Count: 311 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {01782AE709D28076} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/MyTerrainDamageComponent MyTerrainDamageComponent.DoDamageClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Area Contents Component MyPlanetAreaContentsComponent.AddOnClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyPlanetEnvironmentSessionComponent.DisableItemsInSector could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:153 generator:ProceduralGenerator(104:9:0); Seed: 922233886 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_buck {0151392D86238CF2}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event PAX_WaterSurface.SyncSinkingDataStorage could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:41.718|Main Thread> Error: Reliable event MyComponentReplicable: Block:StockpileTimberSmall {015989C2DB2671E5}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:49.785|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:30:49.785|Main Thread> Error: Reliable event MySession.OnServerSaving could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:01.519|Main Thread> Error: Reliable event MyComponentReplicable: Block:Smithy {01691D2AAE5113C0}/MyCraftingComponent - SmithyCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:13.720|Main Thread> Process information Periodic Check: 2020-11-01 10:31:13.720|Main Thread> Managed Memory: 2,075,995,376 B 2020-11-01 10:31:13.720|Main Thread> Private Memory: 4,362,223,616 B 2020-11-01 10:31:13.720|Main Thread> Nr of Threads: 33 2020-11-01 10:31:13.720|Main Thread> Simulation Speed: 1.00 2020-11-01 10:31:13.720|Main Thread> Entity count: 1357 2020-11-01 10:31:13.720|Main Thread> Player count: 3 2020-11-01 10:31:13.720|Main Thread> Current: 2020-11-01 10:31:13.720|Main Thread> Paged Memory: 4,362,223,616 B 2020-11-01 10:31:13.720|Main Thread> Working Set: 4,351,889,408 B 2020-11-01 10:31:13.720|Main Thread> Virtual Memory: 5,151,735,808 B 2020-11-01 10:31:13.720|Main Thread> Peak: 2020-11-01 10:31:13.720|Main Thread> Paged Memory: 4,364,320,768 B 2020-11-01 10:31:13.720|Main Thread> Working Set: 4,353,986,560 B 2020-11-01 10:31:13.720|Main Thread> Virtual Memory: 5,151,735,808 B 2020-11-01 10:31:13.720|Main Thread> Number of Worlds: 1 2020-11-01 10:31:13.720|Main Thread> 0) RigidBodies: 513, ActiveRigidBodies: 47, CharacterRigidBodies: 19 2020-11-01 10:31:13.720|Main Thread> 0) Constraints: 0 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:Smithy {01691D2AAE5113C0}/MyCraftingComponent - SmithyCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:148 generator:ProceduralGenerator(100:41:0); Seed: 918597298 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/Fuel Component MyFuelComponent.TurnOff_Notify could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetIcons_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetText_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetFont_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:21.420|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:27.795|Main Thread> Error: Reliable event MyComponentReplicable: Block:GateWoodWithArchStone {01005CFBDD91E942}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:27.795|Main Thread> Error: Reliable event MyComponentReplicable: Block:GateWoodWithArchStone {01005CFBDD91E942}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:28.209|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:31:28.209|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:31:32.361|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:134 generator:ProceduralGenerator(101:41:0); Seed: 918745985 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:34.408|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:38.844|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/Fuel Component MyFuelComponent.TurnOn_Succeeded could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:38.844|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {01567BBB727341A1}/MyCraftingScheduler - CampfireScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:38.844|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:38.844|Main Thread> Error: Reliable event MyIdentities.ReplicateSetControlledEntity could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:40.667|Main Thread> Error: Reliable event MyCoordinateSystem.UnregisterCubeGrid_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:40.667|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:41.858|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:31:41.858|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:31:42.254|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {014A03BA36EA0599}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:48.230|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/MyLandscapingSystem MyLandscapingSystem.RemoveAllClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:48.628|Main Thread> Error: Reliable event MyCoordinateSystem.CoorSysRemoved_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyCoordinateSystem.RegisterCubeGrid_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyCoordinateSystem.CoordSysCreated_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:50.637|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {018D87D266FF9F91}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:52.083|Main Thread> RespawnInPlayerControlledEntity: Finding free place for flv 2020-11-01 10:31:52.083|Main Thread> RespawnInPlayerControlledEntity: flv has entity: False 2020-11-01 10:31:52.083|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for flv 2020-11-01 10:31:52.106|Main Thread> RespawnInPlayerControlledEntity: Setting position for flv 2020-11-01 10:31:52.108|Main Thread> RespawnInPlayerControlledEntity: Informing everyone flv is spawning. 2020-11-01 10:31:52.109|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for flv 2020-11-01 10:31:52.109|Main Thread> RespawnInPlayerControlledEntity: Setting control for flv 2020-11-01 10:31:52.109|Main Thread> RespawnInPlayerControlledEntity: Reviving flv if necessary. 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:54.291|Main Thread> Error: Reliable event MyComponentReplicable: MyCraftingComponent.HandlePause could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:55.879|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:55.879|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:55.879|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:31:55.879|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01AAA0CB33A64CAF}/MyCraftingComponent - TableCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:05.017|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01AAA0CB33A64CAF}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:13.736|Main Thread> Process information Periodic Check: 2020-11-01 10:32:13.736|Main Thread> Managed Memory: 2,106,438,376 B 2020-11-01 10:32:13.737|Main Thread> Private Memory: 4,396,257,280 B 2020-11-01 10:32:13.737|Main Thread> Nr of Threads: 33 2020-11-01 10:32:13.737|Main Thread> Simulation Speed: 1.02 2020-11-01 10:32:13.737|Main Thread> Entity count: 1385 2020-11-01 10:32:13.737|Main Thread> Player count: 4 2020-11-01 10:32:13.737|Main Thread> Current: 2020-11-01 10:32:13.737|Main Thread> Paged Memory: 4,396,257,280 B 2020-11-01 10:32:13.737|Main Thread> Working Set: 4,384,997,376 B 2020-11-01 10:32:13.737|Main Thread> Virtual Memory: 5,188,009,984 B 2020-11-01 10:32:13.737|Main Thread> Peak: 2020-11-01 10:32:13.737|Main Thread> Paged Memory: 4,396,257,280 B 2020-11-01 10:32:13.737|Main Thread> Working Set: 4,384,997,376 B 2020-11-01 10:32:13.737|Main Thread> Virtual Memory: 5,192,400,896 B 2020-11-01 10:32:13.737|Main Thread> Number of Worlds: 1 2020-11-01 10:32:13.737|Main Thread> 0) RigidBodies: 534, ActiveRigidBodies: 53, CharacterRigidBodies: 21 2020-11-01 10:32:13.737|Main Thread> 0) Constraints: 0 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01AAA0CB33A64CAF}/MyCraftingComponent - TableCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01AAA0CB33A64CAF}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.158|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.159|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:23.159|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:24.259|Main Thread> Peer2Peer_SessionRequest: 76561198117724352 2020-11-01 10:32:25.297|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:25.297|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:26.468|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:32:26.469|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:32:26.469|Main Thread> OnConnectedClient Ohlinteyawem [76561198117724352] attempt 2020-11-01 10:32:26.469|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 384 grids. 2020-11-01 10:32:26.469|Worker Logic 1>Session> Info: Grid Protection System: Done, 16 invulnerable grids, 368 vulnerable grids. 2020-11-01 10:32:26.752|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198117724352 2020-11-01 10:32:27.121|Main Thread> World request received: Ohlinteyawem 2020-11-01 10:32:27.121|Main Thread> ...responding 2020-11-01 10:32:29.556|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {015A97D53502BACC}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:31.781|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchStand {01F5A160E9750F2D}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:31.781|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:31.781|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:31.781|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {016FE565B8233310}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchStand {01DB4F03F9561F20}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {010F85B218FF9343}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {010F85B218FF9343}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {0138769023555634}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchStand {01F8CD1073540543}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:32:51.097|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {018344F5D7451C66}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:09.123|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {0112A8DF702CC458}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:13.741|Main Thread> Process information Periodic Check: 2020-11-01 10:33:13.742|Main Thread> Managed Memory: 2,195,735,576 B 2020-11-01 10:33:13.742|Main Thread> Private Memory: 4,411,793,408 B 2020-11-01 10:33:13.742|Main Thread> Nr of Threads: 33 2020-11-01 10:33:13.742|Main Thread> Simulation Speed: 1.00 2020-11-01 10:33:13.742|Main Thread> Entity count: 1382 2020-11-01 10:33:13.742|Main Thread> Player count: 4 2020-11-01 10:33:13.742|Main Thread> Current: 2020-11-01 10:33:13.742|Main Thread> Paged Memory: 4,411,793,408 B 2020-11-01 10:33:13.742|Main Thread> Working Set: 4,400,472,064 B 2020-11-01 10:33:13.742|Main Thread> Virtual Memory: 5,204,590,592 B 2020-11-01 10:33:13.742|Main Thread> Peak: 2020-11-01 10:33:13.742|Main Thread> Paged Memory: 4,411,793,408 B 2020-11-01 10:33:13.742|Main Thread> Working Set: 4,400,472,064 B 2020-11-01 10:33:13.742|Main Thread> Virtual Memory: 5,204,590,592 B 2020-11-01 10:33:13.742|Main Thread> Number of Worlds: 1 2020-11-01 10:33:13.742|Main Thread> 0) RigidBodies: 532, ActiveRigidBodies: 54, CharacterRigidBodies: 20 2020-11-01 10:33:13.742|Main Thread> 0) Constraints: 0 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4322 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridBuildingComponent MyGridBuildingComponent.SetActualIntegrity_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridDestructionComponent MyGridDestructionComponent.ProcessDestructionClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {014A77EC26C459E5}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:14.644|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01760BEF078F6C61}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:18.207|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:SmallGrid {018B3995F3F612AC}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:18.207|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {010445A52560C03A}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:26.441|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01E33833343FBF83}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:26.441|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01E33833343FBF83}/Signpost - CrateWoodSignpost MySignpostComponent.SetIcons_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:26.441|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01E33833343FBF83}/Signpost - CrateWoodSignpost MySignpostComponent.SetText_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:26.441|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01E33833343FBF83}/Signpost - CrateWoodSignpost MySignpostComponent.SetFont_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:33.978|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:33.978|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:33.978|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:122 generator:ProceduralGenerator(103:10:0); Seed: 919001670 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:41.698|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 10:33:41.788|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:43.773|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:44.889|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561197964220124 (ClientNotReady). 2020-11-01 10:33:54.047|Main Thread> User left: [CRG] Krossfire [76561197964220124] 2020-11-01 10:33:54.047|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:33:54.047|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:33:54.047|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 472 grids. 2020-11-01 10:33:54.048|Worker Logic 2>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 437 vulnerable grids. 2020-11-01 10:34:13.746|Main Thread> Process information Periodic Check: 2020-11-01 10:34:13.746|Main Thread> Managed Memory: 2,705,322,376 B 2020-11-01 10:34:13.747|Main Thread> Private Memory: 5,277,495,296 B 2020-11-01 10:34:13.747|Main Thread> Nr of Threads: 34 2020-11-01 10:34:13.747|Main Thread> Simulation Speed: 1.00 2020-11-01 10:34:13.747|Main Thread> Entity count: 1808 2020-11-01 10:34:13.747|Main Thread> Player count: 4 2020-11-01 10:34:13.747|Main Thread> Current: 2020-11-01 10:34:13.747|Main Thread> Paged Memory: 5,277,495,296 B 2020-11-01 10:34:13.747|Main Thread> Working Set: 5,265,072,128 B 2020-11-01 10:34:13.747|Main Thread> Virtual Memory: 6,082,576,384 B 2020-11-01 10:34:13.747|Main Thread> Peak: 2020-11-01 10:34:13.747|Main Thread> Paged Memory: 5,281,234,944 B 2020-11-01 10:34:13.747|Main Thread> Working Set: 5,268,860,928 B 2020-11-01 10:34:13.747|Main Thread> Virtual Memory: 6,082,576,384 B 2020-11-01 10:34:13.747|Main Thread> Number of Worlds: 1 2020-11-01 10:34:13.747|Main Thread> 0) RigidBodies: 747, ActiveRigidBodies: 54, CharacterRigidBodies: 27 2020-11-01 10:34:13.747|Main Thread> 0) Constraints: 0 2020-11-01 10:35:13.762|Main Thread> Process information Periodic Check: 2020-11-01 10:35:13.762|Main Thread> Managed Memory: 2,383,543,576 B 2020-11-01 10:35:13.762|Main Thread> Private Memory: 5,527,072,768 B 2020-11-01 10:35:13.762|Main Thread> Nr of Threads: 33 2020-11-01 10:35:13.762|Main Thread> Simulation Speed: 1.00 2020-11-01 10:35:13.762|Main Thread> Entity count: 1808 2020-11-01 10:35:13.762|Main Thread> Player count: 4 2020-11-01 10:35:13.762|Main Thread> Current: 2020-11-01 10:35:13.762|Main Thread> Paged Memory: 5,527,072,768 B 2020-11-01 10:35:13.762|Main Thread> Working Set: 5,512,347,648 B 2020-11-01 10:35:13.762|Main Thread> Virtual Memory: 6,496,108,544 B 2020-11-01 10:35:13.762|Main Thread> Peak: 2020-11-01 10:35:13.762|Main Thread> Paged Memory: 5,534,408,704 B 2020-11-01 10:35:13.762|Main Thread> Working Set: 5,519,638,528 B 2020-11-01 10:35:13.762|Main Thread> Virtual Memory: 6,500,302,848 B 2020-11-01 10:35:13.762|Main Thread> Number of Worlds: 1 2020-11-01 10:35:13.762|Main Thread> 0) RigidBodies: 747, ActiveRigidBodies: 55, CharacterRigidBodies: 27 2020-11-01 10:35:13.762|Main Thread> 0) Constraints: 0 2020-11-01 10:36:13.776|Main Thread> Process information Periodic Check: 2020-11-01 10:36:13.776|Main Thread> Managed Memory: 2,409,804,496 B 2020-11-01 10:36:13.777|Main Thread> Private Memory: 5,620,178,944 B 2020-11-01 10:36:13.777|Main Thread> Nr of Threads: 33 2020-11-01 10:36:13.777|Main Thread> Simulation Speed: 1.00 2020-11-01 10:36:13.777|Main Thread> Entity count: 1802 2020-11-01 10:36:13.777|Main Thread> Player count: 4 2020-11-01 10:36:13.777|Main Thread> Current: 2020-11-01 10:36:13.777|Main Thread> Paged Memory: 5,620,178,944 B 2020-11-01 10:36:13.777|Main Thread> Working Set: 5,604,851,712 B 2020-11-01 10:36:13.777|Main Thread> Virtual Memory: 6,595,592,192 B 2020-11-01 10:36:13.777|Main Thread> Peak: 2020-11-01 10:36:13.777|Main Thread> Paged Memory: 5,620,178,944 B 2020-11-01 10:36:13.777|Main Thread> Working Set: 5,604,851,712 B 2020-11-01 10:36:13.777|Main Thread> Virtual Memory: 6,595,592,192 B 2020-11-01 10:36:13.777|Main Thread> Number of Worlds: 1 2020-11-01 10:36:13.777|Main Thread> 0) RigidBodies: 744, ActiveRigidBodies: 58, CharacterRigidBodies: 26 2020-11-01 10:36:13.777|Main Thread> 0) Constraints: 0 2020-11-01 10:36:24.091|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:36:24.091|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:36:24.091|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 473 grids. 2020-11-01 10:36:24.092|Worker Logic 2>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 438 vulnerable grids. 2020-11-01 10:36:24.123|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 10:36:24.141|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:36:24.141|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:36:24.141|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 473 grids. 2020-11-01 10:36:24.142|Worker Logic 2>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 438 vulnerable grids. 2020-11-01 10:36:28.314|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:28.314|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Action Tracking MyPlanetActionTrackingComponent.ReceiveAreasWithAction could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:28.314|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:28.314|Main Thread> Error: Reliable event MyAnimationControllerExt.OnAnimationEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Area Contents Component MyPlanetAreaContentsComponent.AddOnClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyCoordinateSystem.RegisterCubeGrid_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4326 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyCoordinateSystem.UnregisterCubeGrid_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyPlanetEnvironmentSessionComponent.DisableItemsInSector could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event PAX_WaterSurface.SyncWindAngle could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_buck {0157375D565D00F1}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4326 Grid Size: 2.5m MyGridDataComponent.AddBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {0122E103ADB3AAA1}/MyGridBuildingComponent MyGridBuildingComponent.CreateBlockState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/Fuel Component MyFuelComponent.ConsumeFuel_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:39.103|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:43.120|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:43.120|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:BarbarianForestGreen {01F8C439E643D72D}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:43.120|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:BarbarianForestGreen {01F8C439E643D72D}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:43.120|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:BarbarianForestGreen {01F8C439E643D72D}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:43.120|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:BarbarianForestGreen {01F8C439E643D72D}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:49.145|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/MyCraftingComponent - FurnaceCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:49.145|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/MyCraftingScheduler - FurnaceScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:49.145|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/MyCraftingComponent - FurnaceCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:49.145|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:49.807|Main Thread> Character state: True 2020-11-01 10:36:49.807|Main Thread> Auto-Save: Started 2020-11-01 10:36:49.807|Main Thread> Saving world - START 2020-11-01 10:36:49.807|Main Thread> Making world state snapshot. 2020-11-01 10:36:50.459|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:36:52.377|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:36:52.379|Main Thread> Character state: True 2020-11-01 10:36:52.379|Main Thread> Auto-Save: Started 2020-11-01 10:36:52.379|Main Thread> Auto-Save: Finished 2020-11-01 10:36:52.385|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event PAX_WaterSurface.SyncUpdate could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event PAX_WaterSurface.SyncSinkingData could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event PAX_WaterSurface.SyncSinkingDataStorage could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyIdentities.ReplicateSetControlledEntity could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyComponentReplicable: GridData[105881763033809014] Block Count: 354 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {01782AE709D28076} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {018D87D266FF9F91}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_buck {0151392D86238CF2}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:36:57.890|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:08.066|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:08.066|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:08.066|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01782AE709D28076}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:13.794|Main Thread> Process information Periodic Check: 2020-11-01 10:37:13.794|Main Thread> Managed Memory: 2,143,467,672 B 2020-11-01 10:37:13.795|Main Thread> Private Memory: 5,676,388,352 B 2020-11-01 10:37:13.795|Main Thread> Nr of Threads: 34 2020-11-01 10:37:13.795|Main Thread> Simulation Speed: 1.00 2020-11-01 10:37:13.795|Main Thread> Entity count: 1811 2020-11-01 10:37:13.795|Main Thread> Player count: 4 2020-11-01 10:37:13.795|Main Thread> Current: 2020-11-01 10:37:13.795|Main Thread> Paged Memory: 5,676,388,352 B 2020-11-01 10:37:13.795|Main Thread> Working Set: 5,660,815,360 B 2020-11-01 10:37:13.795|Main Thread> Virtual Memory: 6,649,528,320 B 2020-11-01 10:37:13.795|Main Thread> Peak: 2020-11-01 10:37:13.795|Main Thread> Paged Memory: 5,676,388,352 B 2020-11-01 10:37:13.795|Main Thread> Working Set: 5,660,815,360 B 2020-11-01 10:37:13.795|Main Thread> Virtual Memory: 6,649,790,464 B 2020-11-01 10:37:13.795|Main Thread> Number of Worlds: 1 2020-11-01 10:37:13.795|Main Thread> 0) RigidBodies: 747, ActiveRigidBodies: 56, CharacterRigidBodies: 31 2020-11-01 10:37:13.795|Main Thread> 0) Constraints: 0 2020-11-01 10:37:18.175|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:18.175|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:18.175|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:207 generator:ProceduralGenerator(101:40:0); Seed: 918745098 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:18.175|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:18.175|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:126 generator:ProceduralGenerator(102:9:0); Seed: 918878192 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/MyCraftingComponent - CampfireCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_buck {01CA2FF6B178BFAA}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:125 generator:ProceduralGenerator(98:41:0); Seed: 919433236 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetIcons_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetText_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:36.383|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {0138CD2689711E39}/Signpost - CrateWoodSignpost MySignpostComponent.SetFont_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:40.419|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:40.419|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/Fuel Component MyFuelComponent.ConsumeFuel_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:40.419|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/MyCraftingComponent - CampfireCrafting MyCraftingComponent.HandlePause could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:40.419|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/Fuel Component MyFuelComponent.TurnOn_Succeeded could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event PAX_WaterSurface.TidesChanged could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyVoxelReplicable: Planet:(null) {163AB4E8D21245B8} MyVoxelHands.OnVoxelOperationResponse could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[99395586583468177] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[99845208401898733] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[133871857943202378] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[97054471877676765] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[119339950854293721] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[115979895673139213] Block Count: 3 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[113428631664128840] Block Count: 3 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[116269661217884197] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[140631444652016942] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyCoordinateSystem.CoordSysCreated_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[109228921585496382] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[95195275854588248] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[131049373200151780] Block Count: 4 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[127485750854089263] Block Count: 4 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[98547668609955655] Block Count: 30 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[72099958356858314] Block Count: 25 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Firelord_Barbarian {01FE6197C4353CEE}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[87857327555817285] Block Count: 49 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[131803359348102621] Block Count: 41 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[117648612259397717] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[95206365406279969] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[118179619213143618] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[118282714517539544] Block Count: 55 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[130192364600665482] Block Count: 130 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01E8AF425869AA15}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {014A43A279876515}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01124FFA740D1294}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[106298989345835980] Block Count: 223 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[95563771814313696] Block Count: 63 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {012A5D769A391586}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {0115E0595E0D8A40}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {0103B6CA65B4DC1E}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {0166493CA38284D5}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01D62839BDE71D13}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {0122B18F10524903}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01ADBE92DF1E24EE}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01CCC38AE6754F5D}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {019C9AD62A2449AC}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TorchWall {01CAEBDF0AFD6175}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: GridData[73192191685955058] Block Count: 674 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodTUpWithFrame {01155711C2F95F09}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.814|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodTUpWithFrame {01155711C2F95F09}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0187B848A4A4AE92}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0187B848A4A4AE92}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:Windmill {011427DE73FF7165}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0107DBCFB28C2D8F}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0107DBCFB28C2D8F}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0115052095C44DA5}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0115052095C44DA5}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodCornerDownWithFrame {014562C0A35FA11F}/Attachment Animation Component MyAttachmentAnimationComponent.SetPlaybackSpeed_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodCornerDownWithFrame {014562C0A35FA11F}/Attachment Animation Component MyAttachmentAnimationComponent.StopAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodTUpWithFrame {01155711C2F95F09}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0187B848A4A4AE92}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0107DBCFB28C2D8F}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodVerticalWithFrame {0115052095C44DA5}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:TransmissionWoodCornerDownWithFrame {014562C0A35FA11F}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:Hook {01C060E30D3F4859}/MyCraftingComponent - HookCrafting MyCraftingComponent.HandlePause could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/MyTerrainDamageComponent MyTerrainDamageComponent.DoDamageClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:46.815|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/MyCraftingScheduler - CampfireScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:50.508|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:50.508|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:58.675|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/MyCraftingComponent - CampfireCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:37:58.675|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/MyCraftingScheduler - CampfireScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:02.693|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:02.693|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:02.693|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:02.693|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:02.693|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:10.893|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/MyTerrainDamageComponent MyTerrainDamageComponent.RegenerateClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:10.893|Main Thread> Error: Reliable event MyComponentReplicable: GridData[105881763033809014] Block Count: 356 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:13.809|Main Thread> Process information Periodic Check: 2020-11-01 10:38:13.809|Main Thread> Managed Memory: 2,135,414,880 B 2020-11-01 10:38:13.810|Main Thread> Private Memory: 5,805,965,312 B 2020-11-01 10:38:13.810|Main Thread> Nr of Threads: 34 2020-11-01 10:38:13.810|Main Thread> Simulation Speed: 1.00 2020-11-01 10:38:13.810|Main Thread> Entity count: 1857 2020-11-01 10:38:13.810|Main Thread> Player count: 4 2020-11-01 10:38:13.810|Main Thread> Current: 2020-11-01 10:38:13.810|Main Thread> Paged Memory: 5,805,965,312 B 2020-11-01 10:38:13.810|Main Thread> Working Set: 5,789,683,712 B 2020-11-01 10:38:13.810|Main Thread> Virtual Memory: 6,782,173,184 B 2020-11-01 10:38:13.810|Main Thread> Peak: 2020-11-01 10:38:13.810|Main Thread> Paged Memory: 5,806,501,888 B 2020-11-01 10:38:13.810|Main Thread> Working Set: 5,790,240,768 B 2020-11-01 10:38:13.810|Main Thread> Virtual Memory: 6,782,238,720 B 2020-11-01 10:38:13.810|Main Thread> Number of Worlds: 1 2020-11-01 10:38:13.810|Main Thread> 0) RigidBodies: 798, ActiveRigidBodies: 65, CharacterRigidBodies: 33 2020-11-01 10:38:13.810|Main Thread> 0) Constraints: 0 2020-11-01 10:38:22.078|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:22.078|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:25.455|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/MyCraftingScheduler - FurnaceScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:25.455|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:25.455|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:35.614|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:137 generator:ProceduralGenerator(99:40:0); Seed: 919559148 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:41.252|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCombatComponent MyCombatComponent.PlayAnimationEffect could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:43.329|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:167 generator:ProceduralGenerator(103:8:0); Seed: 919001416 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:43.712|Main Thread> Player character died. Player: EntityBase:Medieval_doe {01D50F70063A2FB5} 2020-11-01 10:38:58.190|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:58.190|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:38:59.696|Main