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HkEntity#Activated
- MotionEventsComponent (safe field assignment)
HkEntity#Deactivated
- InfinitePersistenceViewComponent#OnDeactivate (unsafe, interacting with component container and world persistence)
HkEntity#ContactPointCallback
- MyPhysicsComponentBase#ContactPointCallback (moddable, so possibly unsafe)
- MyEntityPhysicsStateGroup#OnContactPointCallback (unsafe at ScheduleStateGroupSync)
- MySectorRigidBodyComponent#RaiseContactEvent (moddable, so possibly unsafe)
- MyCuttableEnvironmentModule#SectorOnContactPoint (safe, schedules callback on game thread)
- MyDamageProxyComponent#OnContactPointCallback (non-atomic access to m_accumulatedDamage)
- MyGridDestructionComponent#OnContactPointCallback (non-atomic access to m_accumulateDamage)
- MyCuttableTreeComponent#OnFallingTreeCpCallback (safe access to sound pool)
- MyCharacterPhysics#ContactPointCallback
- MyCharacterDamageComponent#OnContactPointCallback
- MyCharacterPositionVerificationStateGroup#OnContactPointCallbackClient (looks safe)
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