View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000031||Medieval Engineers||Bug||public||2020-09-24 12:00||2022-11-16 17:45|
|Summary||0000031: Vanilla catch blocks are too weak.|
While the catch blocks are mostly fine in SP, on multiplayer servers they often randomly fail, and a technique used to stop this was using several catch blocks with connected subparts. Once my "Stronger Catch Blocks" mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1672720926) was added to the PlanetsNoLag server this issue disappeared. All that is needed is to increase the <MaxResistedForce>, my mod uses a value of 2000000000. It previously used a smaller value that did not reliably fix this issue. Might be worthwhile to test lower values so that it's not so ridiculous - would be very tedious to test though.
Besides that - they're still too weak in vanilla. They fall apart too easily.
|Steps To Reproduce|
Place a catch block in a MP server and there's a chance that it breaks after a while - it's random, so not easy to reproduce.
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