View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000243 | Medieval Engineers | Bug | public | 2022-04-15 03:32 | 2022-11-16 17:35 |
Reporter | xaerthus | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Windows | ||||
Target Version | 0.8 (unreleased) | ||||
Summary | 0000243: Attachment physics cause bugged grid movement when dynamic | ||||
Description | When a small block containing an attachment with physics is placed on a dynamic grid and said dynamic grid is reloaded, it starts floating away and/or moving erratically, similarly to when the "catch block bug" happens. This is probably more a feature suggestion, but since the current result is an in game bug, that can be caused accidentally by a player, I'm reporting it as that. | ||||
Steps To Reproduce |
Current workaround for doors:
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Tags | Block, Grid, Physics | ||||
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This is due to kinematic attachment physics colliding with and pushing the dynamic grid they are attached to. To fix this we probably need to establish a physics system/group containing the attachment physics and the grid physics and prevent the attachment physics from colliding with the grid physics. |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-04-15 03:32 | xaerthus | New Issue | |
2022-04-15 03:33 | xaerthus | Tag Attached: Grid | |
2022-04-15 03:33 | xaerthus | Tag Attached: Block | |
2022-04-15 03:33 | xaerthus | Tag Attached: Physics | |
2022-04-28 19:04 | equinox | Target Version | => 0.7.4 (unreleased) |
2022-04-28 19:04 | equinox | Note Added: 0000222 | |
2022-11-16 17:35 | equinox | Target Version | 0.7.4 (unreleased) => 0.8 (unreleased) |