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	 HkEntity#Activated 
- MotionEventsComponent (safe field assignment)
 HkEntity#Deactivated 
- InfinitePersistenceViewComponent#OnDeactivate (unsafe, interacting with component container and world persistence)
 HkEntity#ContactPointCallback 
- MyPhysicsComponentBase#ContactPointCallback (moddable, so possibly unsafe)
- MyEntityPhysicsStateGroup#OnContactPointCallback (unsafe at ScheduleStateGroupSync)
 
- MySectorRigidBodyComponent#RaiseContactEvent (moddable, so possibly unsafe)
- MyCuttableEnvironmentModule#SectorOnContactPoint (safe, schedules callback on game thread)
 
 
 
- MyDamageProxyComponent#OnContactPointCallback (non-atomic access to m_accumulatedDamage)
 
- MyGridDestructionComponent#OnContactPointCallback (non-atomic access to m_accumulateDamage)
 
- MyCuttableTreeComponent#OnFallingTreeCpCallback (safe access to sound pool)
 
 
 
- MyCharacterPhysics#ContactPointCallback
- MyCharacterDamageComponent#OnContactPointCallback
 
- MyCharacterPositionVerificationStateGroup#OnContactPointCallbackClient (looks safe)
 
 
 
 
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