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	 2024-12-12 22:31:52.653|Main Thread> Log Started 2024-12-12 22:31:52.655|Main Thread> Timezone (local - UTC): -7h 2024-12-12 22:31:52.657|Main Thread> VRage Engine v2.7 2024-12-12 22:31:52.659|Main Thread> Medieval Engineers v0.7.4.3BB0F4 2024-12-12 22:31:52.661|Main Thread> Loading... 2024-12-12 22:31:52.773|Main Thread> Performing start-up memory test... 2024-12-12 22:31:52.785|Main Thread>    Physical memory is 17,110,462,464 bytes. 2024-12-12 22:31:52.785|Main Thread>    Minimum requirement is 8,000,000,000 bytes. 2024-12-12 22:31:52.785|Main Thread>    System meets minimum memory requirements. 2024-12-12 22:31:52.792|Main Thread> Info: Official 2024-12-12 22:31:52.806|Main Thread> Info: Non Obfuscated 2024-12-12 22:31:52.806|Main Thread> Info: Installed in Steam Directory 2024-12-12 22:31:52.806|Main Thread> Info: Manifest Not Present 2024-12-12 22:31:52.806|Main Thread> Environment.ProcessorCount: 4 2024-12-12 22:31:52.806|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.19045.0 2024-12-12 22:31:52.806|Main Thread> Environment.CommandLine: H:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe 2024-12-12 22:31:52.807|Main Thread> Environment.Version: 4.6.2 or later (533325) 2024-12-12 22:31:52.807|Main Thread> Environment.CurrentDirectory: H:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64 2024-12-12 22:31:53.992|Main Thread> CPU Info: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 2024-12-12 22:31:53.992|Main Thread> CPU Frequency: 3501 2024-12-12 22:31:53.992|Main Thread> IntPtr.Size: 8 2024-12-12 22:31:53.992|Main Thread> Default Culture: 2024-12-12 22:31:53.992|Main Thread> Default UI Culture: 2024-12-12 22:31:53.993|Main Thread> IsAdmin: False 2024-12-12 22:31:54.003|Main Thread> MyConfig.Load() - START 2024-12-12 22:31:54.005|Main Thread>    Path: C:\Users\Raymond\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2024-12-12 22:31:54.033|Main Thread>    RotationHints: False 2024-12-12 22:31:54.033|Main Thread>    DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-12-12 22:31:54.033|Main Thread>    Language: 0 2024-12-12 22:31:54.033|Main Thread>    ControlsJoystickName: Disabled 2024-12-12 22:31:54.033|Main Thread>    GameVersion: 0.7.3.9866488 2024-12-12 22:31:54.033|Main Thread>    FirstTimeRun: False 2024-12-12 22:31:54.033|Main Thread>    GDPRConsent: False 2024-12-12 22:31:54.033|Main Thread>    GDPRConsent_Sent: True 2024-12-12 22:31:54.033|Main Thread>    GameVolume: 1 2024-12-12 22:31:54.033|Main Thread>    MusicVolume: 0 2024-12-12 22:31:54.033|Main Thread>    VoiceChatVolume: 0 2024-12-12 22:31:54.033|Main Thread>    VoiceChat: False 2024-12-12 22:31:54.033|Main Thread>    EnableMuteWhenNotInFocus: True 2024-12-12 22:31:54.033|Main Thread>    EnableAdvancedAudio: False 2024-12-12 22:31:54.033|Main Thread>    VideoAdapter: 0 2024-12-12 22:31:54.033|Main Thread>    ScreenWidth: 1920 2024-12-12 22:31:54.033|Main Thread>    ScreenHeight: 1080 2024-12-12 22:31:54.033|Main Thread>    RefreshRate: 60000 2024-12-12 22:31:54.033|Main Thread>    WindowMode: 1 2024-12-12 22:31:54.033|Main Thread>    VerticalSync: True 2024-12-12 22:31:54.033|Main Thread>    FieldOfView: 75 2024-12-12 22:31:54.033|Main Thread>    GraphicsRenderer: DirectX 11 2024-12-12 22:31:54.033|Main Thread>    VegetationViewDistance: 80 2024-12-12 22:31:54.033|Main Thread>    GrassDensity: 0 2024-12-12 22:31:54.033|Main Thread>    GrassDistance: 0 2024-12-12 22:31:54.033|Main Thread>    ShadowMapResolution: 3 2024-12-12 22:31:54.033|Main Thread>    AmbientOcclusion: 0 2024-12-12 22:31:54.033|Main Thread>    TerrainLodQuality: 0 2024-12-12 22:31:54.033|Main Thread>    ShadingQuality: 0 2024-12-12 22:31:54.033|Main Thread>    ModelQuality: 0 2024-12-12 22:31:54.033|Main Thread>    LowMemSwitchToLow: 0 2024-12-12 22:31:54.033|Main Thread>    CaptureMouse: True 2024-12-12 22:31:54.033|Main Thread>    WorkerThreads: 3 2024-12-12 22:31:54.033|Main Thread>    InteractionHint: 3 2024-12-12 22:31:54.033|Main Thread>    Tutorial: 3 2024-12-12 22:31:54.033|Main Thread>    ShowCrosshair: True 2024-12-12 22:31:54.033|Main Thread>    CompressSaveGames: False 2024-12-12 22:31:54.033|Main Thread>    ShowPlayerNamesOnHud: False 2024-12-12 22:31:54.033|Main Thread>    ReleasingAltResetsCamera: False 2024-12-12 22:31:54.033|Main Thread>    EnableDiscord: False 2024-12-12 22:31:54.033|Main Thread>    MinimalHud: False 2024-12-12 22:31:54.033|Main Thread>    MutedPlayers: 2024-12-12 22:31:54.033|Main Thread>    ScreenshotSizeMultiplier: 1 2024-12-12 22:31:54.033|Main Thread>    ControlsMouseSensitivity: 1.427344 2024-12-12 22:31:54.033|Main Thread>    ControlsMouseInvertX: False 2024-12-12 22:31:54.033|Main Thread>    ControlsMouseInvertY: False 2024-12-12 22:31:54.033|Main Thread>    ControlsJoystickSensitivity2: 2 2024-12-12 22:31:54.033|Main Thread>    ControlsJoystickExponent: 2 2024-12-12 22:31:54.033|Main Thread>    ControlsJoystickDeadzone: 0.2 2024-12-12 22:31:54.033|Main Thread>    UIChatSize: {X:0.5972222 Y:0.7894444} 2024-12-12 22:31:54.033|Main Thread>    UIChatPosition: {X:0.25 Y:0.1205556} 2024-12-12 22:31:54.033|Main Thread>    TextureQuality: 0 2024-12-12 22:31:54.033|Main Thread>    AntialiasingMode: 0 2024-12-12 22:31:54.033|Main Thread>    AnisotropicFiltering: 0 2024-12-12 22:31:54.033|Main Thread> MyConfig.Load() - END 2024-12-12 22:31:54.259|Main Thread> Loading Metadata... 