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IDProjectCategoryView StatusLast Update
0000031Medieval EngineersBugpublic2022-11-16 17:45
ReporterJohnbeere Assigned To 
Status newResolutionopen 
Product Version0.7.2 
Target VersionTBD 
Summary0000031: Vanilla catch blocks are too weak.

While the catch blocks are mostly fine in SP, on multiplayer servers they often randomly fail, and a technique used to stop this was using several catch blocks with connected subparts. Once my "Stronger Catch Blocks" mod ( was added to the PlanetsNoLag server this issue disappeared. All that is needed is to increase the <MaxResistedForce>, my mod uses a value of 2000000000. It previously used a smaller value that did not reliably fix this issue. Might be worthwhile to test lower values so that it's not so ridiculous - would be very tedious to test though.

Besides that - they're still too weak in vanilla. They fall apart too easily.

Steps To Reproduce

Place a catch block in a MP server and there's a chance that it breaks after a while - it's random, so not easy to reproduce.

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Issue History

Date Modified Username Field Change
2020-09-24 12:00 Johnbeere New Issue
2020-10-24 22:34 equinox Target Version => 0.7.4 (unreleased)
2022-11-16 17:45 equinox Target Version 0.7.4 (unreleased) => TBD