View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000048 | Medieval Engineers | Bug | public | 2020-09-27 02:42 | 2020-10-13 00:33 |
| Reporter | shad | Assigned To | equinox | ||
| Priority | high | Severity | crash | Reproducibility | have not tried |
| Status | closed | Resolution | duplicate | ||
| Platform | Windows | OS | 10 1909 | OS Version | 10.0.18363 |
| Product Version | 0.7.3.33D4BB | Product Build | 4CE196 | ||
| Target Version | 0.7.3.33D4BB | ||||
| Summary | 0000048: Error & Crash: Block does not exist! Position (Before event) | ||||
| Description | Happened while I was playing around with one of my trebuchets. At some point, physics went all crazy and it started clang and whirl around, then it crashed. 2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition! 2020-09-27 10:14:56.827|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:8], Block Type: VRage.Entity.Block.MyBlock =============================== FATAL EXCEPTION ================================ | ||||
| Tags | Physics | ||||
|
|
MedievalEngineers.log (144,848 bytes)
2020-09-27 09:54:55.055|Main Thread> Log Started
2020-09-27 09:54:55.057|Main Thread> Timezone (local - UTC): 2h
2020-09-27 09:54:55.060|Main Thread> VRage Engine v2.7
2020-09-27 09:54:55.061|Main Thread> Medieval Engineers v0.7.3.4CE196
2020-09-27 09:54:55.064|Main Thread> Loading...
2020-09-27 09:54:55.155|Main Thread> Performing start-up memory test...
2020-09-27 09:54:55.159|Main Thread> Physical memory is 34,189,320,192 bytes.
2020-09-27 09:54:55.159|Main Thread> Minimum requirement is 8,000,000,000 bytes.
2020-09-27 09:54:55.159|Main Thread> System meets minimum memory requirements.
2020-09-27 09:54:55.166|Main Thread> Info: Official
2020-09-27 09:54:55.209|Main Thread> Info: Non Obfuscated
2020-09-27 09:54:55.209|Main Thread> Info: Installed in Steam Directory
2020-09-27 09:54:55.209|Main Thread> Info: Manifest Not Present
2020-09-27 09:54:55.209|Main Thread> Environment.ProcessorCount: 12
2020-09-27 09:54:55.209|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.18363.0
2020-09-27 09:54:55.209|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
2020-09-27 09:54:55.210|Main Thread> Environment.Version: 4.6.2 or later (528040)
2020-09-27 09:54:55.210|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
2020-09-27 09:54:56.480|Main Thread> CPU Info: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
2020-09-27 09:54:56.480|Main Thread> CPU Frequency: 3501
2020-09-27 09:54:56.480|Main Thread> IntPtr.Size: 8
2020-09-27 09:54:56.480|Main Thread> Default Culture:
2020-09-27 09:54:56.480|Main Thread> Default UI Culture:
2020-09-27 09:54:56.480|Main Thread> IsAdmin: False
2020-09-27 09:54:56.484|Main Thread> MyConfig.Load() - START
2020-09-27 09:54:56.484|Main Thread> Path: C:\Users\shad\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2020-09-27 09:54:56.516|Main Thread> RotationHints: False
2020-09-27 09:54:56.516|Main Thread> GraphicsRenderer: DirectX 11
2020-09-27 09:54:56.516|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2020-09-27 09:54:56.516|Main Thread> Language: 0
2020-09-27 09:54:56.516|Main Thread> ControlsJoystickName: Disabled
2020-09-27 09:54:56.516|Main Thread> GameVersion: 0.7.2.9224146
2020-09-27 09:54:56.516|Main Thread> FirstTimeRun: False
2020-09-27 09:54:56.516|Main Thread> GameVolume: 1
2020-09-27 09:54:56.516|Main Thread> MusicVolume: 0.4970026
2020-09-27 09:54:56.516|Main Thread> VoiceChatVolume: 1
2020-09-27 09:54:56.516|Main Thread> HudWarnings: True