Thread> Error: Reliable event MyComponentReplicable: Block:Bonfire {0156CA6C7108A664}/Fuel Component MyFuelComponent.TurnOff_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:02.825|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:02.826|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:07.427|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:07.427|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:08.650|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:08.650|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:08.650|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:13.823|Main Thread> Process information Periodic Check: 2020-11-01 10:39:13.823|Main Thread> Managed Memory: 2,148,438,216 B 2020-11-01 10:39:13.824|Main Thread> Private Memory: 5,895,872,512 B 2020-11-01 10:39:13.824|Main Thread> Nr of Threads: 33 2020-11-01 10:39:13.824|Main Thread> Simulation Speed: 1.00 2020-11-01 10:39:13.824|Main Thread> Entity count: 1759 2020-11-01 10:39:13.824|Main Thread> Player count: 4 2020-11-01 10:39:13.824|Main Thread> Current: 2020-11-01 10:39:13.824|Main Thread> Paged Memory: 5,895,872,512 B 2020-11-01 10:39:13.824|Main Thread> Working Set: 5,879,140,352 B 2020-11-01 10:39:13.824|Main Thread> Virtual Memory: 6,877,528,064 B 2020-11-01 10:39:13.824|Main Thread> Peak: 2020-11-01 10:39:13.824|Main Thread> Paged Memory: 5,895,872,512 B 2020-11-01 10:39:13.824|Main Thread> Working Set: 5,879,140,352 B 2020-11-01 10:39:13.824|Main Thread> Virtual Memory: 6,877,528,064 B 2020-11-01 10:39:13.824|Main Thread> Number of Worlds: 1 2020-11-01 10:39:13.824|Main Thread> 0) RigidBodies: 713, ActiveRigidBodies: 54, CharacterRigidBodies: 26 2020-11-01 10:39:13.824|Main Thread> 0) Constraints: 0 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:79 generator:ProceduralGenerator(112:54:0); Seed: 921338305 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/Fuel Component MyFuelComponent.TurnOff_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:14.842|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:15.202|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:39:15.611|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:15.611|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallPlankWithDoor {01B5582B4CA51F40}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallPlankWithDoor {01B5582B4CA51F40}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:21.688|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81875149161474721] Block Count: 4326 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:37.954|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:37.954|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:45.185|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:50.003|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:50.003|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:54.020|Main Thread> Error: Reliable event MyComponentReplicable: Block:StockpileLogSmall {0166ACF9400216FC}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:39:58.187|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:07.884|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:40:07.884|Main Thread>Session> Warning: Remove neighbor via improper edge 2020-11-01 10:40:10.237|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:10.237|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:12.295|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:12.295|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:13.400|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:13.400|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:13.838|Main Thread> Process information Periodic Check: 2020-11-01 10:40:13.838|Main Thread> Managed Memory: 2,141,767,416 B 2020-11-01 10:40:13.839|Main Thread> Private Memory: 5,924,859,904 B 2020-11-01 10:40:13.839|Main Thread> Nr of Threads: 33 2020-11-01 10:40:13.839|Main Thread> Simulation Speed: 1.00 2020-11-01 10:40:13.839|Main Thread> Entity count: 1694 2020-11-01 10:40:13.839|Main Thread> Player count: 4 2020-11-01 10:40:13.839|Main Thread> Current: 2020-11-01 10:40:13.839|Main Thread> Paged Memory: 5,924,859,904 B 2020-11-01 10:40:13.839|Main Thread> Working Set: 5,907,845,120 B 2020-11-01 10:40:13.839|Main Thread> Virtual Memory: 6,894,174,208 B 2020-11-01 10:40:13.839|Main Thread> Peak: 2020-11-01 10:40:13.839|Main Thread> Paged Memory: 5,924,859,904 B 2020-11-01 10:40:13.839|Main Thread> Working Set: 5,907,845,120 B 2020-11-01 10:40:13.839|Main Thread> Virtual Memory: 6,898,368,512 B 2020-11-01 10:40:13.839|Main Thread> Number of Worlds: 1 2020-11-01 10:40:13.839|Main Thread> 0) RigidBodies: 666, ActiveRigidBodies: 53, CharacterRigidBodies: 23 2020-11-01 10:40:13.839|Main Thread> 0) Constraints: 0 2020-11-01 10:40:20.480|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:20.480|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:20.480|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyIdentities.ReplicateCreatedIdentity could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyFaction.ApplyForFaction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyFaction.ProcessApplication_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:BarbarianForestRed {013A3C7076F408D1}/Equipment Component MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:BarbarianForestRed {013A3C7076F408D1}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:29.808|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:40.613|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:44.183|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallPlankWithDoor {015946D136704CAB}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:44.183|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallPlankWithDoor {015946D136704CAB}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:44.780|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {011944DA0E82042C}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01B88247DADB131B}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: GridData[123992234878767899] Block Count: 386 Grid Size: 2.5m MyGridDataComponent.AddBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01B88247DADB131B}/MyGridBuildingComponent MyGridBuildingComponent.CreateBlockState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {0140F5D0DCA94E17}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {01F6E884381E7F0C}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.805|Main Thread> Error: Reliable event MySession.OnServerSaving could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:50.855|Main Thread> Error: Reliable event MyComponentReplicable: Block:StockpileStone {014085164A697FCC}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:53.066|Main Thread> Error: Reliable event MyComponentReplicable: GridData[123992234878767899] Block Count: 386 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:56.830|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {012E02A82727812C}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:56.830|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {012E02A82727812C}/Signpost - CrateWoodSignpost MySignpostComponent.SetIcons_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:56.830|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {012E02A82727812C}/Signpost - CrateWoodSignpost MySignpostComponent.SetText_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:56.830|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {012E02A82727812C}/Signpost - CrateWoodSignpost MySignpostComponent.SetFont_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:56.830|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {01E60783F5D65957}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:40:57.301|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01741B5B33AC2C42}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:01.702|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01741B5B33AC2C42}/Signpost - CrateWoodSignpost MySignpostComponent.SetIcons_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:01.702|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01741B5B33AC2C42}/Signpost - CrateWoodSignpost MySignpostComponent.SetText_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:01.702|Main Thread> Error: Reliable event MyComponentReplicable: Block:CrateWood {01741B5B33AC2C42}/Signpost - CrateWoodSignpost MySignpostComponent.SetFont_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:01.702|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_doe {01B1A61B7A31A311}/AnimationControllerComp MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:01.702|Main Thread> Error: Reliable event MyComponentReplicable: Block:StockpileTimberSmall {0101256F4EF1E597}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:05.064|Main Thread> Error: Reliable event MyComponentReplicable: Block:StockpileTimber {0123C9774D8F7A64}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:07.072|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingComponent - TableCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:DoorDoubleSmall_Roundtop {01C05E6398250035}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:DoorDoubleSmall_Roundtop {01C05E6398250035}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingComponent - TableCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.097|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {01E3F1284E8EDFD4}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:13.854|Main Thread> Process information Periodic Check: 2020-11-01 10:41:13.854|Main Thread> Managed Memory: 2,156,206,064 B 2020-11-01 10:41:13.854|Main Thread> Private Memory: 5,961,138,176 B 2020-11-01 10:41:13.854|Main Thread> Nr of Threads: 33 2020-11-01 10:41:13.854|Main Thread> Simulation Speed: 1.00 2020-11-01 10:41:13.854|Main Thread> Entity count: 1672 2020-11-01 10:41:13.854|Main Thread> Player count: 4 2020-11-01 10:41:13.854|Main Thread> Current: 2020-11-01 10:41:13.854|Main Thread> Paged Memory: 5,961,138,176 B 2020-11-01 10:41:13.854|Main Thread> Working Set: 5,943,926,784 B 2020-11-01 10:41:13.854|Main Thread> Virtual Memory: 6,943,916,032 B 2020-11-01 10:41:13.854|Main Thread> Peak: 2020-11-01 10:41:13.854|Main Thread> Paged Memory: 5,961,138,176 B 2020-11-01 10:41:13.854|Main Thread> Working Set: 5,943,926,784 B 2020-11-01 10:41:13.854|Main Thread> Virtual Memory: 6,943,916,032 B 2020-11-01 10:41:13.854|Main Thread> Number of Worlds: 1 2020-11-01 10:41:13.854|Main Thread> 0) RigidBodies: 654, ActiveRigidBodies: 51, CharacterRigidBodies: 22 2020-11-01 10:41:13.855|Main Thread> 0) Constraints: 0 2020-11-01 10:41:19.089|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingComponent - TableCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:19.089|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:19.089|Main Thread> Error: Reliable event MyComponentReplicable: Block:GateWoodWithArchStone {019E9CE3120FC396}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:19.089|Main Thread> Error: Reliable event MyComponentReplicable: Block:GateWoodWithArchStone {019E9CE3120FC396}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:19.411|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingComponent - TableCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:19.411|Main Thread> Error: Reliable event MyComponentReplicable: Block:TableCrafting {015B505EC9DAF168}/MyCraftingScheduler - TableScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:29.331|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:29.331|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:37.364|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/Character Pickup MyCharacterPickupComponent.PlayPickupAnimation_Server could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:37.364|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:347 generator:ProceduralGenerator(67:101:0); Seed: 914904999 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:37.364|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {01E6EB97A4E78503}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:37.364|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {01E6EB97A4E78503}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:39.423|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {014A03BA36EA0599}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:40.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:40.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:40.718|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:47.490|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:47.490|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:48.312|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:41:52.177|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:187 generator:ProceduralGenerator(99:39:0); Seed: 919558229 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:52.177|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:52.178|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:52.178|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:54.269|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:389 generator:ProceduralGenerator(67:100:0); Seed: 914904096 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:41:56.311|Main Thread> Error: Reliable event MyComponentReplicable: Block:FurnaceClay {01E1415A0D130FF9}/Fuel Component MyFuelComponent.TurnOn_Succeeded could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:01.298|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:04.227|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:04.227|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:04.227|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Equip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:10.788|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:10.788|Main Thread> Error: Reliable event MyComponentReplicable: Block:ChestWoodLarge {01047BD23BC498AC}/MyComponentEventBus MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:10.788|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:13.448|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:183 generator:ProceduralGenerator(102:40:0); Seed: 918865241 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:13.448|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/MyEntityStatComponent MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:13.448|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/MyEntityStatComponent MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:13.869|Main Thread> Process information Periodic Check: 2020-11-01 10:42:13.870|Main Thread> Managed Memory: 2,148,530,720 B 2020-11-01 10:42:13.870|Main Thread> Private Memory: 6,024,331,264 B 2020-11-01 10:42:13.870|Main Thread> Nr of Threads: 33 2020-11-01 10:42:13.870|Main Thread> Simulation Speed: 1.00 2020-11-01 10:42:13.870|Main Thread> Entity count: 1690 2020-11-01 10:42:13.870|Main Thread> Player count: 4 2020-11-01 10:42:13.870|Main Thread> Current: 2020-11-01 10:42:13.870|Main Thread> Paged Memory: 6,024,331,264 B 2020-11-01 10:42:13.870|Main Thread> Working Set: 6,006,734,848 B 2020-11-01 10:42:13.870|Main Thread> Virtual Memory: 6,993,723,392 B 2020-11-01 10:42:13.870|Main Thread> Peak: 2020-11-01 10:42:13.870|Main Thread> Paged Memory: 6,025,830,400 B 2020-11-01 10:42:13.870|Main Thread> Working Set: 6,008,152,064 B 2020-11-01 10:42:13.870|Main Thread> Virtual Memory: 6,996,082,688 B 2020-11-01 10:42:13.870|Main Thread> Number of Worlds: 1 2020-11-01 10:42:13.870|Main Thread> 0) RigidBodies: 672, ActiveRigidBodies: 56, CharacterRigidBodies: 22 2020-11-01 10:42:13.870|Main Thread> 0) Constraints: 0 2020-11-01 10:42:16.731|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {014204FE5D1D8294}/MyEntityStateComponent MyEntityStateComponent.TransitionTo_FromServer could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:16.731|Main Thread> Error: Reliable event MyComponentReplicable: Block:WallStoneWithDoor {014204FE5D1D8294}/Attachment Animation Component MyAttachmentAnimationComponent.StartAnimation_Internal could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:19.189|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:19.189|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/MyCombatComponent MyCombatComponent.SetAttackDirection could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:21.966|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/MyCharacterHandItemsComponent MyCharacterHandItemsComponent.TriggerAction_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:21.966|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01B88247DADB131B}/MyGridConnectivityComponent MyGridConnectivityComponent.PerformSplit_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:21.966|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToStaticClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:21.966|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.314|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: GridData[123992234878767899] Block Count: 386 Grid Size: 2.5m MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyEntityReplicable: EntityBase:LargeGrid {01B88247DADB131B} MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: EntityBase:LargeGrid {019403685F4CDED2}/Physics MyGridRigidBodyComponent.ConvertToStaticClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:25.315|Main Thread> Error: Reliable event MyComponentReplicable: GridData[113719637401460434] Block Count: 16 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:27.393|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:29.834|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:29.834|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:29.834|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:32.074|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01B5EA279FE137F0}/MyCraftingComponent - HumanoidCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:38.099|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/MyCraftingComponent - OvenCrafting MyCraftingComponent.StartCrafting_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:38.099|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/MyCraftingScheduler - OvenScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:38.099|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:38.099|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:40.108|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:41.767|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/Fuel Component MyFuelComponent.ConsumeFuel_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:41.768|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/MyCraftingComponent - OvenCrafting MyCraftingComponent.HandlePause could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:41.768|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/Fuel Component MyFuelComponent.TurnOn_Succeeded could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:42.117|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/MyTargetTrackingComponent MyTargetTrackingComponent.UpdateCurrentSwingDirection could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event MyComponentReplicable: MyCharacterDamageComponent.UpdateDamageInfo_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event MyComponentReplicable: MyCharacterDamageComponent.RaiseDamageTaken could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event DeathHandler.OnEntityDied_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:44.346|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {0161EF56E5012EC1}/Equipment Component MyEntityEquipmentComponent.Unequip_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:46.841|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:46.841|Main Thread> Error: Reliable event MyMinerToolBehavior.DoOperationClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:46.841|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/MyCraftingComponent - OvenCrafting MyCraftingComponent.HandleCompletedCraft could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:46.841|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/MyCraftingScheduler - OvenScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:46.841|Main Thread> Error: Reliable event MyComponentReplicable: MyComponentEventBus.InvokeClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:48.258|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:48.258|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnItemRemoved could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:51.004|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:42:52.126|Main Thread> Error: Reliable event MyIdentities.ReplicateIdentityDeletion could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:52.126|Main Thread> Error: Reliable event MyCoordinateSystem.CoorSysRemoved_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:52.126|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:166 generator:ProceduralGenerator(104:8:0); Seed: 922231431 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:52.547|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:56.375|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:58.383|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:58.383|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:58.383|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:42:59.205|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:43:03.590|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:13.884|Main Thread> Process information Periodic Check: 2020-11-01 10:43:13.884|Main Thread> Managed Memory: 2,151,464,488 B 2020-11-01 10:43:13.884|Main Thread> Private Memory: 6,077,984,768 B 2020-11-01 10:43:13.884|Main Thread> Nr of Threads: 34 2020-11-01 10:43:13.884|Main Thread> Simulation Speed: 1.00 2020-11-01 10:43:13.884|Main Thread> Entity count: 1717 2020-11-01 10:43:13.884|Main Thread> Player count: 4 2020-11-01 10:43:13.884|Main Thread> Current: 2020-11-01 10:43:13.884|Main Thread> Paged Memory: 6,077,984,768 B 2020-11-01 10:43:13.884|Main Thread> Working Set: 6,060,109,824 B 2020-11-01 10:43:13.884|Main Thread> Virtual Memory: 7,064,240,128 B 2020-11-01 10:43:13.884|Main Thread> Peak: 2020-11-01 10:43:13.884|Main Thread> Paged Memory: 6,077,984,768 B 2020-11-01 10:43:13.884|Main Thread> Working Set: 6,060,109,824 B 2020-11-01 10:43:13.884|Main Thread> Virtual Memory: 7,064,240,128 B 2020-11-01 10:43:13.884|Main Thread> Number of Worlds: 1 2020-11-01 10:43:13.884|Main Thread> 0) RigidBodies: 690, ActiveRigidBodies: 56, CharacterRigidBodies: 23 2020-11-01 10:43:13.884|Main Thread> 0) Constraints: 0 2020-11-01 10:43:16.659|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01CE89440C7DA58A}/MyGridDestructionComponent MyGridDestructionComponent.ProcessDestructionClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:20.676|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:22.470|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:37.666|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:59.035|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.TryScheduleCraft_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:59.035|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01A843BA4B2735D4}/MyCraftingScheduler - HumanoidScheduler MyCraftingScheduler.Unschedule_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:59.035|Main Thread> Error: Reliable event MyComponentReplicable: GridData[99395586583468177] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:43:59.035|Main Thread> Error: Reliable event MyComponentReplicable: GridData[99845208401898733] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:00.895|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/MyLandscapingSystem MyLandscapingSystem.RemoveAllClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:11.325|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:13.899|Main Thread> Process information Periodic Check: 2020-11-01 10:44:13.899|Main Thread> Managed Memory: 2,174,968,792 B 2020-11-01 10:44:13.900|Main Thread> Private Memory: 6,112,428,032 B 2020-11-01 10:44:13.900|Main Thread> Nr of Threads: 33 2020-11-01 10:44:13.900|Main Thread> Simulation Speed: 1.00 2020-11-01 10:44:13.900|Main Thread> Entity count: 1777 2020-11-01 10:44:13.900|Main Thread> Player count: 4 2020-11-01 10:44:13.900|Main Thread> Current: 2020-11-01 10:44:13.900|Main Thread> Paged Memory: 6,112,428,032 B 2020-11-01 10:44:13.900|Main Thread> Working Set: 6,094,073,856 B 2020-11-01 10:44:13.900|Main Thread> Virtual Memory: 7,093,207,040 B 2020-11-01 10:44:13.900|Main Thread> Peak: 2020-11-01 10:44:13.900|Main Thread> Paged Memory: 6,112,428,032 B 2020-11-01 10:44:13.900|Main Thread> Working Set: 6,094,073,856 B 2020-11-01 10:44:13.900|Main Thread> Virtual Memory: 7,093,207,040 B 2020-11-01 10:44:13.900|Main Thread> Number of Worlds: 1 2020-11-01 10:44:13.900|Main Thread> 0) RigidBodies: 721, ActiveRigidBodies: 57, CharacterRigidBodies: 27 2020-11-01 10:44:13.900|Main Thread> 0) Constraints: 0 2020-11-01 10:44:14.756|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:14.756|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:14.756|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01CE89440C7DA58A}/MyGridBuildingComponent MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:14.756|Main Thread> Error: Reliable event MyComponentReplicable: GridData[130192364600665482] Block Count: 108 Grid Size: 2.5m MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:17.945|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:109 generator:ProceduralGenerator(103:9:0); Seed: 919001295 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:17.945|Main Thread> Error: Reliable event MyComponentReplicable: GridData[105881763033809014] Block Count: 366 Grid Size: 2.5m MyGridDataComponent.AddBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:17.945|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01782AE709D28076}/MyGridBuildingComponent MyGridBuildingComponent.CreateBlockState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:21.446|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:24.030|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:27.927|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:LargeGrid {01CE89440C7DA58A}/MyGridConnectivityComponent MyGridConnectivityComponent.PerformSplit_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:27.927|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToStaticClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:27.927|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:27.927|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:153 generator:ProceduralGenerator(104:9:0); Seed: 922233886 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:29.062|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:29.062|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:29.829|Main Thread> Error: Reliable event MyComponentReplicable: Planet:(null) {163AB4E8D21245B8}/Planet Area Contents Component MyPlanetAreaContentsComponent.RemoveOnClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:29.829|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:31.290|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:34.923|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:34.923|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:37.594|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToStaticClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:37.594|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:39.139|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:39.139|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:39.139|Main Thread> Error: Reliable event MyComponentReplicable: Block:OvenClay {01658C12BC6BC604}/Fuel Component MyFuelComponent.TurnOff_Notify could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:39.603|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:55.503|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:55.503|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:55.503|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToStaticClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:55.503|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:59.803|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:59.803|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:59.803|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:44:59.803|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:05.396|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:09.730|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:13.915|Main Thread> Process information Periodic Check: 2020-11-01 10:45:13.915|Main Thread> Managed Memory: 2,174,272,216 B 2020-11-01 10:45:13.916|Main Thread> Private Memory: 6,151,917,568 B 2020-11-01 10:45:13.916|Main Thread> Nr of Threads: 33 2020-11-01 10:45:13.916|Main Thread> Simulation Speed: 1.00 2020-11-01 10:45:13.916|Main Thread> Entity count: 1787 2020-11-01 10:45:13.916|Main Thread> Player count: 4 2020-11-01 10:45:13.916|Main Thread> Current: 2020-11-01 10:45:13.916|Main Thread> Paged Memory: 6,151,917,568 B 2020-11-01 10:45:13.916|Main Thread> Working Set: 6,133,538,816 B 2020-11-01 10:45:13.916|Main Thread> Virtual Memory: 7,126,499,328 B 2020-11-01 10:45:13.916|Main Thread> Peak: 2020-11-01 10:45:13.916|Main Thread> Paged Memory: 6,154,186,752 B 2020-11-01 10:45:13.916|Main Thread> Working Set: 6,135,832,576 B 2020-11-01 10:45:13.916|Main Thread> Virtual Memory: 7,130,759,168 B 2020-11-01 10:45:13.916|Main Thread> Number of Worlds: 1 2020-11-01 10:45:13.916|Main Thread> 0) RigidBodies: 733, ActiveRigidBodies: 59, CharacterRigidBodies: 27 2020-11-01 10:45:13.916|Main Thread> 0) Constraints: 0 2020-11-01 10:45:16.694|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:18.162|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:18.162|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:18.162|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:18.162|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:68 generator:ProceduralGenerator(116:54:0); Seed: 920802445 MyEnvironmentStorage.OnItemRemoved could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.178|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.178|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:22.179|Main Thread> Error: Reliable event MyComponentReplicable: MyAnimationControllerComponent.TriggerAction_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:26.196|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:28.204|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:38.446|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:38.446|Main Thread> Error: Reliable event MyCuttableEnvironmentModule.PlaySound could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:38.447|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClientBlocking could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:38.447|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:38.447|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.648|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.648|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:42.649|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:44.471|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:44.471|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:44.471|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:44.471|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:44.471|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/Character Pickup MyCharacterPickupComponent.PlayPickupAnimation_Server could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyComponentReplicable: EntityBase:Medieval_male {01E202CBBF7C5B46}/Character Pickup MyCharacterPickupComponent.PlayPickupParticleEffect_Clients could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:46.479|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:45:52.560|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:161 generator:ProceduralGenerator(104:6:0); Seed: 922231177 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:06.567|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:08.688|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:13.930|Main Thread> Process information Periodic Check: 2020-11-01 10:46:13.930|Main Thread> Managed Memory: 2,185,719,280 B 2020-11-01 10:46:13.931|Main Thread> Private Memory: 6,186,328,064 B 2020-11-01 10:46:13.931|Main Thread> Nr of Threads: 33 2020-11-01 10:46:13.931|Main Thread> Simulation Speed: 1.00 2020-11-01 10:46:13.931|Main Thread> Entity count: 1785 2020-11-01 10:46:13.931|Main Thread> Player count: 4 2020-11-01 10:46:13.931|Main Thread> Current: 2020-11-01 10:46:13.931|Main Thread> Paged Memory: 6,186,328,064 B 2020-11-01 10:46:13.931|Main Thread> Working Set: 6,167,961,600 B 2020-11-01 10:46:13.931|Main Thread> Virtual Memory: 7,159,726,080 B 2020-11-01 10:46:13.931|Main Thread> Peak: 2020-11-01 10:46:13.931|Main Thread> Paged Memory: 6,186,328,064 B 2020-11-01 10:46:13.931|Main Thread> Working Set: 6,167,961,600 B 2020-11-01 10:46:13.931|Main Thread> Virtual Memory: 7,160,119,296 B 2020-11-01 10:46:13.931|Main Thread> Number of Worlds: 1 2020-11-01 10:46:13.931|Main Thread> 0) RigidBodies: 732, ActiveRigidBodies: 57, CharacterRigidBodies: 25 2020-11-01 10:46:13.931|Main Thread> 0) Constraints: 0 2020-11-01 10:46:20.206|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:20.206|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:28.425|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:46:29.056|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:29.056|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:29.056|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:32.159|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.AddEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[84808935788142329] Block Count: 3 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[104173601779205876] Block Count: 2 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[133862172214344556] Block Count: 3 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[82095575371354647] Block Count: 5 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[139021944900795491] Block Count: 5 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyComponentReplicable: GridData[116817005182822552] Block Count: 26 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:38.098|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:41.106|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:44.528|Main Thread> Error: Reliable event MyEntityStatComponentReplicable: MyEntityStatComponent.RemoveEffect_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:44.528|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:44.528|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:44.528|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:44.528|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:47.518|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClientBlocking could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:47.518|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.RemoveBlockClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:47.518|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:47.518|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:52.373|Main Thread> Character state: True 2020-11-01 10:46:52.373|Main Thread> Auto-Save: Started 2020-11-01 10:46:52.373|Main Thread> Saving world - START 2020-11-01 10:46:52.373|Main Thread> Making world state snapshot. 