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IDProjectCategoryView StatusLast Update
0000496Medieval EngineersFeature Requestpublic2023-09-15 21:16
ReporterBastelork Assigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status newResolutionopen 
PlatformWindows 
Target Version0.7.4.x (unreleased) 
Summary0000496: randomised ore thickness
Description

It would be nice to have a bit of variation in ore veins without the huge effort of painting and defining it pixel by pixel. Currently a number is given but a range would be preferable
Two values can be entered for depth/thickness and start. The ore will be generated with random numbers between these two values
Current definition:
<Ore Depth="16" Value="145" ColorInfluence="8" TargetColor="#61d700" Start="1" Type="CopperOre" />
Target definition:
<Ore Depth="16;24" Value="145" ColorInfluence="8" TargetColor="#61d700" Start="1;3" Type="CopperOre" />

In this example the ore would start between 1-3m underground and would be 16-24m thick

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Issue History

Date Modified Username Field Change
2023-09-15 10:17 Bastelork New Issue
2023-09-15 21:16 equinox Target Version => 0.7.4.x (unreleased)