View Issue Details

IDProjectCategoryView StatusLast Update
0000039Medieval EngineersBugpublic2020-10-20 19:14
ReporterJohnbeere Assigned Toequinox  
PrioritynormalSeveritymajorReproducibilitysometimes
Status resolvedResolutionfixed 
Product Version0.7.2 
Target Version0.7.3.33D4BBFixed in Version0.7.3.33D4BB 
Summary0000039: All catch blocks on a grid break when they travel too far.
Description

This issue mainly presents itself in planes, but has occurred with trains too. When you travel too far (1/4 around the planet?) with a grid, all of the catch blocks will lose their constraints and fall apart.

This bug happened when I was taking a video showing my railroad, it can be seen at 28:45 in this video:
https://www.youtube.com/watch?v=cUBoCxLnjdo

TagsNo tags attached.

Activities

equinox

2020-09-24 15:59

administrator   #~0000015

Possibly caused when a grid moves between physics clusters.

peaceman

2020-09-25 02:09

reporter   #~0000018

It depends on where the grid was loaded in. If you travel for about 12km (surface distance) from this spot it happens. The game itself it has no idea the constraints are disconnected, it seems to disconnect on a physics engine level without this ever being known to the game engine.

Issue History

Date Modified Username Field Change
2020-09-24 15:11 Johnbeere New Issue
2020-09-24 15:59 equinox Note Added: 0000015
2020-09-25 02:09 peaceman Note Added: 0000018
2020-09-26 15:42 equinox Assigned To => equinox
2020-09-26 15:42 equinox Status new => assigned
2020-10-13 05:30 equinox Status assigned => in progress
2020-10-13 05:36 equinox Target Version => 0.7.3.33D4BB
2020-10-20 19:14 equinox Status in progress => resolved
2020-10-20 19:14 equinox Resolution open => fixed
2020-10-20 19:14 equinox Fixed in Version => 0.7.3.33D4BB