2020-11-01 10:46:53.032|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:46:53.442|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:53.442|Main Thread> Error: Reliable event MyGridRBodyComponentReplicable: MyGridRigidBodyComponent.ConvertToDynamicClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:46:54.862|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:46:54.864|Main Thread> Character state: True 2020-11-01 10:46:54.864|Main Thread> Auto-Save: Started 2020-11-01 10:46:54.864|Main Thread> Auto-Save: Finished 2020-11-01 10:46:54.874|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:47:01.906|Main Thread> Error: Reliable event MyComponentReplicable: MyEntityFracturingComponent.RemoveFracturedPiecesClient could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:06.170|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: generatedLod:0 count:155 generator:ProceduralGenerator(104:7:0); Seed: 922231552 MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:06.170|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:06.170|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:07.711|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:07.711|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.936|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.937|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 10:47:13.942|Main Thread> Process information Periodic Check: 2020-11-01 10:47:13.942|Main Thread> Managed Memory: 2,197,522,456 B 2020-11-01 10:47:13.943|Main Thread> Private Memory: 6,193,233,920 B 2020-11-01 10:47:13.943|Main Thread> Nr of Threads: 34 2020-11-01 10:47:13.943|Main Thread> Simulation Speed: 1.00 2020-11-01 10:47:13.943|Main Thread> Entity count: 1772 2020-11-01 10:47:13.943|Main Thread> Player count: 4 2020-11-01 10:47:13.943|Main Thread> Current: 2020-11-01 10:47:13.943|Main Thread> Paged Memory: 6,193,233,920 B 2020-11-01 10:47:13.943|Main Thread> Working Set: 6,174,773,248 B 2020-11-01 10:47:13.943|Main Thread> Virtual Memory: 7,180,500,992 B 2020-11-01 10:47:13.943|Main Thread> Peak: 2020-11-01 10:47:13.943|Main Thread> Paged Memory: 6,195,597,312 B 2020-11-01 10:47:13.943|Main Thread> Working Set: 6,177,132,544 B 2020-11-01 10:47:13.943|Main Thread> Virtual Memory: 7,180,500,992 B 2020-11-01 10:47:13.943|Main Thread> Number of Worlds: 1 2020-11-01 10:47:13.943|Main Thread> 0) RigidBodies: 720, ActiveRigidBodies: 60, CharacterRigidBodies: 24 2020-11-01 10:47:13.943|Main Thread> 0) Constraints: 0 2020-11-01 10:47:18.304|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:18.305|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:19.694|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:19.694|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.Merge_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:22.321|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyComponentReplicable: MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:25.118|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyComponentReplicable: MyGridBuildingComponent.SetBlockStructuralState_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyEntityReplicable: MyEntityMultiplayerBarrier.Multiplayer_Barrier could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyComponentReplicable: GridData[93070937096869505] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyComponentReplicable: GridData[81715535189882017] Block Count: 1 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyComponentReplicable: GridData[104135314279981848] Block Count: 6 Grid Size: 2.5m MyGridDataComponent.SetCoordSystem_Client could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:28.346|Main Thread> Error: Reliable event MyLogicalEnvironmentSectorReplicable: MyEnvironmentStorage.OnServerEvent could not be sent to client 76561198117724352 (ClientNotReady). 2020-11-01 10:47:29.132|Main Thread> Peer2Peer_ConnectionFailed: 76561198117724352, Timeout 2020-11-01 10:47:29.138|Main Thread> User left: Ohlinteyawem [76561198117724352] 2020-11-01 10:47:29.138|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:47:29.138|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:47:29.138|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 522 grids. 2020-11-01 10:47:29.139|Worker Logic 0>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 487 vulnerable grids. 2020-11-01 10:48:13.957|Main Thread> Process information Periodic Check: 2020-11-01 10:48:13.957|Main Thread> Managed Memory: 2,180,742,672 B 2020-11-01 10:48:13.957|Main Thread> Private Memory: 6,223,912,960 B 2020-11-01 10:48:13.957|Main Thread> Nr of Threads: 34 2020-11-01 10:48:13.957|Main Thread> Simulation Speed: 1.00 2020-11-01 10:48:13.957|Main Thread> Entity count: 1798 2020-11-01 10:48:13.957|Main Thread> Player count: 4 2020-11-01 10:48:13.957|Main Thread> Current: 2020-11-01 10:48:13.957|Main Thread> Paged Memory: 6,223,912,960 B 2020-11-01 10:48:13.957|Main Thread> Working Set: 6,205,788,160 B 2020-11-01 10:48:13.957|Main Thread> Virtual Memory: 7,198,035,968 B 2020-11-01 10:48:13.957|Main Thread> Peak: 2020-11-01 10:48:13.957|Main Thread> Paged Memory: 6,228,144,128 B 2020-11-01 10:48:13.957|Main Thread> Working Set: 6,210,019,328 B 2020-11-01 10:48:13.957|Main Thread> Virtual Memory: 7,202,230,272 B 2020-11-01 10:48:13.957|Main Thread> Number of Worlds: 1 2020-11-01 10:48:13.957|Main Thread> 0) RigidBodies: 738, ActiveRigidBodies: 60, CharacterRigidBodies: 25 2020-11-01 10:48:13.958|Main Thread> 0) Constraints: 0 2020-11-01 10:48:36.613|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:49:13.970|Main Thread> Process information Periodic Check: 2020-11-01 10:49:13.970|Main Thread> Managed Memory: 2,189,788,704 B 2020-11-01 10:49:13.971|Main Thread> Private Memory: 6,262,923,264 B 2020-11-01 10:49:13.971|Main Thread> Nr of Threads: 35 2020-11-01 10:49:13.971|Main Thread> Simulation Speed: 1.00 2020-11-01 10:49:13.971|Main Thread> Entity count: 1772 2020-11-01 10:49:13.971|Main Thread> Player count: 4 2020-11-01 10:49:13.971|Main Thread> Current: 2020-11-01 10:49:13.971|Main Thread> Paged Memory: 6,262,923,264 B 2020-11-01 10:49:13.971|Main Thread> Working Set: 6,244,630,528 B 2020-11-01 10:49:13.971|Main Thread> Virtual Memory: 7,251,972,096 B 2020-11-01 10:49:13.971|Main Thread> Peak: 2020-11-01 10:49:13.971|Main Thread> Paged Memory: 6,264,631,296 B 2020-11-01 10:49:13.971|Main Thread> Working Set: 6,246,309,888 B 2020-11-01 10:49:13.971|Main Thread> Virtual Memory: 7,252,496,384 B 2020-11-01 10:49:13.971|Main Thread> Number of Worlds: 1 2020-11-01 10:49:13.971|Main Thread> 0) RigidBodies: 717, ActiveRigidBodies: 63, CharacterRigidBodies: 25 2020-11-01 10:49:13.971|Main Thread> 0) Constraints: 0 2020-11-01 10:50:13.986|Main Thread> Process information Periodic Check: 2020-11-01 10:50:13.986|Main Thread> Managed Memory: 2,203,050,760 B 2020-11-01 10:50:13.987|Main Thread> Private Memory: 6,297,681,920 B 2020-11-01 10:50:13.987|Main Thread> Nr of Threads: 35 2020-11-01 10:50:13.987|Main Thread> Simulation Speed: 1.00 2020-11-01 10:50:13.987|Main Thread> Entity count: 1798 2020-11-01 10:50:13.987|Main Thread> Player count: 4 2020-11-01 10:50:13.987|Main Thread> Current: 2020-11-01 10:50:13.987|Main Thread> Paged Memory: 6,297,681,920 B 2020-11-01 10:50:13.987|Main Thread> Working Set: 6,279,389,184 B 2020-11-01 10:50:13.987|Main Thread> Virtual Memory: 7,285,133,312 B 2020-11-01 10:50:13.987|Main Thread> Peak: 2020-11-01 10:50:13.987|Main Thread> Paged Memory: 6,297,681,920 B 2020-11-01 10:50:13.987|Main Thread> Working Set: 6,279,389,184 B 2020-11-01 10:50:13.987|Main Thread> Virtual Memory: 7,289,327,616 B 2020-11-01 10:50:13.987|Main Thread> Number of Worlds: 1 2020-11-01 10:50:13.987|Main Thread> 0) RigidBodies: 736, ActiveRigidBodies: 67, CharacterRigidBodies: 30 2020-11-01 10:50:13.987|Main Thread> 0) Constraints: 0 2020-11-01 10:50:40.094|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {01DA481113A250D4} 2020-11-01 10:50:45.121|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:50:45.121|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:50:45.121|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 524 grids. 2020-11-01 10:50:45.122|Worker Logic 0>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 489 vulnerable grids. 2020-11-01 10:51:11.482|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:51:11.482|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:51:11.482|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 525 grids. 2020-11-01 10:51:11.483|Worker Logic 0>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 490 vulnerable grids. 2020-11-01 10:51:11.501|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 10:51:11.524|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 10:51:11.530|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:51:11.530|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:51:11.531|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 525 grids. 2020-11-01 10:51:11.532|Worker Logic 1>Session> Info: Grid Protection System: Done, 35 invulnerable grids, 490 vulnerable grids. 2020-11-01 10:51:14.001|Main Thread> Process information Periodic Check: 2020-11-01 10:51:14.001|Main Thread> Managed Memory: 2,225,401,584 B 2020-11-01 10:51:14.002|Main Thread> Private Memory: 6,365,315,072 B 2020-11-01 10:51:14.002|Main Thread> Nr of Threads: 35 2020-11-01 10:51:14.002|Main Thread> Simulation Speed: 1.00 2020-11-01 10:51:14.002|Main Thread> Entity count: 1796 2020-11-01 10:51:14.002|Main Thread> Player count: 4 2020-11-01 10:51:14.002|Main Thread> Current: 2020-11-01 10:51:14.002|Main Thread> Paged Memory: 6,365,315,072 B 2020-11-01 10:51:14.002|Main Thread> Working Set: 6,346,739,712 B 2020-11-01 10:51:14.002|Main Thread> Virtual Memory: 7,351,521,280 B 2020-11-01 10:51:14.002|Main Thread> Peak: 2020-11-01 10:51:14.002|Main Thread> Paged Memory: 6,369,353,728 B 2020-11-01 10:51:14.002|Main Thread> Working Set: 6,350,864,384 B 2020-11-01 10:51:14.002|Main Thread> Virtual Memory: 7,351,521,280 B 2020-11-01 10:51:14.002|Main Thread> Number of Worlds: 1 2020-11-01 10:51:14.002|Main Thread> 0) RigidBodies: 734, ActiveRigidBodies: 61, CharacterRigidBodies: 28 2020-11-01 10:51:14.002|Main Thread> 0) Constraints: 0 2020-11-01 10:51:47.806|Main Thread> User left: Carlos [76561198159455234] 2020-11-01 10:51:47.809|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:51:47.809|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:51:47.809|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 527 grids. 2020-11-01 10:51:47.810|Worker Logic 0>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 468 vulnerable grids. 2020-11-01 10:52:01.798|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {013A3C7076F408D1} 2020-11-01 10:52:06.819|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:52:06.819|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:52:06.819|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 527 grids. 2020-11-01 10:52:06.820|Worker Logic 2>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 468 vulnerable grids. 2020-11-01 10:52:14.016|Main Thread> Process information Periodic Check: 2020-11-01 10:52:14.017|Main Thread> Managed Memory: 2,492,799,176 B 2020-11-01 10:52:14.017|Main Thread> Private Memory: 6,523,158,528 B 2020-11-01 10:52:14.017|Main Thread> Nr of Threads: 35 2020-11-01 10:52:14.017|Main Thread> Simulation Speed: 1.00 2020-11-01 10:52:14.017|Main Thread> Entity count: 1820 2020-11-01 10:52:14.017|Main Thread> Player count: 3 2020-11-01 10:52:14.017|Main Thread> Current: 2020-11-01 10:52:14.017|Main Thread> Paged Memory: 6,523,158,528 B 2020-11-01 10:52:14.017|Main Thread> Working Set: 6,504,673,280 B 2020-11-01 10:52:14.017|Main Thread> Virtual Memory: 7,514,316,800 B 2020-11-01 10:52:14.017|Main Thread> Peak: 2020-11-01 10:52:14.017|Main Thread> Paged Memory: 6,523,158,528 B 2020-11-01 10:52:14.017|Main Thread> Working Set: 6,504,673,280 B 2020-11-01 10:52:14.017|Main Thread> Virtual Memory: 7,514,316,800 B 2020-11-01 10:52:14.017|Main Thread> Number of Worlds: 1 2020-11-01 10:52:14.017|Main Thread> 0) RigidBodies: 753, ActiveRigidBodies: 69, CharacterRigidBodies: 28 2020-11-01 10:52:14.017|Main Thread> 0) Constraints: 0 2020-11-01 10:53:14.033|Main Thread> Process information Periodic Check: 2020-11-01 10:53:14.033|Main Thread> Managed Memory: 2,240,168,016 B 2020-11-01 10:53:14.033|Main Thread> Private Memory: 6,584,352,768 B 2020-11-01 10:53:14.033|Main Thread> Nr of Threads: 36 2020-11-01 10:53:14.033|Main Thread> Simulation Speed: 1.00 2020-11-01 10:53:14.033|Main Thread> Entity count: 1805 2020-11-01 10:53:14.033|Main Thread> Player count: 3 2020-11-01 10:53:14.033|Main Thread> Current: 2020-11-01 10:53:14.033|Main Thread> Paged Memory: 6,584,352,768 B 2020-11-01 10:53:14.033|Main Thread> Working Set: 6,565,306,368 B 2020-11-01 10:53:14.033|Main Thread> Virtual Memory: 7,568,252,928 B 2020-11-01 10:53:14.033|Main Thread> Peak: 2020-11-01 10:53:14.033|Main Thread> Paged Memory: 6,584,352,768 B 2020-11-01 10:53:14.033|Main Thread> Working Set: 6,565,310,464 B 2020-11-01 10:53:14.033|Main Thread> Virtual Memory: 7,568,252,928 B 2020-11-01 10:53:14.033|Main Thread> Number of Worlds: 1 2020-11-01 10:53:14.033|Main Thread> 0) RigidBodies: 739, ActiveRigidBodies: 66, CharacterRigidBodies: 27 2020-11-01 10:53:14.033|Main Thread> 0) Constraints: 0 2020-11-01 10:54:14.046|Main Thread> Process information Periodic Check: 2020-11-01 10:54:14.046|Main Thread> Managed Memory: 2,292,763,184 B 2020-11-01 10:54:14.046|Main Thread> Private Memory: 6,661,103,616 B 2020-11-01 10:54:14.046|Main Thread> Nr of Threads: 35 2020-11-01 10:54:14.046|Main Thread> Simulation Speed: 1.00 2020-11-01 10:54:14.046|Main Thread> Entity count: 1838 2020-11-01 10:54:14.046|Main Thread> Player count: 3 2020-11-01 10:54:14.046|Main Thread> Current: 2020-11-01 10:54:14.046|Main Thread> Paged Memory: 6,661,103,616 B 2020-11-01 10:54:14.046|Main Thread> Working Set: 6,641,766,400 B 2020-11-01 10:54:14.046|Main Thread> Virtual Memory: 7,646,961,664 B 2020-11-01 10:54:14.046|Main Thread> Peak: 2020-11-01 10:54:14.046|Main Thread> Paged Memory: 6,664,921,088 B 2020-11-01 10:54:14.046|Main Thread> Working Set: 6,645,563,392 B 2020-11-01 10:54:14.046|Main Thread> Virtual Memory: 7,646,961,664 B 2020-11-01 10:54:14.046|Main Thread> Number of Worlds: 1 2020-11-01 10:54:14.046|Main Thread> 0) RigidBodies: 769, ActiveRigidBodies: 70, CharacterRigidBodies: 31 2020-11-01 10:54:14.046|Main Thread> 0) Constraints: 0 2020-11-01 10:54:26.698|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {01F8C439E643D72D} 2020-11-01 10:54:31.720|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:54:31.720|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:54:31.720|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 530 grids. 2020-11-01 10:54:31.722|Worker Logic 0>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 471 vulnerable grids. 2020-11-01 10:55:14.062|Main Thread> Process information Periodic Check: 2020-11-01 10:55:14.062|Main Thread> Managed Memory: 2,271,303,512 B 2020-11-01 10:55:14.063|Main Thread> Private Memory: 6,707,937,280 B 2020-11-01 10:55:14.063|Main Thread> Nr of Threads: 35 2020-11-01 10:55:14.063|Main Thread> Simulation Speed: 1.00 2020-11-01 10:55:14.063|Main Thread> Entity count: 1771 2020-11-01 10:55:14.063|Main Thread> Player count: 3 2020-11-01 10:55:14.063|Main Thread> Current: 2020-11-01 10:55:14.063|Main Thread> Paged Memory: 6,707,937,280 B 2020-11-01 10:55:14.063|Main Thread> Working Set: 6,688,415,744 B 2020-11-01 10:55:14.063|Main Thread> Virtual Memory: 7,696,769,024 B 2020-11-01 10:55:14.063|Main Thread> Peak: 2020-11-01 10:55:14.063|Main Thread> Paged Memory: 6,707,937,280 B 2020-11-01 10:55:14.063|Main Thread> Working Set: 6,688,415,744 B 2020-11-01 10:55:14.063|Main Thread> Virtual Memory: 7,696,769,024 B 2020-11-01 10:55:14.063|Main Thread> Number of Worlds: 1 2020-11-01 10:55:14.063|Main Thread> 0) RigidBodies: 743, ActiveRigidBodies: 68, CharacterRigidBodies: 31 2020-11-01 10:55:14.063|Main Thread> 0) Constraints: 0 2020-11-01 10:55:50.075|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:56:14.080|Main Thread> Process information Periodic Check: 2020-11-01 10:56:14.080|Main Thread> Managed Memory: 2,564,034,512 B 2020-11-01 10:56:14.080|Main Thread> Private Memory: 6,748,561,408 B 2020-11-01 10:56:14.081|Main Thread> Nr of Threads: 35 2020-11-01 10:56:14.081|Main Thread> Simulation Speed: 1.00 2020-11-01 10:56:14.081|Main Thread> Entity count: 1800 2020-11-01 10:56:14.081|Main Thread> Player count: 3 2020-11-01 10:56:14.081|Main Thread> Current: 2020-11-01 10:56:14.081|Main Thread> Paged Memory: 6,748,561,408 B 2020-11-01 10:56:14.081|Main Thread> Working Set: 6,728,904,704 B 2020-11-01 10:56:14.081|Main Thread> Virtual Memory: 7,729,930,240 B 2020-11-01 10:56:14.081|Main Thread> Peak: 2020-11-01 10:56:14.081|Main Thread> Paged Memory: 6,757,855,232 B 2020-11-01 10:56:14.081|Main Thread> Working Set: 6,738,169,856 B 2020-11-01 10:56:14.081|Main Thread> Virtual Memory: 7,729,930,240 B 2020-11-01 10:56:14.081|Main Thread> Number of Worlds: 1 2020-11-01 10:56:14.081|Main Thread> 0) RigidBodies: 768, ActiveRigidBodies: 73, CharacterRigidBodies: 31 2020-11-01 10:56:14.081|Main Thread> 0) Constraints: 0 2020-11-01 10:56:30.626|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:56:44.774|Main Thread> Player character died. Player: [76561198025533074] Tenhur 2020-11-01 10:56:49.797|Main Thread> Info: Player 76561198025533074 (Tenhur) requesting to spawn, has 2 respawn locations available. 2020-11-01 10:56:49.798|Main Thread> Info: (0) Entity(017D9981A50839F8)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 10:56:49.798|Main Thread> Info: (1) Entity(01A2967A90504D43)/BindableRespawnComponent:(null)/0: 2020-11-01 10:56:54.861|Main Thread> Character state: True 2020-11-01 10:56:54.861|Main Thread> Auto-Save: Started 2020-11-01 10:56:54.861|Main Thread> Saving world - START 2020-11-01 10:56:54.861|Main Thread> Making world state snapshot. 2020-11-01 10:56:55.537|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 10:56:57.443|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 10:56:57.445|Main Thread> Saving world - SUCCEEDED 2020-11-01 10:56:57.445|Main Thread> Auto-Save: Finished 2020-11-01 10:57:14.086|Main Thread> Process information Periodic Check: 2020-11-01 10:57:14.086|Main Thread> Managed Memory: 2,362,363,272 B 2020-11-01 10:57:14.086|Main Thread> Private Memory: 6,788,304,896 B 2020-11-01 10:57:14.086|Main Thread> Nr of Threads: 36 2020-11-01 10:57:14.086|Main Thread> Simulation Speed: 1.00 2020-11-01 10:57:14.086|Main Thread> Entity count: 1821 2020-11-01 10:57:14.086|Main Thread> Player count: 3 2020-11-01 10:57:14.086|Main Thread> Current: 2020-11-01 10:57:14.086|Main Thread> Paged Memory: 6,788,304,896 B 2020-11-01 10:57:14.086|Main Thread> Working Set: 6,768,541,696 B 2020-11-01 10:57:14.086|Main Thread> Virtual Memory: 7,783,866,368 B 2020-11-01 10:57:14.086|Main Thread> Peak: 2020-11-01 10:57:14.086|Main Thread> Paged Memory: 6,798,843,904 B 2020-11-01 10:57:14.086|Main Thread> Working Set: 6,779,105,280 B 2020-11-01 10:57:14.086|Main Thread> Virtual Memory: 7,784,128,512 B 2020-11-01 10:57:14.086|Main Thread> Number of Worlds: 1 2020-11-01 10:57:14.086|Main Thread> 0) RigidBodies: 786, ActiveRigidBodies: 99, CharacterRigidBodies: 29 2020-11-01 10:57:14.087|Main Thread> 0) Constraints: 0 2020-11-01 10:57:54.501|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 10:58:14.105|Main Thread> Process information Periodic Check: 2020-11-01 10:58:14.105|Main Thread> Managed Memory: 2,327,114,152 B 2020-11-01 10:58:14.105|Main Thread> Private Memory: 6,854,918,144 B 2020-11-01 10:58:14.105|Main Thread> Nr of Threads: 36 2020-11-01 10:58:14.105|Main Thread> Simulation Speed: 1.00 2020-11-01 10:58:14.105|Main Thread> Entity count: 1882 2020-11-01 10:58:14.105|Main Thread> Player count: 3 2020-11-01 10:58:14.105|Main Thread> Current: 2020-11-01 10:58:14.105|Main Thread> Paged Memory: 6,854,918,144 B 2020-11-01 10:58:14.105|Main Thread> Working Set: 6,834,802,688 B 2020-11-01 10:58:14.105|Main Thread> Virtual Memory: 7,850,188,800 B 2020-11-01 10:58:14.105|Main Thread> Peak: 2020-11-01 10:58:14.105|Main Thread> Paged Memory: 6,862,622,720 B 2020-11-01 10:58:14.105|Main Thread> Working Set: 6,842,466,304 B 2020-11-01 10:58:14.105|Main Thread> Virtual Memory: 7,850,188,800 B 2020-11-01 10:58:14.105|Main Thread> Number of Worlds: 1 2020-11-01 10:58:14.105|Main Thread> 0) RigidBodies: 805, ActiveRigidBodies: 106, CharacterRigidBodies: 33 2020-11-01 10:58:14.105|Main Thread> 0) Constraints: 0 2020-11-01 10:58:40.961|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {014A69FB8FDA8F76} 2020-11-01 10:58:45.983|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:58:45.983|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:58:45.983|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 584 grids. 2020-11-01 10:58:45.984|Worker Logic 0>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 525 vulnerable grids. 2020-11-01 10:59:01.936|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {0187B7010CD6BC23} 2020-11-01 10:59:06.953|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:59:06.953|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:59:06.953|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 582 grids. 2020-11-01 10:59:06.954|Worker Logic 0>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 523 vulnerable grids. 2020-11-01 10:59:14.116|Main Thread> Process information Periodic Check: 2020-11-01 10:59:14.116|Main Thread> Managed Memory: 2,347,138,368 B 2020-11-01 10:59:14.117|Main Thread> Private Memory: 6,893,436,928 B 2020-11-01 10:59:14.117|Main Thread> Nr of Threads: 35 2020-11-01 10:59:14.117|Main Thread> Simulation Speed: 1.00 2020-11-01 10:59:14.117|Main Thread> Entity count: 2022 2020-11-01 10:59:14.117|Main Thread> Player count: 3 2020-11-01 10:59:14.117|Main Thread> Current: 2020-11-01 10:59:14.117|Main Thread> Paged Memory: 6,893,436,928 B 2020-11-01 10:59:14.117|Main Thread> Working Set: 6,873,235,456 B 2020-11-01 10:59:14.117|Main Thread> Virtual Memory: 7,881,416,704 B 2020-11-01 10:59:14.117|Main Thread> Peak: 2020-11-01 10:59:14.117|Main Thread> Paged Memory: 6,893,436,928 B 2020-11-01 10:59:14.117|Main Thread> Working Set: 6,873,235,456 B 2020-11-01 10:59:14.117|Main Thread> Virtual Memory: 7,881,416,704 B 2020-11-01 10:59:14.117|Main Thread> Number of Worlds: 1 2020-11-01 10:59:14.117|Main Thread> 0) RigidBodies: 837, ActiveRigidBodies: 123, CharacterRigidBodies: 30 2020-11-01 10:59:14.117|Main Thread> 0) Constraints: 0 2020-11-01 10:59:24.926|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {0136B8C39460ADCF} 2020-11-01 10:59:29.949|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 10:59:29.949|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 10:59:29.949|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 581 grids. 2020-11-01 10:59:29.950|Worker Logic 0>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 522 vulnerable grids. 2020-11-01 10:59:58.716|Main Thread> Player character died. Player: EntityBase:Firelord_Barbarian {0104806DA37E032F} 2020-11-01 11:00:03.738|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:00:03.738|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:00:03.738|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 581 grids. 2020-11-01 11:00:03.739|Worker Logic 1>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 522 vulnerable grids. 2020-11-01 11:00:12.193|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (255): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 11:00:12.193|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 11:00:12.193|Worker Logic 0>Session> Error: Exception with shape of type Havok.HkShape (BvTree): Attempted to read or write protected memory. This is often an indication that other memory is corrupt. 2020-11-01 11:00:12.193|Worker Logic 0>Session> Error: Shape valid: True 2020-11-01 11:00:14.135|Main Thread> Process information Periodic Check: 2020-11-01 11:00:14.135|Main Thread> Managed Memory: 2,327,034,488 B 2020-11-01 11:00:14.136|Main Thread> Private Memory: 6,972,477,440 B 2020-11-01 11:00:14.136|Main Thread> Nr of Threads: 35 2020-11-01 11:00:14.136|Main Thread> Simulation Speed: 1.00 2020-11-01 11:00:14.136|Main Thread> Entity count: 1999 2020-11-01 11:00:14.136|Main Thread> Player count: 3 2020-11-01 11:00:14.136|Main Thread> Current: 2020-11-01 11:00:14.136|Main Thread> Paged Memory: 6,972,477,440 B 2020-11-01 11:00:14.136|Main Thread> Working Set: 6,952,062,976 B 2020-11-01 11:00:14.136|Main Thread> Virtual Memory: 7,948,906,496 B 2020-11-01 11:00:14.136|Main Thread> Peak: 2020-11-01 11:00:14.136|Main Thread> Paged Memory: 6,975,754,240 B 2020-11-01 11:00:14.136|Main Thread> Working Set: 6,955,307,008 B 2020-11-01 11:00:14.136|Main Thread> Virtual Memory: 7,948,906,496 B 2020-11-01 11:00:14.136|Main Thread> Number of Worlds: 1 2020-11-01 11:00:14.136|Main Thread> 0) RigidBodies: 831, ActiveRigidBodies: 120, CharacterRigidBodies: 27 2020-11-01 11:00:14.136|Main Thread> 0) Constraints: 0 2020-11-01 11:01:02.065|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {01A0153D1439420D} 2020-11-01 11:01:07.085|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:01:07.085|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:01:07.085|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 572 grids. 2020-11-01 11:01:07.086|Worker Logic 1>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 513 vulnerable grids. 2020-11-01 11:01:14.145|Main Thread> Process information Periodic Check: 2020-11-01 11:01:14.145|Main Thread> Managed Memory: 2,340,544,040 B 2020-11-01 11:01:14.146|Main Thread> Private Memory: 7,063,830,528 B 2020-11-01 11:01:14.146|Main Thread> Nr of Threads: 35 2020-11-01 11:01:14.146|Main Thread> Simulation Speed: 1.00 2020-11-01 11:01:14.146|Main Thread> Entity count: 1852 2020-11-01 11:01:14.146|Main Thread> Player count: 3 2020-11-01 11:01:14.146|Main Thread> Current: 2020-11-01 11:01:14.146|Main Thread> Paged Memory: 7,063,830,528 B 2020-11-01 11:01:14.146|Main Thread> Working Set: 7,042,891,776 B 2020-11-01 11:01:14.146|Main Thread> Virtual Memory: 8,048,521,216 B 2020-11-01 11:01:14.146|Main Thread> Peak: 2020-11-01 11:01:14.146|Main Thread> Paged Memory: 7,063,830,528 B 2020-11-01 11:01:14.146|Main Thread> Working Set: 7,042,891,776 B 2020-11-01 11:01:14.146|Main Thread> Virtual Memory: 8,048,521,216 B 2020-11-01 11:01:14.146|Main Thread> Number of Worlds: 1 2020-11-01 11:01:14.146|Main Thread> 0) RigidBodies: 797, ActiveRigidBodies: 122, CharacterRigidBodies: 26 2020-11-01 11:01:14.146|Main Thread> 0) Constraints: 0 2020-11-01 11:02:14.160|Main Thread> Process information Periodic Check: 2020-11-01 11:02:14.160|Main Thread> Managed Memory: 2,343,151,056 B 2020-11-01 11:02:14.161|Main Thread> Private Memory: 7,118,766,080 B 2020-11-01 11:02:14.161|Main Thread> Nr of Threads: 35 2020-11-01 11:02:14.161|Main Thread> Simulation Speed: 1.00 2020-11-01 11:02:14.161|Main Thread> Entity count: 1845 2020-11-01 11:02:14.161|Main Thread> Player count: 3 2020-11-01 11:02:14.161|Main Thread> Current: 2020-11-01 11:02:14.161|Main Thread> Paged Memory: 7,118,766,080 B 2020-11-01 11:02:14.161|Main Thread> Working Set: 7,097,659,392 B 2020-11-01 11:02:14.161|Main Thread> Virtual Memory: 8,098,263,040 B 2020-11-01 11:02:14.161|Main Thread> Peak: 2020-11-01 11:02:14.161|Main Thread> Paged Memory: 7,118,766,080 B 2020-11-01 11:02:14.161|Main Thread> Working Set: 7,097,659,392 B 2020-11-01 11:02:14.161|Main Thread> Virtual Memory: 8,098,263,040 B 2020-11-01 11:02:14.161|Main Thread> Number of Worlds: 1 2020-11-01 11:02:14.161|Main Thread> 0) RigidBodies: 789, ActiveRigidBodies: 129, CharacterRigidBodies: 26 2020-11-01 11:02:14.161|Main Thread> 0) Constraints: 0 2020-11-01 11:03:14.175|Main Thread> Process information Periodic Check: 2020-11-01 11:03:14.175|Main Thread> Managed Memory: 2,332,292,808 B 2020-11-01 11:03:14.176|Main Thread> Private Memory: 7,182,258,176 B 2020-11-01 11:03:14.176|Main Thread> Nr of Threads: 36 2020-11-01 11:03:14.176|Main Thread> Simulation Speed: 1.00 2020-11-01 11:03:14.176|Main Thread> Entity count: 1856 2020-11-01 11:03:14.176|Main Thread> Player count: 3 2020-11-01 11:03:14.176|Main Thread> Current: 2020-11-01 11:03:14.176|Main Thread> Paged Memory: 7,182,258,176 B 2020-11-01 11:03:14.176|Main Thread> Working Set: 7,160,811,520 B 2020-11-01 11:03:14.176|Main Thread> Virtual Memory: 8,168,779,776 B 2020-11-01 11:03:14.176|Main Thread> Peak: 2020-11-01 11:03:14.176|Main Thread> Paged Memory: 7,182,258,176 B 2020-11-01 11:03:14.176|Main Thread> Working Set: 7,160,811,520 B 2020-11-01 11:03:14.176|Main Thread> Virtual Memory: 8,168,779,776 B 2020-11-01 11:03:14.176|Main Thread> Number of Worlds: 1 2020-11-01 11:03:14.176|Main Thread> 0) RigidBodies: 799, ActiveRigidBodies: 128, CharacterRigidBodies: 26 2020-11-01 11:03:14.176|Main Thread> 0) Constraints: 0 2020-11-01 11:03:53.671|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 11:04:07.193|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:07.193|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:07.193|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:07.193|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:14.192|Main Thread> Process information Periodic Check: 2020-11-01 11:04:14.192|Main Thread> Managed Memory: 2,345,952,040 B 2020-11-01 11:04:14.192|Main Thread> Private Memory: 7,260,090,368 B 2020-11-01 11:04:14.192|Main Thread> Nr of Threads: 35 2020-11-01 11:04:14.192|Main Thread> Simulation Speed: 1.00 2020-11-01 11:04:14.192|Main Thread> Entity count: 1833 2020-11-01 11:04:14.192|Main Thread> Player count: 3 2020-11-01 11:04:14.192|Main Thread> Current: 2020-11-01 11:04:14.192|Main Thread> Paged Memory: 7,260,090,368 B 2020-11-01 11:04:14.192|Main Thread> Working Set: 7,238,316,032 B 2020-11-01 11:04:14.192|Main Thread> Virtual Memory: 8,247,488,512 B 2020-11-01 11:04:14.192|Main Thread> Peak: 2020-11-01 11:04:14.192|Main Thread> Paged Memory: 7,260,631,040 B 2020-11-01 11:04:14.192|Main Thread> Working Set: 7,238,828,032 B 2020-11-01 11:04:14.192|Main Thread> Virtual Memory: 8,247,554,048 B 2020-11-01 11:04:14.192|Main Thread> Number of Worlds: 1 2020-11-01 11:04:14.192|Main Thread> 0) RigidBodies: 775, ActiveRigidBodies: 131, CharacterRigidBodies: 26 2020-11-01 11:04:14.192|Main Thread> 0) Constraints: 0 2020-11-01 11:04:27.677|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:27.677|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:27.677|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:27.677|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:32.246|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:32.246|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:32.246|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:04:32.246|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:06.254|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:06.254|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:06.254|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:06.254|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:14.208|Main Thread> Process information Periodic Check: 2020-11-01 11:05:14.208|Main Thread> Managed Memory: 2,344,786,824 B 2020-11-01 11:05:14.208|Main Thread> Private Memory: 7,325,270,016 B 2020-11-01 11:05:14.208|Main Thread> Nr of Threads: 35 2020-11-01 11:05:14.208|Main Thread> Simulation Speed: 1.00 2020-11-01 11:05:14.208|Main Thread> Entity count: 1856 2020-11-01 11:05:14.208|Main Thread> Player count: 3 2020-11-01 11:05:14.208|Main Thread> Current: 2020-11-01 11:05:14.208|Main Thread> Paged Memory: 7,325,270,016 B 2020-11-01 11:05:14.208|Main Thread> Working Set: 7,303,208,960 B 2020-11-01 11:05:14.208|Main Thread> Virtual Memory: 8,313,810,944 B 2020-11-01 11:05:14.208|Main Thread> Peak: 2020-11-01 11:05:14.208|Main Thread> Paged Memory: 7,325,270,016 B 2020-11-01 11:05:14.208|Main Thread> Working Set: 7,303,208,960 B 2020-11-01 11:05:14.208|Main Thread> Virtual Memory: 8,318,005,248 B 2020-11-01 11:05:14.208|Main Thread> Number of Worlds: 1 2020-11-01 11:05:14.208|Main Thread> 0) RigidBodies: 794, ActiveRigidBodies: 129, CharacterRigidBodies: 26 2020-11-01 11:05:14.208|Main Thread> 0) Constraints: 0 2020-11-01 11:05:34.654|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:34.655|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:34.655|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:34.655|Main Thread> Error: Block Block:DoorDoubleSmall_Roundtop is missing physical shape! 