View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000559 | Medieval Engineers | Bug | public | 2026-07-02 10:56 | 2026-07-02 10:59 |
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | open | ||
| Target Version | 0.7.4.xh (unreleased) | Fixed in Version | 0.7.4.xh (unreleased) | ||
| Summary | 0000559: Pixel-size culling does not work in shadow stages | ||||
| Description | Shadow passes use an orthographic projection, which causes the computed depth value to always be one. Currently pixel-size culling treats a depth value of one as invalid and skips culling for it. | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-07-02 10:56 | equinox | New Issue | |
| 2026-07-02 10:58 | equinox | Assigned To | => equinox |
| 2026-07-02 10:58 | equinox | Status | new => in progress |
| 2026-07-02 10:58 | equinox | Target Version | => 0.7.4.xh (unreleased) |
| 2026-07-02 10:59 | equinox | Status | in progress => resolved |
| 2026-07-02 10:59 | equinox | Fixed in Version | => 0.7.4.xh (unreleased) |