2020-09-27 09:54:56.516|Main Thread> VoiceChat: True
2020-09-27 09:54:56.516|Main Thread> EnableMuteWhenNotInFocus: False
2020-09-27 09:54:56.516|Main Thread> EnableDynamicMusic: True
2020-09-27 09:54:56.516|Main Thread> CubeBuilderBuildingMode: 0
2020-09-27 09:54:56.516|Main Thread> AnimatedRotation: True
2020-09-27 09:54:56.516|Main Thread> BuildingSizeHint: True
2020-09-27 09:54:56.516|Main Thread> ShowCrosshair: True
2020-09-27 09:54:56.516|Main Thread> InteractionHints: True
2020-09-27 09:54:56.516|Main Thread> CompressSaveGames: False
2020-09-27 09:54:56.516|Main Thread> ShowPlayerNamesOnHud: True
2020-09-27 09:54:56.516|Main Thread> ReleasingAltResetsCamera: False
2020-09-27 09:54:56.516|Main Thread> WorkerThreads: 12
2020-09-27 09:54:56.516|Main Thread> VideoAdapter: 0
2020-09-27 09:54:56.516|Main Thread> ScreenWidth: 1600
2020-09-27 09:54:56.516|Main Thread> ScreenHeight: 900
2020-09-27 09:54:56.516|Main Thread> RefreshRate: 60000
2020-09-27 09:54:56.516|Main Thread> WindowMode: 0
2020-09-27 09:54:56.516|Main Thread> VerticalSync: True
2020-09-27 09:54:56.516|Main Thread> HardwareCursor: True
2020-09-27 09:54:56.516|Main Thread> RenderQuality: 0
2020-09-27 09:54:56.516|Main Thread> FieldOfView: 75
2020-09-27 09:54:56.516|Main Thread> VegetationViewDistance: 160
2020-09-27 09:54:56.516|Main Thread> RenderInterpolation: True
2020-09-27 09:54:56.516|Main Thread> GrassDensity: 0.5
2020-09-27 09:54:56.516|Main Thread> FoliageDetails: 3
2020-09-27 09:54:56.516|Main Thread> VoxelQuality: 0
2020-09-27 09:54:56.516|Main Thread> LowMemSwitchToLow: 0
2020-09-27 09:54:56.516|Main Thread> CaptureMouse: False
2020-09-27 09:54:56.516|Main Thread> MinimalHud: False
2020-09-27 09:54:56.516|Main Thread> MutedPlayers:
2020-09-27 09:54:56.516|Main Thread> ScreenshotSizeMultiplier: 1
2020-09-27 09:54:56.516|Main Thread> DebugComponentsInfo: 1
2020-09-27 09:54:56.516|Main Thread> DontSendVoicePlayers: 76561198095467860,
2020-09-27 09:54:56.516|Main Thread> ControlsMouseInvertX: False
2020-09-27 09:54:56.516|Main Thread> ControlsMouseInvertY: False
2020-09-27 09:54:56.516|Main Thread> ControlsMouseSensitivity: 1.7
2020-09-27 09:54:56.516|Main Thread> ControlsJoystickSensitivity: 0.2
2020-09-27 09:54:56.516|Main Thread> ControlsGeneral: System.Xml.XmlNode[]
2020-09-27 09:54:56.516|Main Thread> ControlsButtons: System.Xml.XmlNode[]
2020-09-27 09:54:56.516|Main Thread> LastCheckedVersion: 2070009
2020-09-27 09:54:56.516|Main Thread> NeedShowTutorialQuestion: False
2020-09-27 09:54:56.516|Main Thread> GrassDistance: 150
2020-09-27 09:54:56.516|Main Thread> TerrainLodQuality: 3
2020-09-27 09:54:56.516|Main Thread> ShadingQuality: 3
2020-09-27 09:54:56.516|Main Thread> ModelQuality: 3
2020-09-27 09:54:56.516|Main Thread> Tutorial: 3
2020-09-27 09:54:56.516|Main Thread> InteractionHint: 3
2020-09-27 09:54:56.516|Main Thread> AnisotropicFiltering: 4
2020-09-27 09:54:56.516|Main Thread> TextureQuality: 2
2020-09-27 09:54:56.516|Main Thread> GDPRConsent: False
2020-09-27 09:54:56.516|Main Thread> GDPRConsentSent: True
2020-09-27 09:54:56.516|Main Thread> GDPRConsent_Sent: True
2020-09-27 09:54:56.516|Main Thread> UIChatPosition: {X:0.7694446 Y:0.688889}
2020-09-27 09:54:56.516|Main Thread> UIChatSize: {X:0.397222 Y:0.311111}
2020-09-27 09:54:56.516|Main Thread> Skin: Default
2020-09-27 09:54:56.516|Main Thread> EnableAdvancedAudio: False
2020-09-27 09:54:56.516|Main Thread> EnableDiscord: True
2020-09-27 09:54:56.516|Main Thread> MyConfig.Load() - END
2020-09-27 09:54:56.711|Main Thread> Loading Metadata...
