View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000222 | Medieval Engineers | Feature Request | public | 2022-04-12 03:53 | 2022-04-12 16:04 |
Reporter | Threule | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Windows | ||||
Target Version | TBD | ||||
Summary | 0000222: Advanced Combat | ||||
Description | ME combat is missing a few stuff that other games that have medieval or similar eras combat have: Also, I dont know if this already in game, but certain weapons should hurt more depending on where they hit, for example, a mace bonking you in the head will nearly crush your skull, while a mace stabbing will be less hurty than a sword. Adding stabbing could open a new range of weapons, like spears and halberds. If for whatever reason, horses are also added, spear-like weapons could also be couched in horses, in order to create jousting tournaments | ||||
Tags | No tags attached. | ||||
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Cancel/Faint is already possible by interrupting an attack with defense (just how you do it in M&B Warband). Yes, it's a bit clunky, but possible. That being said, M&B Warband fighting system would be probably the most ideal for this kind of game (getting rid of focus on enemy, parry and direction of attack based on absolute mouse movement, not cursor position against locked opponent, 4th, bottom direction of attack, being thrust), but probably too much work to even consider it. |
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also: armor: chain (no arrow protection but good against swords and light), and metal armor (slows you down but is good against both arrows and swords) |