View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000113 | Medieval Engineers | Feature Request | public | 2021-09-21 13:53 | 2022-11-16 17:54 |
Reporter | peaceman | Assigned To | |||
Priority | high | Severity | feature | Reproducibility | N/A |
Status | new | Resolution | open | ||
Target Version | 0.8 (unreleased) | ||||
Summary | 0000113: Allow multiple rope materials | ||||
Description | Rope material is hardcoded in MyRenderMessageEnum.CreateLineBasedObject Use texture name as material like __ROPE_MATERIAL_rope_cm Even easier fix would be to use the object id to make materials unique, but I assume this would cost too much performance. Bonus feature: add a float to MyRenderMessageUpdateLineBasedObject for the rope width set in MyLineHelpers.GenerateVertexData | ||||
Tags | No tags attached. | ||||
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Adding description here because can't see it anywhere. Rope material is hardcoded in MyRenderMessageEnum.CreateLineBasedObject Use texture name as material like __ROPE_MATERIAL_rope_cm Even easier fix would be to use the object id to make materials unique, but I assume this would cost too much performance. Bonus feature: add a float to MyRenderMessageUpdateLineBasedObject for the rope width set in MyLineHelpers.GenerateVertexData |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-09-21 13:53 | peaceman | New Issue | |
2021-09-21 13:57 | peaceman | Note Added: 0000051 | |
2022-01-29 21:32 | equinox | Target Version | => 0.7.4 (unreleased) |
2022-11-16 17:54 | equinox | Relationship added | child of 0000080 |
2022-11-16 17:54 | equinox | Target Version | 0.7.4 (unreleased) => 0.8 (unreleased) |