View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000243 | Medieval Engineers | Bug | public | 2022-04-15 03:32 | 2022-11-16 17:35 |
| Reporter | xaerthus | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | new | Resolution | open | ||
| Platform | Windows | ||||
| Target Version | 0.8 (unreleased) | ||||
| Summary | 0000243: Attachment physics cause bugged grid movement when dynamic | ||||
| Description | When a small block containing an attachment with physics is placed on a dynamic grid and said dynamic grid is reloaded, it starts floating away and/or moving erratically, similarly to when the "catch block bug" happens. This is probably more a feature suggestion, but since the current result is an in game bug, that can be caused accidentally by a player, I'm reporting it as that. | ||||
| Steps To Reproduce |
Current workaround for doors:
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| Tags | Block, Grid, Physics | ||||
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This is due to kinematic attachment physics colliding with and pushing the dynamic grid they are attached to. To fix this we probably need to establish a physics system/group containing the attachment physics and the grid physics and prevent the attachment physics from colliding with the grid physics. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-04-15 03:32 | xaerthus | New Issue | |
| 2022-04-15 03:33 | xaerthus | Tag Attached: Grid | |
| 2022-04-15 03:33 | xaerthus | Tag Attached: Block | |
| 2022-04-15 03:33 | xaerthus | Tag Attached: Physics | |
| 2022-04-28 19:04 | equinox | Target Version | => 0.7.4.3BB0F4 |
| 2022-04-28 19:04 | equinox | Note Added: 0000222 | |
| 2022-11-16 17:35 | equinox | Target Version | 0.7.4.3BB0F4 => 0.8 (unreleased) |