View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000127 | Medieval Engineers | Bug | public | 2022-02-01 23:03 | 2022-02-05 15:20 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Target Version | 0.7.3.33D4BB | Fixed in Version | 0.7.3.33D4BB | ||
Summary | 0000127: Fix hash collisions in MyLodMesh lookup table | ||||
Description | MyLodMeshComparerType returns identical hash codes for the different models at the same LOD, causing extremely high reprobing when looking up the runtime index of a mesh LOD. I observed this reprobing taking 13% of the frame time on a world with a lot of unique models. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-02-01 23:03 | equinox | New Issue | |
2022-02-01 23:04 | equinox | Assigned To | => equinox |
2022-02-01 23:04 | equinox | Status | new => assigned |
2022-02-01 23:04 | equinox | Status | assigned => in progress |
2022-02-05 15:20 | equinox | Status | in progress => resolved |
2022-02-05 15:20 | equinox | Resolution | open => fixed |
2022-02-05 15:20 | equinox | Fixed in Version | => 0.7.3.33D4BB |