2020-11-01 11:05:58.175|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:05:58.175|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:05:58.175|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 601 grids. 2020-11-01 11:05:58.177|Worker Logic 2>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 542 vulnerable grids. 2020-11-01 11:05:58.196|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 11:05:58.201|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:05:58.201|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:05:58.201|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 601 grids. 2020-11-01 11:05:58.202|Worker Logic 1>Session> Info: Grid Protection System: Done, 59 invulnerable grids, 542 vulnerable grids. 2020-11-01 11:06:14.222|Main Thread> Process information Periodic Check: 2020-11-01 11:06:14.222|Main Thread> Managed Memory: 2,349,756,192 B 2020-11-01 11:06:14.222|Main Thread> Private Memory: 7,414,984,704 B 2020-11-01 11:06:14.222|Main Thread> Nr of Threads: 35 2020-11-01 11:06:14.222|Main Thread> Simulation Speed: 1.00 2020-11-01 11:06:14.222|Main Thread> Entity count: 1866 2020-11-01 11:06:14.222|Main Thread> Player count: 3 2020-11-01 11:06:14.222|Main Thread> Current: 2020-11-01 11:06:14.222|Main Thread> Paged Memory: 7,414,984,704 B 2020-11-01 11:06:14.222|Main Thread> Working Set: 7,392,387,072 B 2020-11-01 11:06:14.222|Main Thread> Virtual Memory: 8,396,713,984 B 2020-11-01 11:06:14.222|Main Thread> Peak: 2020-11-01 11:06:14.222|Main Thread> Paged Memory: 7,414,984,704 B 2020-11-01 11:06:14.222|Main Thread> Working Set: 7,392,387,072 B 2020-11-01 11:06:14.222|Main Thread> Virtual Memory: 8,396,713,984 B 2020-11-01 11:06:14.222|Main Thread> Number of Worlds: 1 2020-11-01 11:06:14.222|Main Thread> 0) RigidBodies: 796, ActiveRigidBodies: 133, CharacterRigidBodies: 31 2020-11-01 11:06:14.222|Main Thread> 0) Constraints: 0 2020-11-01 11:06:57.433|Main Thread> Character state: True 2020-11-01 11:06:57.433|Main Thread> Auto-Save: Started 2020-11-01 11:06:57.433|Main Thread> Saving world - START 2020-11-01 11:06:57.433|Main Thread> Making world state snapshot. 2020-11-01 11:06:58.102|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:06:59.984|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:06:59.993|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:06:59.993|Main Thread> Auto-Save: Finished 2020-11-01 11:07:14.225|Main Thread> Process information Periodic Check: 2020-11-01 11:07:14.225|Main Thread> Managed Memory: 2,378,039,808 B 2020-11-01 11:07:14.225|Main Thread> Private Memory: 7,509,610,496 B 2020-11-01 11:07:14.225|Main Thread> Nr of Threads: 34 2020-11-01 11:07:14.225|Main Thread> Simulation Speed: 1.00 2020-11-01 11:07:14.225|Main Thread> Entity count: 1854 2020-11-01 11:07:14.225|Main Thread> Player count: 3 2020-11-01 11:07:14.225|Main Thread> Current: 2020-11-01 11:07:14.225|Main Thread> Paged Memory: 7,509,610,496 B 2020-11-01 11:07:14.225|Main Thread> Working Set: 7,486,652,416 B 2020-11-01 11:07:14.225|Main Thread> Virtual Memory: 8,492,003,328 B 2020-11-01 11:07:14.225|Main Thread> Peak: 2020-11-01 11:07:14.225|Main Thread> Paged Memory: 7,509,610,496 B 2020-11-01 11:07:14.225|Main Thread> Working Set: 7,486,652,416 B 2020-11-01 11:07:14.225|Main Thread> Virtual Memory: 8,492,003,328 B 2020-11-01 11:07:14.225|Main Thread> Number of Worlds: 1 2020-11-01 11:07:14.225|Main Thread> 0) RigidBodies: 786, ActiveRigidBodies: 126, CharacterRigidBodies: 30 2020-11-01 11:07:14.225|Main Thread> 0) Constraints: 0 2020-11-01 11:07:16.093|Main Thread> Warning: Agent's target is different on the server (null) vs Planet:(null) {163AB4E8D21245B8}. 2020-11-01 11:07:16.849|Main Thread> Player character died. Player: [76561197961034980] flv 2020-11-01 11:07:21.874|Main Thread> Info: Player 76561197961034980 (flv) requesting to spawn, has 3 respawn locations available. 2020-11-01 11:07:21.874|Main Thread> Info: (0) Entity(015FDA6CDE77D9FD)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 11:07:21.874|Main Thread> Info: (1) Entity(01177D1868A834B1)/BindableRespawnComponent:(null)/0: 2020-11-01 11:07:21.874|Main Thread> Info: (2) Entity(015FA28CCE952F93)/ClaimBlockRespawnComponent:(null)/0:flv's Area 2020-11-01 11:07:22.698|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodTUpWithFrame {01155711C2F95F09}/Attachment Animation Component 2020-11-01 11:07:22.698|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodTUpWithFrame {01155711C2F95F09}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {01140F5BC812DE3F}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:StampMillMechanical {0165BE0D636AE1A7}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0187B848A4A4AE92}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0187B848A4A4AE92}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0107DBCFB28C2D8F}/Attachment Animation Component 2020-11-01 11:07:22.702|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0107DBCFB28C2D8F}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0115052095C44DA5}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {0115052095C44DA5}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {014562C0A35FA11F}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {014562C0A35FA11F}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {011427DE73FF7165}/Attachment Animation Component 2020-11-01 11:07:22.703|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {011427DE73FF7165}/Attachment Animation Component 2020-11-01 11:07:28.045|Main Thread> User left: flv [76561197961034980] 2020-11-01 11:07:28.045|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:07:28.046|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:07:28.046|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 515 grids. 2020-11-01 11:07:28.046|Worker Logic 0>Session> Info: Grid Protection System: Done, 40 invulnerable grids, 475 vulnerable grids. 2020-11-01 11:07:31.004|Main Thread> Peer2Peer_SessionRequest: 76561197961034980 2020-11-01 11:07:34.620|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:07:34.620|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:07:34.620|Main Thread> OnConnectedClient flv [76561197961034980] attempt 2020-11-01 11:07:34.620|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 515 grids. 2020-11-01 11:07:34.621|Worker Logic 0>Session> Info: Grid Protection System: Done, 40 invulnerable grids, 475 vulnerable grids. 2020-11-01 11:07:34.904|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561197961034980 2020-11-01 11:07:34.972|Main Thread> World request received: flv 2020-11-01 11:07:34.972|Main Thread> ...responding 2020-11-01 11:08:14.233|Main Thread> Process information Periodic Check: 2020-11-01 11:08:14.233|Main Thread> Managed Memory: 2,348,771,544 B 2020-11-01 11:08:14.234|Main Thread> Private Memory: 7,520,989,184 B 2020-11-01 11:08:14.234|Main Thread> Nr of Threads: 34 2020-11-01 11:08:14.234|Main Thread> Simulation Speed: 1.00 2020-11-01 11:08:14.234|Main Thread> Entity count: 1433 2020-11-01 11:08:14.234|Main Thread> Player count: 2 2020-11-01 11:08:14.234|Main Thread> Current: 2020-11-01 11:08:14.234|Main Thread> Paged Memory: 7,520,989,184 B 2020-11-01 11:08:14.234|Main Thread> Working Set: 7,498,776,576 B 2020-11-01 11:08:14.234|Main Thread> Virtual Memory: 8,505,667,584 B 2020-11-01 11:08:14.234|Main Thread> Peak: 2020-11-01 11:08:14.234|Main Thread> Paged Memory: 7,520,989,184 B 2020-11-01 11:08:14.234|Main Thread> Working Set: 7,498,776,576 B 2020-11-01 11:08:14.234|Main Thread> Virtual Memory: 8,505,667,584 B 2020-11-01 11:08:14.234|Main Thread> Number of Worlds: 1 2020-11-01 11:08:14.234|Main Thread> 0) RigidBodies: 580, ActiveRigidBodies: 123, CharacterRigidBodies: 18 2020-11-01 11:08:14.234|Main Thread> 0) Constraints: 0 2020-11-01 11:08:50.953|Main Thread> User left: Elsass Frei [76561198115029737] 2020-11-01 11:08:50.954|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:08:50.954|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:08:50.954|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 515 grids. 2020-11-01 11:08:50.955|Worker Logic 0>Session> Info: Grid Protection System: Done, 227 invulnerable grids, 288 vulnerable grids. 2020-11-01 11:09:14.246|Main Thread> Process information Periodic Check: 2020-11-01 11:09:14.246|Main Thread> Managed Memory: 2,352,300,648 B 2020-11-01 11:09:14.246|Main Thread> Private Memory: 7,524,855,808 B 2020-11-01 11:09:14.246|Main Thread> Nr of Threads: 33 2020-11-01 11:09:14.246|Main Thread> Simulation Speed: 1.00 2020-11-01 11:09:14.246|Main Thread> Entity count: 1429 2020-11-01 11:09:14.246|Main Thread> Player count: 1 2020-11-01 11:09:14.246|Main Thread> Current: 2020-11-01 11:09:14.246|Main Thread> Paged Memory: 7,524,855,808 B 2020-11-01 11:09:14.246|Main Thread> Working Set: 7,503,237,120 B 2020-11-01 11:09:14.246|Main Thread> Virtual Memory: 8,498,454,528 B 2020-11-01 11:09:14.246|Main Thread> Peak: 2020-11-01 11:09:14.246|Main Thread> Paged Memory: 7,526,490,112 B 2020-11-01 11:09:14.246|Main Thread> Working Set: 7,504,244,736 B 2020-11-01 11:09:14.246|Main Thread> Virtual Memory: 8,505,667,584 B 2020-11-01 11:09:14.246|Main Thread> Number of Worlds: 1 2020-11-01 11:09:14.246|Main Thread> 0) RigidBodies: 577, ActiveRigidBodies: 116, CharacterRigidBodies: 17 2020-11-01 11:09:14.246|Main Thread> 0) Constraints: 0 2020-11-01 11:09:39.415|Main Thread> RespawnInPlayerControlledEntity: Finding free place for flv 2020-11-01 11:09:39.415|Main Thread> RespawnInPlayerControlledEntity: flv has entity: False 2020-11-01 11:09:39.415|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for flv 2020-11-01 11:09:39.434|Main Thread> RespawnInPlayerControlledEntity: Setting position for flv 2020-11-01 11:09:39.436|Main Thread> RespawnInPlayerControlledEntity: Informing everyone flv is spawning. 2020-11-01 11:09:39.437|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for flv 2020-11-01 11:09:39.438|Main Thread> RespawnInPlayerControlledEntity: Setting control for flv 2020-11-01 11:09:39.438|Main Thread> RespawnInPlayerControlledEntity: Reviving flv if necessary. 2020-11-01 11:09:44.421|Main Thread> Info: Player 76561197961034980 (flv) requesting to spawn, has 3 respawn locations available. 2020-11-01 11:09:44.421|Main Thread> Info: (0) Entity(015FDA6CDE77D9FD)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 11:09:44.421|Main Thread> Info: (1) Entity(01177D1868A834B1)/BindableRespawnComponent:(null)/0: 2020-11-01 11:09:44.421|Main Thread> Info: (2) Entity(015FA28CCE952F93)/ClaimBlockRespawnComponent:(null)/0:flv's Area 2020-11-01 11:10:14.261|Main Thread> Process information Periodic Check: 2020-11-01 11:10:14.261|Main Thread> Managed Memory: 2,350,463,608 B 2020-11-01 11:10:14.262|Main Thread> Private Memory: 7,535,177,728 B 2020-11-01 11:10:14.262|Main Thread> Nr of Threads: 33 2020-11-01 11:10:14.262|Main Thread> Simulation Speed: 1.00 2020-11-01 11:10:14.262|Main Thread> Entity count: 1445 2020-11-01 11:10:14.262|Main Thread> Player count: 2 2020-11-01 11:10:14.262|Main Thread> Current: 2020-11-01 11:10:14.262|Main Thread> Paged Memory: 7,535,177,728 B 2020-11-01 11:10:14.262|Main Thread> Working Set: 7,513,444,352 B 2020-11-01 11:10:14.262|Main Thread> Virtual Memory: 8,517,595,136 B 2020-11-01 11:10:14.262|Main Thread> Peak: 2020-11-01 11:10:14.262|Main Thread> Paged Memory: 7,542,157,312 B 2020-11-01 11:10:14.262|Main Thread> Working Set: 7,520,608,256 B 2020-11-01 11:10:14.262|Main Thread> Virtual Memory: 8,521,789,440 B 2020-11-01 11:10:14.262|Main Thread> Number of Worlds: 1 2020-11-01 11:10:14.262|Main Thread> 0) RigidBodies: 592, ActiveRigidBodies: 131, CharacterRigidBodies: 18 2020-11-01 11:10:14.262|Main Thread> 0) Constraints: 0 2020-11-01 11:10:29.140|Main Thread> Player character died. Player: EntityBase:Medieval_buck {0111012768DEBF93} 2020-11-01 11:10:31.734|Main Thread> Player character died. Player: EntityBase:Medieval_buck {017D5E70D7B079C1} 2020-11-01 11:10:35.417|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:10:35.476|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:10:35.902|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {013BEB56B5A406DF} 2020-11-01 11:10:40.923|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:10:40.923|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:10:40.923|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 601 grids. 2020-11-01 11:10:40.924|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 355 vulnerable grids. 2020-11-01 11:11:14.262|Main Thread> Process information Periodic Check: 2020-11-01 11:11:14.262|Main Thread> Managed Memory: 2,398,021,736 B 2020-11-01 11:11:14.262|Main Thread> Private Memory: 7,562,981,376 B 2020-11-01 11:11:14.262|Main Thread> Nr of Threads: 33 2020-11-01 11:11:14.262|Main Thread> Simulation Speed: 1.00 2020-11-01 11:11:14.262|Main Thread> Entity count: 1872 2020-11-01 11:11:14.262|Main Thread> Player count: 2 2020-11-01 11:11:14.262|Main Thread> Current: 2020-11-01 11:11:14.262|Main Thread> Paged Memory: 7,562,981,376 B 2020-11-01 11:11:14.262|Main Thread> Working Set: 7,541,047,296 B 2020-11-01 11:11:14.262|Main Thread> Virtual Memory: 8,541,016,064 B 2020-11-01 11:11:14.262|Main Thread> Peak: 2020-11-01 11:11:14.262|Main Thread> Paged Memory: 7,564,947,456 B 2020-11-01 11:11:14.262|Main Thread> Working Set: 7,543,001,088 B 2020-11-01 11:11:14.262|Main Thread> Virtual Memory: 8,541,016,064 B 2020-11-01 11:11:14.263|Main Thread> Number of Worlds: 1 2020-11-01 11:11:14.263|Main Thread> 0) RigidBodies: 809, ActiveRigidBodies: 127, CharacterRigidBodies: 24 2020-11-01 11:11:14.263|Main Thread> 0) Constraints: 0 2020-11-01 11:12:14.282|Main Thread> Process information Periodic Check: 2020-11-01 11:12:14.282|Main Thread> Managed Memory: 2,396,910,304 B 2020-11-01 11:12:14.283|Main Thread> Private Memory: 7,624,830,976 B 2020-11-01 11:12:14.283|Main Thread> Nr of Threads: 33 2020-11-01 11:12:14.283|Main Thread> Simulation Speed: 1.00 2020-11-01 11:12:14.283|Main Thread> Entity count: 1879 2020-11-01 11:12:14.283|Main Thread> Player count: 2 2020-11-01 11:12:14.283|Main Thread> Current: 2020-11-01 11:12:14.283|Main Thread> Paged Memory: 7,624,830,976 B 2020-11-01 11:12:14.283|Main Thread> Working Set: 7,602,573,312 B 2020-11-01 11:12:14.283|Main Thread> Virtual Memory: 8,607,338,496 B 2020-11-01 11:12:14.283|Main Thread> Peak: 2020-11-01 11:12:14.283|Main Thread> Paged Memory: 7,624,830,976 B 2020-11-01 11:12:14.283|Main Thread> Working Set: 7,602,573,312 B 2020-11-01 11:12:14.283|Main Thread> Virtual Memory: 8,607,338,496 B 2020-11-01 11:12:14.283|Main Thread> Number of Worlds: 1 2020-11-01 11:12:14.283|Main Thread> 0) RigidBodies: 817, ActiveRigidBodies: 135, CharacterRigidBodies: 25 2020-11-01 11:12:14.283|Main Thread> 0) Constraints: 0 2020-11-01 11:13:14.291|Main Thread> Process information Periodic Check: 2020-11-01 11:13:14.291|Main Thread> Managed Memory: 2,394,603,968 B 2020-11-01 11:13:14.291|Main Thread> Private Memory: 7,644,004,352 B 2020-11-01 11:13:14.291|Main Thread> Nr of Threads: 34 2020-11-01 11:13:14.291|Main Thread> Simulation Speed: 1.00 2020-11-01 11:13:14.291|Main Thread> Entity count: 1873 2020-11-01 11:13:14.291|Main Thread> Player count: 2 2020-11-01 11:13:14.291|Main Thread> Current: 2020-11-01 11:13:14.291|Main Thread> Paged Memory: 7,644,004,352 B 2020-11-01 11:13:14.291|Main Thread> Working Set: 7,621,685,248 B 2020-11-01 11:13:14.291|Main Thread> Virtual Memory: 8,628,113,408 B 2020-11-01 11:13:14.291|Main Thread> Peak: 2020-11-01 11:13:14.291|Main Thread> Paged Memory: 7,644,004,352 B 2020-11-01 11:13:14.291|Main Thread> Working Set: 7,621,685,248 B 2020-11-01 11:13:14.291|Main Thread> Virtual Memory: 8,628,113,408 B 2020-11-01 11:13:14.292|Main Thread> Number of Worlds: 1 2020-11-01 11:13:14.292|Main Thread> 0) RigidBodies: 811, ActiveRigidBodies: 133, CharacterRigidBodies: 24 2020-11-01 11:13:14.292|Main Thread> 0) Constraints: 0 2020-11-01 11:13:39.817|Main Thread> Player character died. Player: EntityBase:Medieval_doe {01849097140EABB4} 2020-11-01 11:14:03.264|Main Thread> Player character died. Player: EntityBase:Medieval_buck {012E9BAA739C4B7E} 2020-11-01 11:14:14.305|Main Thread> Process information Periodic Check: 2020-11-01 11:14:14.305|Main Thread> Managed Memory: 2,402,485,008 B 2020-11-01 11:14:14.306|Main Thread> Private Memory: 7,698,407,424 B 2020-11-01 11:14:14.306|Main Thread> Nr of Threads: 33 2020-11-01 11:14:14.306|Main Thread> Simulation Speed: 1.00 2020-11-01 11:14:14.306|Main Thread> Entity count: 1784 2020-11-01 11:14:14.306|Main Thread> Player count: 2 2020-11-01 11:14:14.306|Main Thread> Current: 2020-11-01 11:14:14.306|Main Thread> Paged Memory: 7,698,407,424 B 2020-11-01 11:14:14.306|Main Thread> Working Set: 7,675,867,136 B 2020-11-01 11:14:14.306|Main Thread> Virtual Memory: 8,673,660,928 B 2020-11-01 11:14:14.306|Main Thread> Peak: 2020-11-01 11:14:14.306|Main Thread> Paged Memory: 7,698,407,424 B 2020-11-01 11:14:14.306|Main Thread> Working Set: 7,675,867,136 B 2020-11-01 11:14:14.306|Main Thread> Virtual Memory: 8,673,660,928 B 2020-11-01 11:14:14.306|Main Thread> Number of Worlds: 1 2020-11-01 11:14:14.306|Main Thread> 0) RigidBodies: 752, ActiveRigidBodies: 121, CharacterRigidBodies: 16 2020-11-01 11:14:14.306|Main Thread> 0) Constraints: 0 2020-11-01 11:15:14.307|Main Thread> Process information Periodic Check: 2020-11-01 11:15:14.307|Main Thread> Managed Memory: 2,397,453,432 B 2020-11-01 11:15:14.307|Main Thread> Private Memory: 7,703,646,208 B 2020-11-01 11:15:14.307|Main Thread> Nr of Threads: 33 2020-11-01 11:15:14.308|Main Thread> Simulation Speed: 1.00 2020-11-01 11:15:14.308|Main Thread> Entity count: 1725 2020-11-01 11:15:14.308|Main Thread> Player count: 2 2020-11-01 11:15:14.308|Main Thread> Current: 2020-11-01 11:15:14.308|Main Thread> Paged Memory: 7,703,646,208 B 2020-11-01 11:15:14.308|Main Thread> Working Set: 7,680,933,888 B 2020-11-01 11:15:14.308|Main Thread> Virtual Memory: 8,673,660,928 B 2020-11-01 11:15:14.308|Main Thread> Peak: 2020-11-01 11:15:14.308|Main Thread> Paged Memory: 7,703,695,360 B 2020-11-01 11:15:14.308|Main Thread> Working Set: 7,681,007,616 B 2020-11-01 11:15:14.308|Main Thread> Virtual Memory: 8,677,855,232 B 2020-11-01 11:15:14.308|Main Thread> Number of Worlds: 1 2020-11-01 11:15:14.308|Main Thread> 0) RigidBodies: 696, ActiveRigidBodies: 127, CharacterRigidBodies: 15 2020-11-01 11:15:14.308|Main Thread> 0) Constraints: 0 2020-11-01 11:16:14.309|Main Thread> Process information Periodic Check: 2020-11-01 11:16:14.309|Main Thread> Managed Memory: 2,426,179,688 B 2020-11-01 11:16:14.310|Main Thread> Private Memory: 7,738,740,736 B 2020-11-01 11:16:14.310|Main Thread> Nr of Threads: 33 2020-11-01 11:16:14.310|Main Thread> Simulation Speed: 1.00 2020-11-01 11:16:14.310|Main Thread> Entity count: 1860 2020-11-01 11:16:14.310|Main Thread> Player count: 2 2020-11-01 11:16:14.310|Main Thread> Current: 2020-11-01 11:16:14.310|Main Thread> Paged Memory: 7,738,740,736 B 2020-11-01 11:16:14.310|Main Thread> Working Set: 7,715,893,248 B 2020-11-01 11:16:14.310|Main Thread> Virtual Memory: 8,706,822,144 B 2020-11-01 11:16:14.310|Main Thread> Peak: 2020-11-01 11:16:14.310|Main Thread> Paged Memory: 7,742,328,832 B 2020-11-01 11:16:14.310|Main Thread> Working Set: 7,719,698,432 B 2020-11-01 11:16:14.310|Main Thread> Virtual Memory: 8,706,822,144 B 2020-11-01 11:16:14.310|Main Thread> Number of Worlds: 1 2020-11-01 11:16:14.310|Main Thread> 0) RigidBodies: 792, ActiveRigidBodies: 128, CharacterRigidBodies: 21 2020-11-01 11:16:14.310|Main Thread> 0) Constraints: 0 2020-11-01 11:16:59.975|Main Thread> Character state: True 2020-11-01 11:16:59.975|Main Thread> Auto-Save: Started 2020-11-01 11:16:59.975|Main Thread> Saving world - START 2020-11-01 11:16:59.975|Main Thread> Making world state snapshot. 2020-11-01 11:17:00.639|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:17:02.504|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:17:02.513|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:17:02.513|Main Thread> Auto-Save: Finished 2020-11-01 11:17:14.314|Main Thread> Process information Periodic Check: 2020-11-01 11:17:14.314|Main Thread> Managed Memory: 2,440,170,856 B 2020-11-01 11:17:14.315|Main Thread> Private Memory: 7,809,863,680 B 2020-11-01 11:17:14.315|Main Thread> Nr of Threads: 34 2020-11-01 11:17:14.315|Main Thread> Simulation Speed: 1.00 2020-11-01 11:17:14.315|Main Thread> Entity count: 1845 2020-11-01 11:17:14.315|Main Thread> Player count: 2 2020-11-01 11:17:14.315|Main Thread> Current: 2020-11-01 11:17:14.315|Main Thread> Paged Memory: 7,809,863,680 B 2020-11-01 11:17:14.315|Main Thread> Working Set: 7,786,733,568 B 2020-11-01 11:17:14.315|Main Thread> Virtual Memory: 8,793,919,488 B 2020-11-01 11:17:14.315|Main Thread> Peak: 2020-11-01 11:17:14.315|Main Thread> Paged Memory: 7,809,863,680 B 2020-11-01 11:17:14.315|Main Thread> Working Set: 7,786,733,568 B 2020-11-01 11:17:14.315|Main Thread> Virtual Memory: 8,793,919,488 B 2020-11-01 11:17:14.315|Main Thread> Number of Worlds: 1 2020-11-01 11:17:14.315|Main Thread> 0) RigidBodies: 778, ActiveRigidBodies: 128, CharacterRigidBodies: 20 2020-11-01 11:17:14.315|Main Thread> 0) Constraints: 0 2020-11-01 11:18:14.332|Main Thread> Process information Periodic Check: 2020-11-01 11:18:14.332|Main Thread> Managed Memory: 2,444,570,200 B 2020-11-01 11:18:14.332|Main Thread> Private Memory: 7,844,552,704 B 2020-11-01 11:18:14.332|Main Thread> Nr of Threads: 34 2020-11-01 11:18:14.332|Main Thread> Simulation Speed: 1.00 2020-11-01 11:18:14.332|Main Thread> Entity count: 1880 2020-11-01 11:18:14.332|Main Thread> Player count: 2 2020-11-01 11:18:14.332|Main Thread> Current: 2020-11-01 11:18:14.332|Main Thread> Paged Memory: 7,844,552,704 B 2020-11-01 11:18:14.332|Main Thread> Working Set: 7,821,316,096 B 2020-11-01 11:18:14.332|Main Thread> Virtual Memory: 8,827,080,704 B 2020-11-01 11:18:14.332|Main Thread> Peak: 2020-11-01 11:18:14.332|Main Thread> Paged Memory: 7,848,194,048 B 2020-11-01 11:18:14.332|Main Thread> Working Set: 7,824,936,960 B 2020-11-01 11:18:14.332|Main Thread> Virtual Memory: 8,827,080,704 B 2020-11-01 11:18:14.332|Main Thread> Number of Worlds: 1 2020-11-01 11:18:14.332|Main Thread> 0) RigidBodies: 789, ActiveRigidBodies: 130, CharacterRigidBodies: 19 2020-11-01 11:18:14.332|Main Thread> 0) Constraints: 0 2020-11-01 11:19:14.346|Main Thread> Process information Periodic Check: 2020-11-01 11:19:14.346|Main Thread> Managed Memory: 2,433,551,288 B 2020-11-01 11:19:14.346|Main Thread> Private Memory: 7,881,834,496 B 2020-11-01 11:19:14.346|Main Thread> Nr of Threads: 33 2020-11-01 11:19:14.346|Main Thread> Simulation Speed: 1.00 2020-11-01 11:19:14.346|Main Thread> Entity count: 1898 2020-11-01 11:19:14.346|Main Thread> Player count: 2 2020-11-01 11:19:14.346|Main Thread> Current: 2020-11-01 11:19:14.346|Main Thread> Paged Memory: 7,881,834,496 B 2020-11-01 11:19:14.346|Main Thread> Working Set: 7,858,417,664 B 2020-11-01 11:19:14.346|Main Thread> Virtual Memory: 8,856,047,616 B 2020-11-01 11:19:14.346|Main Thread> Peak: 2020-11-01 11:19:14.346|Main Thread> Paged Memory: 7,881,834,496 B 2020-11-01 11:19:14.346|Main Thread> Working Set: 7,858,417,664 B 2020-11-01 11:19:14.346|Main Thread> Virtual Memory: 8,856,047,616 B 2020-11-01 11:19:14.346|Main Thread> Number of Worlds: 1 2020-11-01 11:19:14.346|Main Thread> 0) RigidBodies: 804, ActiveRigidBodies: 137, CharacterRigidBodies: 22 2020-11-01 11:19:14.346|Main Thread> 0) Constraints: 0 2020-11-01 11:20:14.361|Main Thread> Process information Periodic Check: 2020-11-01 11:20:14.361|Main Thread> Managed Memory: 2,437,017,488 B 2020-11-01 11:20:14.362|Main Thread> Private Memory: 7,913,713,664 B 2020-11-01 11:20:14.362|Main Thread> Nr of Threads: 33 2020-11-01 11:20:14.362|Main Thread> Simulation Speed: 1.00 2020-11-01 11:20:14.362|Main Thread> Entity count: 1900 2020-11-01 11:20:14.362|Main Thread> Player count: 2 2020-11-01 11:20:14.362|Main Thread> Current: 2020-11-01 11:20:14.362|Main Thread> Paged Memory: 7,913,713,664 B 2020-11-01 11:20:14.362|Main Thread> Working Set: 7,890,096,128 B 2020-11-01 11:20:14.362|Main Thread> Virtual Memory: 8,889,208,832 B 2020-11-01 11:20:14.362|Main Thread> Peak: 2020-11-01 11:20:14.362|Main Thread> Paged Memory: 7,913,881,600 B 2020-11-01 11:20:14.362|Main Thread> Working Set: 7,890,255,872 B 2020-11-01 11:20:14.362|Main Thread> Virtual Memory: 8,889,208,832 B 2020-11-01 11:20:14.362|Main Thread> Number of Worlds: 1 2020-11-01 11:20:14.362|Main Thread> 0) RigidBodies: 806, ActiveRigidBodies: 134, CharacterRigidBodies: 22 2020-11-01 11:20:14.362|Main Thread> 0) Constraints: 0 2020-11-01 11:21:04.666|Main Thread> Warning: Agent's target is different on the server (null) vs Planet:(null) {163AB4E8D21245B8}. 2020-11-01 11:21:14.362|Main Thread> Process information Periodic Check: 2020-11-01 11:21:14.362|Main Thread> Managed Memory: 2,435,308,800 B 2020-11-01 11:21:14.363|Main Thread> Private Memory: 7,955,009,536 B 2020-11-01 11:21:14.363|Main Thread> Nr of Threads: 33 2020-11-01 11:21:14.363|Main Thread> Simulation Speed: 1.00 2020-11-01 11:21:14.363|Main Thread> Entity count: 1911 2020-11-01 11:21:14.363|Main Thread> Player count: 2 2020-11-01 11:21:14.363|Main Thread> Current: 2020-11-01 11:21:14.363|Main Thread> Paged Memory: 7,955,009,536 B 2020-11-01 11:21:14.363|Main Thread> Working Set: 7,931,166,720 B 2020-11-01 11:21:14.363|Main Thread> Virtual Memory: 8,938,950,656 B 2020-11-01 11:21:14.363|Main Thread> Peak: 2020-11-01 11:21:14.363|Main Thread> Paged Memory: 7,955,009,536 B 2020-11-01 11:21:14.363|Main Thread> Working Set: 7,931,166,720 B 2020-11-01 11:21:14.363|Main Thread> Virtual Memory: 8,938,950,656 B 2020-11-01 11:21:14.363|Main Thread> Number of Worlds: 1 2020-11-01 11:21:14.364|Main Thread> 0) RigidBodies: 812, ActiveRigidBodies: 135, CharacterRigidBodies: 27 2020-11-01 11:21:14.364|Main Thread> 0) Constraints: 0 2020-11-01 11:22:14.375|Main Thread> Process information Periodic Check: 2020-11-01 11:22:14.375|Main Thread> Managed Memory: 2,428,384,744 B 2020-11-01 11:22:14.375|Main Thread> Private Memory: 7,979,618,304 B 2020-11-01 11:22:14.375|Main Thread> Nr of Threads: 34 2020-11-01 11:22:14.375|Main Thread> Simulation Speed: 1.00 2020-11-01 11:22:14.375|Main Thread> Entity count: 1911 2020-11-01 11:22:14.375|Main Thread> Player count: 2 2020-11-01 11:22:14.375|Main Thread> Current: 2020-11-01 11:22:14.375|Main Thread> Paged Memory: 7,979,618,304 B 2020-11-01 11:22:14.375|Main Thread> Working Set: 7,955,673,088 B 2020-11-01 11:22:14.375|Main Thread> Virtual Memory: 8,959,725,568 B 2020-11-01 11:22:14.375|Main Thread> Peak: 2020-11-01 11:22:14.375|Main Thread> Paged Memory: 7,980,941,312 B 2020-11-01 11:22:14.375|Main Thread> Working Set: 7,956,971,520 B 2020-11-01 11:22:14.375|Main Thread> Virtual Memory: 8,959,725,568 B 2020-11-01 11:22:14.375|Main Thread> Number of Worlds: 1 2020-11-01 11:22:14.375|Main Thread> 0) RigidBodies: 813, ActiveRigidBodies: 142, CharacterRigidBodies: 26 2020-11-01 11:22:14.375|Main Thread> 0) Constraints: 0 2020-11-01 11:22:50.587|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:22:50.587|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:22:50.587|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 608 grids. 2020-11-01 11:22:50.588|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 362 vulnerable grids. 2020-11-01 11:23:14.389|Main Thread> Process information Periodic Check: 2020-11-01 11:23:14.390|Main Thread> Managed Memory: 2,439,387,560 B 2020-11-01 11:23:14.390|Main Thread> Private Memory: 8,026,198,016 B 2020-11-01 11:23:14.390|Main Thread> Nr of Threads: 33 2020-11-01 11:23:14.390|Main Thread> Simulation Speed: 1.00 2020-11-01 11:23:14.390|Main Thread> Entity count: 1900 2020-11-01 11:23:14.390|Main Thread> Player count: 2 2020-11-01 11:23:14.390|Main Thread> Current: 2020-11-01 11:23:14.390|Main Thread> Paged Memory: 8,026,198,016 B 2020-11-01 11:23:14.390|Main Thread> Working Set: 8,002,043,904 B 2020-11-01 11:23:14.390|Main Thread> Virtual Memory: 9,005,338,624 B 2020-11-01 11:23:14.390|Main Thread> Peak: 2020-11-01 11:23:14.390|Main Thread> Paged Memory: 8,026,705,920 B 2020-11-01 11:23:14.390|Main Thread> Working Set: 8,002,514,944 B 2020-11-01 11:23:14.390|Main Thread> Virtual Memory: 9,005,338,624 B 2020-11-01 11:23:14.390|Main Thread> Number of Worlds: 1 2020-11-01 11:23:14.390|Main Thread> 0) RigidBodies: 803, ActiveRigidBodies: 143, CharacterRigidBodies: 26 2020-11-01 11:23:14.390|Main Thread> 0) Constraints: 0 2020-11-01 11:23:55.894|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:23:55.894|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:23:55.894|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 608 grids. 2020-11-01 11:23:55.895|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 362 vulnerable grids. 2020-11-01 11:23:57.733|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:23:57.733|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:23:57.733|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 608 grids. 2020-11-01 11:23:57.734|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 362 vulnerable grids. 2020-11-01 11:24:14.407|Main Thread> Process information Periodic Check: 2020-11-01 11:24:14.407|Main Thread> Managed Memory: 2,436,215,168 B 2020-11-01 11:24:14.408|Main Thread> Private Memory: 8,059,588,608 B 2020-11-01 11:24:14.408|Main Thread> Nr of Threads: 33 2020-11-01 11:24:14.408|Main Thread> Simulation Speed: 1.00 2020-11-01 11:24:14.408|Main Thread> Entity count: 1907 2020-11-01 11:24:14.408|Main Thread> Player count: 2 2020-11-01 11:24:14.408|Main Thread> Current: 2020-11-01 11:24:14.408|Main Thread> Paged Memory: 8,059,588,608 B 2020-11-01 11:24:14.408|Main Thread> Working Set: 8,035,225,600 B 2020-11-01 11:24:14.408|Main Thread> Virtual Memory: 9,038,499,840 B 2020-11-01 11:24:14.408|Main Thread> Peak: 2020-11-01 11:24:14.408|Main Thread> Paged Memory: 8,061,460,480 B 2020-11-01 11:24:14.408|Main Thread> Working Set: 8,037,097,472 B 2020-11-01 11:24:14.408|Main Thread> Virtual Memory: 9,042,890,752 B 2020-11-01 11:24:14.408|Main Thread> Number of Worlds: 1 2020-11-01 11:24:14.408|Main Thread> 0) RigidBodies: 809, ActiveRigidBodies: 143, CharacterRigidBodies: 26 2020-11-01 11:24:14.408|Main Thread> 0) Constraints: 0 2020-11-01 11:24:25.431|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:24:25.431|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:24:25.431|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 608 grids. 2020-11-01 11:24:25.432|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 362 vulnerable grids. 2020-11-01 11:24:27.272|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:24:27.272|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:24:27.273|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 608 grids. 2020-11-01 11:24:27.274|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 362 vulnerable grids. 2020-11-01 11:25:14.420|Main Thread> Process information Periodic Check: 2020-11-01 11:25:14.420|Main Thread> Managed Memory: 2,444,384,952 B 2020-11-01 11:25:14.420|Main Thread> Private Memory: 8,074,137,600 B 2020-11-01 11:25:14.420|Main Thread> Nr of Threads: 33 2020-11-01 11:25:14.420|Main Thread> Simulation Speed: 1.00 2020-11-01 11:25:14.420|Main Thread> Entity count: 1907 2020-11-01 11:25:14.420|Main Thread> Player count: 2 2020-11-01 11:25:14.420|Main Thread> Current: 2020-11-01 11:25:14.420|Main Thread> Paged Memory: 8,074,137,600 B 2020-11-01 11:25:14.420|Main Thread> Working Set: 8,049,717,248 B 2020-11-01 11:25:14.420|Main Thread> Virtual Memory: 9,055,080,448 B 2020-11-01 11:25:14.420|Main Thread> Peak: 2020-11-01 11:25:14.420|Main Thread> Paged Memory: 8,074,137,600 B 2020-11-01 11:25:14.420|Main Thread> Working Set: 8,049,717,248 B 2020-11-01 11:25:14.420|Main Thread> Virtual Memory: 9,055,080,448 B 2020-11-01 11:25:14.420|Main Thread> Number of Worlds: 1 2020-11-01 11:25:14.420|Main Thread> 0) RigidBodies: 806, ActiveRigidBodies: 137, CharacterRigidBodies: 26 2020-11-01 11:25:14.420|Main Thread> 0) Constraints: 0 2020-11-01 11:26:14.435|Main Thread> Process information Periodic Check: 2020-11-01 11:26:14.435|Main Thread> Managed Memory: 2,421,421,888 B 2020-11-01 11:26:14.436|Main Thread> Private Memory: 8,084,119,552 B 2020-11-01 11:26:14.436|Main Thread> Nr of Threads: 33 2020-11-01 11:26:14.436|Main Thread> Simulation Speed: 1.00 2020-11-01 11:26:14.436|Main Thread> Entity count: 1907 2020-11-01 11:26:14.436|Main Thread> Player count: 2 2020-11-01 11:26:14.436|Main Thread> Current: 2020-11-01 11:26:14.436|Main Thread> Paged Memory: 8,084,119,552 B 2020-11-01 11:26:14.436|Main Thread> Working Set: 8,059,633,664 B 2020-11-01 11:26:14.436|Main Thread> Virtual Memory: 9,055,080,448 B 2020-11-01 11:26:14.436|Main Thread> Peak: 2020-11-01 11:26:14.436|Main Thread> Paged Memory: 8,084,119,552 B 2020-11-01 11:26:14.436|Main Thread> Working Set: 8,059,633,664 B 2020-11-01 11:26:14.436|Main Thread> Virtual Memory: 9,059,274,752 B 2020-11-01 11:26:14.436|Main Thread> Number of Worlds: 1 2020-11-01 11:26:14.436|Main Thread> 0) RigidBodies: 808, ActiveRigidBodies: 144, CharacterRigidBodies: 25 2020-11-01 11:26:14.436|Main Thread> 0) Constraints: 0 2020-11-01 11:27:02.504|Main Thread> Character state: True 2020-11-01 11:27:02.504|Main Thread> Auto-Save: Started 2020-11-01 11:27:02.505|Main Thread> Saving world - START 2020-11-01 11:27:02.505|Main Thread> Making world state snapshot. 