2024-12-12 22:31:55.328|Main Thread> Metadata Loaded is 1.0696362 seconds. 2024-12-12 22:31:55.328|Main Thread> Initializing... 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198115832043 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.UserName: bsrlinmaz 2024-12-12 22:31:55.453|Main Thread>Steam Game Services> Info: Steam.Branch: communityedition 2024-12-12 22:31:55.462|Main Thread>Havok> Physics.Init 2024-12-12 22:31:55.462|Main Thread>Havok> Version: Release(0), 1800, [S] 2024-12-12 22:31:55.474|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2024-12-12 22:31:56.345|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant 2024-12-12 22:31:56.381|Worker Default 2>AccessListBatch> Warning: While processing AllowType VRage.Serialization.MyFactory: VRage.Serialization.MyFactory+*, VRage already exists in access list, this entry is redundant 2024-12-12 22:31:57.863|Main Thread> AdapterInfo = { 2024-12-12 22:31:57.864|Main Thread>    Name = NVIDIA GeForce GTX 960 + DISPLAY1 2024-12-12 22:31:57.864|Main Thread>    Description = dev id: 5121, mem: 2091974656, shared mem: 8555231232, Luid: 33007, rev: 161, subsys id: 915412056, vendor id: 4318 2024-12-12 22:31:57.864|Main Thread>    Driver version = 32.0.15.6614 2024-12-12 22:31:57.864|Main Thread>    Driver date = 20241106000000.000000-000 2024-12-12 22:31:57.864|Main Thread>    DriverUpdateNecessary = False 2024-12-12 22:31:57.864|Main Thread>    Adapter id = 0 2024-12-12 22:31:57.864|Main Thread>    Supported = True 2024-12-12 22:31:57.864|Main Thread>    RAM = 2091974656 2024-12-12 22:31:57.864|Main Thread>    Priority = 2 2024-12-12 22:31:57.864|Main Thread>    Multithreaded rendering supported = True 2024-12-12 22:31:57.864|Main Thread>    Output is attached = True 2024-12-12 22:31:57.864|Main Thread>    DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-12-12 22:31:57.864|Main Thread>    Display modes = { 2024-12-12 22:31:57.865|Main Thread>       DXGIOutput id = 0 2024-12-12 22:31:57.865|Main Thread>       640x480@60Hz 2024-12-12 22:31:57.865|Main Thread>       640x480@59.94Hz 2024-12-12 22:31:57.865|Main Thread>       720x480@60.317Hz 2024-12-12 22:31:57.865|Main Thread>       720x480@60.317Hz 2024-12-12 22:31:57.865|Main Thread>       720x576@60.317Hz 2024-12-12 22:31:57.865|Main Thread>       720x576@60.317Hz 2024-12-12 22:31:57.865|Main Thread>       800x600@60.317Hz 2024-12-12 22:31:57.865|Main Thread>       1024x768@60.004Hz 2024-12-12 22:31:57.865|Main Thread>       1152x864@60.02Hz 2024-12-12 22:31:57.865|Main Thread>       1280x720@60Hz 2024-12-12 22:31:57.865|Main Thread>       1280x768@60.02Hz 2024-12-12 22:31:57.865|Main Thread>       1280x800@60.02Hz 2024-12-12 22:31:57.865|Main Thread>       1280x960@60.02Hz 2024-12-12 22:31:57.865|Main Thread>       1280x1024@60.02Hz 2024-12-12 22:31:57.865|Main Thread>       1360x768@59.954Hz 2024-12-12 22:31:57.865|Main Thread>       1366x768@59.954Hz 2024-12-12 22:31:57.865|Main Thread>       1440x1080@60Hz 2024-12-12 22:31:57.865|Main Thread>       1600x900@59.954Hz 2024-12-12 22:31:57.865|Main Thread>       1600x1024@59.954Hz 2024-12-12 22:31:57.865|Main Thread>       1600x1200@59.885Hz 2024-12-12 22:31:57.865|Main Thread>       1680x1050@59.954Hz 2024-12-12 22:31:57.865|Main Thread>       1920x1080@60Hz 2024-12-12 22:31:57.865|Main Thread>       1920x1200@59.885Hz 2024-12-12 22:31:57.865|Main Thread>    } 2024-12-12 22:31:57.865|Main Thread> } 2024-12-12 22:31:57.881|Main Thread> MySandboxGame.Constructor() - START 2024-12-12 22:31:57.882|Main Thread>    Game dir: H:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64 2024-12-12 22:31:57.882|Main Thread>    Content dir: H:\SteamLibrary\steamapps\common\MedievalEngineers\Content 2024-12-12 22:31:57.882|Main Thread> Info:    Detected 4 logical CPU cores, using up to 4 for asynchronous workers. 2024-12-12 22:31:58.047|Main Thread> Info:    Worker Configuration { Total: 7, Default: Logic Groups: [ Group Blocking, BelowNormal, 4 Workers, Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 1 Workers, Group Render, AboveNormal, 1 Workers ] } 2024-12-12 22:31:58.054|Main Thread> MySandboxGame.Constructor() - END 2024-12-12 22:31:58.056|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2024-12-12 22:31:58.057|Main Thread>    Assembly.GetName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null 2024-12-12 22:31:58.057|Main Thread>    Assembly.FullName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null 2024-12-12 22:31:58.057|Main Thread>    Assembly.Location: H:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2024-12-12 22:31:58.057|Main Thread>    Assembly.ImageRuntimeVersion: v4.0.30319 2024-12-12 22:31:58.057|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2024-12-12 22:31:58.059|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2024-12-12 22:31:58.068|Main Thread>    Win32_ComputerSystem.Manufacturer: ASUS 2024-12-12 22:31:58.068|Main Thread>    