View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000309||Medieval Engineers||Enhancement||public||2022-04-30 14:37||2023-01-30 15:17|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||0.7.4 (unreleased)||Fixed in Version||0.7.4 (unreleased)|
|Summary||0000309: Cache mass properties of physical models|
Currently the mass properties of physical models (mainly blocks) are derived from the Havok shape for every physical model definition while the game is loading. This means that ever model must be loaded during game load, which can significantly slow down the loading process.
Ideally we can cache the mass properties for models based on (path, file size) and avoid loading the models unless they are actually in the world.
|Tags||No tags attached.|
|2022-04-30 14:37||equinox||New Issue|
|2022-10-30 02:48||equinox||Assigned To||=> equinox|
|2022-10-30 02:48||equinox||Status||new => in progress|
|2022-10-30 15:01||equinox||Relationship added||child of 0000420|
|2023-01-30 15:17||equinox||Status||in progress => resolved|
|2023-01-30 15:17||equinox||Resolution||open => fixed|
|2023-01-30 15:17||equinox||Fixed in Version||=> 0.7.4 (unreleased)|