View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000208 | Medieval Engineers | Bug | public | 2022-04-10 19:56 | 2022-04-10 21:18 |
| Reporter | lupinemaxx | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Platform | Windows | ||||
| Fixed in Version | 0.7.3.968CF8 | ||||
| Summary | 0000208: 0000157 unresolved (torches not functioning properly). | ||||
| Description | Issue 0000157 is not resolved. Photos provided below. This issue may be beyond a simple fix or adjustment. Keen wrestled with this issue (half heartedly) after the release of version .7. I don't claim to know programming but this issue should be noted to be addressed as new updates are worked on. Put a post it note for forthcoming updates that this is some sort of integrated issue in the game as a whole - something else may very well be causing this to happen. The issue also when the game is loaded up to play. | ||||
| Steps To Reproduce | Can be preproduced after placing toggle items in excess of 20-30 of said objects. Occupation of more than one local grid may effect this issue. | ||||
| Tags | No tags attached. | ||||
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Please read this comment: https://communityedition.medievalengineers.com/mantis/view.php?id=203#c111 Please wait until the next hotfix release before refiling this ticket. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-04-10 19:56 | lupinemaxx | New Issue | |
| 2022-04-10 19:56 | lupinemaxx | File Added: 20220410162827_1.jpg | |
| 2022-04-10 21:18 | gwindalmir | Status | new => closed |
| 2022-04-10 21:18 | gwindalmir | Resolution | open => duplicate |
| 2022-04-10 21:18 | gwindalmir | Fixed in Version | => 0.7.3.968CF8 |
| 2022-04-10 21:18 | gwindalmir | Note Added: 0000115 | |
| 2022-04-10 21:18 | gwindalmir | Note Edited: 0000115 |