2020-09-27 09:54:58.487|Main Thread> Metadata Loaded is 1.7756456 seconds.
2020-09-27 09:54:58.487|Main Thread> Initializing...
2020-09-27 09:54:58.582|Main Thread>Steam Game Services> Info: Steam.IsActive: True
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.IsOnline: True
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198008706058
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.UserName: shad
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.Branch: ctg_major
2020-09-27 09:54:58.593|Main Thread>Havok> Physics.Init
2020-09-27 09:54:58.593|Main Thread>Havok> Version: Release(0), 1800, [S]
2020-09-27 09:54:58.601|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release
2020-09-27 09:54:59.481|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.AI.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Animation.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Blocks.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Character.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Combat.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.Power.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.Recipes.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Decay.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Farming.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Features.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.Destruction.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.StructuralIntegrityClassic.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Mechanical.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.AreaContents.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.Wonders.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Actions.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.AimCombatZone.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.PlayerInput.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Shovel.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Stats.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Stats.Effects.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Trees.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.494|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.WorldInteraction.* already exists in access list, this entry is redundant
2020-09-27 09:55:01.425|Main Thread> AdapterInfo = {
2020-09-27 09:55:01.426|Main Thread> Name = NVIDIA GeForce GTX 980 Ti + DISPLAY1
2020-09-27 09:55:01.426|Main Thread> Description = dev id: 6088, mem: 6393823232, shared mem: 17094660096, Luid: 72289, rev: 161, subsys id: 328604122, vendor id: 4318
2020-09-27 09:55:01.426|Main Thread> Driver version = 26.21.14.4141
2020-09-27 09:55:01.426|Main Thread> Driver date = 20191120000000.000000-000
2020-09-27 09:55:01.426|Main Thread> DriverUpdateNecessary = False
2020-09-27 09:55:01.426|Main Thread> Adapter id = 0
2020-09-27 09:55:01.426|Main Thread> Supported = True
2020-09-27 09:55:01.426|Main Thread> RAM = 6393823232
2020-09-27 09:55:01.426|Main Thread> Priority = 2
2020-09-27 09:55:01.426|Main Thread> Multithreaded rendering supported = True
2020-09-27 09:55:01.426|Main Thread> Output is attached = True
2020-09-27 09:55:01.426|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2020-09-27 09:55:01.426|Main Thread> Display modes = {
2020-09-27 09:55:01.426|Main Thread> DXGIOutput id = 0
2020-09-27 09:55:01.426|Main Thread> 640x480@60Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@60Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 640x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@60Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@60Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 720x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@60Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@60Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 720x576@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@60Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@60Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 800x600@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1024x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@60Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@60Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1152x864@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x720@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x800@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x960@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@60Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1280x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1360x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@60Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1366x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@60Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@60Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1440x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@60Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@60Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1600x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@60Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@60Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1600x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@60Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@60Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1680x1050@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 1920x1080@60Hz
2020-09-27 09:55:01.426|Main Thread> 1920x1080@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 1920x1080@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 1920x1080@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 1920x1080@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@60Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@60Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 2351x1323@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@60Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@60Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 2715x1527@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@60Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@60Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 3325x1871@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@60Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@60Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@84.905Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@99.93Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@119.982Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@144.001Hz
