Description | VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame
---> VRage.MyUpdateSchedulerException: Failed to execute Void DoSimulate() on Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler
---> System.NullReferenceException: Object reference not set to an instance of an object.
at Medieval.Entities.Components.MyInfinitePersistenceViewComponent.OnPositionChanged(MyPositionComponentBase obj)
at VRage.Game.Components.MyPositionComponentBase.RaiseOnPositionChanged(MyPositionComponentBase component)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.UpdateChildren(Object source)
at VRage.Game.Components.MyPositionComponent.OnWorldPositionChanged(Object source)
at VRage.Game.Components.MyPositionComponent.SetWorldMatrix(MatrixD worldMatrix, Object source, Boolean forceUpdate)
at VRage.Components.Physics.MyPhysicsComponentBase.OnMotion(HkRigidBody rbo, Single step, Boolean fromParent)
at Sandbox.Engine.Physics.MyPhysicsSandbox.Simulate()
at Meds.Standalone.Collector.UpdateSchedulerMetrics.LegacySimulate.Profile(MySessionComponentBase component)
at Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler.DoSimulate_Patch0(MySessionComponentLegacyUpdateScheduler this)
I have a full heap dump for this for debugging purposes.
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