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IDProjectCategoryView StatusLast Update
0000446Medieval EngineersBugpublic2023-02-04 16:05
Reporterequinox Assigned To 
Status newResolutionopen 
Target Version0.7.5 (unreleased) 
Summary0000446: Terrain damage regenerates in unloaded chunks

When blocks are placed the material around them changes to a damaged material that doesn't have foliage on it.
There's a background process in TerrainDamageComponent that changes this damaged material back to the original material that requires knowing all of the grids in the regeneration area, however it doesn't require that the grids in the area actually be loaded, which means voxels can regrow where grids are if the grid isn't loaded.

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related to 0000414 closed Dirt Road Path Creation.  


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Issue History

Date Modified Username Field Change
2023-02-04 16:05 equinox New Issue
2023-02-04 16:05 equinox Relationship added related to 0000414