View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000446 | Medieval Engineers | Bug | public | 2023-02-04 16:05 | 2023-02-04 16:05 |
| Reporter | equinox | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Target Version | Backlog | ||||
| Summary | 0000446: Terrain damage regenerates in unloaded chunks | ||||
| Description | When blocks are placed the material around them changes to a damaged material that doesn't have foliage on it. There's a background process in TerrainDamageComponent that changes this damaged material back to the original material that requires knowing all of the grids in the regeneration area, however it doesn't require that the grids in the area actually be loaded, which means voxels can regrow where grids are if the grid isn't loaded. | ||||
| Tags | No tags attached. | ||||
| related to | 0000414 | closed | Dirt Road Path Creation. |