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IDProjectCategoryView StatusLast Update
0000104Medieval EngineersBugpublic2022-04-07 15:08
Reportershad Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
Status newResolutionopen 
Product Version0.7.2Product Build8CBFD2 
Summary0000104: Crash while placing skulls
Description
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
   at Medieval.GameSystems.Building.MyGridPlacer.<SetupInput>b__76_5(ActionEvent& evt)
   at VRage.Input.MyFocusManager.Update()
   at VRage.Input.MyGameInput.Update(MyTimeSpan gameTime)
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
   at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
   at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
   at VRage.Utils.FixedLoop.Run(Action tickCallback)
   at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
   at Medieval.MyProgram.Main(String[] args)
Steps To Reproduce

Happened in survival SP with creative tools enabled; no skull in inventory

  • select skull block, place skull or impaled skull
  • switch between block group items with mousewheel
  • press ESC to trigger crash
TagsBlock

Activities

shad

2021-04-06 13:26

reporter   #~0000047

Tested a few more times. It doesn't matter wich block you select.

New STR:

  • select any block
  • press ESC to trigger crash

equinox

2022-04-07 15:08

administrator   #~0000075

I am unable to reproduce this bug.

Issue History

Date Modified Username Field Change
2021-04-06 13:23 shad New Issue
2021-04-06 13:23 shad Tag Attached: Block
2021-04-06 13:26 shad Note Added: 0000047
2022-02-16 21:02 equinox Description Updated
2022-04-07 15:08 equinox Note Added: 0000075