View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000206||Medieval Engineers||Enhancement||public||2022-04-10 17:47||2022-12-09 00:59|
|Priority||normal||Severity||feature||Reproducibility||have not tried|
|Target Version||0.7.5 (unreleased)|
|Summary||0000206: Projectile Removal|
Add a Button in the Admin Menu for removal of projectiles, plenty of people loves to use the projectiles/projectile throwers and all those objects seem to cause lag and performance issues. Perhaps a limit on how much can be spawn until the old ones get deleted.
|Tags||No tags attached.|
You can use the trash removal tool to remove any dynamic object of any size. This, however, will not be limited to projectiles only, so I am not sure if you are rather suggesting a finer filter option to the trash remover.
Yes, that's what I was refrencing. The trash removal system has given me some issues that really gives me a headache, and the trash isn't too bad it's more the projectiles. A finer option sounds like it'd be easy to add a few lines of coding to just delete projectiles.
|2022-04-10 17:47||wizard.of.nowhere||New Issue|
|2022-04-11 08:02||shad||Note Added: 0000128|
|2022-04-11 08:24||wizard.of.nowhere||Note Added: 0000130|
|2022-04-28 19:24||equinox||Target Version||=> 0.7.4 (unreleased)|
|2022-12-09 00:59||equinox||Target Version||0.7.4 (unreleased) => 0.7.5 (unreleased)|