View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000570 | Medieval Engineers | Bug | public | 2026-07-28 16:42 | 2026-07-28 16:42 |
| Reporter | yellow51 | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | random |
| Status | new | Resolution | open | ||
| Platform | Windows | OS | 11 | OS Version | 11 |
| Summary | 0000570: Game crashes when exit to windows | ||||
| Description | Game crashes on exit to windows. Not a big deal, just wanted to report. | ||||
| Steps To Reproduce | Load game, go in world, save world, exit world, exit to windows. | ||||
| Additional Information | 2026-07-28 15:57:58.111|Main Thread> Critical: Error unloading session, game may be unstable! Original exception message: Object reference not set to an instance of an object. =============================== FATAL EXCEPTION ================================ Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame ---> VRage.MyUpdateSchedulerException: Failed to execute Void DoUpdateAfterSimulation() on Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler ---> System.NullReferenceException: Object reference not set to an instance of an object. at Medieval.GameSystems.MyEnvironmentGatheringSystem.UpdateAfterSimulation() at Sandbox.Game.SessionComponents.MySessionComponentLegacyUpdateScheduler.DoUpdateAfterSimulation() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() --- End of inner exception stack trace --- at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error) at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() --- End of inner exception stack trace --- at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error) at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at Medieval.MyProgram.Main(String[] args)2026-07-28 15:58:08.461|Main Thread>Minidump> Info: Not collecting a minidump since it wasn't enabled for trigger "crash" =============================== FATAL EXCEPTION ================================ 2026-07-28 15:58:08.462|Main Thread> Log Closed Sys specs are: https://yellow51.dev/sys-specs/ | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2026-07-28 16:42 | yellow51 | New Issue |