Win32_ComputerSystem.Model: All Series 2024-12-12 22:31:58.068|Main Thread>    Virtualized: False 2024-12-12 22:31:58.073|Main Thread>    Environment.ProcessorName: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 2024-12-12 22:31:58.073|Main Thread>    ComputerInfo.TotalPhysicalMemory: 17,110,462,464 bytes 2024-12-12 22:31:58.073|Main Thread>    ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-12-12 22:31:58.073|Main Thread>    ComputerInfo.AvailablePhysicalMemory: 11,392,868,352 bytes 2024-12-12 22:31:58.073|Main Thread>    ComputerInfo.AvailableVirtualMemory: 140,732,084,490,240 bytes 2024-12-12 22:31:58.078|Main Thread>    Drive C: | Capacity: 239,331,786,752 bytes | Free space: 86,763,835,392 bytes 2024-12-12 22:31:58.078|Main Thread>    Drive F: | Capacity: 2,000,363,188,224 bytes | Free space: 926,442,508,288 bytes 2024-12-12 22:31:58.078|Main Thread>    Drive G: | Capacity: 1,000,202,039,296 bytes | Free space: 730,926,354,432 bytes 2024-12-12 22:31:58.078|Main Thread>    Drive H: | Capacity: 2,000,334,880,768 bytes | Free space: 751,547,449,344 bytes 2024-12-12 22:31:58.078|Main Thread>    Drive Q: | Capacity: 0 bytes | Free space: 0 bytes 2024-12-12 22:31:58.078|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2024-12-12 22:31:58.083|Main Thread> MySandboxGame.Initialize() - START 2024-12-12 22:31:58.270|Main Thread>    MySandboxGame.LoadData() - START 2024-12-12 22:31:58.271|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2024-12-12 22:31:58.271|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2024-12-12 22:31:58.271|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2024-12-12 22:31:59.457|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2024-12-12 22:31:59.750|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2024-12-12 22:31:59.750|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2024-12-12 22:31:59.756|Main Thread>       MyAudio.LoadData - START 2024-12-12 22:31:59.851|Main Thread>          MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device) - Channel #: 2 2024-12-12 22:31:59.896|Main Thread>       MyAudio.LoadData - END 2024-12-12 22:31:59.904|Main Thread> Warning:       Could not find any sound for 'HudUse' 2024-12-12 22:31:59.904|Main Thread> Warning:       Could not find any sound for 'HudRotateBlock' 2024-12-12 22:31:59.904|Main Thread> Warning:       Could not find any sound for 'HudPlaceBlock' 2024-12-12 22:31:59.904|Main Thread> Warning:       Could not find any sound for 'HudDeleteBlock' 2024-12-12 22:31:59.904|Main Thread> Warning:       Could not find any sound for 'HudColorBlock' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'PlayDropItem' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocInventoryFull' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocMeteorInbound' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocHealthLow' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocHealthCritical' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'None' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyLow' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelLow' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelLow' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyCrit' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelCrit' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelCrit' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyNo' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelNo' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelNo' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudCraftBarProgressLoop' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudOpenCraftWin' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudOpenInventory' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'PlayTakeItem' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'HudPlaceItem' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'QuestCompleted' 2024-12-12 22:31:59.905|Main Thread> Warning:       Could not find any sound for 'QuestStepCompleted' 2024-12-12 22:31:59.907|Main Thread>       MyGuiManager() 2024-12-12 22:31:59.967|Main Thread>       MyScreenManager() 2024-12-12 22:32:00.068|Main Thread>       MyGuiManager.LoadContent() - START 2024-12-12 22:32:01.373|Main Thread>          MyGuiManager.LoadContent() - START 2024-12-12 22:32:01.375|Main Thread>          MyGuiManager.LoadContent() - END 2024-12-12 22:32:01.375|Main Thread>       MyGuiManager.LoadContent() - END 2024-12-12 22:32:01.535|Main Thread>    MySandboxGame.LoadData() - END 2024-12-12 22:32:01.592|Worker Logic 0> Loading available saves - START 2024-12-12 22:32:01.593|Worker Logic 0>     Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043' 2024-12-12 22:32:01.618|Worker Logic 0> Loading available saves - END 2024-12-12 22:32:02.977|Main Thread>    Analytics helper process start reported 2024-12-12 22:32:02.977|Main Thread> MySandboxGame.Initialize() - END 2024-12-12 22:32:02.984|Main Thread> All systems initialized in 7.6558806 seconds. 