View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000364 | Medieval Engineers | Enhancement | public | 2022-07-31 07:23 | 2022-08-07 18:58 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Target Version | 0.7.4 (unreleased) | Fixed in Version | 0.7.4 (unreleased) | ||
Summary | 0000364: Reduce alpha masking overdraw due to ill fitting grass quads | ||||
Description | A lot of the grass textures only take up a small portion of the total texture space. This means the vast majority of fragments in grass get discarded, which means a lot of GPU resources go towards doing nothing. The easy solution here is adding texture bounds to the grass foliage variant definitions. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2022-07-31 07:23 | equinox | New Issue | |
2022-07-31 07:23 | equinox | Assigned To | => equinox |
2022-07-31 07:23 | equinox | Status | new => assigned |
2022-08-06 23:53 | equinox | Status | assigned => in progress |
2022-08-07 18:58 | equinox | Status | in progress => resolved |
2022-08-07 18:58 | equinox | Resolution | open => fixed |
2022-08-07 18:58 | equinox | Fixed in Version | => 0.7.4 (unreleased) |