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IDProjectCategoryView StatusLast Update
0000111Medieval EngineersEnhancementpublic2022-12-09 00:55
Reportershad Assigned To 
PrioritynormalSeveritytweakReproducibilityN/A
Status newResolutionopen 
Product Version0.7.2Product Build8CBFD2 
Target Version0.7.5 (unreleased) 
Summary0000111: Add compatibility for non-character model materials for MaterialsDisabledIn1st
Description

MaterialsDisabledIn1st in RenderComponentCharacterDefinition lets you set materials that should be excluded from being rendered in 1st person view. Though, it only supports materials that are applied on the character model itself.
I would like to have added support to also exlcude materials from HandItems and EquipemtItems. This is especially useful for helmets and masks that are equipped on the head and constantly clipping through the camera while moving etc.

TagsCharacter, Texture

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Issue History

Date Modified Username Field Change
2021-08-11 10:29 shad New Issue
2021-08-11 10:29 shad Tag Attached: Character
2021-08-11 10:29 shad Tag Attached: Texture
2022-01-29 21:31 equinox Target Version => 0.7.4 (unreleased)
2022-12-09 00:55 equinox Target Version 0.7.4 (unreleased) => 0.7.5 (unreleased)