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IDProjectCategoryView StatusLast Update
0000127Medieval EngineersBugpublic2022-02-05 15:20
Reporterequinox Assigned Toequinox  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Target Version0.7.3.33D4BBFixed in Version0.7.3.33D4BB 
Summary0000127: Fix hash collisions in MyLodMesh lookup table
Description

MyLodMeshComparerType returns identical hash codes for the different models at the same LOD, causing extremely high reprobing when looking up the runtime index of a mesh LOD. I observed this reprobing taking 13% of the frame time on a world with a lot of unique models.

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Issue History

Date Modified Username Field Change
2022-02-01 23:03 equinox New Issue
2022-02-01 23:04 equinox Assigned To => equinox
2022-02-01 23:04 equinox Status new => assigned
2022-02-01 23:04 equinox Status assigned => in progress
2022-02-05 15:20 equinox Status in progress => resolved
2022-02-05 15:20 equinox Resolution open => fixed
2022-02-05 15:20 equinox Fixed in Version => 0.7.3.33D4BB