View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000369 | Medieval Engineers | Enhancement | public | 2022-08-05 21:54 | 2023-09-01 18:10 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Target Version | 0.7.4 (unreleased) | Fixed in Version | 0.7.4 (unreleased) | ||
Summary | 0000369: Instancing of glass in static models | ||||
Description | Currently MyStaticGlassRenderer.Render renders glass one instance at a time. This is fairly slow and should be converted to instanced or possibly merge instanced rendering | ||||
Tags | Performance, Render | ||||
related to | 0000494 | new | Invalid transparent materials are ignored instead of rendering an error material |
Date Modified | Username | Field | Change |
---|---|---|---|
2022-08-05 21:54 | equinox | New Issue | |
2022-08-05 21:54 | equinox | Tag Attached: Performance | |
2022-08-05 21:54 | equinox | Tag Attached: Render | |
2022-08-06 03:00 | equinox | Assigned To | => equinox |
2022-08-06 03:00 | equinox | Status | new => assigned |
2022-08-06 23:53 | equinox | Status | assigned => in progress |
2022-08-08 18:59 | equinox | Status | in progress => resolved |
2022-08-08 18:59 | equinox | Resolution | open => fixed |
2022-10-03 10:16 | equinox | Fixed in Version | => 0.7.4 (unreleased) |
2023-07-19 17:36 | equinox | Status | resolved => in progress |
2023-08-06 23:12 | equinox | Status | in progress => resolved |
2023-09-01 18:10 | equinox | Relationship added | related to 0000494 |