View Issue Details

IDProjectCategoryView StatusLast Update
0000121Medieval EngineersBugpublic2022-04-08 14:41
Reporterxaerthus Assigned Toequinox  
PrioritylowSeverityminorReproducibilityalways
Status closedResolutionnot a bug 
PlatformWindowsOS10 2004OS Version10.0.19041
Product Version0.7.3.33D4BBProduct BuildC11F1 
Summary0000121: Crosshair delay after looking around (modded - Industrial Modpack)
Description

After looking around in first and third person using the Alt key, the crosshair movement has some delay in it and returns to center after a short while.
This issue was also present on the official ME version before (with the modpack), but got fixed at some point (with a dll-fix i presume).

Steps To Reproduce

Look around using the Alt key and then try to move camera.
To fix, recenter camera byt double-tapping V.
This only happens with horizontal movement enabled when looking around

Additional Information

Found on the CTG dedicated server with the Industrial Modpack

TagsCharacter, HUD

Activities

equinox

2022-04-07 15:13

administrator   #~0000076

So this is technically working as intended. The crosshair is supposed to show the player is currently targeting. Because the target only updates once every 10 ticks (6 times a second) it lags behind the camera view.

The DLLs disabled this and made the crosshair always appear in the exact middle of the screen even if that wasn't actually quite what the detector was targeting.

Issue History

Date Modified Username Field Change
2021-11-07 05:21 xaerthus New Issue
2021-11-07 05:21 xaerthus Tag Attached: Character
2021-11-07 05:21 xaerthus Tag Attached: HUD
2022-04-07 15:13 equinox Note Added: 0000076
2022-04-08 14:41 equinox Assigned To => equinox
2022-04-08 14:41 equinox Status new => closed
2022-04-08 14:41 equinox Resolution open => not a bug