2020-09-27 09:55:01.426|Main Thread> 3840x2160@144.001Hz
2020-09-27 09:55:01.426|Main Thread> }
2020-09-27 09:55:01.426|Main Thread> }
2020-09-27 09:55:01.428|Main Thread> AdapterInfo = {
2020-09-27 09:55:01.428|Main Thread> Name = NVIDIA GeForce GTX 980 Ti + DISPLAY2
2020-09-27 09:55:01.428|Main Thread> Description = dev id: 6088, mem: 6393823232, shared mem: 17094660096, Luid: 72289, rev: 161, subsys id: 328604122, vendor id: 4318
2020-09-27 09:55:01.428|Main Thread> Driver version = 26.21.14.4141
2020-09-27 09:55:01.428|Main Thread> Driver date = 20191120000000.000000-000
2020-09-27 09:55:01.428|Main Thread> DriverUpdateNecessary = False
2020-09-27 09:55:01.428|Main Thread> Adapter id = 0
2020-09-27 09:55:01.428|Main Thread> Supported = True
2020-09-27 09:55:01.428|Main Thread> RAM = 6393823232
2020-09-27 09:55:01.428|Main Thread> Priority = 2
2020-09-27 09:55:01.428|Main Thread> Multithreaded rendering supported = True
2020-09-27 09:55:01.428|Main Thread> Output is attached = True
2020-09-27 09:55:01.428|Main Thread> DesktopBounds = {X:1920 Y:32 Width:1680 Height:1050}
2020-09-27 09:55:01.428|Main Thread> Display modes = {
2020-09-27 09:55:01.428|Main Thread> DXGIOutput id = 1
2020-09-27 09:55:01.428|Main Thread> 640x480@60Hz
2020-09-27 09:55:01.428|Main Thread> 640x480@75Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@75Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@75Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@56.25Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@56.25Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@60.317Hz
2020-09-27 09:55:01.428|Main Thread> 720x480@60.317Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@75Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@75Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@56.25Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@56.25Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@60.317Hz
2020-09-27 09:55:01.428|Main Thread> 720x576@60.317Hz
2020-09-27 09:55:01.428|Main Thread> 800x600@75Hz
2020-09-27 09:55:01.428|Main Thread> 800x600@56.25Hz
2020-09-27 09:55:01.428|Main Thread> 800x600@60.317Hz
2020-09-27 09:55:01.428|Main Thread> 1024x768@60.004Hz
2020-09-27 09:55:01.428|Main Thread> 1024x768@75.029Hz
2020-09-27 09:55:01.428|Main Thread> 1152x864@75Hz
2020-09-27 09:55:01.428|Main Thread> 1280x720@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x720@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x800@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x800@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1280x960@60Hz
2020-09-27 09:55:01.428|Main Thread> 1280x1024@60.02Hz
2020-09-27 09:55:01.428|Main Thread> 1280x1024@75.025Hz
2020-09-27 09:55:01.428|Main Thread> 1360x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1360x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1366x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1366x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1440x900@59.887Hz
2020-09-27 09:55:01.428|Main Thread> 1600x900@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 1600x900@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 1600x900@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 1600x900@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 1600x1024@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 1600x1024@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 1600x1024@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 1600x1024@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 1680x1050@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 1680x1050@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2057x1286@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2057x1286@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2057x1286@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2057x1286@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2376x1485@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2376x1485@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2376x1485@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2376x1485@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2910x1819@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2910x1819@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 2910x1819@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 2910x1819@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 3360x2100@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 3360x2100@59.883Hz
2020-09-27 09:55:01.428|Main Thread> 3360x2100@59.954Hz
2020-09-27 09:55:01.428|Main Thread> 3360x2100@59.954Hz
2020-09-27 09:55:01.428|Main Thread> }
2020-09-27 09:55:01.428|Main Thread> }
2020-09-27 09:55:01.443|Main Thread> MySandboxGame.Constructor() - START
2020-09-27 09:55:01.444|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
2020-09-27 09:55:01.444|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
2020-09-27 09:55:01.445|Main Thread> Info: Detected 12 logical CPU cores, using up to 12 for asynchronous workers.
2020-09-27 09:55:01.679|Main Thread> Info: Worker Configuration {
Total: 11,
Default: Logic
Groups: [
Group Background, BelowNormal, 1 Workers,
Group Logic, Normal, 8 Workers,
Group Render, AboveNormal, 2 Workers
]
}
2020-09-27 09:55:01.689|Main Thread> MySandboxGame.Constructor() - END
2020-09-27 09:55:01.691|Main Thread> MyVideoModeManager.LogApplicationInformation - START
2020-09-27 09:55:01.691|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.7572.19147, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:01.691|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.7572.19147, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:01.691|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
2020-09-27 09:55:01.691|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319
2020-09-27 09:55:01.691|Main Thread> MyVideoModeManager.LogApplicationInformation - END
2020-09-27 09:55:01.694|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START
2020-09-27 09:55:01.702|Main Thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
2020-09-27 09:55:01.702|Main Thread> Win32_ComputerSystem.Model: Default string
2020-09-27 09:55:01.702|Main Thread> Virtualized: False
2020-09-27 09:55:01.705|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
2020-09-27 09:55:01.706|Main Thread> ComputerInfo.TotalPhysicalMemory: 34,189,320,192 bytes
