View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000467 | Medieval Engineers | Bug | public | 2023-03-11 23:55 | 2023-05-16 21:16 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Target Version | 0.7.4 (unreleased) | Fixed in Version | 0.7.4 (unreleased) | ||
Summary | 0000467: PhantomEffectComponent can crash when a lot of entities are moving nearby | ||||
Description | When multithreaded physics was enabled the phantom handlers of PhantomEffectComponent were not checked for thread safety. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2023-03-11 23:55 | equinox | New Issue | |
2023-03-11 23:58 | equinox | Assigned To | => equinox |
2023-03-11 23:58 | equinox | Status | new => in progress |
2023-05-16 21:16 | equinox | Status | in progress => resolved |
2023-05-16 21:16 | equinox | Resolution | open => fixed |
2023-05-16 21:16 | equinox | Fixed in Version | => 0.7.4 (unreleased) |