2020-11-01 11:27:03.159|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:27:05.137|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:27:05.138|Main Thread> Character state: True 2020-11-01 11:27:05.138|Main Thread> Auto-Save: Started 2020-11-01 11:27:05.138|Main Thread> Auto-Save: Finished 2020-11-01 11:27:05.151|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:27:14.443|Main Thread> Process information Periodic Check: 2020-11-01 11:27:14.443|Main Thread> Managed Memory: 2,427,148,152 B 2020-11-01 11:27:14.444|Main Thread> Private Memory: 8,115,634,176 B 2020-11-01 11:27:14.444|Main Thread> Nr of Threads: 35 2020-11-01 11:27:14.444|Main Thread> Simulation Speed: 1.00 2020-11-01 11:27:14.444|Main Thread> Entity count: 1897 2020-11-01 11:27:14.444|Main Thread> Player count: 2 2020-11-01 11:27:14.444|Main Thread> Current: 2020-11-01 11:27:14.444|Main Thread> Paged Memory: 8,115,634,176 B 2020-11-01 11:27:14.444|Main Thread> Working Set: 8,090,963,968 B 2020-11-01 11:27:14.444|Main Thread> Virtual Memory: 9,096,630,272 B 2020-11-01 11:27:14.444|Main Thread> Peak: 2020-11-01 11:27:14.444|Main Thread> Paged Memory: 8,115,634,176 B 2020-11-01 11:27:14.444|Main Thread> Working Set: 8,090,963,968 B 2020-11-01 11:27:14.444|Main Thread> Virtual Memory: 9,096,892,416 B 2020-11-01 11:27:14.444|Main Thread> Number of Worlds: 1 2020-11-01 11:27:14.444|Main Thread> 0) RigidBodies: 798, ActiveRigidBodies: 141, CharacterRigidBodies: 24 2020-11-01 11:27:14.444|Main Thread> 0) Constraints: 0 2020-11-01 11:28:14.460|Main Thread> Process information Periodic Check: 2020-11-01 11:28:14.460|Main Thread> Managed Memory: 2,427,115,072 B 2020-11-01 11:28:14.461|Main Thread> Private Memory: 8,144,961,536 B 2020-11-01 11:28:14.461|Main Thread> Nr of Threads: 33 2020-11-01 11:28:14.461|Main Thread> Simulation Speed: 1.00 2020-11-01 11:28:14.461|Main Thread> Entity count: 1893 2020-11-01 11:28:14.461|Main Thread> Player count: 2 2020-11-01 11:28:14.461|Main Thread> Current: 2020-11-01 11:28:14.461|Main Thread> Paged Memory: 8,144,961,536 B 2020-11-01 11:28:14.461|Main Thread> Working Set: 8,120,197,120 B 2020-11-01 11:28:14.461|Main Thread> Virtual Memory: 9,121,402,880 B 2020-11-01 11:28:14.461|Main Thread> Peak: 2020-11-01 11:28:14.461|Main Thread> Paged Memory: 8,144,961,536 B 2020-11-01 11:28:14.461|Main Thread> Working Set: 8,120,197,120 B 2020-11-01 11:28:14.461|Main Thread> Virtual Memory: 9,121,402,880 B 2020-11-01 11:28:14.461|Main Thread> Number of Worlds: 1 2020-11-01 11:28:14.461|Main Thread> 0) RigidBodies: 795, ActiveRigidBodies: 134, CharacterRigidBodies: 23 2020-11-01 11:28:14.461|Main Thread> 0) Constraints: 0 2020-11-01 11:29:14.474|Main Thread> Process information Periodic Check: 2020-11-01 11:29:14.474|Main Thread> Managed Memory: 2,429,377,096 B 2020-11-01 11:29:14.474|Main Thread> Private Memory: 8,221,663,232 B 2020-11-01 11:29:14.474|Main Thread> Nr of Threads: 33 2020-11-01 11:29:14.474|Main Thread> Simulation Speed: 1.00 2020-11-01 11:29:14.474|Main Thread> Entity count: 1900 2020-11-01 11:29:14.474|Main Thread> Player count: 2 2020-11-01 11:29:14.474|Main Thread> Current: 2020-11-01 11:29:14.474|Main Thread> Paged Memory: 8,221,663,232 B 2020-11-01 11:29:14.474|Main Thread> Working Set: 8,196,382,720 B 2020-11-01 11:29:14.474|Main Thread> Virtual Memory: 9,204,305,920 B 2020-11-01 11:29:14.474|Main Thread> Peak: 2020-11-01 11:29:14.474|Main Thread> Paged Memory: 8,221,663,232 B 2020-11-01 11:29:14.474|Main Thread> Working Set: 8,196,382,720 B 2020-11-01 11:29:14.474|Main Thread> Virtual Memory: 9,204,305,920 B 2020-11-01 11:29:14.474|Main Thread> Number of Worlds: 1 2020-11-01 11:29:14.474|Main Thread> 0) RigidBodies: 801, ActiveRigidBodies: 145, CharacterRigidBodies: 22 2020-11-01 11:29:14.475|Main Thread> 0) Constraints: 0 2020-11-01 11:29:52.845|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:52.845|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:52.845|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:52.856|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:55.143|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:55.242|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:55.644|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:55.744|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:55.844|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:56.547|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:56.650|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:56.747|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:56.847|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:56.949|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.049|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.150|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.250|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.350|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.450|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.551|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.651|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.752|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.852|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:57.953|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:29:58.455|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:14.489|Main Thread> Process information Periodic Check: 2020-11-01 11:30:14.489|Main Thread> Managed Memory: 2,435,651,400 B 2020-11-01 11:30:14.489|Main Thread> Private Memory: 8,291,450,880 B 2020-11-01 11:30:14.489|Main Thread> Nr of Threads: 33 2020-11-01 11:30:14.489|Main Thread> Simulation Speed: 1.00 2020-11-01 11:30:14.489|Main Thread> Entity count: 1896 2020-11-01 11:30:14.489|Main Thread> Player count: 2 2020-11-01 11:30:14.489|Main Thread> Current: 2020-11-01 11:30:14.489|Main Thread> Paged Memory: 8,291,450,880 B 2020-11-01 11:30:14.490|Main Thread> Working Set: 8,265,703,424 B 2020-11-01 11:30:14.490|Main Thread> Virtual Memory: 9,270,628,352 B 2020-11-01 11:30:14.490|Main Thread> Peak: 2020-11-01 11:30:14.490|Main Thread> Paged Memory: 8,291,450,880 B 2020-11-01 11:30:14.490|Main Thread> Working Set: 8,265,703,424 B 2020-11-01 11:30:14.490|Main Thread> Virtual Memory: 9,270,628,352 B 2020-11-01 11:30:14.490|Main Thread> Number of Worlds: 1 2020-11-01 11:30:14.490|Main Thread> 0) RigidBodies: 794, ActiveRigidBodies: 139, CharacterRigidBodies: 22 2020-11-01 11:30:14.490|Main Thread> 0) Constraints: 0 2020-11-01 11:30:16.631|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:16.731|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:16.833|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:16.931|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:17.032|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:17.133|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:17.232|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:30:17.333|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:31:14.504|Main Thread> Process information Periodic Check: 2020-11-01 11:31:14.504|Main Thread> Managed Memory: 2,444,453,328 B 2020-11-01 11:31:14.506|Main Thread> Private Memory: 8,356,683,776 B 2020-11-01 11:31:14.506|Main Thread> Nr of Threads: 33 2020-11-01 11:31:14.506|Main Thread> Simulation Speed: 1.00 2020-11-01 11:31:14.506|Main Thread> Entity count: 1895 2020-11-01 11:31:14.506|Main Thread> Player count: 2 2020-11-01 11:31:14.506|Main Thread> Current: 2020-11-01 11:31:14.506|Main Thread> Paged Memory: 8,356,683,776 B 2020-11-01 11:31:14.506|Main Thread> Working Set: 8,330,653,696 B 2020-11-01 11:31:14.506|Main Thread> Virtual Memory: 9,336,950,784 B 2020-11-01 11:31:14.506|Main Thread> Peak: 2020-11-01 11:31:14.506|Main Thread> Paged Memory: 8,356,683,776 B 2020-11-01 11:31:14.506|Main Thread> Working Set: 8,330,653,696 B 2020-11-01 11:31:14.506|Main Thread> Virtual Memory: 9,336,950,784 B 2020-11-01 11:31:14.506|Main Thread> Number of Worlds: 1 2020-11-01 11:31:14.506|Main Thread> 0) RigidBodies: 793, ActiveRigidBodies: 140, CharacterRigidBodies: 22 2020-11-01 11:31:14.506|Main Thread> 0) Constraints: 0 2020-11-01 11:32:14.519|Main Thread> Process information Periodic Check: 2020-11-01 11:32:14.519|Main Thread> Managed Memory: 2,429,805,440 B 2020-11-01 11:32:14.520|Main Thread> Private Memory: 8,380,198,912 B 2020-11-01 11:32:14.520|Main Thread> Nr of Threads: 34 2020-11-01 11:32:14.520|Main Thread> Simulation Speed: 1.00 2020-11-01 11:32:14.520|Main Thread> Entity count: 1892 2020-11-01 11:32:14.520|Main Thread> Player count: 2 2020-11-01 11:32:14.520|Main Thread> Current: 2020-11-01 11:32:14.520|Main Thread> Paged Memory: 8,380,198,912 B 2020-11-01 11:32:14.520|Main Thread> Working Set: 8,354,045,952 B 2020-11-01 11:32:14.520|Main Thread> Virtual Memory: 9,357,725,696 B 2020-11-01 11:32:14.520|Main Thread> Peak: 2020-11-01 11:32:14.520|Main Thread> Paged Memory: 8,380,198,912 B 2020-11-01 11:32:14.520|Main Thread> Working Set: 8,354,045,952 B 2020-11-01 11:32:14.520|Main Thread> Virtual Memory: 9,357,725,696 B 2020-11-01 11:32:14.520|Main Thread> Number of Worlds: 1 2020-11-01 11:32:14.520|Main Thread> 0) RigidBodies: 790, ActiveRigidBodies: 139, CharacterRigidBodies: 22 2020-11-01 11:32:14.520|Main Thread> 0) Constraints: 0 2020-11-01 11:33:14.534|Main Thread> Process information Periodic Check: 2020-11-01 11:33:14.534|Main Thread> Managed Memory: 2,439,333,088 B 2020-11-01 11:33:14.535|Main Thread> Private Memory: 8,403,988,480 B 2020-11-01 11:33:14.535|Main Thread> Nr of Threads: 33 2020-11-01 11:33:14.535|Main Thread> Simulation Speed: 1.00 2020-11-01 11:33:14.535|Main Thread> Entity count: 1893 2020-11-01 11:33:14.535|Main Thread> Player count: 2 2020-11-01 11:33:14.535|Main Thread> Current: 2020-11-01 11:33:14.535|Main Thread> Paged Memory: 8,403,988,480 B 2020-11-01 11:33:14.535|Main Thread> Working Set: 8,377,753,600 B 2020-11-01 11:33:14.535|Main Thread> Virtual Memory: 9,370,112,000 B 2020-11-01 11:33:14.535|Main Thread> Peak: 2020-11-01 11:33:14.535|Main Thread> Paged Memory: 8,404,832,256 B 2020-11-01 11:33:14.535|Main Thread> Working Set: 8,378,564,608 B 2020-11-01 11:33:14.535|Main Thread> Virtual Memory: 9,370,112,000 B 2020-11-01 11:33:14.535|Main Thread> Number of Worlds: 1 2020-11-01 11:33:14.535|Main Thread> 0) RigidBodies: 791, ActiveRigidBodies: 137, CharacterRigidBodies: 22 2020-11-01 11:33:14.535|Main Thread> 0) Constraints: 0 2020-11-01 11:33:50.111|Main Thread> Peer2Peer_SessionRequest: 76561198118782175 2020-11-01 11:33:53.693|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:33:53.693|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:33:53.693|Main Thread> OnConnectedClient louisdzd [76561198118782175] attempt 2020-11-01 11:33:53.693|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 616 grids. 2020-11-01 11:33:53.694|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 370 vulnerable grids. 2020-11-01 11:33:53.943|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198118782175 2020-11-01 11:33:54.044|Main Thread> World request received: louisdzd 2020-11-01 11:33:54.044|Main Thread> ...responding 2020-11-01 11:34:14.552|Main Thread> Process information Periodic Check: 2020-11-01 11:34:14.552|Main Thread> Managed Memory: 2,460,776,168 B 2020-11-01 11:34:14.552|Main Thread> Private Memory: 8,463,196,160 B 2020-11-01 11:34:14.552|Main Thread> Nr of Threads: 33 2020-11-01 11:34:14.552|Main Thread> Simulation Speed: 1.00 2020-11-01 11:34:14.552|Main Thread> Entity count: 1894 2020-11-01 11:34:14.552|Main Thread> Player count: 2 2020-11-01 11:34:14.552|Main Thread> Current: 2020-11-01 11:34:14.552|Main Thread> Paged Memory: 8,463,196,160 B 2020-11-01 11:34:14.552|Main Thread> Working Set: 8,436,592,640 B 2020-11-01 11:34:14.552|Main Thread> Virtual Memory: 9,436,434,432 B 2020-11-01 11:34:14.552|Main Thread> Peak: 2020-11-01 11:34:14.552|Main Thread> Paged Memory: 8,463,196,160 B 2020-11-01 11:34:14.552|Main Thread> Working Set: 8,436,592,640 B 2020-11-01 11:34:14.552|Main Thread> Virtual Memory: 9,440,628,736 B 2020-11-01 11:34:14.552|Main Thread> Number of Worlds: 1 2020-11-01 11:34:14.552|Main Thread> 0) RigidBodies: 788, ActiveRigidBodies: 139, CharacterRigidBodies: 25 2020-11-01 11:34:14.552|Main Thread> 0) Constraints: 0 2020-11-01 11:34:20.538|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 11:34:20.538|Main Thread> Error: Cannot change schedule for {callback}. This component reference is invalid or has no scheduler. 2020-11-01 11:34:36.322|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.423|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.523|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.624|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.724|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.826|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:36.925|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.025|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.127|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.226|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.327|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.427|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.528|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.628|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.728|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.829|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:37.930|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.030|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.130|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.231|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.331|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.431|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.532|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.633|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.732|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.833|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:38.933|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.034|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.135|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.235|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.335|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.436|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.536|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:34:39.636|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:35:14.564|Main Thread> Process information Periodic Check: 2020-11-01 11:35:14.564|Main Thread> Managed Memory: 2,470,083,400 B 2020-11-01 11:35:14.565|Main Thread> Private Memory: 8,505,389,056 B 2020-11-01 11:35:14.565|Main Thread> Nr of Threads: 33 2020-11-01 11:35:14.565|Main Thread> Simulation Speed: 1.00 2020-11-01 11:35:14.565|Main Thread> Entity count: 1896 2020-11-01 11:35:14.565|Main Thread> Player count: 2 2020-11-01 11:35:14.565|Main Thread> Current: 2020-11-01 11:35:14.565|Main Thread> Paged Memory: 8,505,389,056 B 2020-11-01 11:35:14.565|Main Thread> Working Set: 8,478,650,368 B 2020-11-01 11:35:14.565|Main Thread> Virtual Memory: 9,469,595,648 B 2020-11-01 11:35:14.565|Main Thread> Peak: 2020-11-01 11:35:14.565|Main Thread> Paged Memory: 8,505,389,056 B 2020-11-01 11:35:14.565|Main Thread> Working Set: 8,478,650,368 B 2020-11-01 11:35:14.565|Main Thread> Virtual Memory: 9,469,595,648 B 2020-11-01 11:35:14.565|Main Thread> Number of Worlds: 1 2020-11-01 11:35:14.565|Main Thread> 0) RigidBodies: 790, ActiveRigidBodies: 146, CharacterRigidBodies: 26 2020-11-01 11:35:14.565|Main Thread> 0) Constraints: 0 2020-11-01 11:35:33.423|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:35:33.423|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:35:33.423|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 622 grids. 2020-11-01 11:35:33.424|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 376 vulnerable grids. 2020-11-01 11:35:33.453|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 11:35:33.469|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:35:33.469|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:35:33.469|Worker Logic 2>Session> Info: Grid Protection System: Starting grid analysis on 622 grids. 2020-11-01 11:35:33.470|Worker Logic 2>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 376 vulnerable grids. 2020-11-01 11:35:39.197|Main Thread> RespawnInPlayerControlledEntity: Finding free place for louisdzd 2020-11-01 11:35:39.197|Main Thread> RespawnInPlayerControlledEntity: louisdzd has entity: False 2020-11-01 11:35:39.197|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for louisdzd 2020-11-01 11:35:39.702|Main Thread> RespawnInPlayerControlledEntity: Setting position for louisdzd 2020-11-01 11:35:39.704|Main Thread> RespawnInPlayerControlledEntity: Informing everyone louisdzd is spawning. 2020-11-01 11:35:39.705|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for louisdzd 2020-11-01 11:35:39.705|Main Thread> RespawnInPlayerControlledEntity: Setting control for louisdzd 2020-11-01 11:35:39.705|Main Thread> RespawnInPlayerControlledEntity: Reviving louisdzd if necessary. 2020-11-01 11:35:40.020|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:35:40.020|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:35:40.170|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:35:40.208|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:36:06.829|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 11:36:14.572|Main Thread> Process information Periodic Check: 2020-11-01 11:36:14.572|Main Thread> Managed Memory: 2,550,966,680 B 2020-11-01 11:36:14.573|Main Thread> Private Memory: 8,571,867,136 B 2020-11-01 11:36:14.573|Main Thread> Nr of Threads: 33 2020-11-01 11:36:14.573|Main Thread> Simulation Speed: 1.00 2020-11-01 11:36:14.573|Main Thread> Entity count: 2160 2020-11-01 11:36:14.573|Main Thread> Player count: 3 2020-11-01 11:36:14.573|Main Thread> Current: 2020-11-01 11:36:14.573|Main Thread> Paged Memory: 8,571,867,136 B 2020-11-01 11:36:14.573|Main Thread> Working Set: 8,544,432,128 B 2020-11-01 11:36:14.573|Main Thread> Virtual Memory: 9,541,083,136 B 2020-11-01 11:36:14.573|Main Thread> Peak: 2020-11-01 11:36:14.573|Main Thread> Paged Memory: 8,572,162,048 B 2020-11-01 11:36:14.573|Main Thread> Working Set: 8,544,673,792 B 2020-11-01 11:36:14.573|Main Thread> Virtual Memory: 9,541,345,280 B 2020-11-01 11:36:14.573|Main Thread> Number of Worlds: 1 2020-11-01 11:36:14.573|Main Thread> 0) RigidBodies: 881, ActiveRigidBodies: 156, CharacterRigidBodies: 30 2020-11-01 11:36:14.573|Main Thread> 0) Constraints: 7 2020-11-01 11:36:54.410|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:54.510|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:54.610|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.112|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.213|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.313|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.413|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.513|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:55.615|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:56.518|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:56.618|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:56.719|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:56.819|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:56.919|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:36:57.021|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:37:05.137|Main Thread> Character state: True 2020-11-01 11:37:05.137|Main Thread> Auto-Save: Started 2020-11-01 11:37:05.138|Main Thread> Saving world - START 2020-11-01 11:37:05.138|Main Thread> Making world state snapshot. 2020-11-01 11:37:05.818|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:37:07.737|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:37:07.743|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:37:07.743|Main Thread> Auto-Save: Finished 2020-11-01 11:37:14.577|Main Thread> Process information Periodic Check: 2020-11-01 11:37:14.577|Main Thread> Managed Memory: 2,544,109,872 B 2020-11-01 11:37:14.578|Main Thread> Private Memory: 8,646,520,832 B 2020-11-01 11:37:14.578|Main Thread> Nr of Threads: 35 2020-11-01 11:37:14.578|Main Thread> Simulation Speed: 1.00 2020-11-01 11:37:14.578|Main Thread> Entity count: 2153 2020-11-01 11:37:14.578|Main Thread> Player count: 3 2020-11-01 11:37:14.578|Main Thread> Current: 2020-11-01 11:37:14.578|Main Thread> Paged Memory: 8,646,520,832 B 2020-11-01 11:37:14.578|Main Thread> Working Set: 8,618,414,080 B 2020-11-01 11:37:14.578|Main Thread> Virtual Memory: 9,633,513,472 B 2020-11-01 11:37:14.578|Main Thread> Peak: 2020-11-01 11:37:14.578|Main Thread> Paged Memory: 8,647,716,864 B 2020-11-01 11:37:14.578|Main Thread> Working Set: 8,619,704,320 B 2020-11-01 11:37:14.578|Main Thread> Virtual Memory: 9,633,513,472 B 2020-11-01 11:37:14.578|Main Thread> Number of Worlds: 1 2020-11-01 11:37:14.578|Main Thread> 0) RigidBodies: 866, ActiveRigidBodies: 152, CharacterRigidBodies: 25 2020-11-01 11:37:14.578|Main Thread> 0) Constraints: 7 2020-11-01 11:37:23.883|Worker Logic 3>Havok> Warning: Object: 'Box057' exists twice, deleting second version 2020-11-01 11:38:08.282|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:38:14.591|Main Thread> Process information Periodic Check: 2020-11-01 11:38:14.591|Main Thread> Managed Memory: 2,563,889,976 B 2020-11-01 11:38:14.592|Main Thread> Private Memory: 8,716,070,912 B 2020-11-01 11:38:14.592|Main Thread> Nr of Threads: 33 2020-11-01 11:38:14.592|Main Thread> Simulation Speed: 1.00 2020-11-01 11:38:14.592|Main Thread> Entity count: 2343 2020-11-01 11:38:14.592|Main Thread> Player count: 3 2020-11-01 11:38:14.592|Main Thread> Current: 2020-11-01 11:38:14.592|Main Thread> Paged Memory: 8,716,070,912 B 2020-11-01 11:38:14.592|Main Thread> Working Set: 8,687,644,672 B 2020-11-01 11:38:14.592|Main Thread> Virtual Memory: 9,697,210,368 B 2020-11-01 11:38:14.592|Main Thread> Peak: 2020-11-01 11:38:14.592|Main Thread> Paged Memory: 8,716,070,912 B 2020-11-01 11:38:14.592|Main Thread> Working Set: 8,687,644,672 B 2020-11-01 11:38:14.592|Main Thread> Virtual Memory: 9,697,210,368 B 2020-11-01 11:38:14.592|Main Thread> Number of Worlds: 1 2020-11-01 11:38:14.592|Main Thread> 0) RigidBodies: 996, ActiveRigidBodies: 202, CharacterRigidBodies: 29 2020-11-01 11:38:14.592|Main Thread> 0) Constraints: 13 2020-11-01 11:39:02.808|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:02.907|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.008|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.109|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.208|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.309|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.410|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.509|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.610|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.711|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.811|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:03.911|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.012|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.112|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.213|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.314|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.413|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:04.514|Main Thread> Error: Block Block:PAX_ManufacturingBox is missing physical shape! 2020-11-01 11:39:09.892|Main Thread> Raising event on object which is not recognized by replication: Block:PAX_ManufacturingBox {012ECEDE34D69764}/Attachment Animation Component 2020-11-01 11:39:09.892|Main Thread> Raising event on object which is not recognized by replication: Block:PAX_ManufacturingBox {012ECEDE34D69764}/Attachment Animation Component 2020-11-01 11:39:09.892|Main Thread> Raising event on object which is not recognized by replication: Block:PAX_ManufacturingBox {012ECEDE34D69764}/Attachment Animation Component 2020-11-01 11:39:14.606|Main Thread> Process information Periodic Check: 2020-11-01 11:39:14.606|Main Thread> Managed Memory: 2,554,574,216 B 2020-11-01 11:39:14.607|Main Thread> Private Memory: 8,744,374,272 B 2020-11-01 11:39:14.607|Main Thread> Nr of Threads: 33 2020-11-01 11:39:14.607|Main Thread> Simulation Speed: 1.00 2020-11-01 11:39:14.607|Main Thread> Entity count: 2356 2020-11-01 11:39:14.607|Main Thread> Player count: 3 2020-11-01 11:39:14.607|Main Thread> Current: 2020-11-01 11:39:14.607|Main Thread> Paged Memory: 8,744,374,272 B 2020-11-01 11:39:14.607|Main Thread> Working Set: 8,715,771,904 B 2020-11-01 11:39:14.607|Main Thread> Virtual Memory: 9,714,925,568 B 2020-11-01 11:39:14.607|Main Thread> Peak: 2020-11-01 11:39:14.607|Main Thread> Paged Memory: 8,745,254,912 B 2020-11-01 11:39:14.607|Main Thread> Working Set: 8,716,648,448 B 2020-11-01 11:39:14.607|Main Thread> Virtual Memory: 9,714,925,568 B 2020-11-01 11:39:14.607|Main Thread> Number of Worlds: 1 2020-11-01 11:39:14.607|Main Thread> 0) RigidBodies: 1004, ActiveRigidBodies: 211, CharacterRigidBodies: 33 2020-11-01 11:39:14.607|Main Thread> 0) Constraints: 13 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.803|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:23.804|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.804|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:23.804|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 11:39:23.804|Worker Logic 2> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 11:39:24.016|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.016|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.017|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.040|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.311|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.313|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.313|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.313|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.479|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.568|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:39:24.870|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.870|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.873|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.874|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.875|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.898|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.898|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.898|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:39:24.899|Main Thread> Error: Block Block:CasementWindowRoundTop is missing physical shape! 2020-11-01 11:40:14.608|Main Thread> Process information Periodic Check: 2020-11-01 11:40:14.608|Main Thread> Managed Memory: 2,610,561,800 B 2020-11-01 11:40:14.609|Main Thread> Private Memory: 8,814,993,408 B 2020-11-01 11:40:14.609|Main Thread> Nr of Threads: 33 2020-11-01 11:40:14.609|Main Thread> Simulation Speed: 1.00 2020-11-01 11:40:14.609|Main Thread> Entity count: 3310 2020-11-01 11:40:14.609|Main Thread> Player count: 3 2020-11-01 11:40:14.609|Main Thread> Current: 2020-11-01 11:40:14.609|Main Thread> Paged Memory: 8,814,993,408 B 2020-11-01 11:40:14.609|Main Thread> Working Set: 8,786,018,304 B 2020-11-01 11:40:14.609|Main Thread> Virtual Memory: 9,783,623,680 B 2020-11-01 11:40:14.609|Main Thread> Peak: 2020-11-01 11:40:14.609|Main Thread> Paged Memory: 8,814,993,408 B 2020-11-01 11:40:14.609|Main Thread> Working Set: 8,786,018,304 B 2020-11-01 11:40:14.609|Main Thread> Virtual Memory: 9,783,623,680 B 2020-11-01 11:40:14.609|Main Thread> Number of Worlds: 1 2020-11-01 11:40:14.609|Main Thread> 0) RigidBodies: 1470, ActiveRigidBodies: 216, CharacterRigidBodies: 33 2020-11-01 11:40:14.609|Main Thread> 0) Constraints: 25 2020-11-01 11:40:26.317|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 11:41:14.622|Main Thread> Process information Periodic Check: 2020-11-01 11:41:14.622|Main Thread> Managed Memory: 2,595,560,600 B 2020-11-01 11:41:14.623|Main Thread> Private Memory: 8,826,236,928 B 2020-11-01 11:41:14.623|Main Thread> Nr of Threads: 33 2020-11-01 11:41:14.623|Main Thread> Simulation Speed: 1.00 2020-11-01 11:41:14.623|Main Thread> Entity count: 3315 2020-11-01 11:41:14.623|Main Thread> Player count: 3 2020-11-01 11:41:14.623|Main Thread> Current: 2020-11-01 11:41:14.623|Main Thread> Paged Memory: 8,826,236,928 B 2020-11-01 11:41:14.623|Main Thread> Working Set: 8,797,245,440 B 2020-11-01 11:41:14.623|Main Thread> Virtual Memory: 9,800,204,288 B 2020-11-01 11:41:14.623|Main Thread> Peak: 2020-11-01 11:41:14.623|Main Thread> Paged Memory: 8,828,510,208 B 2020-11-01 11:41:14.623|Main Thread> Working Set: 8,799,506,432 B 2020-11-01 11:41:14.623|Main Thread> Virtual Memory: 9,804,398,592 B 2020-11-01 11:41:14.623|Main Thread> Number of Worlds: 1 2020-11-01 11:41:14.623|Main Thread> 0) RigidBodies: 1474, ActiveRigidBodies: 212, CharacterRigidBodies: 33 2020-11-01 11:41:14.623|Main Thread> 0) Constraints: 25 2020-11-01 11:41:45.681|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:41:45.681|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:41:45.681|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1016 grids. 2020-11-01 11:41:45.681|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 11:41:45.685|Worker Logic 0>Session> Info: Grid Protection System: Done, 411 invulnerable grids, 605 vulnerable grids. 2020-11-01 11:41:45.695|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:41:45.695|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:41:45.695|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1016 grids. 2020-11-01 11:41:45.697|Worker Logic 0>Session> Info: Grid Protection System: Done, 411 invulnerable grids, 605 vulnerable grids. 2020-11-01 11:41:48.457|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:41:48.458|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:41:48.458|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1016 grids. 2020-11-01 11:41:48.459|Worker Logic 0>Session> Info: Grid Protection System: Done, 411 invulnerable grids, 605 vulnerable grids. 2020-11-01 11:42:14.638|Main Thread> Process information Periodic Check: 2020-11-01 11:42:14.638|Main Thread> Managed Memory: 2,592,080,912 B 2020-11-01 11:42:14.638|Main Thread> Private Memory: 8,831,574,016 B 2020-11-01 11:42:14.638|Main Thread> Nr of Threads: 34 2020-11-01 11:42:14.639|Main Thread> Simulation Speed: 1.00 2020-11-01 11:42:14.639|Main Thread> Entity count: 3307 2020-11-01 11:42:14.639|Main Thread> Player count: 3 2020-11-01 11:42:14.639|Main Thread> Current: 2020-11-01 11:42:14.639|Main Thread> Paged Memory: 8,831,574,016 B 2020-11-01 11:42:14.639|Main Thread> Working Set: 8,802,549,760 B 2020-11-01 11:42:14.639|Main Thread> Virtual Memory: 9,804,398,592 B 2020-11-01 11:42:14.639|Main Thread> Peak: 2020-11-01 11:42:14.639|Main Thread> Paged Memory: 8,831,574,016 B 2020-11-01 11:42:14.639|Main Thread> Working Set: 8,802,549,760 B 2020-11-01 11:42:14.639|Main Thread> Virtual Memory: 9,804,398,592 B 2020-11-01 11:42:14.639|Main Thread> Number of Worlds: 1 2020-11-01 11:42:14.639|Main Thread> 0) RigidBodies: 1467, ActiveRigidBodies: 212, CharacterRigidBodies: 31 2020-11-01 11:42:14.639|Main Thread> 0) Constraints: 25 2020-11-01 11:42:17.997|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:42:17.997|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:42:17.997|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1016 grids. 2020-11-01 11:42:18.000|Worker Logic 0>Session> Info: Grid Protection System: Done, 411 invulnerable grids, 605 vulnerable grids. 