View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000472 | Medieval Engineers | Bug | public | 2023-04-13 14:24 | 2023-04-13 14:31 |
Reporter | d-dubs | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Platform | Windows | ||||
Summary | 0000472: Interactive audio FX cutouts | ||||
Description | Interacting with small and large blocks as well as floating small blocks (collision audio FX) randomly drops the corresponding audio effect. For example, closing / opening a door is silent, closing / opening a chest is silent, pushing a cart over soil. running / walking on stone blocks (foot-fall effect), running / walking on dirt, to name the most memorable drop outs. I've only tested this in DS, but reproduced in 0.7.2 and 0.7.3 with and without mods (all mods removed) on both server instances. Again the dropouts are random, so running for 20 seconds on dirt, is stomp... .. ... . . . . stomp . . . . . .. stomp . .. . . .. . stomp, for example. | ||||
Steps To Reproduce |
The session starts fine with all interactive effects playing - no dropouts (even with some torches already on). Then as I turn on (more) torches, dropouts begin to occur. The more torches I illuminate the more dropouts occur. I also play with Automated Torches mod. At sunrise when all the torches automatically turnoff, all the interactive sound effects return. Alternatively, If I play from before sunset to sunrise (2 hrs IRL), the interactive sound effects slowly return to a point of no dropouts within about an hour IRL. In that case, there's no change when passing through sunrise. | ||||
Tags | No tags attached. | ||||