View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000369 | Medieval Engineers | Enhancement | public | 2022-08-05 21:54 | 2023-09-01 18:10 |
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | minor | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Target Version | 0.7.4.3BB0F4 | Fixed in Version | 0.7.4.3BB0F4 | ||
| Summary | 0000369: Instancing of glass in static models | ||||
| Description | Currently MyStaticGlassRenderer.Render renders glass one instance at a time. This is fairly slow and should be converted to instanced or possibly merge instanced rendering | ||||
| Tags | Performance, Render | ||||
| related to | 0000494 | new | Invalid transparent materials are ignored instead of rendering an error material |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-08-05 21:54 | equinox | New Issue | |
| 2022-08-05 21:54 | equinox | Tag Attached: Performance | |
| 2022-08-05 21:54 | equinox | Tag Attached: Render | |
| 2022-08-06 03:00 | equinox | Assigned To | => equinox |
| 2022-08-06 03:00 | equinox | Status | new => assigned |
| 2022-08-06 23:53 | equinox | Status | assigned => in progress |
| 2022-08-08 18:59 | equinox | Status | in progress => resolved |
| 2022-08-08 18:59 | equinox | Resolution | open => fixed |
| 2022-10-03 10:16 | equinox | Fixed in Version | => 0.7.4.3BB0F4 |
| 2023-07-19 17:36 | equinox | Status | resolved => in progress |
| 2023-08-06 23:12 | equinox | Status | in progress => resolved |
| 2023-09-01 18:10 | equinox | Relationship added | related to 0000494 |