View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update | 
|---|---|---|---|---|---|
| 0000061 | Medieval Engineers | Enhancement | public | 2020-10-18 03:07 | 2020-10-24 16:39 | 
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | minor | Reproducibility | N/A | 
| Status | resolved | Resolution | fixed | ||
| Product Version | 0.7.2 | ||||
| Target Version | 0.7.3.33D4BB | Fixed in Version | 0.7.3.33D4BB | ||
| Summary | 0000061: Enable voxel decimation for physics | ||||
| Description | Currently voxel decimation is disabled "to reduce grass flicker", however voxel decimation provides some pretty large speedups for collisions between large objects. We should consider re-enabling it anyways, or enabling it only for physics (but not for render) | ||||
| Tags | No tags attached. | ||||
| Date Modified | Username | Field | Change | 
|---|---|---|---|
| 2020-10-18 03:07 | equinox | New Issue | |
| 2020-10-18 03:07 | equinox | Relationship added | child of 0000012 | 
| 2020-10-18 03:07 | equinox | Target Version | => 0.7.3.33D4BB | 
| 2020-10-22 20:13 | equinox | Assigned To | => equinox | 
| 2020-10-22 20:13 | equinox | Status | new => assigned | 
| 2020-10-22 20:13 | equinox | Status | assigned => in progress | 
| 2020-10-24 16:39 | equinox | Status | in progress => resolved | 
| 2020-10-24 16:39 | equinox | Resolution | open => fixed | 
| 2020-10-24 16:39 | equinox | Fixed in Version | => 0.7.3.33D4BB | 
