Description | 2020-08-24 07:14:23.554|Main Thread> Error: Caught exception in MyNetworkReader: System.InvalidOperationException: Error serializing MyBuildServerResponse.BlockIds, member contains null, but it's not allowed, consider adding attribute [Nullable] ---> VRage.Serialization.MySerializeException: Exception of type 'VRage.Serialization.MySerializeException' was thrown.
at VRage.Serialization.MySerializationHelpers.WriteNullable[T](BitStream stream, T& value, Boolean isNullable, MySerializer`1 serializer)
at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info)
--- End of inner exception stack trace ---
at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info)
at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info)
at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
at VRage.Network.CallSite.<>c__DisplayClass27_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
at Medieval.GameSystems.Building.MyGridPlacer.Server_BuildRequest(MyBuildServerRequest buildRequest)
at lambda_method(Closure , MyGridPlacer , MyBuildServerRequest , DBNull , DBNull , DBNull , DBNull , DBNull )
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime)
at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay)
at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag)
2020-08-24 07:14:23.567|Main Thread> Error: Caught exception in MyNetworkReader: System.InvalidOperationException: Error serializing MyBuildServerResponse.BlockIds, member contains null, but it's not allowed, consider adding attribute [Nullable] ---> VRage.Serialization.MySerializeException: Exception of type 'VRage.Serialization.MySerializeException' was thrown.
at VRage.Serialization.MySerializationHelpers.WriteNullable[T](BitStream stream, T& value, Boolean isNullable, MySerializer`1 serializer)
at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info)
--- End of inner exception stack trace ---
at VRage.Serialization.MyMemberSerializer`2.Write(BitStream stream, TOwner& obj, MySerializeInfo info)
at VRage.Serialization.MySerializerObject`1.Write(BitStream stream, T& value, MySerializeInfo info)
at VRage.Serialization.MySerializationHelpers.Write[TMember](BitStream stream, TMember& value, MySerializer`1 serializer, MySerializeInfo info)
at VRage.Network.CallSite.<>c__DisplayClass27_0`7.<CreateSerializer>b__0(T1 inst, BitStream stream, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
at Medieval.GameSystems.Building.MyGridPlacer.Server_BuildRequest(MyBuildServerRequest buildRequest)
at lambda_method(Closure , MyGridPlacer , MyBuildServerRequest , DBNull , DBNull , DBNull , DBNull , DBNull )
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source)
at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender)
at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime)
at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay)
at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag)
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