View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000496 | Medieval Engineers | Feature Request | public | 2023-09-15 10:17 | 2026-07-17 20:20 |
| Reporter | Bastelork | Assigned To | |||
| Priority | normal | Severity | feature | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | Windows | ||||
| Target Version | Backlog | ||||
| Summary | 0000496: randomised ore thickness | ||||
| Description | It would be nice to have a bit of variation in ore veins without the huge effort of painting and defining it pixel by pixel. Currently a number is given but a range would be preferable Two values can be entered for depth/thickness and start. The ore will be generated with random numbers between these two values Current definition: <Ore Depth="16" Value="145" ColorInfluence="8" TargetColor="#61d700" Start="1" Type="CopperOre" /> Target definition: <Ore Depth="16;24" Value="145" ColorInfluence="8" TargetColor="#61d700" Start="1;3" Type="CopperOre" /> In this example the ore would start between 1-3m underground and would be 16-24m thick | ||||
| Tags | No tags attached. | ||||