2020-11-01 11:43:14.653|Main Thread> Process information Periodic Check: 2020-11-01 11:43:14.653|Main Thread> Managed Memory: 2,594,165,992 B 2020-11-01 11:43:14.654|Main Thread> Private Memory: 8,840,736,768 B 2020-11-01 11:43:14.654|Main Thread> Nr of Threads: 33 2020-11-01 11:43:14.654|Main Thread> Simulation Speed: 1.00 2020-11-01 11:43:14.654|Main Thread> Entity count: 3312 2020-11-01 11:43:14.654|Main Thread> Player count: 3 2020-11-01 11:43:14.654|Main Thread> Current: 2020-11-01 11:43:14.654|Main Thread> Paged Memory: 8,840,736,768 B 2020-11-01 11:43:14.654|Main Thread> Working Set: 8,811,700,224 B 2020-11-01 11:43:14.654|Main Thread> Virtual Memory: 9,816,784,896 B 2020-11-01 11:43:14.654|Main Thread> Peak: 2020-11-01 11:43:14.654|Main Thread> Paged Memory: 8,840,736,768 B 2020-11-01 11:43:14.654|Main Thread> Working Set: 8,811,700,224 B 2020-11-01 11:43:14.654|Main Thread> Virtual Memory: 9,816,784,896 B 2020-11-01 11:43:14.654|Main Thread> Number of Worlds: 1 2020-11-01 11:43:14.654|Main Thread> 0) RigidBodies: 1470, ActiveRigidBodies: 208, CharacterRigidBodies: 32 2020-11-01 11:43:14.654|Main Thread> 0) Constraints: 25 2020-11-01 11:44:14.669|Main Thread> Process information Periodic Check: 2020-11-01 11:44:14.669|Main Thread> Managed Memory: 2,608,332,616 B 2020-11-01 11:44:14.670|Main Thread> Private Memory: 8,880,816,128 B 2020-11-01 11:44:14.670|Main Thread> Nr of Threads: 33 2020-11-01 11:44:14.670|Main Thread> Simulation Speed: 1.00 2020-11-01 11:44:14.670|Main Thread> Entity count: 3185 2020-11-01 11:44:14.670|Main Thread> Player count: 3 2020-11-01 11:44:14.670|Main Thread> Current: 2020-11-01 11:44:14.670|Main Thread> Paged Memory: 8,880,816,128 B 2020-11-01 11:44:14.670|Main Thread> Working Set: 8,851,632,128 B 2020-11-01 11:44:14.670|Main Thread> Virtual Memory: 9,850,077,184 B 2020-11-01 11:44:14.670|Main Thread> Peak: 2020-11-01 11:44:14.670|Main Thread> Paged Memory: 8,880,816,128 B 2020-11-01 11:44:14.670|Main Thread> Working Set: 8,851,632,128 B 2020-11-01 11:44:14.670|Main Thread> Virtual Memory: 9,854,271,488 B 2020-11-01 11:44:14.670|Main Thread> Number of Worlds: 1 2020-11-01 11:44:14.670|Main Thread> 0) RigidBodies: 1390, ActiveRigidBodies: 207, CharacterRigidBodies: 26 2020-11-01 11:44:14.670|Main Thread> 0) Constraints: 21 2020-11-01 11:44:16.888|Main Thread> Raising event on object which is not recognized by replication: Block:StampMillMechanical {017F30C067BCFAB2}/Attachment Animation Component 2020-11-01 11:44:16.888|Main Thread> Raising event on object which is not recognized by replication: Block:StampMillMechanical {017F30C067BCFAB2}/Attachment Animation Component 2020-11-01 11:44:16.888|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {018CC643A6C74787}/Attachment Animation Component 2020-11-01 11:44:16.888|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {018CC643A6C74787}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodTUpWithFrame {01FE8FC3AE52824A}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodTUpWithFrame {01FE8FC3AE52824A}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01E074197D4C1830}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01E074197D4C1830}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01B301CFCCADC11B}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01B301CFCCADC11B}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01699ABCDC9657C2}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01699ABCDC9657C2}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {01E179E409A3FCD9}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {01E179E409A3FCD9}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {01F32A4D3ED2C5E2}/Attachment Animation Component 2020-11-01 11:44:16.889|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {01F32A4D3ED2C5E2}/Attachment Animation Component 2020-11-01 11:45:14.685|Main Thread> Process information Periodic Check: 2020-11-01 11:45:14.686|Main Thread> Managed Memory: 2,630,132,376 B 2020-11-01 11:45:14.686|Main Thread> Private Memory: 8,890,658,816 B 2020-11-01 11:45:14.686|Main Thread> Nr of Threads: 33 2020-11-01 11:45:14.686|Main Thread> Simulation Speed: 1.00 2020-11-01 11:45:14.686|Main Thread> Entity count: 2283 2020-11-01 11:45:14.686|Main Thread> Player count: 3 2020-11-01 11:45:14.686|Main Thread> Current: 2020-11-01 11:45:14.686|Main Thread> Paged Memory: 8,890,658,816 B 2020-11-01 11:45:14.686|Main Thread> Working Set: 8,861,499,392 B 2020-11-01 11:45:14.686|Main Thread> Virtual Memory: 9,866,657,792 B 2020-11-01 11:45:14.686|Main Thread> Peak: 2020-11-01 11:45:14.686|Main Thread> Paged Memory: 8,893,837,312 B 2020-11-01 11:45:14.686|Main Thread> Working Set: 8,864,641,024 B 2020-11-01 11:45:14.686|Main Thread> Virtual Memory: 9,866,657,792 B 2020-11-01 11:45:14.686|Main Thread> Number of Worlds: 1 2020-11-01 11:45:14.686|Main Thread> 0) RigidBodies: 946, ActiveRigidBodies: 237, CharacterRigidBodies: 21 2020-11-01 11:45:14.686|Main Thread> 0) Constraints: 16 2020-11-01 11:46:14.700|Main Thread> Process information Periodic Check: 2020-11-01 11:46:14.700|Main Thread> Managed Memory: 2,595,241,312 B 2020-11-01 11:46:14.701|Main Thread> Private Memory: 8,890,097,664 B 2020-11-01 11:46:14.701|Main Thread> Nr of Threads: 33 2020-11-01 11:46:14.701|Main Thread> Simulation Speed: 1.00 2020-11-01 11:46:14.701|Main Thread> Entity count: 2285 2020-11-01 11:46:14.701|Main Thread> Player count: 3 2020-11-01 11:46:14.701|Main Thread> Current: 2020-11-01 11:46:14.701|Main Thread> Paged Memory: 8,890,097,664 B 2020-11-01 11:46:14.701|Main Thread> Working Set: 8,860,938,240 B 2020-11-01 11:46:14.701|Main Thread> Virtual Memory: 9,866,657,792 B 2020-11-01 11:46:14.701|Main Thread> Peak: 2020-11-01 11:46:14.701|Main Thread> Paged Memory: 8,893,837,312 B 2020-11-01 11:46:14.701|Main Thread> Working Set: 8,864,641,024 B 2020-11-01 11:46:14.701|Main Thread> Virtual Memory: 9,870,852,096 B 2020-11-01 11:46:14.701|Main Thread> Number of Worlds: 1 2020-11-01 11:46:14.701|Main Thread> 0) RigidBodies: 948, ActiveRigidBodies: 241, CharacterRigidBodies: 21 2020-11-01 11:46:14.701|Main Thread> 0) Constraints: 16 2020-11-01 11:47:07.722|Main Thread> Character state: True 2020-11-01 11:47:07.722|Main Thread> Auto-Save: Started 2020-11-01 11:47:07.723|Main Thread> Saving world - START 2020-11-01 11:47:07.723|Main Thread> Making world state snapshot. 2020-11-01 11:47:08.399|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:47:10.439|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:47:10.440|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:47:10.440|Main Thread> Auto-Save: Finished 2020-11-01 11:47:14.712|Main Thread> Process information Periodic Check: 2020-11-01 11:47:14.712|Main Thread> Managed Memory: 2,602,047,360 B 2020-11-01 11:47:14.713|Main Thread> Private Memory: 8,891,592,704 B 2020-11-01 11:47:14.713|Main Thread> Nr of Threads: 35 2020-11-01 11:47:14.713|Main Thread> Simulation Speed: 1.00 2020-11-01 11:47:14.713|Main Thread> Entity count: 2285 2020-11-01 11:47:14.713|Main Thread> Player count: 3 2020-11-01 11:47:14.713|Main Thread> Current: 2020-11-01 11:47:14.713|Main Thread> Paged Memory: 8,891,592,704 B 2020-11-01 11:47:14.713|Main Thread> Working Set: 8,862,375,936 B 2020-11-01 11:47:14.713|Main Thread> Virtual Memory: 9,875,046,400 B 2020-11-01 11:47:14.713|Main Thread> Peak: 2020-11-01 11:47:14.713|Main Thread> Paged Memory: 8,896,872,448 B 2020-11-01 11:47:14.713|Main Thread> Working Set: 8,867,631,104 B 2020-11-01 11:47:14.713|Main Thread> Virtual Memory: 9,875,046,400 B 2020-11-01 11:47:14.713|Main Thread> Number of Worlds: 1 2020-11-01 11:47:14.713|Main Thread> 0) RigidBodies: 948, ActiveRigidBodies: 242, CharacterRigidBodies: 21 2020-11-01 11:47:14.713|Main Thread> 0) Constraints: 16 2020-11-01 11:48:14.729|Main Thread> Process information Periodic Check: 2020-11-01 11:48:14.729|Main Thread> Managed Memory: 2,608,280,560 B 2020-11-01 11:48:14.729|Main Thread> Private Memory: 8,901,767,168 B 2020-11-01 11:48:14.729|Main Thread> Nr of Threads: 33 2020-11-01 11:48:14.729|Main Thread> Simulation Speed: 1.00 2020-11-01 11:48:14.729|Main Thread> Entity count: 2291 2020-11-01 11:48:14.729|Main Thread> Player count: 3 2020-11-01 11:48:14.729|Main Thread> Current: 2020-11-01 11:48:14.729|Main Thread> Paged Memory: 8,901,767,168 B 2020-11-01 11:48:14.729|Main Thread> Working Set: 8,872,542,208 B 2020-11-01 11:48:14.729|Main Thread> Virtual Memory: 9,866,657,792 B 2020-11-01 11:48:14.729|Main Thread> Peak: 2020-11-01 11:48:14.729|Main Thread> Paged Memory: 8,901,767,168 B 2020-11-01 11:48:14.729|Main Thread> Working Set: 8,872,542,208 B 2020-11-01 11:48:14.729|Main Thread> Virtual Memory: 9,875,046,400 B 2020-11-01 11:48:14.729|Main Thread> Number of Worlds: 1 2020-11-01 11:48:14.729|Main Thread> 0) RigidBodies: 961, ActiveRigidBodies: 238, CharacterRigidBodies: 23 2020-11-01 11:48:14.730|Main Thread> 0) Constraints: 16 2020-11-01 11:49:14.744|Main Thread> Process information Periodic Check: 2020-11-01 11:49:14.744|Main Thread> Managed Memory: 2,597,934,480 B 2020-11-01 11:49:14.744|Main Thread> Private Memory: 8,910,397,440 B 2020-11-01 11:49:14.744|Main Thread> Nr of Threads: 33 2020-11-01 11:49:14.744|Main Thread> Simulation Speed: 1.00 2020-11-01 11:49:14.744|Main Thread> Entity count: 2243 2020-11-01 11:49:14.744|Main Thread> Player count: 3 2020-11-01 11:49:14.744|Main Thread> Current: 2020-11-01 11:49:14.744|Main Thread> Paged Memory: 8,910,397,440 B 2020-11-01 11:49:14.744|Main Thread> Working Set: 8,881,147,904 B 2020-11-01 11:49:14.744|Main Thread> Virtual Memory: 9,883,238,400 B 2020-11-01 11:49:14.744|Main Thread> Peak: 2020-11-01 11:49:14.744|Main Thread> Paged Memory: 8,910,397,440 B 2020-11-01 11:49:14.744|Main Thread> Working Set: 8,881,147,904 B 2020-11-01 11:49:14.744|Main Thread> Virtual Memory: 9,887,432,704 B 2020-11-01 11:49:14.744|Main Thread> Number of Worlds: 1 2020-11-01 11:49:14.744|Main Thread> 0) RigidBodies: 928, ActiveRigidBodies: 239, CharacterRigidBodies: 20 2020-11-01 11:49:14.744|Main Thread> 0) Constraints: 16 2020-11-01 11:50:14.758|Main Thread> Process information Periodic Check: 2020-11-01 11:50:14.758|Main Thread> Managed Memory: 2,602,769,928 B 2020-11-01 11:50:14.759|Main Thread> Private Memory: 8,920,276,992 B 2020-11-01 11:50:14.759|Main Thread> Nr of Threads: 33 2020-11-01 11:50:14.759|Main Thread> Simulation Speed: 1.00 2020-11-01 11:50:14.759|Main Thread> Entity count: 2237 2020-11-01 11:50:14.759|Main Thread> Player count: 3 2020-11-01 11:50:14.759|Main Thread> Current: 2020-11-01 11:50:14.759|Main Thread> Paged Memory: 8,920,276,992 B 2020-11-01 11:50:14.759|Main Thread> Working Set: 8,890,961,920 B 2020-11-01 11:50:14.759|Main Thread> Virtual Memory: 9,899,819,008 B 2020-11-01 11:50:14.759|Main Thread> Peak: 2020-11-01 11:50:14.759|Main Thread> Paged Memory: 8,920,276,992 B 2020-11-01 11:50:14.759|Main Thread> Working Set: 8,890,961,920 B 2020-11-01 11:50:14.759|Main Thread> Virtual Memory: 9,899,819,008 B 2020-11-01 11:50:14.759|Main Thread> Number of Worlds: 1 2020-11-01 11:50:14.759|Main Thread> 0) RigidBodies: 922, ActiveRigidBodies: 242, CharacterRigidBodies: 19 2020-11-01 11:50:14.759|Main Thread> 0) Constraints: 13 2020-11-01 11:50:22.264|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:50:22.264|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:50:22.264|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 692 grids. 2020-11-01 11:50:22.265|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 446 vulnerable grids. 2020-11-01 11:50:22.286|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 11:50:22.322|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 11:50:22.328|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 11:50:22.328|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 11:50:22.328|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 692 grids. 2020-11-01 11:50:22.329|Worker Logic 0>Session> Info: Grid Protection System: Done, 246 invulnerable grids, 446 vulnerable grids. 2020-11-01 11:51:14.773|Main Thread> Process information Periodic Check: 2020-11-01 11:51:14.773|Main Thread> Managed Memory: 2,608,621,296 B 2020-11-01 11:51:14.774|Main Thread> Private Memory: 8,938,590,208 B 2020-11-01 11:51:14.774|Main Thread> Nr of Threads: 33 2020-11-01 11:51:14.774|Main Thread> Simulation Speed: 1.00 2020-11-01 11:51:14.774|Main Thread> Entity count: 2241 2020-11-01 11:51:14.774|Main Thread> Player count: 3 2020-11-01 11:51:14.774|Main Thread> Current: 2020-11-01 11:51:14.774|Main Thread> Paged Memory: 8,938,590,208 B 2020-11-01 11:51:14.774|Main Thread> Working Set: 8,909,234,176 B 2020-11-01 11:51:14.774|Main Thread> Virtual Memory: 9,916,399,616 B 2020-11-01 11:51:14.774|Main Thread> Peak: 2020-11-01 11:51:14.774|Main Thread> Paged Memory: 8,939,352,064 B 2020-11-01 11:51:14.774|Main Thread> Working Set: 8,909,881,344 B 2020-11-01 11:51:14.774|Main Thread> Virtual Memory: 9,920,593,920 B 2020-11-01 11:51:14.774|Main Thread> Number of Worlds: 1 2020-11-01 11:51:14.774|Main Thread> 0) RigidBodies: 923, ActiveRigidBodies: 248, CharacterRigidBodies: 20 2020-11-01 11:51:14.774|Main Thread> 0) Constraints: 16 2020-11-01 11:52:14.790|Main Thread> Process information Periodic Check: 2020-11-01 11:52:14.790|Main Thread> Managed Memory: 2,619,070,672 B 2020-11-01 11:52:14.790|Main Thread> Private Memory: 8,953,868,288 B 2020-11-01 11:52:14.790|Main Thread> Nr of Threads: 33 2020-11-01 11:52:14.790|Main Thread> Simulation Speed: 1.00 2020-11-01 11:52:14.790|Main Thread> Entity count: 2264 2020-11-01 11:52:14.790|Main Thread> Player count: 3 2020-11-01 11:52:14.790|Main Thread> Current: 2020-11-01 11:52:14.790|Main Thread> Paged Memory: 8,953,868,288 B 2020-11-01 11:52:14.790|Main Thread> Working Set: 8,924,409,856 B 2020-11-01 11:52:14.790|Main Thread> Virtual Memory: 9,932,980,224 B 2020-11-01 11:52:14.790|Main Thread> Peak: 2020-11-01 11:52:14.790|Main Thread> Paged Memory: 8,954,396,672 B 2020-11-01 11:52:14.790|Main Thread> Working Set: 8,924,938,240 B 2020-11-01 11:52:14.790|Main Thread> Virtual Memory: 9,932,980,224 B 2020-11-01 11:52:14.790|Main Thread> Number of Worlds: 1 2020-11-01 11:52:14.790|Main Thread> 0) RigidBodies: 938, ActiveRigidBodies: 246, CharacterRigidBodies: 22 2020-11-01 11:52:14.791|Main Thread> 0) Constraints: 13 2020-11-01 11:52:19.895|Main Thread> Player character died. Player: EntityBase:Medieval_buck {010C1D027EC5F669} 2020-11-01 11:53:14.804|Main Thread> Process information Periodic Check: 2020-11-01 11:53:14.804|Main Thread> Managed Memory: 2,640,957,248 B 2020-11-01 11:53:14.805|Main Thread> Private Memory: 8,980,750,336 B 2020-11-01 11:53:14.805|Main Thread> Nr of Threads: 33 2020-11-01 11:53:14.805|Main Thread> Simulation Speed: 1.00 2020-11-01 11:53:14.805|Main Thread> Entity count: 2311 2020-11-01 11:53:14.805|Main Thread> Player count: 3 2020-11-01 11:53:14.805|Main Thread> Current: 2020-11-01 11:53:14.805|Main Thread> Paged Memory: 8,980,750,336 B 2020-11-01 11:53:14.805|Main Thread> Working Set: 8,951,283,712 B 2020-11-01 11:53:14.805|Main Thread> Virtual Memory: 9,949,560,832 B 2020-11-01 11:53:14.805|Main Thread> Peak: 2020-11-01 11:53:14.805|Main Thread> Paged Memory: 8,985,321,472 B 2020-11-01 11:53:14.805|Main Thread> Working Set: 8,955,846,656 B 2020-11-01 11:53:14.805|Main Thread> Virtual Memory: 9,953,755,136 B 2020-11-01 11:53:14.805|Main Thread> Number of Worlds: 1 2020-11-01 11:53:14.805|Main Thread> 0) RigidBodies: 974, ActiveRigidBodies: 247, CharacterRigidBodies: 20 2020-11-01 11:53:14.805|Main Thread> 0) Constraints: 13 2020-11-01 11:54:14.820|Main Thread> Process information Periodic Check: 2020-11-01 11:54:14.820|Main Thread> Managed Memory: 2,638,288,672 B 2020-11-01 11:54:14.820|Main Thread> Private Memory: 8,997,699,584 B 2020-11-01 11:54:14.820|Main Thread> Nr of Threads: 34 2020-11-01 11:54:14.820|Main Thread> Simulation Speed: 1.00 2020-11-01 11:54:14.820|Main Thread> Entity count: 2322 2020-11-01 11:54:14.820|Main Thread> Player count: 3 2020-11-01 11:54:14.820|Main Thread> Current: 2020-11-01 11:54:14.820|Main Thread> Paged Memory: 8,997,699,584 B 2020-11-01 11:54:14.820|Main Thread> Working Set: 8,968,175,616 B 2020-11-01 11:54:14.820|Main Thread> Virtual Memory: 9,970,335,744 B 2020-11-01 11:54:14.820|Main Thread> Peak: 2020-11-01 11:54:14.820|Main Thread> Paged Memory: 8,998,526,976 B 2020-11-01 11:54:14.820|Main Thread> Working Set: 8,968,945,664 B 2020-11-01 11:54:14.820|Main Thread> Virtual Memory: 9,970,335,744 B 2020-11-01 11:54:14.820|Main Thread> Number of Worlds: 1 2020-11-01 11:54:14.820|Main Thread> 0) RigidBodies: 975, ActiveRigidBodies: 256, CharacterRigidBodies: 22 2020-11-01 11:54:14.820|Main Thread> 0) Constraints: 13 2020-11-01 11:55:14.834|Main Thread> Process information Periodic Check: 2020-11-01 11:55:14.834|Main Thread> Managed Memory: 2,642,806,792 B 2020-11-01 11:55:14.834|Main Thread> Private Memory: 8,995,749,888 B 2020-11-01 11:55:14.834|Main Thread> Nr of Threads: 33 2020-11-01 11:55:14.834|Main Thread> Simulation Speed: 1.00 2020-11-01 11:55:14.834|Main Thread> Entity count: 2320 2020-11-01 11:55:14.834|Main Thread> Player count: 3 2020-11-01 11:55:14.834|Main Thread> Current: 2020-11-01 11:55:14.834|Main Thread> Paged Memory: 8,995,749,888 B 2020-11-01 11:55:14.834|Main Thread> Working Set: 8,966,258,688 B 2020-11-01 11:55:14.834|Main Thread> Virtual Memory: 9,966,141,440 B 2020-11-01 11:55:14.834|Main Thread> Peak: 2020-11-01 11:55:14.834|Main Thread> Paged Memory: 8,998,526,976 B 2020-11-01 11:55:14.834|Main Thread> Working Set: 8,968,945,664 B 2020-11-01 11:55:14.834|Main Thread> Virtual Memory: 9,970,335,744 B 2020-11-01 11:55:14.834|Main Thread> Number of Worlds: 1 2020-11-01 11:55:14.834|Main Thread> 0) RigidBodies: 973, ActiveRigidBodies: 248, CharacterRigidBodies: 21 2020-11-01 11:55:14.834|Main Thread> 0) Constraints: 13 2020-11-01 11:56:14.849|Main Thread> Process information Periodic Check: 2020-11-01 11:56:14.849|Main Thread> Managed Memory: 2,652,878,504 B 2020-11-01 11:56:14.850|Main Thread> Private Memory: 9,004,130,304 B 2020-11-01 11:56:14.850|Main Thread> Nr of Threads: 33 2020-11-01 11:56:14.850|Main Thread> Simulation Speed: 1.00 2020-11-01 11:56:14.850|Main Thread> Entity count: 2329 2020-11-01 11:56:14.850|Main Thread> Player count: 3 2020-11-01 11:56:14.850|Main Thread> Current: 2020-11-01 11:56:14.850|Main Thread> Paged Memory: 9,004,130,304 B 2020-11-01 11:56:14.850|Main Thread> Working Set: 8,974,622,720 B 2020-11-01 11:56:14.850|Main Thread> Virtual Memory: 9,982,722,048 B 2020-11-01 11:56:14.850|Main Thread> Peak: 2020-11-01 11:56:14.850|Main Thread> Paged Memory: 9,006,702,592 B 2020-11-01 11:56:14.850|Main Thread> Working Set: 8,977,149,952 B 2020-11-01 11:56:14.850|Main Thread> Virtual Memory: 9,982,722,048 B 2020-11-01 11:56:14.850|Main Thread> Number of Worlds: 1 2020-11-01 11:56:14.850|Main Thread> 0) RigidBodies: 981, ActiveRigidBodies: 256, CharacterRigidBodies: 22 2020-11-01 11:56:14.850|Main Thread> 0) Constraints: 13 2020-11-01 11:57:10.429|Main Thread> Character state: True 2020-11-01 11:57:10.429|Main Thread> Auto-Save: Started 2020-11-01 11:57:10.429|Main Thread> Saving world - START 2020-11-01 11:57:10.429|Main Thread> Making world state snapshot. 2020-11-01 11:57:11.115|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 11:57:12.979|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 11:57:12.989|Main Thread> Saving world - SUCCEEDED 2020-11-01 11:57:12.989|Main Thread> Auto-Save: Finished 2020-11-01 11:57:14.852|Main Thread> Process information Periodic Check: 2020-11-01 11:57:14.852|Main Thread> Managed Memory: 2,666,906,640 B 2020-11-01 11:57:14.853|Main Thread> Private Memory: 9,014,231,040 B 2020-11-01 11:57:14.853|Main Thread> Nr of Threads: 34 2020-11-01 11:57:14.853|Main Thread> Simulation Speed: 1.00 2020-11-01 11:57:14.853|Main Thread> Entity count: 2340 2020-11-01 11:57:14.853|Main Thread> Player count: 3 2020-11-01 11:57:14.853|Main Thread> Current: 2020-11-01 11:57:14.853|Main Thread> Paged Memory: 9,014,231,040 B 2020-11-01 11:57:14.853|Main Thread> Working Set: 8,984,690,688 B 2020-11-01 11:57:14.853|Main Thread> Virtual Memory: 9,986,916,352 B 2020-11-01 11:57:14.853|Main Thread> Peak: 2020-11-01 11:57:14.853|Main Thread> Paged Memory: 9,018,273,792 B 2020-11-01 11:57:14.853|Main Thread> Working Set: 8,988,684,288 B 2020-11-01 11:57:14.853|Main Thread> Virtual Memory: 9,987,178,496 B 2020-11-01 11:57:14.853|Main Thread> Number of Worlds: 1 2020-11-01 11:57:14.853|Main Thread> 0) RigidBodies: 975, ActiveRigidBodies: 259, CharacterRigidBodies: 21 2020-11-01 11:57:14.853|Main Thread> 0) Constraints: 13 2020-11-01 11:57:16.677|Main Thread> Player character died. Player: EntityBase:Medieval_doe {019D878F0FC5079C} 2020-11-01 11:58:14.867|Main Thread> Process information Periodic Check: 2020-11-01 11:58:14.867|Main Thread> Managed Memory: 2,642,871,704 B 2020-11-01 11:58:14.867|Main Thread> Private Memory: 9,017,118,720 B 2020-11-01 11:58:14.867|Main Thread> Nr of Threads: 34 2020-11-01 11:58:14.867|Main Thread> Simulation Speed: 1.00 2020-11-01 11:58:14.867|Main Thread> Entity count: 2348 2020-11-01 11:58:14.867|Main Thread> Player count: 3 2020-11-01 11:58:14.867|Main Thread> Current: 2020-11-01 11:58:14.867|Main Thread> Paged Memory: 9,017,118,720 B 2020-11-01 11:58:14.867|Main Thread> Working Set: 8,987,574,272 B 2020-11-01 11:58:14.867|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 11:58:14.867|Main Thread> Peak: 2020-11-01 11:58:14.867|Main Thread> Paged Memory: 9,021,198,336 B 2020-11-01 11:58:14.867|Main Thread> Working Set: 8,991,592,448 B 2020-11-01 11:58:14.867|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 11:58:14.867|Main Thread> Number of Worlds: 1 2020-11-01 11:58:14.867|Main Thread> 0) RigidBodies: 980, ActiveRigidBodies: 258, CharacterRigidBodies: 21 2020-11-01 11:58:14.867|Main Thread> 0) Constraints: 13 2020-11-01 11:59:14.882|Main Thread> Process information Periodic Check: 2020-11-01 11:59:14.882|Main Thread> Managed Memory: 2,659,523,360 B 2020-11-01 11:59:14.883|Main Thread> Private Memory: 9,020,293,120 B 2020-11-01 11:59:14.883|Main Thread> Nr of Threads: 33 2020-11-01 11:59:14.883|Main Thread> Simulation Speed: 1.00 2020-11-01 11:59:14.883|Main Thread> Entity count: 2345 2020-11-01 11:59:14.883|Main Thread> Player count: 3 2020-11-01 11:59:14.883|Main Thread> Current: 2020-11-01 11:59:14.883|Main Thread> Paged Memory: 9,020,293,120 B 2020-11-01 11:59:14.883|Main Thread> Working Set: 8,990,773,248 B 2020-11-01 11:59:14.883|Main Thread> Virtual Memory: 9,999,302,656 B 2020-11-01 11:59:14.883|Main Thread> Peak: 2020-11-01 11:59:14.883|Main Thread> Paged Memory: 9,021,198,336 B 2020-11-01 11:59:14.883|Main Thread> Working Set: 8,991,592,448 B 2020-11-01 11:59:14.883|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 11:59:14.883|Main Thread> Number of Worlds: 1 2020-11-01 11:59:14.883|Main Thread> 0) RigidBodies: 978, ActiveRigidBodies: 257, CharacterRigidBodies: 21 2020-11-01 11:59:14.883|Main Thread> 0) Constraints: 13 2020-11-01 12:00:02.143|Main Thread> User left: flv [76561197961034980] 2020-11-01 12:00:02.144|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:00:02.144|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:00:02.144|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 731 grids. 2020-11-01 12:00:02.145|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 431 vulnerable grids. 2020-11-01 12:00:14.897|Main Thread> Process information Periodic Check: 2020-11-01 12:00:14.897|Main Thread> Managed Memory: 2,660,641,768 B 2020-11-01 12:00:14.897|Main Thread> Private Memory: 9,017,069,568 B 2020-11-01 12:00:14.897|Main Thread> Nr of Threads: 33 2020-11-01 12:00:14.897|Main Thread> Simulation Speed: 1.00 2020-11-01 12:00:14.897|Main Thread> Entity count: 2341 2020-11-01 12:00:14.897|Main Thread> Player count: 2 2020-11-01 12:00:14.897|Main Thread> Current: 2020-11-01 12:00:14.897|Main Thread> Paged Memory: 9,017,069,568 B 2020-11-01 12:00:14.897|Main Thread> Working Set: 8,987,725,824 B 2020-11-01 12:00:14.897|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:00:14.897|Main Thread> Peak: 2020-11-01 12:00:14.897|Main Thread> Paged Memory: 9,021,198,336 B 2020-11-01 12:00:14.897|Main Thread> Working Set: 8,991,592,448 B 2020-11-01 12:00:14.897|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:00:14.897|Main Thread> Number of Worlds: 1 2020-11-01 12:00:14.897|Main Thread> 0) RigidBodies: 972, ActiveRigidBodies: 254, CharacterRigidBodies: 20 2020-11-01 12:00:14.897|Main Thread> 0) Constraints: 13 2020-11-01 12:01:14.899|Main Thread> Process information Periodic Check: 2020-11-01 12:01:14.899|Main Thread> Managed Memory: 2,644,267,944 B 2020-11-01 12:01:14.899|Main Thread> Private Memory: 9,018,920,960 B 2020-11-01 12:01:14.899|Main Thread> Nr of Threads: 33 2020-11-01 12:01:14.899|Main Thread> Simulation Speed: 1.00 2020-11-01 12:01:14.899|Main Thread> Entity count: 2359 2020-11-01 12:01:14.900|Main Thread> Player count: 2 2020-11-01 12:01:14.900|Main Thread> Current: 2020-11-01 12:01:14.900|Main Thread> Paged Memory: 9,018,920,960 B 2020-11-01 12:01:14.900|Main Thread> Working Set: 8,989,589,504 B 2020-11-01 12:01:14.900|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:01:14.900|Main Thread> Peak: 2020-11-01 12:01:14.900|Main Thread> Paged Memory: 9,022,025,728 B 2020-11-01 12:01:14.900|Main Thread> Working Set: 8,992,608,256 B 2020-11-01 12:01:14.900|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:01:14.900|Main Thread> Number of Worlds: 1 2020-11-01 12:01:14.900|Main Thread> 0) RigidBodies: 981, ActiveRigidBodies: 262, CharacterRigidBodies: 19 2020-11-01 12:01:14.900|Main Thread> 0) Constraints: 16 2020-11-01 12:02:14.910|Main Thread> Process information Periodic Check: 2020-11-01 12:02:14.910|Main Thread> Managed Memory: 2,644,069,928 B 2020-11-01 12:02:14.911|Main Thread> Private Memory: 9,020,190,720 B 2020-11-01 12:02:14.911|Main Thread> Nr of Threads: 33 2020-11-01 12:02:14.911|Main Thread> Simulation Speed: 1.00 2020-11-01 12:02:14.911|Main Thread> Entity count: 2357 2020-11-01 12:02:14.911|Main Thread> Player count: 2 2020-11-01 12:02:14.911|Main Thread> Current: 2020-11-01 12:02:14.911|Main Thread> Paged Memory: 9,020,190,720 B 2020-11-01 12:02:14.911|Main Thread> Working Set: 8,990,855,168 B 2020-11-01 12:02:14.911|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:02:14.911|Main Thread> Peak: 2020-11-01 12:02:14.911|Main Thread> Paged Memory: 9,022,025,728 B 2020-11-01 12:02:14.911|Main Thread> Working Set: 8,992,608,256 B 2020-11-01 12:02:14.911|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:02:14.911|Main Thread> Number of Worlds: 1 2020-11-01 12:02:14.911|Main Thread> 0) RigidBodies: 967, ActiveRigidBodies: 258, CharacterRigidBodies: 19 2020-11-01 12:02:14.911|Main Thread> 0) Constraints: 13 2020-11-01 12:03:14.926|Main Thread> Process information Periodic Check: 2020-11-01 12:03:14.926|Main Thread> Managed Memory: 2,640,511,920 B 2020-11-01 12:03:14.926|Main Thread> Private Memory: 9,023,467,520 B 2020-11-01 12:03:14.926|Main Thread> Nr of Threads: 33 2020-11-01 12:03:14.926|Main Thread> Simulation Speed: 1.00 2020-11-01 12:03:14.926|Main Thread> Entity count: 2359 2020-11-01 12:03:14.926|Main Thread> Player count: 2 2020-11-01 12:03:14.926|Main Thread> Current: 2020-11-01 12:03:14.926|Main Thread> Paged Memory: 9,023,467,520 B 2020-11-01 12:03:14.926|Main Thread> Working Set: 8,994,131,968 B 2020-11-01 12:03:14.926|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:03:14.926|Main Thread> Peak: 2020-11-01 12:03:14.926|Main Thread> Paged Memory: 9,023,533,056 B 2020-11-01 12:03:14.926|Main Thread> Working Set: 8,994,152,448 B 2020-11-01 12:03:14.926|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:03:14.926|Main Thread> Number of Worlds: 1 2020-11-01 12:03:14.926|Main Thread> 0) RigidBodies: 970, ActiveRigidBodies: 258, CharacterRigidBodies: 18 2020-11-01 12:03:14.926|Main Thread> 0) Constraints: 13 2020-11-01 12:04:14.941|Main Thread> Process information Periodic Check: 2020-11-01 12:04:14.941|Main Thread> Managed Memory: 2,641,629,496 B 2020-11-01 12:04:14.942|Main Thread> Private Memory: 9,023,963,136 B 2020-11-01 12:04:14.942|Main Thread> Nr of Threads: 33 2020-11-01 12:04:14.942|Main Thread> Simulation Speed: 1.00 2020-11-01 12:04:14.942|Main Thread> Entity count: 2339 2020-11-01 12:04:14.942|Main Thread> Player count: 2 2020-11-01 12:04:14.942|Main Thread> Current: 2020-11-01 12:04:14.942|Main Thread> Paged Memory: 9,023,963,136 B 2020-11-01 12:04:14.942|Main Thread> Working Set: 8,994,627,584 B 2020-11-01 12:04:14.942|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:04:14.942|Main Thread> Peak: 2020-11-01 12:04:14.942|Main Thread> Paged Memory: 9,023,963,136 B 2020-11-01 12:04:14.942|Main Thread> Working Set: 8,994,627,584 B 2020-11-01 12:04:14.942|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:04:14.942|Main Thread> Number of Worlds: 1 2020-11-01 12:04:14.942|Main Thread> 0) RigidBodies: 966, ActiveRigidBodies: 264, CharacterRigidBodies: 18 2020-11-01 12:04:14.942|Main Thread> 0) Constraints: 13 2020-11-01 12:05:08.963|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:05:08.963|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:05:08.963|Worker Logic 1>Session> Info: Grid Protection System: Starting grid analysis on 744 grids. 2020-11-01 12:05:08.965|Worker Logic 1>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 444 vulnerable grids. 2020-11-01 12:05:08.985|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:05:09.020|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:05:09.041|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:05:09.050|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:05:09.050|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:05:09.050|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 744 grids. 2020-11-01 12:05:09.051|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 444 vulnerable grids. 2020-11-01 12:05:14.947|Main Thread> Process information Periodic Check: 2020-11-01 12:05:14.947|Main Thread> Managed Memory: 2,657,089,856 B 2020-11-01 12:05:14.948|Main Thread> Private Memory: 9,027,616,768 B 2020-11-01 12:05:14.948|Main Thread> Nr of Threads: 33 2020-11-01 12:05:14.948|Main Thread> Simulation Speed: 1.00 2020-11-01 12:05:14.948|Main Thread> Entity count: 2345 2020-11-01 12:05:14.948|Main Thread> Player count: 2 2020-11-01 12:05:14.948|Main Thread> Current: 2020-11-01 12:05:14.948|Main Thread> Paged Memory: 9,027,616,768 B 2020-11-01 12:05:14.948|Main Thread> Working Set: 8,998,309,888 B 2020-11-01 12:05:14.948|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:05:14.948|Main Thread> Peak: 2020-11-01 12:05:14.948|Main Thread> Paged Memory: 9,035,972,608 B 2020-11-01 12:05:14.948|Main Thread> Working Set: 9,006,653,440 B 2020-11-01 12:05:14.948|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:05:14.948|Main Thread> Number of Worlds: 1 2020-11-01 12:05:14.948|Main Thread> 0) RigidBodies: 967, ActiveRigidBodies: 262, CharacterRigidBodies: 21 2020-11-01 12:05:14.948|Main Thread> 0) Constraints: 13 2020-11-01 12:06:14.961|Main Thread> Process information Periodic Check: 2020-11-01 12:06:14.961|Main Thread> Managed Memory: 2,652,008,904 B 2020-11-01 12:06:14.962|Main Thread> Private Memory: 9,027,178,496 B 2020-11-01 12:06:14.962|Main Thread> Nr of Threads: 33 2020-11-01 12:06:14.962|Main Thread> Simulation Speed: 1.00 2020-11-01 12:06:14.962|Main Thread> Entity count: 2345 2020-11-01 12:06:14.962|Main Thread> Player count: 2 2020-11-01 12:06:14.962|Main Thread> Current: 2020-11-01 12:06:14.962|Main Thread> Paged Memory: 9,027,178,496 B 2020-11-01 12:06:14.962|Main Thread> Working Set: 8,997,879,808 B 2020-11-01 12:06:14.962|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:06:14.962|Main Thread> Peak: 2020-11-01 12:06:14.962|Main Thread> Paged Memory: 9,035,972,608 B 2020-11-01 12:06:14.962|Main Thread> Working Set: 9,006,653,440 B 2020-11-01 12:06:14.962|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:06:14.962|Main Thread> Number of Worlds: 1 2020-11-01 12:06:14.962|Main Thread> 0) RigidBodies: 968, ActiveRigidBodies: 268, CharacterRigidBodies: 21 2020-11-01 12:06:14.962|Main Thread> 0) Constraints: 13 2020-11-01 12:07:12.969|Main Thread> Character state: True 2020-11-01 12:07:12.969|Main Thread> Auto-Save: Started 2020-11-01 12:07:12.969|Main Thread> Saving world - START 2020-11-01 12:07:12.969|Main Thread> Making world state snapshot. 2020-11-01 12:07:13.645|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 12:07:14.972|Main Thread> Process information Periodic Check: 2020-11-01 12:07:14.972|Main Thread> Managed Memory: 2,672,903,280 B 2020-11-01 12:07:14.972|Main Thread> Private Memory: 9,029,808,128 B 2020-11-01 12:07:14.972|Main Thread> Nr of Threads: 34 2020-11-01 12:07:14.972|Main Thread> Simulation Speed: 1.00 2020-11-01 12:07:14.972|Main Thread> Entity count: 2348 2020-11-01 12:07:14.972|Main Thread> Player count: 2 2020-11-01 12:07:14.972|Main Thread> Current: 2020-11-01 12:07:14.973|Main Thread> Paged Memory: 9,029,808,128 B 2020-11-01 12:07:14.973|Main Thread> Working Set: 9,000,534,016 B 2020-11-01 12:07:14.973|Main Thread> Virtual Memory: 10,000,936,960 B 2020-11-01 12:07:14.973|Main Thread> Peak: 2020-11-01 12:07:14.973|Main Thread> Paged Memory: 9,035,972,608 B 2020-11-01 12:07:14.973|Main Thread> Working Set: 9,006,653,440 B 2020-11-01 12:07:14.973|Main Thread> Virtual Memory: 10,003,496,960 B 2020-11-01 12:07:14.973|Main Thread> Number of Worlds: 1 2020-11-01 12:07:14.973|Main Thread> 0) RigidBodies: 969, ActiveRigidBodies: 267, CharacterRigidBodies: 20 2020-11-01 12:07:14.973|Main Thread> 0) Constraints: 13 2020-11-01 12:07:15.496|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 12:07:15.516|Main Thread> Saving world - SUCCEEDED 2020-11-01 12:07:15.525|Main Thread> Auto-Save: Finished 2020-11-01 12:08:14.988|Main Thread> Process information Periodic Check: 2020-11-01 12:08:14.988|Main Thread> Managed Memory: 2,666,898,200 B 2020-11-01 12:08:14.988|Main Thread> Private Memory: 9,032,216,576 B 2020-11-01 12:08:14.988|Main Thread> Nr of Threads: 33 2020-11-01 12:08:14.988|Main Thread> Simulation Speed: 1.00 2020-11-01 12:08:14.988|Main Thread> Entity count: 2386 2020-11-01 12:08:14.988|Main Thread> Player count: 2 2020-11-01 12:08:14.988|Main Thread> Current: 2020-11-01 12:08:14.988|Main Thread> Paged Memory: 9,032,216,576 B 2020-11-01 12:08:14.988|Main Thread> Working Set: 9,003,008,000 B 2020-11-01 12:08:14.988|Main Thread> Virtual Memory: 9,996,742,656 B 2020-11-01 12:08:14.988|Main Thread> Peak: 2020-11-01 12:08:14.988|Main Thread> Paged Memory: 9,038,258,176 B 2020-11-01 12:08:14.988|Main Thread> Working Set: 9,009,045,504 B 2020-11-01 12:08:14.988|Main Thread> Virtual Memory: 10,005,131,264 B 2020-11-01 12:08:14.988|Main Thread> Number of Worlds: 1 2020-11-01 12:08:14.988|Main Thread> 0) RigidBodies: 993, ActiveRigidBodies: 266, CharacterRigidBodies: 23 2020-11-01 12:08:14.988|Main Thread> 0) Constraints: 16 2020-11-01 12:08:21.947|Worker Logic 3>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:08:21.947|Worker Logic 0>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:09:15.002|Main Thread> Process information Periodic Check: 2020-11-01 12:09:15.002|Main Thread> Managed Memory: 2,678,553,640 B 2020-11-01 12:09:15.003|Main Thread> Private Memory: 9,041,928,192 B 2020-11-01 12:09:15.003|Main Thread> Nr of Threads: 34 2020-11-01 12:09:15.003|Main Thread> Simulation Speed: 1.00 2020-11-01 12:09:15.003|Main Thread> Entity count: 2420 2020-11-01 12:09:15.003|Main Thread> Player count: 2 2020-11-01 12:09:15.003|Main Thread> Current: 2020-11-01 12:09:15.003|Main Thread> Paged Memory: 9,041,928,192 B 2020-11-01 12:09:15.003|Main Thread> Working Set: 9,012,604,928 B 2020-11-01 12:09:15.003|Main Thread> Virtual Memory: 10,017,517,568 B 2020-11-01 12:09:15.003|Main Thread> Peak: 2020-11-01 12:09:15.003|Main Thread> Paged Memory: 9,044,697,088 B 2020-11-01 12:09:15.003|Main Thread> Working Set: 9,015,431,168 B 2020-11-01 12:09:15.003|Main Thread> Virtual Memory: 10,017,648,640 B 2020-11-01 12:09:15.003|Main Thread> Number of Worlds: 1 2020-11-01 12:09:15.003|Main Thread> 0) RigidBodies: 1022, ActiveRigidBodies: 277, CharacterRigidBodies: 24 2020-11-01 12:09:15.003|Main Thread> 0) Constraints: 19 2020-11-01 12:10:15.023|Main Thread> Process information Periodic Check: 2020-11-01 12:10:15.023|Main Thread> Managed Memory: 2,683,149,816 B 2020-11-01 12:10:15.024|Main Thread> Private Memory: 9,049,821,184 B 2020-11-01 12:10:15.024|Main Thread> Nr of Threads: 33 2020-11-01 12:10:15.024|Main Thread> Simulation Speed: 1.00 2020-11-01 12:10:15.024|Main Thread> Entity count: 2373 2020-11-01 12:10:15.024|Main Thread> Player count: 2 2020-11-01 12:10:15.024|Main Thread> Current: 2020-11-01 12:10:15.024|Main Thread> Paged Memory: 9,049,821,184 B 2020-11-01 12:10:15.024|Main Thread> Working Set: 9,020,575,744 B 2020-11-01 12:10:15.024|Main Thread> Virtual Memory: 10,029,903,872 B 2020-11-01 12:10:15.024|Main Thread> Peak: 2020-11-01 12:10:15.024|Main Thread> Paged Memory: 9,050,349,568 B 2020-11-01 12:10:15.024|Main Thread> Working Set: 9,021,075,456 B 2020-11-01 12:10:15.024|Main Thread> Virtual Memory: 10,030,428,160 B 2020-11-01 12:10:15.024|Main Thread> Number of Worlds: 1 2020-11-01 12:10:15.024|Main Thread> 0) RigidBodies: 986, ActiveRigidBodies: 282, CharacterRigidBodies: 23 2020-11-01 12:10:15.024|Main Thread> 0) Constraints: 13 2020-11-01 12:10:43.520|Main Thread> Player character died. Player: [76561198118782175] louisdzd 2020-11-01 12:10:48.541|Main Thread> Info: Player 76561198118782175 (louisdzd) requesting to spawn, has 4 respawn locations available. 