View Issue Details

IDProjectCategoryView StatusLast Update
0000501Medieval EngineersBugpublic2023-10-09 11:03
Reportershad Assigned To 
PrioritylowSeveritymajorReproducibilityhave not tried
Status newResolutionopen 
PlatformWindows 
Target Version0.7.4.x (unreleased) 
Summary0000501: Starting inventory items in scenario definitions not working
Description

The following definitions don't seem to work within ScenarioDefinition:
CreativeInventoryItems
SurvivalInventoryItems

Vanilla example:

    <CreativeInventoryItems>
      <Item xsi:type="MyObjectBuilder_HandItem" Subtype="PickaxeIron"/>
      <Item xsi:type="MyObjectBuilder_HandItem" Subtype="HammerIron"/>
      <Item xsi:type="MyObjectBuilder_HandItem" Subtype="AxeIron"/>
      <Item xsi:type="MyObjectBuilder_HandItem" Subtype="ClubStudded"/>
      <Item xsi:type="MyObjectBuilder_HandItem" Subtype="Torch"/>
    </CreativeInventoryItems>

If you launch a scenario that has above definitions set, you won't spawn with any of the specified items in your inventory.

Additional Information

Honestly, I am not even quite sure if those definitios do what I think they do. I couldn't find any info on them but I remember that it used to work like that a long time ago.

TagsInventory

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
2023-09-23 13:38 shad New Issue
2023-09-23 13:38 shad Tag Attached: Inventory
2023-09-23 13:47 equinox Description Updated
2023-10-09 11:03 equinox Target Version => 0.7.4.x (unreleased)