Description | Currently mods have no way to cleanup runtime models when they are done using them, update existing runtime models, use a non-preexisting material for a runtime model, or create LODs for runtime models. Runtime models are a great way to handle highly varying, but simple, geometry (hanging ropes, tarps, tents, etc) without the overhead of a full armature. Additionally vertex positions for runtime models use half precision position packing, which can pretty easily cause unfortunate precision issues for larger meshes.
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