View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000229 | Medieval Engineers | Bug | public | 2022-04-13 02:44 | 2022-12-20 12:12 |
Reporter | elfusan | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Windows | ||||
Product Version | 0.7.3.33D4BB | ||||
Target Version | 0.7.5 (unreleased) | ||||
Summary | 0000229: Unfinished wall with door considers doors to BE THERE | ||||
Description | When I place a wall with door (tested on stone wall) the game recognises the door to already be there in the world, even though they're not visible nor can be interacted with. This causes a huge problem when building doorways in narrow places, because the invisible door can effectively block a path. | ||||
Steps To Reproduce |
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Tags | Block | ||||
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I had this problem with a Gate.
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By my personal observation after reloading save/rejoining server actual door appears even if the block wasn't finished and a player is able to interact with it. |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-04-13 02:44 | elfusan | New Issue | |
2022-04-16 03:38 | elfusan | Tag Attached: Block | |
2022-04-17 09:28 | ramblinrick | Note Added: 0000170 | |
2022-04-28 19:38 | equinox | Target Version | => 0.7.4 (unreleased) |
2022-12-09 01:09 | equinox | Target Version | 0.7.4 (unreleased) => 0.7.5 (unreleased) |
2022-12-20 12:12 | Francois | Note Added: 0000366 |