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IDProjectCategoryView StatusLast Update
0000092Medieval EngineersBugpublic2022-04-07 15:04
Reportershad Assigned To 
PrioritynormalSeveritycrashReproducibilityhave not tried
Status newResolutionopen 
PlatformWindowsOS10 1909OS Version10.0.18363
Product Version0.7.2 
Summary0000092: Client crash when deconstructing large stone stockpile on DS
Description

See above: game crashed while I deconstructed a large stone stockpile. It happened just when it was removed from the scene.

Exception occurred: System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at VRageRender.MyHighlightPass.RecordCommands(MyRenderableProxy proxy, Int32 sectionmesh, Int32 inctanceId)
   at VRageRender.MyHighlight.DrawMeshSection(MeshId model, MyRenderableComponent rendercomp, MyRenderLod renderLod, MyHighlightDesc desc)
   at VRageRender.MyHighlight.DrawRenderableComponent(MyActor actor, MyRenderableComponent renderableComponent, HashSet`1 highlightDescs)
   at VRageRender.MyHighlight.DrawHighlightedObjects()
   at VRageRender.MyHighlight.Run(IRtvBindable target, ICustomTexture fxaaTarget, IDepthStencil depthStencilCopy)
   at VRageRender.MyRender11.DrawGameScene(IRtvBindable renderTarget, IBorrowedRtvTexture& debugAmbientOcclusion)
   at VRageRender.MyRender11.DrawScene()
   at VRageRender.MyRender11.Draw(Boolean draw)
   at VRageRender.ExternalApp.MyRenderThread.Draw()
   at VRageRender.ExternalApp.MyRenderThread.RenderCallback()
   at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
   at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart(Object obj)
TagsBlock, Grid, Server

Activities

shad

2020-11-15 08:55

reporter   #~0000042

Correction: the block was not removed from the scene yet but switched to a lower construction model (50%)

Issue History

Date Modified Username Field Change
2020-11-15 08:54 shad New Issue
2020-11-15 08:54 shad Tag Attached: Block
2020-11-15 08:54 shad Tag Attached: Grid
2020-11-15 08:54 shad Tag Attached: Server
2020-11-15 08:55 shad Note Added: 0000042
2022-04-07 15:04 equinox Description Updated