View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000039 | Medieval Engineers | Bug | public | 2020-09-24 15:11 | 2020-10-20 19:14 |
Reporter | Johnbeere | Assigned To | equinox | ||
Priority | normal | Severity | major | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | 0.7.2 | ||||
Target Version | 0.7.3.33D4BB | Fixed in Version | 0.7.3.33D4BB | ||
Summary | 0000039: All catch blocks on a grid break when they travel too far. | ||||
Description | This issue mainly presents itself in planes, but has occurred with trains too. When you travel too far (1/4 around the planet?) with a grid, all of the catch blocks will lose their constraints and fall apart. This bug happened when I was taking a video showing my railroad, it can be seen at 28:45 in this video: | ||||
Tags | No tags attached. | ||||
|
Possibly caused when a grid moves between physics clusters. |
|
It depends on where the grid was loaded in. If you travel for about 12km (surface distance) from this spot it happens. The game itself it has no idea the constraints are disconnected, it seems to disconnect on a physics engine level without this ever being known to the game engine. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-09-24 15:11 | Johnbeere | New Issue | |
2020-09-24 15:59 | equinox | Note Added: 0000015 | |
2020-09-25 02:09 | peaceman | Note Added: 0000018 | |
2020-09-26 15:42 | equinox | Assigned To | => equinox |
2020-09-26 15:42 | equinox | Status | new => assigned |
2020-10-13 05:30 | equinox | Status | assigned => in progress |
2020-10-13 05:36 | equinox | Target Version | => 0.7.3.33D4BB |
2020-10-20 19:14 | equinox | Status | in progress => resolved |
2020-10-20 19:14 | equinox | Resolution | open => fixed |
2020-10-20 19:14 | equinox | Fixed in Version | => 0.7.3.33D4BB |