2020-09-27 09:55:01.706|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2020-09-27 09:55:01.706|Main Thread> ComputerInfo.AvailablePhysicalMemory: 28,937,412,608 bytes
2020-09-27 09:55:01.706|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,112,642,048 bytes
2020-09-27 09:55:01.709|Main Thread> Drive C: | Capacity: 249,449,934,848 bytes | Free space: 20,493,660,160 bytes
2020-09-27 09:55:01.709|Main Thread> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 32,272,179,200 bytes
2020-09-27 09:55:01.709|Main Thread> Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 1,817,387,159,552 bytes
2020-09-27 09:55:01.710|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END
2020-09-27 09:55:01.744|Main Thread> MySandboxGame.Initialize() - START
2020-09-27 09:55:02.031|Main Thread> MySandboxGame.LoadData() - START
2020-09-27 09:55:02.033|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START
2020-09-27 09:55:02.034|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START
2020-09-27 09:55:02.034|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END
2020-09-27 09:55:03.201|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2020-09-27 09:55:03.457|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2020-09-27 09:55:03.457|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END
2020-09-27 09:55:03.464|Main Thread> MyAudio.LoadData - START
2020-09-27 09:55:03.655|Main Thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (ASUS Xonar Essence STX Audio Device) - Channel #: 2
2020-09-27 09:55:03.711|Main Thread> MyAudio.LoadData - END
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudUse'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudRotateBlock'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudColorBlock'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'PlayDropItem'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'None'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudOpenInventory'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'PlayTakeItem'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'HudPlaceItem'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'QuestCompleted'
2020-09-27 09:55:03.720|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted'
2020-09-27 09:55:03.723|Main Thread> MyGuiManager()
2020-09-27 09:55:03.790|Main Thread> MyScreenManager()
2020-09-27 09:55:03.919|Main Thread> MyGuiManager.LoadContent() - START
2020-09-27 09:55:09.666|Main Thread> MyGuiManager.LoadContent() - START
2020-09-27 09:55:09.667|Main Thread> MyGuiManager.LoadContent() - END
2020-09-27 09:55:09.667|Main Thread> MyGuiManager.LoadContent() - END
2020-09-27 09:55:09.834|Main Thread> MySandboxGame.LoadData() - END
2020-09-27 09:55:09.913|Worker Logic 0> Loading available saves - START
2020-09-27 09:55:09.932|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058'
2020-09-27 09:55:11.100|Main Thread> Analytics uuid: 549f306f-c0d2-4f48-8423-3864cf8295b3
2020-09-27 09:55:11.100|Main Thread> Analytics session: 0
2020-09-27 09:55:11.100|Main Thread> Analytics helper process start reported
2020-09-27 09:55:11.108|Main Thread> MySandboxGame.Initialize() - END
2020-09-27 09:55:11.118|Main Thread> All systems initialized in 12.6319483 seconds.
2020-09-27 09:55:11.124|Main Thread> Timer Frequency: 10000000
2020-09-27 09:55:11.124|Main Thread> Ticks per frame: 167364
2020-09-27 09:55:11.150|Worker Logic 1> Loading available saves - START
2020-09-27 09:55:11.150|Worker Logic 1> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058'
2020-09-27 09:55:13.129|Worker Logic 0> Loading available saves - END
2020-09-27 09:55:13.130|Worker Logic 1> Loading available saves - END
2020-09-27 09:55:45.913|Main Thread>
2020-09-27 09:55:45.913|Main Thread> LoadSession() - Start
2020-09-27 09:55:45.913|Main Thread> C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:55:46.133|Worker Logic 0> Downloading world mods - START
2020-09-27 09:55:46.140|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 4 items
2020-09-27 09:55:46.469|Main Thread> Mod query successful
2020-09-27 09:55:46.470|Worker Logic 0> Downloading world mods - END
2020-09-27 09:55:46.477|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
2020-09-27 09:55:46.814|Main Thread> Mod query successful
2020-09-27 09:55:46.823|Worker Logic 3> Up to date mod: Id = 0, title = '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:46.823|Worker Logic 6> Up to date mod: Id = 2069641888, title = 'Pulleys (rope belts)'
2020-09-27 09:55:46.823|Worker Logic 4> Up to date mod: Id = 2061166248, title = 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:46.823|Worker Logic 5> Up to date mod: Id = 2064275280, title = 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:46.823|Worker Logic 7> Up to date mod: Id = 2047929554, title = '[0.7.1] Coin Minting'
2020-09-27 09:55:46.823|Worker Logic 2> Up to date mod: Id = 2064272687, title = 'Reinforced Materials'
2020-09-27 09:55:46.857|Worker Logic 0> Mod download time: 0.04 seconds
2020-09-27 09:55:46.883|Main Thread> LoadSession() - End
2020-09-27 09:55:47.289|Main Thread> Loading session: C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:55:47.289|Main Thread> Save version: 0.7.2.9224146
2020-09-27 09:55:47.427|Main Thread>ModManager> Loading mods
2020-09-27 09:55:47.427|Main Thread>ModManager> Info: Loading mod 'Reinforced Materials'
2020-09-27 09:55:47.430|Main Thread>ModManager> Info: Loading mod '[0.7.1] Coin Minting'
2020-09-27 09:55:47.431|Main Thread>ModManager> Info: Loading mod 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:47.432|Main Thread>ModManager> Info: Loading mod 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:50.289|Main Thread>ModManager> Info: Mod Script Assembly loaded: DF - Grid Protection System - Offline Edition_2061166248_14b50f0d-5d03-4563-aab6-f9dd4ef0affc, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.289|Main Thread>ModManager> Info: Loading mod '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:50.372|Main Thread>ModManager> Info: Mod Script Assembly loaded: [0.7.1] ME.EU Server Mods_0_2d630a4e-3ba8-4bfb-b18f-da851286dca4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.372|Main Thread>ModManager> Info: Loading mod 'Pulleys (rope belts)'
2020-09-27 09:55:50.726|Main Thread>ModManager> Info: Mod Script Assembly loaded: Pulleys (rope belts)_2069641888_2199f557-3699-42a2-b2f6-15a842256fcf, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.747|Main Thread>ModManager> Done.
