View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000061 | Medieval Engineers | Enhancement | public | 2020-10-18 03:07 | 2020-10-24 16:39 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | 0.7.2 | ||||
Target Version | 0.7.3.33D4BB | Fixed in Version | 0.7.3.33D4BB | ||
Summary | 0000061: Enable voxel decimation for physics | ||||
Description | Currently voxel decimation is disabled "to reduce grass flicker", however voxel decimation provides some pretty large speedups for collisions between large objects. We should consider re-enabling it anyways, or enabling it only for physics (but not for render) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2020-10-18 03:07 | equinox | New Issue | |
2020-10-18 03:07 | equinox | Relationship added | child of 0000012 |
2020-10-18 03:07 | equinox | Target Version | => 0.7.3.33D4BB |
2020-10-22 20:13 | equinox | Assigned To | => equinox |
2020-10-22 20:13 | equinox | Status | new => assigned |
2020-10-22 20:13 | equinox | Status | assigned => in progress |
2020-10-24 16:39 | equinox | Status | in progress => resolved |
2020-10-24 16:39 | equinox | Resolution | open => fixed |
2020-10-24 16:39 | equinox | Fixed in Version | => 0.7.3.33D4BB |