View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000394 | Medieval Engineers | Enhancement | public | 2022-09-05 15:29 | 2023-03-09 16:47 |
| Reporter | equinox | Assigned To | equinox | ||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | resolved | Resolution | fixed | ||
| Target Version | 0.7.4.3BB0F4 | Fixed in Version | 0.7.4.3BB0F4 | ||
| Summary | 0000394: Compress voxel maps async during MP join and saving | ||||
| Description | Very large voxel maps spend a lot of time compressing during storage, causing hitching every time the game auto saves. While the snapshot needs to be captured on the main thread, the expensive compression can be done async. | ||||
| Tags | Performance, Voxel | ||||
| child of | 0000390 | new | Server is experiencing cyclic local sim speed drops to approx 50% approx every 3 minutes |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-09-05 15:29 | equinox | New Issue | |
| 2022-09-05 15:29 | equinox | Tag Attached: Performance | |
| 2022-09-05 15:29 | equinox | Tag Attached: Voxel | |
| 2022-09-05 15:30 | equinox | Relationship added | child of 0000390 |
| 2022-09-05 15:36 | equinox | Assigned To | => equinox |
| 2022-09-05 15:36 | equinox | Status | new => assigned |
| 2022-10-02 01:46 | equinox | Status | assigned => in progress |
| 2023-03-09 16:47 | equinox | Status | in progress => resolved |
| 2023-03-09 16:47 | equinox | Resolution | open => fixed |
| 2023-03-09 16:47 | equinox | Fixed in Version | => 0.7.4.3BB0F4 |