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IDProjectCategoryView StatusLast Update
0000511Medieval EngineersEnhancementpublic2024-01-25 22:21
Reporterequinox Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status newResolutionopen 
Target Version0.7.4.x (unreleased) 
Summary0000511: Add small per-instance randomization of grass colors

Fields of grass looks extremely uniform, so adding some HSV randomization (definition controlled) would really help break it up.
Combining high frequency, low amplitude noise and low frequency, high amplitude noise in the shader would be good.

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Issue History

Date Modified Username Field Change
2024-01-25 22:21 equinox New Issue