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IDProjectCategoryView StatusLast Update
0000058Medieval EngineersBugpublic2020-10-25 03:14
Reporterequinox Assigned Togwindalmir  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.7.2 
Target Version0.7.3.33D4BBFixed in Version0.7.3.33D4BB 
Summary0000058: Steam workshop publisher adds dependencies the wrong way around
Description

MySteamWorkshopItemPublisher

                foreach (var dependency in Dependencies)
                {
                    SteamUGC.AddDependency(nParentPublishedFileID: (PublishedFileId_t)dependency, nChildPublishedFileID: (PublishedFileId_t)Id);
                }
Steps To Reproduce
  1. Have two mods you own, A and B
  2. Edit the local metadata.mod file for mod A, and add <Dependency>${modB.Id}</Dependency>
  3. Publish mod A
  4. Look at mod B on the steam workshop, it now depends on mod A.

This likely also is why when publishing blueprints the blueprint gets added as a dependency of any mods it uses.

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Issue History

Date Modified Username Field Change
2020-10-15 23:29 equinox New Issue
2020-10-15 23:29 equinox Product Version 0.7.2 => 0.7.3.33D4BB
2020-10-18 02:51 equinox Product Version 0.7.3.33D4BB => 0.7.2
2020-10-18 02:51 equinox Target Version => 0.7.3.33D4BB
2020-10-24 15:34 gwindalmir Assigned To => gwindalmir
2020-10-24 15:34 gwindalmir Status new => assigned
2020-10-24 15:34 gwindalmir Status assigned => in progress
2020-10-25 03:14 gwindalmir Status in progress => resolved
2020-10-25 03:14 gwindalmir Resolution open => fixed
2020-10-25 03:14 gwindalmir Fixed in Version => 0.7.3.33D4BB