2024-12-12 22:32:03.016|Main Thread> Timer Frequency: 10000000 2024-12-12 22:32:03.016|Main Thread> Ticks per frame: 167364 2024-12-12 22:32:03.060|Worker Logic 0> Loading available saves - START 2024-12-12 22:32:03.060|Worker Logic 0>     Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043' 2024-12-12 22:32:03.062|Worker Logic 0> Loading available saves - END 2024-12-12 22:32:07.194|Worker Logic 0> Loading available saves - START 2024-12-12 22:32:07.194|Worker Logic 0>     Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043' 2024-12-12 22:32:07.200|Worker Logic 0> Loading available saves - END 2024-12-12 22:32:13.270|Main Thread> LoadSandbox() - Start 2024-12-12 22:32:13.271|Main Thread> 2024-12-12 22:32:13.271|Main Thread> LoadSession() - Start 2024-12-12 22:32:13.271|Main Thread> C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods 2024-12-12 22:32:13.320|Main Thread> LoadSession() - End 2024-12-12 22:32:13.320|Main Thread> LoadSandbox() - End 2024-12-12 22:32:13.714|Main Thread> Loading session: C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods 2024-12-12 22:32:13.714|Main Thread> Save version: 0.7.3.9866488 2024-12-12 22:32:13.750|Main Thread> Found save lock file, restoring last backup before continuing load. 2024-12-12 22:32:13.779|Main Thread>Backup> Info: Restoring backup 11/12/2024 20:52:23 into C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods. 2024-12-12 22:32:15.584|Main Thread>Backup> Info: Deleting backup data. 2024-12-12 22:32:15.645|Main Thread>ModManager> Loading mods 2024-12-12 22:32:15.658|Main Thread>ModManager> Done. 2024-12-12 22:32:15.659|Main Thread> Finished loading stage Initializing session, elapsed time: 0.0329841 seconds 2024-12-12 22:32:15.880|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2024-12-12 22:32:21.298|Main Thread>Definitions> Info: List of used mods (0) - START 2024-12-12 22:32:21.298|Main Thread>Definitions> Info: List of used mods - END 2024-12-12 22:32:22.050|Worker Logic 0> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.060|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.060|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.061|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.061|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.061|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.062|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.062|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.063|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.063|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.071|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.073|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.122|Worker Logic 0> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.123|Worker Logic 0> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.124|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.124|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.135|Worker Logic 0> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.166|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.167|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2024-12-12 22:32:22.167|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2024-12-12 22:32:29.933|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry 2024-12-12 22:32:29.933|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:29.937|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry 2024-12-12 22:32:29.937|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:29.942|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry 2024-12-12 22:32:29.942|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:29.946|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry 2024-12-12 22:32:29.946|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:32.358|Main Thread> MyAudio.UnloadData - START 2024-12-12 22:32:32.368|Main Thread> MyAudio.UnloadData - END 2024-12-12 22:32:32.368|Main Thread> MyAudio.LoadData - START 2024-12-12 22:32:32.419|Main Thread>    MyAudio.CreateX3DAudio - Device: Speakers (High Definition Audio Device)o) - Channel #: 2 2024-12-12 22:32:33.551|Main Thread> MyAudio.LoadData - END 2024-12-12 22:32:33.551|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2024-12-12 22:32:33.664|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2024-12-12 22:32:33.664|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2024-12-12 22:32:33.667|Main Thread> Finished loading stage Loading definitions, elapsed time: 17.7899445 seconds 2024-12-12 22:32:33.669|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2024-12-12 22:32:35.698|Main Thread> MyTransparentGeometry.LoadData - START 2024-12-12 22:32:35.702|External Debugging Listener> External debugger: listening... 