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IDProjectCategoryView StatusLast Update
0000276Medieval EngineersBugpublic2022-04-20 14:39
ReporterBastelork Assigned Toequinox  
PrioritynormalSeveritycrashReproducibilityhave not tried
Status closedResolutionduplicate 
PlatformWindows 
Summary0000276: Client crashed while fast traveling
Description

Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunCallbacks() on VRage.Systems.WorkerSystem
---> VRage.Library.Collections.BitStreamException: Error when reading using BitReader ---> System.IO.EndOfStreamException: Cannot read from bit stream, end of steam
--- End of inner exception stack trace ---
at VRage.Library.Collections.BitStream.ReadInternal(Int32 bitSize)
at VRage.Library.Collections.BitStream.ReadUInt32VariantInternal()
at VRage.Serialization.MySerializerList1.Read(BitStream stream, List1& value, MySerializeInfo info)
at VRage.Serialization.MySerializationHelpers.CreateAndRead[TMember](BitStream stream, TMember& result, MySerializer1 serializer, MySerializeInfo info) at VRage.Network.CallSite.<>c__DisplayClass27_07.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
at VRage.Network.CallSite7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Replication.MyEventsBuffer.ProcessFirstEvent(HashSet1 targetObjectIds, MyObjectEventsBuffer eventsBuffer, NetworkId targetObjectId, NetworkId caller)
at VRage.Replication.MyEventsBuffer.ProcessEvents(HashSet1 targetObjectIds, NetworkId caller) at VRage.Replication.MyReplicableStreamingReceiver.OnReplicablesAddedToScene(DictionaryReader2 replicableLoadResults)
at Sandbox.Engine.Multiplayer.MyClientSceneLoader.VRage.Scene.ISceneLoadListener.OnAddedToScene()
at VRage.Scene.MySceneExtensions.MySceneLoadWork.Completed()
at VRage.ParallelWorkers.Workers.RunCallbacks()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)

Steps To Reproduce

Fast travel. Only once

TagsNo tags attached.

Relationships

duplicate of 0000275 new Client crashed while fast traveling  

Activities

Bastelork

2022-04-20 12:56

reporter  

Issue History

Date Modified Username Field Change
2022-04-20 12:56 Bastelork New Issue
2022-04-20 12:56 Bastelork File Added: MedievalEngineers - crash when fast traveling.log
2022-04-20 14:39 equinox Assigned To => equinox
2022-04-20 14:39 equinox Status new => closed
2022-04-20 14:39 equinox Resolution open => duplicate
2022-04-20 14:39 equinox Relationship added duplicate of 0000275