View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000339 | Medieval Engineers | Bug | public | 2022-05-28 15:57 | 2022-06-18 19:17 |
| Reporter | rpgshooter12 | Assigned To | equinox | ||
| Priority | normal | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Platform | Windows | ||||
| Summary | 0000339: Crash when destorying a tower? No mods directx 12 | ||||
| Description | Log- =============================== FATAL EXCEPTION ================================ Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame ---> VRage.MyUpdateSchedulerException: Failed to execute Void RegenerateShape(Int64) on EntityBase:LargeGrid {01234F1E1C9249F2}/MyGridPhysicsShapeComponent ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode ) at Havok.HkRigidBody.UpdateMotionType(HkMotionType type) at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.UpdateMotionTypeSafe(HkMotionType motionType) at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.SetShape(MyPhysicsShapeComponentBase component, HkShape shape, HkMassProperties massProperties) at VRage.Components.Physics.MyPhysicsShapeComponentBase.ShapeChangedDelegate.Invoke(MyPhysicsShapeComponentBase shapeComponent, HkShape shape, HkMassProperties massProperties) at VRage.Components.Physics.MyPhysicsShapeComponentBase.RaiseShapeChanged() at VRage.Components.Entity.CubeGrid.MyGridPhysicsShapeComponent.RegenerateShape(Int64 intervalMs) at VRage.Components.MyUpdateScheduler.RunTimedUpdates() --- End of inner exception stack trace --- at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error) at VRage.Components.MyUpdateScheduler.RunTimedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() --- End of inner exception stack trace --- at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error) at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at Medieval.MyProgram.Main(String[] args) =============================== FATAL EXCEPTION ================================ 2022-05-28 18:38:44.872|Main Thread> Log Closed | ||||
| Steps To Reproduce | I destroyed a tower and it kept crashing, with the log provided. i built it with no blueprints, very odd | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-05-28 15:57 | rpgshooter12 | New Issue | |
| 2022-05-28 15:57 | rpgshooter12 | File Added: MedievalEngineers.log | |
| 2022-06-18 19:17 | equinox | Assigned To | => equinox |
| 2022-06-18 19:17 | equinox | Status | new => closed |
| 2022-06-18 19:17 | equinox | Resolution | open => duplicate |
| 2022-06-18 19:17 | equinox | Note Added: 0000301 | |
| 2022-06-18 19:17 | equinox | Relationship added | duplicate of 0000193 |