2024-12-12 22:32:35.705|Main Thread> MyLights.LoadData() - START 2024-12-12 22:32:35.707|Main Thread> MyLights.LoadData() - END 2024-12-12 22:32:35.944|Main Thread> Finished loading stage Loading session components, elapsed time: 2.2770742 seconds 2024-12-12 22:32:36.867|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2024-12-12 22:32:36.867|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.886|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2024-12-12 22:32:36.886|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.972|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2024-12-12 22:32:36.972|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.975|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2024-12-12 22:32:36.975|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.996|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2024-12-12 22:32:36.996|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.997|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2024-12-12 22:32:36.997|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:36.998|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2024-12-12 22:32:36.998|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2024-12-12 22:32:37.063|Main Thread> Finished loading stage Loading models, elapsed time: 1.1143169 seconds 2024-12-12 22:32:37.063|Main Thread> Finished loading stage Loading data, elapsed time: 21.4031082 seconds 2024-12-12 22:32:37.073|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0069756 seconds 2024-12-12 22:32:37.115|Worker Logic 0> Loading voxel storage from file 'C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods\EarthSecond-1251102759r5000.vx2' 2024-12-12 22:32:38.022|Worker Logic 0> Could not load voxel material Rock_moss 2024-12-12 22:32:38.022|Worker Logic 0> Could not load voxel material Rock_moss 2024-12-12 22:32:38.626|Main Thread> RespawnInPlayerControlledEntity: Finding free place for bsrlinmaz 2024-12-12 22:32:38.671|Main Thread> RespawnInPlayerControlledEntity: bsrlinmaz has entity: False 2024-12-12 22:32:38.671|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for bsrlinmaz 2024-12-12 22:32:38.851|Main Thread> RespawnInPlayerControlledEntity: Setting position for bsrlinmaz 2024-12-12 22:32:39.001|Main Thread> RespawnInPlayerControlledEntity: Informing everyone bsrlinmaz is spawning. 2024-12-12 22:32:39.001|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for bsrlinmaz 2024-12-12 22:32:39.001|Main Thread> RespawnInPlayerControlledEntity: Setting control for bsrlinmaz 2024-12-12 22:32:39.001|Main Thread> RespawnInPlayerControlledEntity: Reviving bsrlinmaz if necessary. 2024-12-12 22:32:39.003|Main Thread> Checkpoint.CameraAttach success: entity id137200069211394822, camera subtype DefaultFirstPerson 2024-12-12 22:32:39.004|Main Thread> Finished loading stage Loading final details, elapsed time: 0.6143708 seconds 2024-12-12 22:32:39.005|Main Thread> MySession.Static.LogSettings - START 2024-12-12 22:32:39.006|Main Thread>    Name = Havenstead-No Mods 2024-12-12 22:32:39.006|Main Thread>    Description = 2024-12-12 22:32:39.006|Main Thread>    InGameTime = 01/01/0001 00:00:00 2024-12-12 22:32:39.006|Main Thread>    Password = 2024-12-12 22:32:39.006|Main Thread>    CurrentPath = C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods 2024-12-12 22:32:39.006|Main Thread>    WorkshopId = 2024-12-12 22:32:39.007|Main Thread>    CameraController = EntityBase:Medieval_male {01E76EBC6C811306}/Camera 1st - DefaultFirstPerson 2024-12-12 22:32:39.007|Main Thread>    ThumbPath = C:\Users\Raymond\AppData\Roaming\MedievalEngineers\Saves\76561198115832043\Havenstead-No Mods\thumb.jpg 2024-12-12 22:32:39.008|Main Thread>    Settings: 2024-12-12 22:32:39.010|Main Thread>       AI - Hostile AI Enabled                   = False 2024-12-12 22:32:39.010|Main Thread>       AI - Maximum                              = 5 2024-12-12 22:32:39.010|Main Thread>       Decay - Ruin                              = True 2024-12-12 22:32:39.010|Main Thread>       Fast Travel - Enabled                     = True 2024-12-12 22:32:39.010|Main Thread>       Fast Travel - Limitations                 = False 2024-12-12 22:32:39.010|Main Thread>       Maximum Fracture Pieces                   = 50 2024-12-12 22:32:39.011|Main Thread>       Auto-Save Time (Minutes)                  = 30 2024-12-12 22:32:39.011|Main Thread>       Allowed Blueprint Locations               = All 2024-12-12 22:32:39.011|Main Thread>       Cut, Copy and Paste                       = True 2024-12-12 22:32:39.011|Main Thread>       Days per season                           = 4 2024-12-12 22:32:39.011|Main Thread>       Destructible blocks                       = True 2024-12-12 22:32:39.011|Main Thread>       Enable 3rd person view                    = True 2024-12-12 22:32:39.011|Main Thread>       Enable Sun Rotation                       = True 2024-12-12 22:32:39.011|Main Thread>       Enable voxel destruction                  = True 2024-12-12 22:32:39.011|Main Thread>       Game Mode                                 = Survival 2024-12-12 22:32:39.011|Main Thread>       Inventory size multiplier                 = 10 2024-12-12 22:32:39.011|Main Thread>       Maximum Backup Saves                      = 2 2024-12-12 22:32:39.011|Main Thread>       Maximum Floating Objects                  = 64 2024-12-12 22:32:39.011|Main Thread>       Maximum Players                           = 4 2024-12-12 22:32:39.011|Main Thread>       Maximum Solar Altitude                    = 1.570796 2024-12-12 22:32:39.011|Main Thread>       Minimum Grass Density                     = Disabled 2024-12-12 22:32:39.011|Main Thread>       Minimum Shadows Quality                   = DISABLED 2024-12-12 22:32:39.011|Main Thread>       Minimum Vegetation Distance               = 0 2024-12-12 22:32:39.011|Main Thread>       Serverside Chat Logging                   = True 2024-12-12 22:32:39.011|Main Thread>       Show player names on HUD                  = False 2024-12-12 22:32:39.011|Main Thread>       Spectator                                 = False 2024-12-12 22:32:39.011|Main Thread>       Structural Integrity                      = True 2024-12-12 22:32:39.011|Main Thread>       Sun rotation interval                     = 120 2024-12-12 22:32:39.011|Main Thread>       View distance                             = 2600 2024-12-12 22:32:39.011|Main Thread> MySession.Static.LogSettings - END 2024-12-12 22:32:39.012|Main Thread> Finished loading stage Loading planet, elapsed time: 1.9490531 seconds 2024-12-12 22:32:40.066|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Bag): CollisionModel does not exist. Using Model collision from model: Models\InventoryContainers\BarbarianBag.mwm 2024-12-12 22:32:40.151|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2024-12-12 22:32:40.152|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Palm\PalmTree250.mwm 2024-12-12 22:32:40.415|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2024-12-12 22:32:40.445|Main Thread>MyComponentEventBus> Info: Component Inventory:InputInventory redefines event OpenInventory, that was already defined for component Inventory:TanningRackOutputInventory. 2024-12-12 22:32:40.445|Main Thread>MyComponentEventBus> Info: Component Inventory:InputInventory redefines event CloseInventory, that was already defined for component Inventory:TanningRackOutputInventory. 2024-12-12 22:32:40.598|Main Thread> Finished loading stage Starting Components, elapsed time: 1.5849537 seconds 2024-12-12 22:32:40.602|Main Thread> 2024-12-12 22:32:40.602|Main Thread> Session loaded 2024-12-12 22:32:40.602|Main Thread> Finished loading stage Finished loading, elapsed time: 24.9780675 seconds 2024-12-12 22:32:40.621|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:32:40.621|Main Thread>ProcessInfo>     Info: Managed Memory: 1,667,955,064 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Private Memory: 2,428,698,624 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Nr of Threads: 65 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Simulation Speed: 0.01 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Entity count: 188 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Paged Memory: 2,428,698,624 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Working Set: 2,027,257,856 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Virtual Memory: 7,717,625,856 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Paged Memory: 2,466,148,352 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Working Set: 2,125,312,000 B 2024-12-12 22:32:40.626|Main Thread>ProcessInfo>     Info:     Virtual Memory: 7,765,774,336 B 2024-12-12 22:32:40.628|Main Thread> Number of Worlds: 1 2024-12-12 22:32:40.629|Main Thread>    0) RigidBodies: 32, ActiveRigidBodies: 9, CharacterRigidBodies: 6 2024-12-12 22:32:40.630|Main Thread>    0) Constraints: 4 2024-12-12 22:32:41.487|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2024-12-12 22:32:41.488|Main Thread> MySessionLoading status: 2024-12-12 22:32:41.489|Main Thread>    0: TerrainWaitStep: 0/1 2024-12-12 22:32:42.541|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2024-12-12 22:32:42.541|Main Thread> MySessionLoading status: 2024-12-12 22:32:42.543|Main Thread>    0: TerrainWaitStep: 0/1 2024-12-12 22:32:43.594|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2024-12-12 22:32:43.594|Main Thread> MySessionLoading status: 2024-12-12 22:32:43.595|Main Thread>    0: TerrainWaitStep: 0/1 2024-12-12 22:32:44.616|Main Thread> All voxels loaded, cleaning up hooks. 2024-12-12 22:32:45.006|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2024-12-12 22:32:45.089|Main Thread> Loading completed, starting session. 2024-12-12 22:33:40.634|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:33:40.634|Main Thread>ProcessInfo>     Info: Managed Memory: 1,703,942,800 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Private Memory: 3,209,809,920 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Nr of Threads: 58 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Entity count: 198 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,209,809,920 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Working Set: 2,323,230,720 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,009,090,560 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:33:40.636|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,023,434,752 B 2024-12-12 22:33:40.636|Main Thread> Number of Worlds: 1 2024-12-12 22:33:40.637|Main Thread>    0) RigidBodies: 41, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:33:40.637|Main Thread>    0) Constraints: 4 2024-12-12 22:34:40.642|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:34:40.642|Main Thread>ProcessInfo>     Info: Managed Memory: 1,714,577,216 B 2024-12-12 22:34:40.643|Main Thread>ProcessInfo>     Info: Private Memory: 3,269,160,960 B 2024-12-12 22:34:40.643|Main Thread>ProcessInfo>     Info: Nr of Threads: 56 2024-12-12 