2020-11-01 12:10:48.541|Main Thread> Info: (0) Entity(01CFAE00969E32A0)/BindableRespawnComponent:(null)/0: 2020-11-01 12:10:48.541|Main Thread> Info: (1) Entity(015FDA6CDE77D9FD)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 12:10:48.541|Main Thread> Info: (2) Entity(01924CA41ACAF9F7)/ClaimBlockRespawnComponent:(null)/0:louisdzd's Area 2020-11-01 12:10:48.541|Main Thread> Info: (3) Entity(01E591DBF299984A)/ClaimBlockRespawnComponent:(null)/0:Fredinand III's Area 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {01F7E3A618F938CE}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:SawmillMechanical {01F7E3A618F938CE}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerUpWithFrame {01B177E380E711DD}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerUpWithFrame {01B177E380E711DD}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01A578B4A357F890}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01A578B4A357F890}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01D07C551E3C2498}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01D07C551E3C2498}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01B5E8C41D72A2D4}/Attachment Animation Component 2020-11-01 12:10:48.963|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodVerticalWithFrame {01B5E8C41D72A2D4}/Attachment Animation Component 2020-11-01 12:10:48.964|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {01931ADC775D5E84}/Attachment Animation Component 2020-11-01 12:10:48.964|Main Thread> Raising event on object which is not recognized by replication: Block:TransmissionWoodCornerDownWithFrame {01931ADC775D5E84}/Attachment Animation Component 2020-11-01 12:10:48.964|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {01D9E68AC51DB624}/Attachment Animation Component 2020-11-01 12:10:48.964|Main Thread> Raising event on object which is not recognized by replication: Block:Windmill {01D9E68AC51DB624}/Attachment Animation Component 2020-11-01 12:10:54.259|Main Thread> Peer2Peer_SessionRequest: 76561198196543507 2020-11-01 12:10:57.941|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:10:57.941|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:10:57.941|Main Thread> OnConnectedClient Fredinand III [76561198196543507] attempt 2020-11-01 12:10:57.941|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 692 grids. 2020-11-01 12:10:57.942|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 392 vulnerable grids. 2020-11-01 12:10:58.209|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198196543507 2020-11-01 12:10:58.359|Main Thread> World request received: Fredinand III 2020-11-01 12:10:58.359|Main Thread> ...responding 2020-11-01 12:11:15.032|Main Thread> Process information Periodic Check: 2020-11-01 12:11:15.032|Main Thread> Managed Memory: 2,699,462,360 B 2020-11-01 12:11:15.033|Main Thread> Private Memory: 9,053,298,688 B 2020-11-01 12:11:15.033|Main Thread> Nr of Threads: 33 2020-11-01 12:11:15.033|Main Thread> Simulation Speed: 1.00 2020-11-01 12:11:15.033|Main Thread> Entity count: 1914 2020-11-01 12:11:15.033|Main Thread> Player count: 2 2020-11-01 12:11:15.033|Main Thread> Current: 2020-11-01 12:11:15.033|Main Thread> Paged Memory: 9,053,298,688 B 2020-11-01 12:11:15.033|Main Thread> Working Set: 9,024,036,864 B 2020-11-01 12:11:15.033|Main Thread> Virtual Memory: 10,029,903,872 B 2020-11-01 12:11:15.033|Main Thread> Peak: 2020-11-01 12:11:15.033|Main Thread> Paged Memory: 9,054,769,152 B 2020-11-01 12:11:15.033|Main Thread> Working Set: 9,025,396,736 B 2020-11-01 12:11:15.033|Main Thread> Virtual Memory: 10,035,212,288 B 2020-11-01 12:11:15.033|Main Thread> Number of Worlds: 1 2020-11-01 12:11:15.033|Main Thread> 0) RigidBodies: 766, ActiveRigidBodies: 271, CharacterRigidBodies: 14 2020-11-01 12:11:15.033|Main Thread> 0) Constraints: 0 2020-11-01 12:11:16.455|Main Thread> User left: louisdzd [76561198118782175] 2020-11-01 12:11:16.456|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:11:16.456|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:11:16.456|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 695 grids. 2020-11-01 12:11:16.457|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 395 vulnerable grids. 2020-11-01 12:11:26.393|Main Thread> Peer2Peer_SessionRequest: 76561198118782175 2020-11-01 12:11:30.008|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:11:30.008|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:11:30.008|Main Thread> OnConnectedClient louisdzd [76561198118782175] attempt 2020-11-01 12:11:30.008|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 695 grids. 2020-11-01 12:11:30.009|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 395 vulnerable grids. 2020-11-01 12:11:30.293|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198118782175 2020-11-01 12:11:30.343|Main Thread> World request received: louisdzd 2020-11-01 12:11:30.343|Main Thread> ...responding 2020-11-01 12:12:15.047|Main Thread> Process information Periodic Check: 2020-11-01 12:12:15.047|Main Thread> Managed Memory: 2,713,502,920 B 2020-11-01 12:12:15.048|Main Thread> Private Memory: 9,050,800,128 B 2020-11-01 12:12:15.048|Main Thread> Nr of Threads: 33 2020-11-01 12:12:15.048|Main Thread> Simulation Speed: 1.00 2020-11-01 12:12:15.048|Main Thread> Entity count: 1908 2020-11-01 12:12:15.048|Main Thread> Player count: 1 2020-11-01 12:12:15.048|Main Thread> Current: 2020-11-01 12:12:15.048|Main Thread> Paged Memory: 9,050,800,128 B 2020-11-01 12:12:15.048|Main Thread> Working Set: 9,022,242,816 B 2020-11-01 12:12:15.048|Main Thread> Virtual Memory: 10,027,167,744 B 2020-11-01 12:12:15.048|Main Thread> Peak: 2020-11-01 12:12:15.048|Main Thread> Paged Memory: 9,054,769,152 B 2020-11-01 12:12:15.048|Main Thread> Working Set: 9,025,396,736 B 2020-11-01 12:12:15.048|Main Thread> Virtual Memory: 10,035,212,288 B 2020-11-01 12:12:15.048|Main Thread> Number of Worlds: 1 2020-11-01 12:12:15.048|Main Thread> 0) RigidBodies: 762, ActiveRigidBodies: 268, CharacterRigidBodies: 12 2020-11-01 12:12:15.048|Main Thread> 0) Constraints: 0 2020-11-01 12:12:58.023|Main Thread> RespawnInPlayerControlledEntity: Finding free place for louisdzd 2020-11-01 12:12:58.023|Main Thread> RespawnInPlayerControlledEntity: louisdzd has entity: False 2020-11-01 12:12:58.023|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for louisdzd 2020-11-01 12:12:58.041|Main Thread> RespawnInPlayerControlledEntity: Setting position for louisdzd 2020-11-01 12:12:58.042|Main Thread> RespawnInPlayerControlledEntity: Informing everyone louisdzd is spawning. 2020-11-01 12:12:58.043|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for louisdzd 2020-11-01 12:12:58.043|Main Thread> RespawnInPlayerControlledEntity: Setting control for louisdzd 2020-11-01 12:12:58.043|Main Thread> RespawnInPlayerControlledEntity: Reviving louisdzd if necessary. 2020-11-01 12:13:00.313|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Fredinand III 2020-11-01 12:13:00.313|Main Thread> RespawnInPlayerControlledEntity: Fredinand III has entity: False 2020-11-01 12:13:00.313|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Fredinand III 2020-11-01 12:13:00.329|Main Thread> RespawnInPlayerControlledEntity: Setting position for Fredinand III 2020-11-01 12:13:00.331|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Fredinand III is spawning. 2020-11-01 12:13:00.336|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Fredinand III 2020-11-01 12:13:00.336|Main Thread> RespawnInPlayerControlledEntity: Setting control for Fredinand III 2020-11-01 12:13:00.336|Main Thread> RespawnInPlayerControlledEntity: Reviving Fredinand III if necessary. 2020-11-01 12:13:00.379|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:13:00.379|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:13:00.570|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:13:00.606|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:13:03.274|Main Thread> Info: Player 76561198118782175 (louisdzd) requesting to spawn, has 4 respawn locations available. 2020-11-01 12:13:03.274|Main Thread> Info: (0) Entity(01CFAE00969E32A0)/BindableRespawnComponent:(null)/0: 2020-11-01 12:13:03.274|Main Thread> Info: (1) Entity(015FDA6CDE77D9FD)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 12:13:03.274|Main Thread> Info: (2) Entity(01924CA41ACAF9F7)/ClaimBlockRespawnComponent:(null)/0:louisdzd's Area 2020-11-01 12:13:03.274|Main Thread> Info: (3) Entity(01E591DBF299984A)/ClaimBlockRespawnComponent:(null)/0:Fredinand III's Area 2020-11-01 12:13:15.056|Main Thread> Process information Periodic Check: 2020-11-01 12:13:15.056|Main Thread> Managed Memory: 2,684,487,968 B 2020-11-01 12:13:15.056|Main Thread> Private Memory: 9,062,690,816 B 2020-11-01 12:13:15.056|Main Thread> Nr of Threads: 34 2020-11-01 12:13:15.056|Main Thread> Simulation Speed: 1.00 2020-11-01 12:13:15.056|Main Thread> Entity count: 2180 2020-11-01 12:13:15.056|Main Thread> Player count: 3 2020-11-01 12:13:15.056|Main Thread> Current: 2020-11-01 12:13:15.056|Main Thread> Paged Memory: 9,062,690,816 B 2020-11-01 12:13:15.056|Main Thread> Working Set: 9,032,773,632 B 2020-11-01 12:13:15.056|Main Thread> Virtual Memory: 10,036,846,592 B 2020-11-01 12:13:15.056|Main Thread> Peak: 2020-11-01 12:13:15.056|Main Thread> Paged Memory: 9,069,576,192 B 2020-11-01 12:13:15.056|Main Thread> Working Set: 9,040,269,312 B 2020-11-01 12:13:15.056|Main Thread> Virtual Memory: 10,039,427,072 B 2020-11-01 12:13:15.056|Main Thread> Number of Worlds: 1 2020-11-01 12:13:15.056|Main Thread> 0) RigidBodies: 856, ActiveRigidBodies: 281, CharacterRigidBodies: 14 2020-11-01 12:13:15.056|Main Thread> 0) Constraints: 13 2020-11-01 12:14:15.072|Main Thread> Process information Periodic Check: 2020-11-01 12:14:15.072|Main Thread> Managed Memory: 2,695,429,880 B 2020-11-01 12:14:15.072|Main Thread> Private Memory: 9,065,893,888 B 2020-11-01 12:14:15.072|Main Thread> Nr of Threads: 33 2020-11-01 12:14:15.072|Main Thread> Simulation Speed: 1.00 2020-11-01 12:14:15.072|Main Thread> Entity count: 2358 2020-11-01 12:14:15.072|Main Thread> Player count: 3 2020-11-01 12:14:15.072|Main Thread> Current: 2020-11-01 12:14:15.072|Main Thread> Paged Memory: 9,065,893,888 B 2020-11-01 12:14:15.072|Main Thread> Working Set: 9,035,956,224 B 2020-11-01 12:14:15.072|Main Thread> Virtual Memory: 10,032,652,288 B 2020-11-01 12:14:15.072|Main Thread> Peak: 2020-11-01 12:14:15.072|Main Thread> Paged Memory: 9,069,576,192 B 2020-11-01 12:14:15.072|Main Thread> Working Set: 9,040,269,312 B 2020-11-01 12:14:15.072|Main Thread> Virtual Memory: 10,039,427,072 B 2020-11-01 12:14:15.072|Main Thread> Number of Worlds: 1 2020-11-01 12:14:15.072|Main Thread> 0) RigidBodies: 977, ActiveRigidBodies: 335, CharacterRigidBodies: 19 2020-11-01 12:14:15.072|Main Thread> 0) Constraints: 16 2020-11-01 12:14:28.733|Worker Logic 0>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:14:28.734|Worker Logic 0>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:14:47.007|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:14:47.007|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:15:14.099|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {01BD9E3512F1F205} 2020-11-01 12:15:15.088|Main Thread> Process information Periodic Check: 2020-11-01 12:15:15.088|Main Thread> Managed Memory: 2,735,541,496 B 2020-11-01 12:15:15.089|Main Thread> Private Memory: 9,074,028,544 B 2020-11-01 12:15:15.089|Main Thread> Nr of Threads: 33 2020-11-01 12:15:15.089|Main Thread> Simulation Speed: 1.00 2020-11-01 12:15:15.089|Main Thread> Entity count: 2372 2020-11-01 12:15:15.089|Main Thread> Player count: 3 2020-11-01 12:15:15.089|Main Thread> Current: 2020-11-01 12:15:15.089|Main Thread> Paged Memory: 9,074,028,544 B 2020-11-01 12:15:15.089|Main Thread> Working Set: 9,044,103,168 B 2020-11-01 12:15:15.089|Main Thread> Virtual Memory: 10,049,232,896 B 2020-11-01 12:15:15.089|Main Thread> Peak: 2020-11-01 12:15:15.089|Main Thread> Paged Memory: 9,084,985,344 B 2020-11-01 12:15:15.089|Main Thread> Working Set: 9,054,994,432 B 2020-11-01 12:15:15.089|Main Thread> Virtual Memory: 10,053,427,200 B 2020-11-01 12:15:15.089|Main Thread> Number of Worlds: 1 2020-11-01 12:15:15.089|Main Thread> 0) RigidBodies: 982, ActiveRigidBodies: 354, CharacterRigidBodies: 20 2020-11-01 12:15:15.089|Main Thread> 0) Constraints: 16 2020-11-01 12:15:18.128|Worker Logic 2>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:15:18.128|Worker Logic 1>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:15:19.120|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:15:19.120|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:15:19.121|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 779 grids. 2020-11-01 12:15:19.122|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 479 vulnerable grids. 2020-11-01 12:16:15.101|Main Thread> Process information Periodic Check: 2020-11-01 12:16:15.101|Main Thread> Managed Memory: 2,740,025,840 B 2020-11-01 12:16:15.101|Main Thread> Private Memory: 9,077,698,560 B 2020-11-01 12:16:15.101|Main Thread> Nr of Threads: 33 2020-11-01 12:16:15.101|Main Thread> Simulation Speed: 1.00 2020-11-01 12:16:15.101|Main Thread> Entity count: 2387 2020-11-01 12:16:15.101|Main Thread> Player count: 3 2020-11-01 12:16:15.101|Main Thread> Current: 2020-11-01 12:16:15.101|Main Thread> Paged Memory: 9,077,698,560 B 2020-11-01 12:16:15.101|Main Thread> Working Set: 9,047,748,608 B 2020-11-01 12:16:15.101|Main Thread> Virtual Memory: 10,049,232,896 B 2020-11-01 12:16:15.101|Main Thread> Peak: 2020-11-01 12:16:15.101|Main Thread> Paged Memory: 9,084,985,344 B 2020-11-01 12:16:15.101|Main Thread> Working Set: 9,054,994,432 B 2020-11-01 12:16:15.101|Main Thread> Virtual Memory: 10,053,427,200 B 2020-11-01 12:16:15.101|Main Thread> Number of Worlds: 1 2020-11-01 12:16:15.101|Main Thread> 0) RigidBodies: 996, ActiveRigidBodies: 366, CharacterRigidBodies: 19 2020-11-01 12:16:15.101|Main Thread> 0) Constraints: 16 2020-11-01 12:17:15.102|Main Thread> Process information Periodic Check: 2020-11-01 12:17:15.102|Main Thread> Managed Memory: 2,751,895,328 B 2020-11-01 12:17:15.102|Main Thread> Private Memory: 9,085,054,976 B 2020-11-01 12:17:15.102|Main Thread> Nr of Threads: 34 2020-11-01 12:17:15.102|Main Thread> Simulation Speed: 1.00 2020-11-01 12:17:15.102|Main Thread> Entity count: 2461 2020-11-01 12:17:15.102|Main Thread> Player count: 3 2020-11-01 12:17:15.102|Main Thread> Current: 2020-11-01 12:17:15.102|Main Thread> Paged Memory: 9,085,054,976 B 2020-11-01 12:17:15.102|Main Thread> Working Set: 9,055,051,776 B 2020-11-01 12:17:15.102|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:17:15.102|Main Thread> Peak: 2020-11-01 12:17:15.102|Main Thread> Paged Memory: 9,090,408,448 B 2020-11-01 12:17:15.102|Main Thread> Working Set: 9,060,397,056 B 2020-11-01 12:17:15.102|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:17:15.102|Main Thread> Number of Worlds: 1 2020-11-01 12:17:15.102|Main Thread> 0) RigidBodies: 1040, ActiveRigidBodies: 372, CharacterRigidBodies: 25 2020-11-01 12:17:15.103|Main Thread> 0) Constraints: 19 2020-11-01 12:17:15.488|Main Thread> Character state: True 2020-11-01 12:17:15.488|Main Thread> Auto-Save: Started 2020-11-01 12:17:15.488|Main Thread> Saving world - START 2020-11-01 12:17:15.488|Main Thread> Making world state snapshot. 2020-11-01 12:17:15.522|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 12:17:17.433|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 12:17:17.439|Main Thread> Saving world - SUCCEEDED 2020-11-01 12:17:17.439|Main Thread> Auto-Save: Finished 2020-11-01 12:18:04.573|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {018BE507B44F6069} 2020-11-01 12:18:09.593|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:18:09.593|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:18:09.593|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 794 grids. 2020-11-01 12:18:09.595|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 494 vulnerable grids. 2020-11-01 12:18:15.116|Main Thread> Process information Periodic Check: 2020-11-01 12:18:15.116|Main Thread> Managed Memory: 2,750,097,288 B 2020-11-01 12:18:15.117|Main Thread> Private Memory: 9,089,978,368 B 2020-11-01 12:18:15.117|Main Thread> Nr of Threads: 34 2020-11-01 12:18:15.117|Main Thread> Simulation Speed: 1.00 2020-11-01 12:18:15.117|Main Thread> Entity count: 2418 2020-11-01 12:18:15.117|Main Thread> Player count: 3 2020-11-01 12:18:15.117|Main Thread> Current: 2020-11-01 12:18:15.117|Main Thread> Paged Memory: 9,089,978,368 B 2020-11-01 12:18:15.117|Main Thread> Working Set: 9,059,958,784 B 2020-11-01 12:18:15.117|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:18:15.117|Main Thread> Peak: 2020-11-01 12:18:15.117|Main Thread> Paged Memory: 9,091,215,360 B 2020-11-01 12:18:15.117|Main Thread> Working Set: 9,061,183,488 B 2020-11-01 12:18:15.117|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:18:15.117|Main Thread> Number of Worlds: 1 2020-11-01 12:18:15.117|Main Thread> 0) RigidBodies: 1015, ActiveRigidBodies: 364, CharacterRigidBodies: 24 2020-11-01 12:18:15.117|Main Thread> 0) Constraints: 16 2020-11-01 12:19:15.130|Main Thread> Process information Periodic Check: 2020-11-01 12:19:15.130|Main Thread> Managed Memory: 2,751,148,240 B 2020-11-01 12:19:15.131|Main Thread> Private Memory: 9,092,198,400 B 2020-11-01 12:19:15.131|Main Thread> Nr of Threads: 33 2020-11-01 12:19:15.131|Main Thread> Simulation Speed: 1.00 2020-11-01 12:19:15.131|Main Thread> Entity count: 2377 2020-11-01 12:19:15.131|Main Thread> Player count: 3 2020-11-01 12:19:15.131|Main Thread> Current: 2020-11-01 12:19:15.131|Main Thread> Paged Memory: 9,092,198,400 B 2020-11-01 12:19:15.131|Main Thread> Working Set: 9,062,215,680 B 2020-11-01 12:19:15.131|Main Thread> Virtual Memory: 10,065,813,504 B 2020-11-01 12:19:15.131|Main Thread> Peak: 2020-11-01 12:19:15.131|Main Thread> Paged Memory: 9,094,246,400 B 2020-11-01 12:19:15.131|Main Thread> Working Set: 9,064,230,912 B 2020-11-01 12:19:15.131|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:19:15.131|Main Thread> Number of Worlds: 1 2020-11-01 12:19:15.131|Main Thread> 0) RigidBodies: 980, ActiveRigidBodies: 366, CharacterRigidBodies: 18 2020-11-01 12:19:15.131|Main Thread> 0) Constraints: 16 2020-11-01 12:19:56.614|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:19:56.614|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:19:56.614|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 808 grids. 2020-11-01 12:19:56.615|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 508 vulnerable grids. 2020-11-01 12:19:56.637|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:19:56.667|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:19:56.674|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:19:56.674|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:19:56.674|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 808 grids. 2020-11-01 12:19:56.675|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 508 vulnerable grids. 2020-11-01 12:20:15.146|Main Thread> Process information Periodic Check: 2020-11-01 12:20:15.146|Main Thread> Managed Memory: 2,762,078,200 B 2020-11-01 12:20:15.147|Main Thread> Private Memory: 9,093,914,624 B 2020-11-01 12:20:15.147|Main Thread> Nr of Threads: 33 2020-11-01 12:20:15.147|Main Thread> Simulation Speed: 1.00 2020-11-01 12:20:15.147|Main Thread> Entity count: 2379 2020-11-01 12:20:15.147|Main Thread> Player count: 3 2020-11-01 12:20:15.147|Main Thread> Current: 2020-11-01 12:20:15.147|Main Thread> Paged Memory: 9,093,914,624 B 2020-11-01 12:20:15.147|Main Thread> Working Set: 9,063,936,000 B 2020-11-01 12:20:15.147|Main Thread> Virtual Memory: 10,065,813,504 B 2020-11-01 12:20:15.147|Main Thread> Peak: 2020-11-01 12:20:15.147|Main Thread> Paged Memory: 9,101,537,280 B 2020-11-01 12:20:15.147|Main Thread> Working Set: 9,071,558,656 B 2020-11-01 12:20:15.147|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:20:15.147|Main Thread> Number of Worlds: 1 2020-11-01 12:20:15.147|Main Thread> 0) RigidBodies: 978, ActiveRigidBodies: 366, CharacterRigidBodies: 21 2020-11-01 12:20:15.147|Main Thread> 0) Constraints: 16 2020-11-01 12:21:15.161|Main Thread> Process information Periodic Check: 2020-11-01 12:21:15.161|Main Thread> Managed Memory: 2,752,798,616 B 2020-11-01 12:21:15.162|Main Thread> Private Memory: 9,096,568,832 B 2020-11-01 12:21:15.162|Main Thread> Nr of Threads: 33 2020-11-01 12:21:15.162|Main Thread> Simulation Speed: 1.00 2020-11-01 12:21:15.162|Main Thread> Entity count: 2385 2020-11-01 12:21:15.162|Main Thread> Player count: 3 2020-11-01 12:21:15.162|Main Thread> Current: 2020-11-01 12:21:15.162|Main Thread> Paged Memory: 9,096,568,832 B 2020-11-01 12:21:15.162|Main Thread> Working Set: 9,066,569,728 B 2020-11-01 12:21:15.162|Main Thread> Virtual Memory: 10,065,813,504 B 2020-11-01 12:21:15.162|Main Thread> Peak: 2020-11-01 12:21:15.162|Main Thread> Paged Memory: 9,101,537,280 B 2020-11-01 12:21:15.162|Main Thread> Working Set: 9,071,558,656 B 2020-11-01 12:21:15.162|Main Thread> Virtual Memory: 10,070,007,808 B 2020-11-01 12:21:15.162|Main Thread> Number of Worlds: 1 2020-11-01 12:21:15.162|Main Thread> 0) RigidBodies: 984, ActiveRigidBodies: 363, CharacterRigidBodies: 21 2020-11-01 12:21:15.162|Main Thread> 0) Constraints: 16 2020-11-01 12:22:15.178|Main Thread> Process information Periodic Check: 2020-11-01 12:22:15.178|Main Thread> Managed Memory: 2,755,586,560 B 2020-11-01 12:22:15.178|Main Thread> Private Memory: 9,103,888,384 B 2020-11-01 12:22:15.178|Main Thread> Nr of Threads: 33 2020-11-01 12:22:15.178|Main Thread> Simulation Speed: 1.00 2020-11-01 12:22:15.178|Main Thread> Entity count: 2383 2020-11-01 12:22:15.178|Main Thread> Player count: 3 2020-11-01 12:22:15.178|Main Thread> Current: 2020-11-01 12:22:15.178|Main Thread> Paged Memory: 9,103,888,384 B 2020-11-01 12:22:15.178|Main Thread> Working Set: 9,073,864,704 B 2020-11-01 12:22:15.178|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:22:15.178|Main Thread> Peak: 2020-11-01 12:22:15.178|Main Thread> Paged Memory: 9,103,953,920 B 2020-11-01 12:22:15.178|Main Thread> Working Set: 9,073,881,088 B 2020-11-01 12:22:15.178|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:22:15.178|Main Thread> Number of Worlds: 1 2020-11-01 12:22:15.178|Main Thread> 0) RigidBodies: 983, ActiveRigidBodies: 367, CharacterRigidBodies: 21 2020-11-01 12:22:15.178|Main Thread> 0) Constraints: 16 2020-11-01 12:23:15.192|Main Thread> Process information Periodic Check: 2020-11-01 12:23:15.192|Main Thread> Managed Memory: 2,753,670,648 B 2020-11-01 12:23:15.193|Main Thread> Private Memory: 9,106,386,944 B 2020-11-01 12:23:15.193|Main Thread> Nr of Threads: 33 2020-11-01 12:23:15.193|Main Thread> Simulation Speed: 1.00 2020-11-01 12:23:15.193|Main Thread> Entity count: 2383 2020-11-01 12:23:15.193|Main Thread> Player count: 3 2020-11-01 12:23:15.193|Main Thread> Current: 2020-11-01 12:23:15.193|Main Thread> Paged Memory: 9,106,386,944 B 2020-11-01 12:23:15.193|Main Thread> Working Set: 9,076,338,688 B 2020-11-01 12:23:15.193|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:23:15.193|Main Thread> Peak: 2020-11-01 12:23:15.193|Main Thread> Paged Memory: 9,106,452,480 B 2020-11-01 12:23:15.193|Main Thread> Working Set: 9,076,391,936 B 2020-11-01 12:23:15.193|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:23:15.193|Main Thread> Number of Worlds: 1 2020-11-01 12:23:15.193|Main Thread> 0) RigidBodies: 982, ActiveRigidBodies: 364, CharacterRigidBodies: 21 2020-11-01 12:23:15.193|Main Thread> 0) Constraints: 16 2020-11-01 12:23:18.940|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {017EED7104AA912B} 2020-11-01 12:23:23.963|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:23:23.963|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:23:23.964|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 813 grids. 2020-11-01 12:23:23.965|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 513 vulnerable grids. 2020-11-01 12:24:10.303|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {010EF40613257948} 2020-11-01 12:24:15.209|Main Thread> Process information Periodic Check: 2020-11-01 12:24:15.209|Main Thread> Managed Memory: 2,756,308,008 B 2020-11-01 12:24:15.210|Main Thread> Private Memory: 9,109,221,376 B 2020-11-01 12:24:15.210|Main Thread> Nr of Threads: 34 2020-11-01 12:24:15.210|Main Thread> Simulation Speed: 1.00 2020-11-01 12:24:15.210|Main Thread> Entity count: 2378 2020-11-01 12:24:15.210|Main Thread> Player count: 3 2020-11-01 12:24:15.210|Main Thread> Current: 2020-11-01 12:24:15.210|Main Thread> Paged Memory: 9,109,221,376 B 2020-11-01 12:24:15.210|Main Thread> Working Set: 9,079,160,832 B 2020-11-01 12:24:15.210|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:24:15.210|Main Thread> Peak: 2020-11-01 12:24:15.210|Main Thread> Paged Memory: 9,110,138,880 B 2020-11-01 12:24:15.210|Main Thread> Working Set: 9,080,066,048 B 2020-11-01 12:24:15.210|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:24:15.210|Main Thread> Number of Worlds: 1 2020-11-01 12:24:15.210|Main Thread> 0) RigidBodies: 979, ActiveRigidBodies: 365, CharacterRigidBodies: 20 2020-11-01 12:24:15.210|Main Thread> 0) Constraints: 16 2020-11-01 12:24:15.324|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:24:15.324|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:24:15.324|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 812 grids. 2020-11-01 12:24:15.325|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 512 vulnerable grids. 2020-11-01 12:25:15.222|Main Thread> Process information Periodic Check: 2020-11-01 12:25:15.222|Main Thread> Managed Memory: 2,760,498,688 B 2020-11-01 12:25:15.222|Main Thread> Private Memory: 9,107,308,544 B 2020-11-01 12:25:15.222|Main Thread> Nr of Threads: 33 2020-11-01 12:25:15.222|Main Thread> Simulation Speed: 1.00 2020-11-01 12:25:15.222|Main Thread> Entity count: 2374 2020-11-01 12:25:15.222|Main Thread> Player count: 3 2020-11-01 12:25:15.222|Main Thread> Current: 2020-11-01 12:25:15.222|Main Thread> Paged Memory: 9,107,308,544 B 2020-11-01 12:25:15.222|Main Thread> Working Set: 9,077,276,672 B 2020-11-01 12:25:15.222|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:25:15.222|Main Thread> Peak: 2020-11-01 12:25:15.222|Main Thread> Paged Memory: 9,110,888,448 B 2020-11-01 12:25:15.222|Main Thread> Working Set: 9,080,795,136 B 2020-11-01 12:25:15.222|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:25:15.222|Main Thread> Number of Worlds: 1 2020-11-01 12:25:15.222|Main Thread> 0) RigidBodies: 978, ActiveRigidBodies: 363, CharacterRigidBodies: 19 2020-11-01 12:25:15.222|Main Thread> 0) Constraints: 16 2020-11-01 12:26:15.237|Main Thread> Process information Periodic Check: 2020-11-01 12:26:15.237|Main Thread> Managed Memory: 2,753,050,944 B 2020-11-01 12:26:15.237|Main Thread> Private Memory: 9,109,192,704 B 2020-11-01 12:26:15.237|Main Thread> Nr of Threads: 34 2020-11-01 12:26:15.237|Main Thread> Simulation Speed: 1.00 2020-11-01 12:26:15.237|Main Thread> Entity count: 2375 2020-11-01 12:26:15.237|Main Thread> Player count: 3 2020-11-01 12:26:15.237|Main Thread> Current: 2020-11-01 12:26:15.237|Main Thread> Paged Memory: 9,109,192,704 B 2020-11-01 12:26:15.237|Main Thread> Working Set: 9,079,119,872 B 2020-11-01 12:26:15.237|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:26:15.237|Main Thread> Peak: 2020-11-01 12:26:15.237|Main Thread> Paged Memory: 9,110,888,448 B 2020-11-01 12:26:15.237|Main Thread> Working Set: 9,080,795,136 B 2020-11-01 12:26:15.237|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:26:15.237|Main Thread> Number of Worlds: 1 2020-11-01 12:26:15.237|Main Thread> 0) RigidBodies: 979, ActiveRigidBodies: 363, CharacterRigidBodies: 19 2020-11-01 12:26:15.237|Main Thread> 0) Constraints: 16 2020-11-01 12:27:15.252|Main Thread> Process information Periodic Check: 2020-11-01 12:27:15.252|Main Thread> Managed Memory: 2,751,021,032 B 2020-11-01 12:27:15.253|Main Thread> Private Memory: 9,112,010,752 B 2020-11-01 12:27:15.253|Main Thread> Nr of Threads: 34 2020-11-01 12:27:15.253|Main Thread> Simulation Speed: 1.00 2020-11-01 12:27:15.253|Main Thread> Entity count: 2379 2020-11-01 12:27:15.253|Main Thread> Player count: 3 2020-11-01 12:27:15.253|Main Thread> Current: 2020-11-01 12:27:15.253|Main Thread> Paged Memory: 9,112,010,752 B 2020-11-01 12:27:15.253|Main Thread> Working Set: 9,081,888,768 B 2020-11-01 12:27:15.253|Main Thread> Virtual Memory: 10,086,588,416 B 2020-11-01 12:27:15.253|Main Thread> Peak: 2020-11-01 12:27:15.253|Main Thread> Paged Memory: 9,112,010,752 B 2020-11-01 12:27:15.253|Main Thread> Working Set: 9,081,888,768 B 2020-11-01 12:27:15.253|Main Thread> Virtual Memory: 10,086,850,560 B 2020-11-01 12:27:15.253|Main Thread> Number of Worlds: 1 2020-11-01 12:27:15.253|Main Thread> 0) RigidBodies: 984, ActiveRigidBodies: 362, CharacterRigidBodies: 19 2020-11-01 12:27:15.253|Main Thread> 0) Constraints: 16 2020-11-01 12:27:17.428|Main Thread> Character state: True 2020-11-01 12:27:17.428|Main Thread> Auto-Save: Started 2020-11-01 12:27:17.428|Main Thread> Saving world - START 2020-11-01 12:27:17.428|Main Thread> Making world state snapshot. 