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IDProjectCategoryView StatusLast Update
0000339Medieval EngineersBugpublic2022-06-18 19:17
Reporterrpgshooter12 Assigned Toequinox  
PrioritynormalSeveritycrashReproducibilityhave not tried
Status closedResolutionduplicate 
PlatformWindows 
Summary0000339: Crash when destorying a tower? No mods directx 12
Description

Log-
=============================== FATAL EXCEPTION ================================
Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame
---> VRage.MyUpdateSchedulerException: Failed to execute Void RegenerateShape(Int64) on EntityBase:LargeGrid {01234F1E1C9249F2}/MyGridPhysicsShapeComponent
---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
at Havok.HkRigidBody.UpdateMotionType(HkMotionType type)
at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.UpdateMotionTypeSafe(HkMotionType motionType)
at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.SetShape(MyPhysicsShapeComponentBase component, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.ShapeChangedDelegate.Invoke(MyPhysicsShapeComponentBase shapeComponent, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.RaiseShapeChanged()
at VRage.Components.Entity.CubeGrid.MyGridPhysicsShapeComponent.RegenerateShape(Int64 intervalMs)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)
=============================== FATAL EXCEPTION ================================
2022-05-28 18:38:44.872|Main Thread> Log Closed

Steps To Reproduce

I destroyed a tower and it kept crashing, with the log provided.
i built it with no blueprints, very odd

TagsNo tags attached.

Relationships

duplicate of 0000193 resolvedequinox [DS] Crash: System.AccessViolationException - UpdateMotionType  

Activities

rpgshooter12

2022-05-28 15:57

reporter  

MedievalEngineers.log (50,819 bytes)

equinox

2022-06-18 19:17

administrator   #~0000301

Duplicate of 0000193

Issue History

Date Modified Username Field Change
2022-05-28 15:57 rpgshooter12 New Issue
2022-05-28 15:57 rpgshooter12 File Added: MedievalEngineers.log
2022-06-18 19:17 equinox Assigned To => equinox
2022-06-18 19:17 equinox Status new => closed
2022-06-18 19:17 equinox Resolution open => duplicate
2022-06-18 19:17 equinox Note Added: 0000301
2022-06-18 19:17 equinox Relationship added duplicate of 0000193