View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000432||Medieval Engineers||Enhancement||public||2022-12-09 22:38||2023-01-26 16:47|
|Target Version||0.7.4 (unreleased)||Fixed in Version||0.7.4 (unreleased)|
|Summary||0000432: Increase maximum packet size when sending the world to clients|
The existing multipart sender used to send the world (planet and voxels) to clients sends one chunk at a time, waiting for the full round trip ack before the next chunk gets sent.
Steam's maximum chunk size for reliable packets is 1MB, so we should be able to safely increase this chunk size to 512kiB, which should make joining large multiplayer worlds significantly faster. The possible downside is if the host's upload link gets saturated the large block size makes it more likely already joined players will be affected.
|2022-12-09 22:38||equinox||New Issue|
|2022-12-09 22:38||equinox||Status||new => assigned|
|2022-12-09 22:38||equinox||Assigned To||=> equinox|
|2022-12-09 22:38||equinox||Tag Attached: Network|
|2022-12-09 22:47||equinox||Status||assigned => in progress|
|2023-01-26 16:47||equinox||Status||in progress => resolved|
|2023-01-26 16:47||equinox||Resolution||open => fixed|
|2023-01-26 16:47||equinox||Fixed in Version||=> 0.7.4 (unreleased)|