22:34:40.643|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info: Entity count: 199 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,269,160,960 B 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Working Set: 2,354,688,000 B 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,042,907,136 B 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:34:40.644|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,047,101,440 B 2024-12-12 22:34:40.644|Main Thread> Number of Worlds: 1 2024-12-12 22:34:40.645|Main Thread>    0) RigidBodies: 41, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:34:40.645|Main Thread>    0) Constraints: 4 2024-12-12 22:35:40.687|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:35:40.687|Main Thread>ProcessInfo>     Info: Managed Memory: 1,688,655,688 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Private Memory: 3,302,883,328 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Nr of Threads: 57 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Simulation Speed: 0.85 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Entity count: 200 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,302,883,328 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Working Set: 2,372,980,736 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,059,749,888 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:35:40.688|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:35:40.688|Main Thread> Number of Worlds: 1 2024-12-12 22:35:40.690|Main Thread>    0) RigidBodies: 41, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:35:40.690|Main Thread>    0) Constraints: 4 2024-12-12 22:36:40.696|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:36:40.696|Main Thread>ProcessInfo>     Info: Managed Memory: 1,692,851,752 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Private Memory: 3,279,814,656 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Nr of Threads: 57 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Entity count: 199 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,279,814,656 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Working Set: 2,365,984,768 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,059,749,888 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:36:40.697|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:36:40.698|Main Thread> Number of Worlds: 1 2024-12-12 22:36:40.699|Main Thread>    0) RigidBodies: 42, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:36:40.699|Main Thread>    0) Constraints: 4 2024-12-12 22:37:40.709|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:37:40.709|Main Thread>ProcessInfo>     Info: Managed Memory: 1,694,818,192 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Private Memory: 3,316,056,064 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Nr of Threads: 56 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Entity count: 202 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,316,056,064 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Working Set: 2,378,350,592 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,055,948,800 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:37:40.710|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:37:40.710|Main Thread> Number of Worlds: 1 2024-12-12 22:37:40.711|Main Thread>    0) RigidBodies: 42, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:37:40.711|Main Thread>    0) Constraints: 4 2024-12-12 22:38:40.723|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:38:40.723|Main Thread>ProcessInfo>     Info: Managed Memory: 1,678,477,960 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Private Memory: 3,329,863,680 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Nr of Threads: 55 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Entity count: 208 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,329,863,680 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Working Set: 2,391,957,504 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,077,444,608 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:38:40.724|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:38:40.725|Main Thread> Number of Worlds: 1 2024-12-12 22:38:40.726|Main Thread>    0) RigidBodies: 46, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:38:40.726|Main Thread>    0) Constraints: 5 2024-12-12 22:39:40.733|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:39:40.733|Main Thread>ProcessInfo>     Info: Managed Memory: 1,683,472,264 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Private Memory: 3,304,144,896 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Nr of Threads: 54 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Entity count: 207 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,304,144,896 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Working Set: 2,392,408,064 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,064,402,944 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:39:40.734|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:39:40.734|Main Thread> Number of Worlds: 1 2024-12-12 22:39:40.735|Main Thread>    0) RigidBodies: 45, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:39:40.735|Main Thread>    0) Constraints: 5 2024-12-12 22:40:18.325|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm 2024-12-12 22:40:40.735|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:40:40.735|Main Thread>ProcessInfo>     Info: Managed Memory: 1,680,185,624 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Private Memory: 3,329,294,336 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Nr of Threads: 55 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Entity count: 208 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,329,294,336 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Working Set: 2,390,708,224 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,068,728,320 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:40:40.736|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:40:40.736|Main Thread> Number of Worlds: 1 2024-12-12 22:40:40.737|Main Thread>    0) RigidBodies: 48, ActiveRigidBodies: 7, CharacterRigidBodies: 6 2024-12-12 22:40:40.737|Main Thread>    0) Constraints: 6 2024-12-12 22:41:13.270|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm 2024-12-12 22:41:40.753|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:41:40.753|Main Thread>ProcessInfo>     Info: Managed Memory: 1,681,642,136 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Private Memory: 3,331,010,560 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Nr of Threads: 54 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Entity count: 208 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,331,010,560 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Working Set: 2,392,494,080 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,064,665,088 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:41:40.754|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:41:40.754|Main Thread> Number of Worlds: 1 2024-12-12 22:41:40.755|Main Thread>    0) RigidBodies: 45, ActiveRigidBodies: 9, CharacterRigidBodies: 6 2024-12-12 22:41:40.755|Main Thread>    0) Constraints: 7 2024-12-12 22:42:40.770|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:42:40.770|Main Thread>ProcessInfo>     Info: Managed Memory: 1,681,840,152 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Private Memory: 3,304,173,568 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Nr of Threads: 55 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Entity count: 209 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,304,173,568 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Working Set: 2,392,363,008 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,068,859,392 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:42:40.771|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:42:40.772|Main Thread> Number of Worlds: 1 2024-12-12 22:42:40.773|Main Thread>    0) RigidBodies: 44, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2024-12-12 22:42:40.773|Main Thread>    0) Constraints: 6 2024-12-12 22:43:28.199|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm 2024-12-12 22:43:40.786|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:43:40.786|Main Thread>ProcessInfo>     Info: Managed Memory: 1,677,976,664 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Private Memory: 3,330,809,856 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Nr of Threads: 55 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Entity count: 209 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,330,809,856 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Working Set: 2,392,223,744 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,068,859,392 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:43:40.787|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 2024-12-12 22:43:40.787|Main Thread> Number of Worlds: 1 2024-12-12 22:43:40.788|Main Thread>    0) RigidBodies: 45, ActiveRigidBodies: 2, CharacterRigidBodies: 6 2024-12-12 22:43:40.788|Main Thread>    0) Constraints: 6 2024-12-12 22:44:40.804|Main Thread>ProcessInfo> Process information Periodic Check: 2024-12-12 22:44:40.804|Main Thread>ProcessInfo>     Info: Managed Memory: 1,682,380,064 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Private Memory: 3,304,357,888 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Nr of Threads: 54 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Simulation Speed: 1.00 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Entity count: 207 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Player count: 1 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Current: 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,304,357,888 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Working Set: 2,392,711,168 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,064,730,624 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info: Peak: 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Paged Memory: 3,424,694,272 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Working Set: 2,704,986,112 B 2024-12-12 22:44:40.805|Main Thread>ProcessInfo>     Info:     Virtual Memory: 9,107,292,160 B 
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