View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000243||Medieval Engineers||Bug||public||2022-04-15 03:32||2022-11-16 17:35|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||0.8 (unreleased)|
|Summary||0000243: Attachment physics cause bugged grid movement when dynamic|
When a small block containing an attachment with physics is placed on a dynamic grid and said dynamic grid is reloaded, it starts floating away and/or moving erratically, similarly to when the "catch block bug" happens.
This is probably more a feature suggestion, but since the current result is an in game bug, that can be caused accidentally by a player, I'm reporting it as that.
|Steps To Reproduce|
Current workaround for doors:
|Tags||Block, Grid, Physics|
This is due to kinematic attachment physics colliding with and pushing the dynamic grid they are attached to.
To fix this we probably need to establish a physics system/group containing the attachment physics and the grid physics and prevent the attachment physics from colliding with the grid physics.
|2022-04-15 03:32||xaerthus||New Issue|
|2022-04-15 03:33||xaerthus||Tag Attached: Grid|
|2022-04-15 03:33||xaerthus||Tag Attached: Block|
|2022-04-15 03:33||xaerthus||Tag Attached: Physics|
|2022-04-28 19:04||equinox||Target Version||=> 0.7.4 (unreleased)|
|2022-04-28 19:04||equinox||Note Added: 0000222|
|2022-11-16 17:35||equinox||Target Version||0.7.4 (unreleased) => 0.8 (unreleased)|