2020-11-01 12:27:18.094|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 12:27:19.944|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 12:27:19.945|Main Thread> Character state: True 2020-11-01 12:27:19.945|Main Thread> Auto-Save: Started 2020-11-01 12:27:19.945|Main Thread> Auto-Save: Finished 2020-11-01 12:27:19.952|Main Thread> Saving world - SUCCEEDED 2020-11-01 12:28:15.270|Main Thread> Process information Periodic Check: 2020-11-01 12:28:15.270|Main Thread> Managed Memory: 2,749,473,648 B 2020-11-01 12:28:15.270|Main Thread> Private Memory: 9,113,776,128 B 2020-11-01 12:28:15.270|Main Thread> Nr of Threads: 33 2020-11-01 12:28:15.270|Main Thread> Simulation Speed: 1.00 2020-11-01 12:28:15.270|Main Thread> Entity count: 2380 2020-11-01 12:28:15.270|Main Thread> Player count: 3 2020-11-01 12:28:15.270|Main Thread> Current: 2020-11-01 12:28:15.270|Main Thread> Paged Memory: 9,113,776,128 B 2020-11-01 12:28:15.270|Main Thread> Working Set: 9,083,740,160 B 2020-11-01 12:28:15.270|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:28:15.270|Main Thread> Peak: 2020-11-01 12:28:15.270|Main Thread> Paged Memory: 9,117,843,456 B 2020-11-01 12:28:15.270|Main Thread> Working Set: 9,087,709,184 B 2020-11-01 12:28:15.270|Main Thread> Virtual Memory: 10,086,850,560 B 2020-11-01 12:28:15.270|Main Thread> Number of Worlds: 1 2020-11-01 12:28:15.270|Main Thread> 0) RigidBodies: 983, ActiveRigidBodies: 364, CharacterRigidBodies: 19 2020-11-01 12:28:15.270|Main Thread> 0) Constraints: 16 2020-11-01 12:29:15.285|Main Thread> Process information Periodic Check: 2020-11-01 12:29:15.285|Main Thread> Managed Memory: 2,769,407,088 B 2020-11-01 12:29:15.285|Main Thread> Private Memory: 9,118,842,880 B 2020-11-01 12:29:15.285|Main Thread> Nr of Threads: 33 2020-11-01 12:29:15.285|Main Thread> Simulation Speed: 1.00 2020-11-01 12:29:15.285|Main Thread> Entity count: 2377 2020-11-01 12:29:15.285|Main Thread> Player count: 3 2020-11-01 12:29:15.285|Main Thread> Current: 2020-11-01 12:29:15.285|Main Thread> Paged Memory: 9,118,842,880 B 2020-11-01 12:29:15.285|Main Thread> Working Set: 9,088,806,912 B 2020-11-01 12:29:15.285|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:29:15.285|Main Thread> Peak: 2020-11-01 12:29:15.285|Main Thread> Paged Memory: 9,119,178,752 B 2020-11-01 12:29:15.285|Main Thread> Working Set: 9,089,077,248 B 2020-11-01 12:29:15.285|Main Thread> Virtual Memory: 10,086,850,560 B 2020-11-01 12:29:15.285|Main Thread> Number of Worlds: 1 2020-11-01 12:29:15.285|Main Thread> 0) RigidBodies: 980, ActiveRigidBodies: 367, CharacterRigidBodies: 19 2020-11-01 12:29:15.285|Main Thread> 0) Constraints: 16 2020-11-01 12:30:15.298|Main Thread> Process information Periodic Check: 2020-11-01 12:30:15.298|Main Thread> Managed Memory: 2,766,574,936 B 2020-11-01 12:30:15.299|Main Thread> Private Memory: 9,115,426,816 B 2020-11-01 12:30:15.299|Main Thread> Nr of Threads: 33 2020-11-01 12:30:15.299|Main Thread> Simulation Speed: 1.00 2020-11-01 12:30:15.299|Main Thread> Entity count: 2379 2020-11-01 12:30:15.299|Main Thread> Player count: 3 2020-11-01 12:30:15.299|Main Thread> Current: 2020-11-01 12:30:15.299|Main Thread> Paged Memory: 9,115,426,816 B 2020-11-01 12:30:15.299|Main Thread> Working Set: 9,085,390,848 B 2020-11-01 12:30:15.299|Main Thread> Virtual Memory: 10,082,394,112 B 2020-11-01 12:30:15.299|Main Thread> Peak: 2020-11-01 12:30:15.299|Main Thread> Paged Memory: 9,120,686,080 B 2020-11-01 12:30:15.299|Main Thread> Working Set: 9,090,650,112 B 2020-11-01 12:30:15.299|Main Thread> Virtual Memory: 10,086,850,560 B 2020-11-01 12:30:15.299|Main Thread> Number of Worlds: 1 2020-11-01 12:30:15.299|Main Thread> 0) RigidBodies: 984, ActiveRigidBodies: 364, CharacterRigidBodies: 19 2020-11-01 12:30:15.299|Main Thread> 0) Constraints: 16 2020-11-01 12:31:15.314|Main Thread> Process information Periodic Check: 2020-11-01 12:31:15.314|Main Thread> Managed Memory: 2,752,092,632 B 2020-11-01 12:31:15.315|Main Thread> Private Memory: 9,121,562,624 B 2020-11-01 12:31:15.315|Main Thread> Nr of Threads: 34 2020-11-01 12:31:15.315|Main Thread> Simulation Speed: 1.00 2020-11-01 12:31:15.315|Main Thread> Entity count: 2374 2020-11-01 12:31:15.315|Main Thread> Player count: 3 2020-11-01 12:31:15.315|Main Thread> Current: 2020-11-01 12:31:15.315|Main Thread> Paged Memory: 9,121,562,624 B 2020-11-01 12:31:15.315|Main Thread> Working Set: 9,091,514,368 B 2020-11-01 12:31:15.315|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:31:15.315|Main Thread> Peak: 2020-11-01 12:31:15.315|Main Thread> Paged Memory: 9,121,562,624 B 2020-11-01 12:31:15.315|Main Thread> Working Set: 9,091,514,368 B 2020-11-01 12:31:15.315|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:31:15.315|Main Thread> Number of Worlds: 1 2020-11-01 12:31:15.315|Main Thread> 0) RigidBodies: 977, ActiveRigidBodies: 362, CharacterRigidBodies: 19 2020-11-01 12:31:15.315|Main Thread> 0) Constraints: 16 2020-11-01 12:32:15.329|Main Thread> Process information Periodic Check: 2020-11-01 12:32:15.329|Main Thread> Managed Memory: 2,759,272,808 B 2020-11-01 12:32:15.330|Main Thread> Private Memory: 9,125,330,944 B 2020-11-01 12:32:15.330|Main Thread> Nr of Threads: 33 2020-11-01 12:32:15.330|Main Thread> Simulation Speed: 1.00 2020-11-01 12:32:15.330|Main Thread> Entity count: 2359 2020-11-01 12:32:15.330|Main Thread> Player count: 3 2020-11-01 12:32:15.330|Main Thread> Current: 2020-11-01 12:32:15.330|Main Thread> Paged Memory: 9,125,330,944 B 2020-11-01 12:32:15.330|Main Thread> Working Set: 9,095,315,456 B 2020-11-01 12:32:15.330|Main Thread> Virtual Memory: 10,098,974,720 B 2020-11-01 12:32:15.330|Main Thread> Peak: 2020-11-01 12:32:15.330|Main Thread> Paged Memory: 9,127,325,696 B 2020-11-01 12:32:15.330|Main Thread> Working Set: 9,097,252,864 B 2020-11-01 12:32:15.330|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:32:15.330|Main Thread> Number of Worlds: 1 2020-11-01 12:32:15.330|Main Thread> 0) RigidBodies: 973, ActiveRigidBodies: 367, CharacterRigidBodies: 18 2020-11-01 12:32:15.330|Main Thread> 0) Constraints: 16 2020-11-01 12:33:15.344|Main Thread> Process information Periodic Check: 2020-11-01 12:33:15.344|Main Thread> Managed Memory: 2,752,032,848 B 2020-11-01 12:33:15.344|Main Thread> Private Memory: 9,126,817,792 B 2020-11-01 12:33:15.344|Main Thread> Nr of Threads: 34 2020-11-01 12:33:15.344|Main Thread> Simulation Speed: 1.00 2020-11-01 12:33:15.344|Main Thread> Entity count: 2369 2020-11-01 12:33:15.344|Main Thread> Player count: 3 2020-11-01 12:33:15.344|Main Thread> Current: 2020-11-01 12:33:15.344|Main Thread> Paged Memory: 9,126,817,792 B 2020-11-01 12:33:15.344|Main Thread> Working Set: 9,096,704,000 B 2020-11-01 12:33:15.344|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:33:15.344|Main Thread> Peak: 2020-11-01 12:33:15.344|Main Thread> Paged Memory: 9,127,325,696 B 2020-11-01 12:33:15.344|Main Thread> Working Set: 9,097,252,864 B 2020-11-01 12:33:15.344|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:33:15.344|Main Thread> Number of Worlds: 1 2020-11-01 12:33:15.344|Main Thread> 0) RigidBodies: 974, ActiveRigidBodies: 364, CharacterRigidBodies: 18 2020-11-01 12:33:15.345|Main Thread> 0) Constraints: 16 2020-11-01 12:33:37.482|Main Thread> Peer2Peer_SessionRequest: 76561198199938897 2020-11-01 12:33:38.033|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:33:38.033|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:33:38.033|Main Thread> OnConnectedClient Quess who? [76561198199938897] attempt 2020-11-01 12:33:38.033|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 811 grids. 2020-11-01 12:33:38.035|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 511 vulnerable grids. 2020-11-01 12:33:38.351|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198199938897 2020-11-01 12:33:38.453|Main Thread> World request received: Quess who? 2020-11-01 12:33:38.453|Main Thread> ...responding 2020-11-01 12:34:15.351|Main Thread> Process information Periodic Check: 2020-11-01 12:34:15.351|Main Thread> Managed Memory: 2,792,740,912 B 2020-11-01 12:34:15.352|Main Thread> Private Memory: 9,132,199,936 B 2020-11-01 12:34:15.352|Main Thread> Nr of Threads: 33 2020-11-01 12:34:15.352|Main Thread> Simulation Speed: 1.00 2020-11-01 12:34:15.352|Main Thread> Entity count: 2367 2020-11-01 12:34:15.352|Main Thread> Player count: 3 2020-11-01 12:34:15.352|Main Thread> Current: 2020-11-01 12:34:15.352|Main Thread> Paged Memory: 9,132,199,936 B 2020-11-01 12:34:15.352|Main Thread> Working Set: 9,102,155,776 B 2020-11-01 12:34:15.352|Main Thread> Virtual Memory: 10,099,105,792 B 2020-11-01 12:34:15.352|Main Thread> Peak: 2020-11-01 12:34:15.352|Main Thread> Paged Memory: 9,132,199,936 B 2020-11-01 12:34:15.352|Main Thread> Working Set: 9,102,155,776 B 2020-11-01 12:34:15.352|Main Thread> Virtual Memory: 10,103,169,024 B 2020-11-01 12:34:15.352|Main Thread> Number of Worlds: 1 2020-11-01 12:34:15.352|Main Thread> 0) RigidBodies: 972, ActiveRigidBodies: 366, CharacterRigidBodies: 18 2020-11-01 12:34:15.352|Main Thread> 0) Constraints: 16 2020-11-01 12:34:43.219|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Quess who? 2020-11-01 12:34:43.219|Main Thread> RespawnInPlayerControlledEntity: Quess who? has entity: False 2020-11-01 12:34:43.219|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Quess who? 2020-11-01 12:34:43.238|Main Thread> RespawnInPlayerControlledEntity: Setting position for Quess who? 2020-11-01 12:34:43.272|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Quess who? is spawning. 2020-11-01 12:34:43.273|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Quess who? 2020-11-01 12:34:43.274|Main Thread> RespawnInPlayerControlledEntity: Setting control for Quess who? 2020-11-01 12:34:43.274|Main Thread> RespawnInPlayerControlledEntity: Reviving Quess who? if necessary. 2020-11-01 12:34:43.581|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:43.589|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:43.589|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:43.608|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:43.608|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:43.608|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:34:44.078|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:34:44.078|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:34:44.078|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 872 grids. 2020-11-01 12:34:44.080|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 572 vulnerable grids. 2020-11-01 12:34:44.096|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: True 2020-11-01 12:34:44.107|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:34:44.107|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:34:44.107|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 872 grids. 2020-11-01 12:34:44.109|Worker Logic 0>Session> Info: Grid Protection System: Done, 300 invulnerable grids, 572 vulnerable grids. 2020-11-01 12:35:15.358|Main Thread> Process information Periodic Check: 2020-11-01 12:35:15.358|Main Thread> Managed Memory: 2,216,576,592 B 2020-11-01 12:35:15.359|Main Thread> Private Memory: 9,143,230,464 B 2020-11-01 12:35:15.359|Main Thread> Nr of Threads: 33 2020-11-01 12:35:15.359|Main Thread> Simulation Speed: 1.00 2020-11-01 12:35:15.359|Main Thread> Entity count: 2545 2020-11-01 12:35:15.359|Main Thread> Player count: 4 2020-11-01 12:35:15.359|Main Thread> Current: 2020-11-01 12:35:15.359|Main Thread> Paged Memory: 9,143,230,464 B 2020-11-01 12:35:15.359|Main Thread> Working Set: 9,113,014,272 B 2020-11-01 12:35:15.359|Main Thread> Virtual Memory: 10,122,551,296 B 2020-11-01 12:35:15.359|Main Thread> Peak: 2020-11-01 12:35:15.359|Main Thread> Paged Memory: 9,150,455,808 B 2020-11-01 12:35:15.359|Main Thread> Working Set: 9,120,317,440 B 2020-11-01 12:35:15.359|Main Thread> Virtual Memory: 10,126,811,136 B 2020-11-01 12:35:15.359|Main Thread> Number of Worlds: 1 2020-11-01 12:35:15.359|Main Thread> 0) RigidBodies: 1052, ActiveRigidBodies: 16, CharacterRigidBodies: 23 2020-11-01 12:35:15.359|Main Thread> 0) Constraints: 0 2020-11-01 12:35:43.375|Main Thread> Player character died. Player: EntityBase:Medieval_buck {010DAC8627193373} 2020-11-01 12:35:44.914|Main Thread> Player character died. Player: EntityBase:Medieval_buck {01FF1CE01245049D} 2020-11-01 12:36:15.377|Main Thread> Process information Periodic Check: 2020-11-01 12:36:15.377|Main Thread> Managed Memory: 2,256,431,736 B 2020-11-01 12:36:15.378|Main Thread> Private Memory: 9,159,507,968 B 2020-11-01 12:36:15.378|Main Thread> Nr of Threads: 33 2020-11-01 12:36:15.378|Main Thread> Simulation Speed: 1.00 2020-11-01 12:36:15.378|Main Thread> Entity count: 2924 2020-11-01 12:36:15.378|Main Thread> Player count: 4 2020-11-01 12:36:15.378|Main Thread> Current: 2020-11-01 12:36:15.378|Main Thread> Paged Memory: 9,159,507,968 B 2020-11-01 12:36:15.378|Main Thread> Working Set: 9,129,213,952 B 2020-11-01 12:36:15.378|Main Thread> Virtual Memory: 10,125,975,552 B 2020-11-01 12:36:15.378|Main Thread> Peak: 2020-11-01 12:36:15.378|Main Thread> Paged Memory: 9,159,507,968 B 2020-11-01 12:36:15.378|Main Thread> Working Set: 9,129,213,952 B 2020-11-01 12:36:15.378|Main Thread> Virtual Memory: 10,126,811,136 B 2020-11-01 12:36:15.378|Main Thread> Number of Worlds: 1 2020-11-01 12:36:15.378|Main Thread> 0) RigidBodies: 1243, ActiveRigidBodies: 29, CharacterRigidBodies: 27 2020-11-01 12:36:15.378|Main Thread> 0) Constraints: 6 2020-11-01 12:36:34.251|Main Thread> Player character died. Player: EntityBase:BarbarianForestGreen {01529C6378404017} 2020-11-01 12:36:39.273|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:36:39.273|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:36:39.273|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 987 grids. 2020-11-01 12:36:39.275|Worker Logic 0>Session> Info: Grid Protection System: Done, 389 invulnerable grids, 598 vulnerable grids. 2020-11-01 12:37:15.388|Main Thread> Process information Periodic Check: 2020-11-01 12:37:15.388|Main Thread> Managed Memory: 2,235,278,008 B 2020-11-01 12:37:15.389|Main Thread> Private Memory: 9,165,312,000 B 2020-11-01 12:37:15.389|Main Thread> Nr of Threads: 34 2020-11-01 12:37:15.389|Main Thread> Simulation Speed: 1.00 2020-11-01 12:37:15.389|Main Thread> Entity count: 2926 2020-11-01 12:37:15.389|Main Thread> Player count: 4 2020-11-01 12:37:15.389|Main Thread> Current: 2020-11-01 12:37:15.389|Main Thread> Paged Memory: 9,165,312,000 B 2020-11-01 12:37:15.389|Main Thread> Working Set: 9,134,927,872 B 2020-11-01 12:37:15.389|Main Thread> Virtual Memory: 10,146,750,464 B 2020-11-01 12:37:15.389|Main Thread> Peak: 2020-11-01 12:37:15.389|Main Thread> Paged Memory: 9,167,159,296 B 2020-11-01 12:37:15.389|Main Thread> Working Set: 9,136,746,496 B 2020-11-01 12:37:15.389|Main Thread> Virtual Memory: 10,147,012,608 B 2020-11-01 12:37:15.389|Main Thread> Number of Worlds: 1 2020-11-01 12:37:15.389|Main Thread> 0) RigidBodies: 1244, ActiveRigidBodies: 30, CharacterRigidBodies: 26 2020-11-01 12:37:15.389|Main Thread> 0) Constraints: 6 2020-11-01 12:37:19.572|Main Thread> Error: Attempting to deconstruct an unknown block! 2020-11-01 12:37:19.941|Main Thread> Character state: True 2020-11-01 12:37:19.941|Main Thread> Auto-Save: Started 2020-11-01 12:37:19.941|Main Thread> Saving world - START 2020-11-01 12:37:19.941|Main Thread> Making world state snapshot. 2020-11-01 12:37:20.617|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 12:37:22.544|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 12:37:22.548|Main Thread> Character state: True 2020-11-01 12:37:22.548|Main Thread> Auto-Save: Started 2020-11-01 12:37:22.548|Main Thread> Auto-Save: Finished 2020-11-01 12:37:22.575|Main Thread> Saving world - SUCCEEDED 2020-11-01 12:37:33.487|Main Thread> Error: Attempting to deconstruct an unknown block! 2020-11-01 12:37:47.361|Main Thread> Error: Attempting to deconstruct an unknown block! 2020-11-01 12:38:02.004|Main Thread> Error: Attempting to deconstruct an unknown block! 2020-11-01 12:38:15.399|Main Thread> Process information Periodic Check: 2020-11-01 12:38:15.399|Main Thread> Managed Memory: 2,234,705,584 B 2020-11-01 12:38:15.400|Main Thread> Private Memory: 9,253,232,640 B 2020-11-01 12:38:15.400|Main Thread> Nr of Threads: 34 2020-11-01 12:38:15.400|Main Thread> Simulation Speed: 1.00 2020-11-01 12:38:15.400|Main Thread> Entity count: 2910 2020-11-01 12:38:15.400|Main Thread> Player count: 4 2020-11-01 12:38:15.400|Main Thread> Current: 2020-11-01 12:38:15.400|Main Thread> Paged Memory: 9,253,232,640 B 2020-11-01 12:38:15.400|Main Thread> Working Set: 9,221,713,920 B 2020-11-01 12:38:15.400|Main Thread> Virtual Memory: 10,229,653,504 B 2020-11-01 12:38:15.400|Main Thread> Peak: 2020-11-01 12:38:15.400|Main Thread> Paged Memory: 9,253,740,544 B 2020-11-01 12:38:15.400|Main Thread> Working Set: 9,222,221,824 B 2020-11-01 12:38:15.400|Main Thread> Virtual Memory: 10,229,653,504 B 2020-11-01 12:38:15.400|Main Thread> Number of Worlds: 1 2020-11-01 12:38:15.400|Main Thread> 0) RigidBodies: 1241, ActiveRigidBodies: 29, CharacterRigidBodies: 26 2020-11-01 12:38:15.400|Main Thread> 0) Constraints: 6 2020-11-01 12:38:58.138|Main Thread> Error: Attempting to deconstruct an unknown block! 2020-11-01 12:39:12.346|Main Thread> Error: Entity already added to scene persistence. 2020-11-01 12:39:15.413|Main Thread> Process information Periodic Check: 2020-11-01 12:39:15.413|Main Thread> Managed Memory: 2,235,985,056 B 2020-11-01 12:39:15.413|Main Thread> Private Memory: 9,266,843,648 B 2020-11-01 12:39:15.413|Main Thread> Nr of Threads: 33 2020-11-01 12:39:15.413|Main Thread> Simulation Speed: 1.00 2020-11-01 12:39:15.413|Main Thread> Entity count: 2908 2020-11-01 12:39:15.413|Main Thread> Player count: 4 2020-11-01 12:39:15.413|Main Thread> Current: 2020-11-01 12:39:15.413|Main Thread> Paged Memory: 9,266,843,648 B 2020-11-01 12:39:15.413|Main Thread> Working Set: 9,235,161,088 B 2020-11-01 12:39:15.413|Main Thread> Virtual Memory: 10,242,105,344 B 2020-11-01 12:39:15.413|Main Thread> Peak: 2020-11-01 12:39:15.413|Main Thread> Paged Memory: 9,266,843,648 B 2020-11-01 12:39:15.413|Main Thread> Working Set: 9,235,161,088 B 2020-11-01 12:39:15.413|Main Thread> Virtual Memory: 10,242,105,344 B 2020-11-01 12:39:15.413|Main Thread> Number of Worlds: 1 2020-11-01 12:39:15.413|Main Thread> 0) RigidBodies: 1238, ActiveRigidBodies: 34, CharacterRigidBodies: 26 2020-11-01 12:39:15.413|Main Thread> 0) Constraints: 6 2020-11-01 12:39:22.140|Main Thread> User left: Quess who? [76561198199938897] 2020-11-01 12:39:22.140|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:39:22.140|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:39:22.140|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 988 grids. 2020-11-01 12:39:22.142|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 539 vulnerable grids. 2020-11-01 12:39:29.249|Main Thread> Peer2Peer_SessionRequest: 76561198199938897 2020-11-01 12:39:32.915|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:39:32.915|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:39:32.915|Main Thread> OnConnectedClient Quess who? [76561198199938897] attempt 2020-11-01 12:39:32.915|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 988 grids. 2020-11-01 12:39:32.918|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 539 vulnerable grids. 2020-11-01 12:39:33.199|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198199938897 2020-11-01 12:39:33.249|Main Thread> World request received: Quess who? 2020-11-01 12:39:33.249|Main Thread> ...responding 2020-11-01 12:40:15.420|Main Thread> Process information Periodic Check: 2020-11-01 12:40:15.420|Main Thread> Managed Memory: 2,236,863,752 B 2020-11-01 12:40:15.420|Main Thread> Private Memory: 9,284,567,040 B 2020-11-01 12:40:15.420|Main Thread> Nr of Threads: 33 2020-11-01 12:40:15.420|Main Thread> Simulation Speed: 1.00 2020-11-01 12:40:15.420|Main Thread> Entity count: 2903 2020-11-01 12:40:15.420|Main Thread> Player count: 3 2020-11-01 12:40:15.420|Main Thread> Current: 2020-11-01 12:40:15.420|Main Thread> Paged Memory: 9,284,567,040 B 2020-11-01 12:40:15.420|Main Thread> Working Set: 9,253,085,184 B 2020-11-01 12:40:15.420|Main Thread> Virtual Memory: 10,257,514,496 B 2020-11-01 12:40:15.420|Main Thread> Peak: 2020-11-01 12:40:15.420|Main Thread> Paged Memory: 9,284,620,288 B 2020-11-01 12:40:15.420|Main Thread> Working Set: 9,253,105,664 B 2020-11-01 12:40:15.420|Main Thread> Virtual Memory: 10,261,708,800 B 2020-11-01 12:40:15.420|Main Thread> Number of Worlds: 1 2020-11-01 12:40:15.420|Main Thread> 0) RigidBodies: 1234, ActiveRigidBodies: 32, CharacterRigidBodies: 25 2020-11-01 12:40:15.420|Main Thread> 0) Constraints: 6 2020-11-01 12:40:29.942|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Quess who? 2020-11-01 12:40:29.943|Main Thread> RespawnInPlayerControlledEntity: Quess who? has entity: False 2020-11-01 12:40:29.943|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Quess who? 2020-11-01 12:40:29.963|Main Thread> RespawnInPlayerControlledEntity: Setting position for Quess who? 2020-11-01 12:40:29.964|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Quess who? is spawning. 2020-11-01 12:40:29.965|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Quess who? 2020-11-01 12:40:29.965|Main Thread> RespawnInPlayerControlledEntity: Setting control for Quess who? 2020-11-01 12:40:29.965|Main Thread> RespawnInPlayerControlledEntity: Reviving Quess who? if necessary. 2020-11-01 12:40:59.787|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:41:08.485|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:15.437|Main Thread> Process information Periodic Check: 2020-11-01 12:41:15.437|Main Thread> Managed Memory: 2,257,272,848 B 2020-11-01 12:41:15.438|Main Thread> Private Memory: 9,301,446,656 B 2020-11-01 12:41:15.438|Main Thread> Nr of Threads: 33 2020-11-01 12:41:15.438|Main Thread> Simulation Speed: 1.00 2020-11-01 12:41:15.438|Main Thread> Entity count: 2907 2020-11-01 12:41:15.438|Main Thread> Player count: 4 2020-11-01 12:41:15.438|Main Thread> Current: 2020-11-01 12:41:15.438|Main Thread> Paged Memory: 9,301,446,656 B 2020-11-01 12:41:15.438|Main Thread> Working Set: 9,269,420,032 B 2020-11-01 12:41:15.438|Main Thread> Virtual Memory: 10,276,872,192 B 2020-11-01 12:41:15.438|Main Thread> Peak: 2020-11-01 12:41:15.438|Main Thread> Paged Memory: 9,301,639,168 B 2020-11-01 12:41:15.438|Main Thread> Working Set: 9,269,649,408 B 2020-11-01 12:41:15.438|Main Thread> Virtual Memory: 10,276,872,192 B 2020-11-01 12:41:15.438|Main Thread> Number of Worlds: 1 2020-11-01 12:41:15.438|Main Thread> 0) RigidBodies: 1240, ActiveRigidBodies: 33, CharacterRigidBodies: 25 2020-11-01 12:41:15.438|Main Thread> 0) Constraints: 7 2020-11-01 12:41:33.539|Worker Logic 2>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:41:33.539|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:41:34.610|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:35.145|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:41.656|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:43.864|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:45.271|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:47.480|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:41:54.027|Main Thread> User left: Quess who? [76561198199938897] 2020-11-01 12:41:54.028|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:41:54.028|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:41:54.028|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 992 grids. 2020-11-01 12:41:54.030|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 543 vulnerable grids. 2020-11-01 12:42:02.511|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:42:06.310|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:42:12.235|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:42:15.452|Main Thread> Process information Periodic Check: 2020-11-01 12:42:15.452|Main Thread> Managed Memory: 2,247,694,288 B 2020-11-01 12:42:15.452|Main Thread> Private Memory: 9,312,075,776 B 2020-11-01 12:42:15.454|Main Thread> Nr of Threads: 33 2020-11-01 12:42:15.454|Main Thread> Simulation Speed: 1.00 2020-11-01 12:42:15.454|Main Thread> Entity count: 2931 2020-11-01 12:42:15.454|Main Thread> Player count: 3 2020-11-01 12:42:15.454|Main Thread> Current: 2020-11-01 12:42:15.454|Main Thread> Paged Memory: 9,312,075,776 B 2020-11-01 12:42:15.454|Main Thread> Working Set: 9,280,581,632 B 2020-11-01 12:42:15.454|Main Thread> Virtual Memory: 10,290,675,712 B 2020-11-01 12:42:15.454|Main Thread> Peak: 2020-11-01 12:42:15.454|Main Thread> Paged Memory: 9,312,075,776 B 2020-11-01 12:42:15.454|Main Thread> Working Set: 9,280,581,632 B 2020-11-01 12:42:15.454|Main Thread> Virtual Memory: 10,290,741,248 B 2020-11-01 12:42:15.454|Main Thread> Number of Worlds: 1 2020-11-01 12:42:15.454|Main Thread> 0) RigidBodies: 1260, ActiveRigidBodies: 54, CharacterRigidBodies: 26 2020-11-01 12:42:15.454|Main Thread> 0) Constraints: 6 2020-11-01 12:42:19.530|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:42:19.530|Worker Logic 1>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:42:20.553|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:42:34.333|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2020-11-01 12:43:15.468|Main Thread> Process information Periodic Check: 2020-11-01 12:43:15.468|Main Thread> Managed Memory: 2,245,578,896 B 2020-11-01 12:43:15.468|Main Thread> Private Memory: 9,318,797,312 B 2020-11-01 12:43:15.468|Main Thread> Nr of Threads: 34 2020-11-01 12:43:15.468|Main Thread> Simulation Speed: 1.00 2020-11-01 12:43:15.468|Main Thread> Entity count: 2934 2020-11-01 12:43:15.468|Main Thread> Player count: 3 2020-11-01 12:43:15.468|Main Thread> Current: 2020-11-01 12:43:15.468|Main Thread> Paged Memory: 9,318,797,312 B 2020-11-01 12:43:15.468|Main Thread> Working Set: 9,287,184,384 B 2020-11-01 12:43:15.468|Main Thread> Virtual Memory: 10,294,870,016 B 2020-11-01 12:43:15.468|Main Thread> Peak: 2020-11-01 12:43:15.468|Main Thread> Paged Memory: 9,318,797,312 B 2020-11-01 12:43:15.468|Main Thread> Working Set: 9,287,184,384 B 2020-11-01 12:43:15.469|Main Thread> Virtual Memory: 10,294,870,016 B 2020-11-01 12:43:15.469|Main Thread> Number of Worlds: 1 2020-11-01 12:43:15.469|Main Thread> 0) RigidBodies: 1264, ActiveRigidBodies: 58, CharacterRigidBodies: 26 2020-11-01 12:43:15.469|Main Thread> 0) Constraints: 7 2020-11-01 12:44:15.481|Main Thread> Process information Periodic Check: 2020-11-01 12:44:15.481|Main Thread> Managed Memory: 2,254,086,792 B 2020-11-01 12:44:15.482|Main Thread> Private Memory: 9,322,106,880 B 2020-11-01 12:44:15.482|Main Thread> Nr of Threads: 33 2020-11-01 12:44:15.482|Main Thread> Simulation Speed: 1.00 2020-11-01 12:44:15.482|Main Thread> Entity count: 2930 2020-11-01 12:44:15.482|Main Thread> Player count: 3 2020-11-01 12:44:15.482|Main Thread> Current: 2020-11-01 12:44:15.482|Main Thread> Paged Memory: 9,322,106,880 B 2020-11-01 12:44:15.482|Main Thread> Working Set: 9,290,588,160 B 2020-11-01 12:44:15.482|Main Thread> Virtual Memory: 10,290,675,712 B 2020-11-01 12:44:15.482|Main Thread> Peak: 2020-11-01 12:44:15.482|Main Thread> Paged Memory: 9,322,106,880 B 2020-11-01 12:44:15.482|Main Thread> Working Set: 9,290,588,160 B 2020-11-01 12:44:15.482|Main Thread> Virtual Memory: 10,294,870,016 B 2020-11-01 12:44:15.482|Main Thread> Number of Worlds: 1 2020-11-01 12:44:15.482|Main Thread> 0) RigidBodies: 1258, ActiveRigidBodies: 59, CharacterRigidBodies: 25 2020-11-01 12:44:15.482|Main Thread> 0) Constraints: 6 2020-11-01 12:44:26.912|Main Thread> Player character died. Player: EntityBase:Medieval_buck {012B75CAB54C61D6} 2020-11-01 12:44:46.057|Main Thread> Player character died. Player: EntityBase:Medieval_buck {01EFA0765721469A} 2020-11-01 12:45:11.682|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {01D64E9702281C01} 2020-11-01 12:45:15.496|Main Thread> Process information Periodic Check: 2020-11-01 12:45:15.496|Main Thread> Managed Memory: 2,249,774,576 B 2020-11-01 12:45:15.497|Main Thread> Private Memory: 9,326,923,776 B 2020-11-01 12:45:15.497|Main Thread> Nr of Threads: 33 2020-11-01 12:45:15.497|Main Thread> Simulation Speed: 1.00 2020-11-01 12:45:15.497|Main Thread> Entity count: 2945 2020-11-01 12:45:15.497|Main Thread> Player count: 3 2020-11-01 12:45:15.497|Main Thread> Current: 2020-11-01 12:45:15.497|Main Thread> Paged Memory: 9,326,923,776 B 2020-11-01 12:45:15.497|Main Thread> Working Set: 9,295,388,672 B 2020-11-01 12:45:15.497|Main Thread> Virtual Memory: 10,290,675,712 B 2020-11-01 12:45:15.497|Main Thread> Peak: 2020-11-01 12:45:15.497|Main Thread> Paged Memory: 9,326,923,776 B 2020-11-01 12:45:15.497|Main Thread> Working Set: 9,295,388,672 B 2020-11-01 12:45:15.497|Main Thread> Virtual Memory: 10,294,870,016 B 2020-11-01 12:45:15.497|Main Thread> Number of Worlds: 1 2020-11-01 12:45:15.497|Main Thread> 0) RigidBodies: 1271, ActiveRigidBodies: 69, CharacterRigidBodies: 23 2020-11-01 12:45:15.497|Main Thread> 0) Constraints: 6 2020-11-01 12:45:16.700|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:45:16.700|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:45:16.700|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1002 grids. 2020-11-01 12:45:16.702|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 553 vulnerable grids. 2020-11-01 12:45:26.793|Main Thread> Player character died. Player: EntityBase:Medieval_doe {012838B0503F5394} 2020-11-01 12:46:15.511|Main Thread> Process information Periodic Check: 2020-11-01 12:46:15.511|Main Thread> Managed Memory: 2,270,164,168 B 2020-11-01 12:46:15.512|Main Thread> Private Memory: 9,332,744,192 B 2020-11-01 12:46:15.512|Main Thread> Nr of Threads: 33 2020-11-01 12:46:15.512|Main Thread> Simulation Speed: 1.00 2020-11-01 12:46:15.512|Main Thread> Entity count: 2967 2020-11-01 12:46:15.512|Main Thread> Player count: 3 2020-11-01 12:46:15.512|Main Thread> Current: 2020-11-01 12:46:15.512|Main Thread> Paged Memory: 9,332,744,192 B 2020-11-01 12:46:15.512|Main Thread> Working Set: 9,301,200,896 B 2020-11-01 12:46:15.512|Main Thread> Virtual Memory: 10,307,256,320 B 2020-11-01 12:46:15.512|Main Thread> Peak: 2020-11-01 12:46:15.512|Main Thread> Paged Memory: 9,334,292,480 B 2020-11-01 12:46:15.512|Main Thread> Working Set: 9,302,757,376 B 2020-11-01 12:46:15.512|Main Thread> Virtual Memory: 10,307,256,320 B 2020-11-01 12:46:15.512|Main Thread> Number of Worlds: 1 2020-11-01 12:46:15.512|Main Thread> 0) RigidBodies: 1281, ActiveRigidBodies: 70, CharacterRigidBodies: 26 2020-11-01 12:46:15.512|Main Thread> 0) Constraints: 6 2020-11-01 12:46:19.444|Main Thread> Player character died. Player: EntityBase:BarbarianForestRed {018E32612231EBFC} 2020-11-01 12:46:23.656|Main Thread> Peer2Peer_SessionRequest: 76561198022687358 2020-11-01 12:46:24.466|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:46:24.466|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:46:24.466|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1002 grids. 2020-11-01 12:46:24.468|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 553 vulnerable grids. 2020-11-01 12:46:27.408|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False 2020-11-01 12:46:27.408|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection 2020-11-01 12:46:27.408|Main Thread> OnConnectedClient Francois [76561198022687358] attempt 2020-11-01 12:46:27.408|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 1002 grids. 2020-11-01 12:46:27.409|Worker Logic 0>Session> Info: Grid Protection System: Done, 449 invulnerable grids, 553 vulnerable grids. 2020-11-01 12:46:27.707|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198022687358 2020-11-01 12:46:27.891|Main Thread> World request received: Francois 2020-11-01 12:46:27.891|Main Thread> ...responding 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:52.332|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:46:56.633|Main Thread> Error: Block Block:Windmill is missing physical shape! 2020-11-01 12:47:09.259|Main Thread> Player character died. Player: [76561198196543507] Fredinand III 2020-11-01 12:47:14.276|Main Thread> Info: Player 76561198196543507 (Fredinand III) requesting to spawn, has 2 respawn locations available. 2020-11-01 12:47:14.276|Main Thread> Info: (0) Entity(01BD0C6AA232596A)/BindableRespawnComponent:(null)/0: 2020-11-01 12:47:14.276|Main Thread> Info: (1) Entity(015FDA6CDE77D9FD)/ClaimBlockRespawnComponent:(null)/0:Contested Area 2020-11-01 12:47:15.516|Main Thread> Process information Periodic Check: 2020-11-01 12:47:15.516|Main Thread> Managed Memory: 2,277,635,832 B 2020-11-01 12:47:15.516|Main Thread> Private Memory: 9,333,047,296 B 2020-11-01 12:47:15.516|Main Thread> Nr of Threads: 34 2020-11-01 12:47:15.516|Main Thread> Simulation Speed: 1.00 2020-11-01 12:47:15.516|Main Thread> Entity count: 2973 2020-11-01 12:47:15.516|Main Thread> Player count: 3 2020-11-01 12:47:15.516|Main Thread> Current: 2020-11-01 12:47:15.516|Main Thread> Paged Memory: 9,333,047,296 B 2020-11-01 12:47:15.516|Main Thread> Working Set: 9,301,512,192 B 2020-11-01 12:47:15.516|Main Thread> Virtual Memory: 10,311,450,624 B 2020-11-01 12:47:15.516|Main Thread> Peak: 2020-11-01 12:47:15.516|Main Thread> Paged Memory: 9,335,230,464 B 2020-11-01 12:47:15.516|Main Thread> Working Set: 9,303,613,440 B 2020-11-01 12:47:15.516|Main Thread> Virtual Memory: 10,311,712,768 B 2020-11-01 12:47:15.516|Main Thread> Number of Worlds: 1 2020-11-01 12:47:15.516|Main Thread> 0) RigidBodies: 1274, ActiveRigidBodies: 66, CharacterRigidBodies: 21 2020-11-01 12:47:15.517|Main Thread> 0) Constraints: 6 2020-11-01 12:47:16.017|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.017|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.018|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.018|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:16.023|Worker Logic 5> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:16.214|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.255|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.255|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.256|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.322|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.322|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.323|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:16.326|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.105|Worker Logic 4>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:47:19.105|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing input inventory! 2020-11-01 12:47:19.669|Worker Logic 3> Error: Crafting component CraftingComponent:ExtractionVatCrafting is missing output inventory! 2020-11-01 12:47:19.875|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.901|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.902|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.902|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.961|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.961|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.961|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:19.964|Main Thread> Error: Block Block:ToolRack is missing physical shape! 2020-11-01 12:47:22.540|Main Thread> Character state: True 2020-11-01 12:47:22.540|Main Thread> Auto-Save: Started 2020-11-01 12:47:22.541|Main Thread> Saving world - START 2020-11-01 12:47:22.541|Main Thread> Making world state snapshot. 2020-11-01 12:47:23.228|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\ProgramData\MedievalEngineersDedicated\ME-Server-1\Saves\Land-of-Seduction' 2020-11-01 12:47:24.421|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-33]: The entity file does not exist. 2020-11-01 12:47:24.421|Worker Logic 5>Session> Error: Cannot load entity 0000000000000000 referenced by chunk 1:[X:-60, Y:-44, Z:-32]: The entity file does not exist. 2020-11-01 12:47:25.185|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2020-11-01 12:47:25.188|Main Thread> Saving world - SUCCEEDED 2020-11-01 12:47:25.188|Main Thread> Auto-Save: Finished 2020-11-01 12:47:25.625|Main Thread> =============================== FATAL EXCEPTION ================================ 2020-11-01 12:47:25.625|Main Thread> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Components.Physics.MyConstraintAttachmentComponent.GetAttachmentPositionWorld(MyConstraintAttachmentComponent other) at Medieval.Entities.Components.Mechanical.MyRopeConstraint.get_CurrentLength() at Medieval.GameSystems.MyManipulationComponent.ManipulationData.Update() at Medieval.GameSystems.MyManipulationComponent.UpdateBeforeSimulation() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at VRage.Dedicated.DedicatedServer`1.RunInternal() at VRage.Dedicated.DedicatedServer`1.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole) 2020-11-01 12:47:25.625|Main Thread> =============================== FATAL EXCEPTION ================================