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IDProjectCategoryView StatusLast Update
0000364Medieval EngineersEnhancementpublic2022-08-07 18:58
Reporterequinox Assigned Toequinox  
PrioritynormalSeverityminorReproducibilityN/A
Status resolvedResolutionfixed 
Target Version0.7.4 (unreleased)Fixed in Version0.7.4 (unreleased) 
Summary0000364: Reduce alpha masking overdraw due to ill fitting grass quads
Description

A lot of the grass textures only take up a small portion of the total texture space. This means the vast majority of fragments in grass get discarded, which means a lot of GPU resources go towards doing nothing.

The easy solution here is adding texture bounds to the grass foliage variant definitions.

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Issue History

Date Modified Username Field Change
2022-07-31 07:23 equinox New Issue
2022-07-31 07:23 equinox Assigned To => equinox
2022-07-31 07:23 equinox Status new => assigned
2022-08-06 23:53 equinox Status assigned => in progress
2022-08-07 18:58 equinox Status in progress => resolved
2022-08-07 18:58 equinox Resolution open => fixed
2022-08-07 18:58 equinox Fixed in Version => 0.7.4 (unreleased)