View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000393 | Medieval Engineers | Enhancement | public | 2022-09-03 18:40 | 2023-12-04 17:33 |
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | assigned | Resolution | reopened | ||
| Target Version | 0.7.5 (unreleased) | Fixed in Version | 0.7.4.3BB0F4 | ||
| Summary | 0000393: Support geometry texture arrays via instance settings when merge instancing | ||||
| Description | Currently merge instancing requires separate vertex streams with per vertex material values. It should be possible to use a single merge group for all materials that share the same texture array and shader layout. | ||||
| Tags | Performance, Render | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-09-03 18:40 | equinox | New Issue | |
| 2022-09-03 18:40 | equinox | Status | new => assigned |
| 2022-09-03 18:40 | equinox | Assigned To | => equinox |
| 2022-09-03 18:40 | equinox | Tag Attached: Performance | |
| 2022-09-03 18:40 | equinox | Tag Attached: Render | |
| 2022-09-03 19:57 | equinox | Target Version | TBD => 0.7.4.3BB0F4 |
| 2022-10-02 00:53 | equinox | Status | assigned => in progress |
| 2022-11-02 16:26 | equinox | Status | in progress => resolved |
| 2022-11-02 16:26 | equinox | Resolution | open => fixed |
| 2022-11-02 16:26 | equinox | Fixed in Version | => 0.7.4.3BB0F4 |
| 2023-04-21 16:11 | equinox | Status | resolved => assigned |
| 2023-04-21 16:11 | equinox | Resolution | fixed => reopened |
| 2023-04-21 16:11 | equinox | Target Version | 0.7.4.3BB0F4 => 0.7.5 (unreleased) |
| 2023-04-21 16:11 | equinox | Note Added: 0000384 | |
| 2023-12-04 17:33 | equinox | Summary | Support geometry texture arrays when merge instancing => Support geometry texture arrays via instance settings when merge instancing |
| 2023-12-04 17:33 | equinox | Description Updated |