View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000329||Medieval Engineers||Bug||public||2022-05-10 21:15||2023-02-03 15:56|
|Target Version||0.7.5 (unreleased)|
|Summary||0000329: Unable to remove safe area|
I have a rented server set up with several safe zones, and have had issues removing safe areas in creative game mode. You can press F on it to remove, as it says in-game, but the reference in sandbox_0 remains. I ended up needing to manually remove them via editing.
The map may have changed game modes several times too in case that is of any relevance
Side note: I tried renaming Mining Area to customize them too, but the game just re-names them on load
|Steps To Reproduce|
Add some safe zones on a server.
It seemed fine in the single player test I did, only seems to happen on server
|Tags||No tags attached.|
Confirmed it's a bug with the sync code. The entity is removed on the client but the change isn't replicated to the server.
How are you trying to rename the area?
Changing the text for Mining Area in the name field, it gets reverted to Mining Area on load
What name field? Can you screenshot or add a code snippet demonstrating where it is?
|2022-05-10 21:15||Theurgist||New Issue|
|2022-05-10 21:29||equinox||Target Version||=> 0.7.4 (unreleased)|
|2022-05-10 21:29||equinox||Note Added: 0000272|
|2022-05-11 10:31||Theurgist||Note Added: 0000273|
|2022-05-11 11:49||equinox||Note Added: 0000274|
|2022-05-11 11:51||equinox||Note Edited: 0000274|
|2022-05-11 14:37||Theurgist||Note Added: 0000275|
|2022-05-11 14:37||Theurgist||File Added: Untitled.jpg|
|2022-08-11 12:35||cpttwinkie||Assigned To||=> cpttwinkie|
|2022-08-11 12:35||cpttwinkie||Status||new => assigned|
|2023-02-03 15:56||equinox||Target Version||0.7.4 (unreleased) => 0.7.5 (unreleased)|