View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000127 | Medieval Engineers | Bug | public | 2022-02-01 23:03 | 2022-02-05 15:20 |
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Target Version | 0.7.3.33D4BB | Fixed in Version | 0.7.3.33D4BB | ||
| Summary | 0000127: Fix hash collisions in MyLodMesh lookup table | ||||
| Description | MyLodMeshComparerType returns identical hash codes for the different models at the same LOD, causing extremely high reprobing when looking up the runtime index of a mesh LOD. I observed this reprobing taking 13% of the frame time on a world with a lot of unique models. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-02-01 23:03 | equinox | New Issue | |
| 2022-02-01 23:04 | equinox | Assigned To | => equinox |
| 2022-02-01 23:04 | equinox | Status | new => assigned |
| 2022-02-01 23:04 | equinox | Status | assigned => in progress |
| 2022-02-05 15:20 | equinox | Status | in progress => resolved |
| 2022-02-05 15:20 | equinox | Resolution | open => fixed |
| 2022-02-05 15:20 | equinox | Fixed in Version | => 0.7.3.33D4BB |