View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000511 | Medieval Engineers | Enhancement | public | 2024-01-25 22:21 | 2024-01-25 22:21 |
| Reporter | equinox | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Target Version | 0.7.4.x (unreleased) | ||||
| Summary | 0000511: Add small per-instance randomization of grass colors | ||||
| Description | Fields of grass looks extremely uniform, so adding some HSV randomization (definition controlled) would really help break it up. Combining high frequency, low amplitude noise and low frequency, high amplitude noise in the shader would be good. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-01-25 22:21 | equinox | New Issue |