View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000259 | Medieval Engineers | Feature Request | public | 2022-04-18 07:50 | 2022-05-09 06:44 |
Reporter | morshuartsinc | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Windows | ||||
Target Version | TBD | ||||
Summary | 0000259: Item disposal (e.g. trash can), further recycling | ||||
Description | Sometimes, you don't need stuff anymore, or didn't need them in the first place. Many things you can at least smelt or use as fuel, but some will just clutter your inventories or your surroundings. All those antlers and barbarian skulls, and some stuff from mods, for example. | ||||
Tags | No tags attached. | ||||
|
Agreed. I've been really wanting this as well. Please, make it so. |
|
This is how it worked before 0.7: you could deconstruct most (all) blocks with your hammer to get the components back. Now, only large grid blocks can be deconstructed so that you regain their components defined in their block definition, i.e.:
It looks like the components for all the small grid blocks have been changed in a way they only return the block itself:
This must have been a decision by the game designers, which I can't really understand. I agree with the OP that small grid blocks should return their components upon deconstructing them where it makes sense or return different items than were put in eventually (see mechanical transmission block above). |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-04-18 07:50 | morshuartsinc | New Issue | |
2022-04-19 04:23 | ramblinrick | Note Added: 0000184 | |
2022-04-28 19:58 | equinox | Target Version | => TBD |
2022-05-09 06:44 | shad | Note Added: 0000262 |