View Issue Details

IDProjectCategoryView StatusLast Update
0000309Medieval EngineersEnhancementpublic2023-01-30 15:17
Reporterequinox Assigned Toequinox  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Target Version0.7.4 (unreleased)Fixed in Version0.7.4 (unreleased) 
Summary0000309: Cache mass properties of physical models
Description

Currently the mass properties of physical models (mainly blocks) are derived from the Havok shape for every physical model definition while the game is loading. This means that ever model must be loaded during game load, which can significantly slow down the loading process.

Ideally we can cache the mass properties for models based on (path, file size) and avoid loading the models unless they are actually in the world.

TagsNo tags attached.

Relationships

child of 0000420 resolvedequinox Loading time improvements  

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2022-04-30 14:37 equinox New Issue
2022-10-30 02:48 equinox Assigned To => equinox
2022-10-30 02:48 equinox Status new => in progress
2022-10-30 15:01 equinox Relationship added child of 0000420
2023-01-30 15:17 equinox Status in progress => resolved
2023-01-30 15:17 equinox Resolution open => fixed
2023-01-30 15:17 equinox Fixed in Version => 0.7.4 (unreleased)