2020-09-27 09:55:50.749|Main Thread> Finished loading stage Initializing session, elapsed time: 3.3434607 seconds
2020-09-27 09:55:51.158|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START
2020-09-27 09:55:52.665|Worker Logic 7>Definitions> Warning: PlanetGeneratorDefinitions\SmallPlain.sbc, file is not an original game data file.
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: List of used mods (6) - START
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2064272687', Name = 'Reinforced Materials'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2047929554', Name = '[0.7.1] Coin Minting'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2064275280', Name = 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2061166248', Name = 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '0', Name = '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2069641888', Name = 'Pulleys (rope belts)'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: List of used mods - END
2020-09-27 09:55:52.983|Worker Logic 1>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch.
2020-09-27 09:55:52.983|Worker Logic 0>Definitions> Error: MaterialProperties.sbc, Checksum mismatch.
2020-09-27 09:55:52.990|Worker Logic 4>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch.
2020-09-27 09:55:52.991|Worker Logic 1>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch.
2020-09-27 09:55:53.076|Worker Logic 1>Definitions> Error: Game\SessionComponents.sbc, Checksum mismatch.
2020-09-27 09:55:53.086|Worker Logic 0>Definitions> Error: Factions.sbc, Checksum mismatch.
2020-09-27 09:55:53.099|Worker Logic 2>Definitions> Error: Planets\Terra.sbc, Checksum mismatch.
2020-09-27 09:55:53.928|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.141|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.148|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.154|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.158|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.166|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.171|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.176|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.180|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.185|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.190|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.377|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.035|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.040|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.044|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.053|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.182|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.735|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.756|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.762|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.239|Main Thread> Warning: Either model 'Models\PAX_Pulley_012.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size1' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.243|Main Thread> Warning: Either model 'Models\PAX_Pulley_024.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size2' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.248|Main Thread> Warning: Either model 'Models\PAX_Pulley_048.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size4' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.253|Main Thread> Warning: Either model 'Models\PAX_Pulley_006.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size05' does not contain Mountpoints. Creating default.
2020-09-27 09:55:59.244|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry
2020-09-27 09:55:59.244|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.263|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry
2020-09-27 09:55:59.263|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.272|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry
2020-09-27 09:55:59.272|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.281|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry
2020-09-27 09:55:59.281|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:00.583|Main Thread> MyAudio.UnloadData - START
2020-09-27 09:56:00.594|Main Thread> MyAudio.UnloadData - END
2020-09-27 09:56:00.594|Main Thread> MyAudio.LoadData - START
2020-09-27 09:56:00.758|Main Thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (ASUS Xonar Essence STX Audio Device) - Channel #: 2
2020-09-27 09:56:04.695|Main Thread> MyAudio.LoadData - END
2020-09-27 09:56:04.695|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2020-09-27 09:56:04.743|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2020-09-27 09:56:04.743|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END
2020-09-27 09:56:04.747|Main Thread> Finished loading stage Loading definitions, elapsed time: 13.5920006 seconds
2020-09-27 09:56:04.748|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets
2020-09-27 09:56:08.015|Main Thread> MyTransparentGeometry.LoadData - START
2020-09-27 09:56:08.019|External Debugging Listener> External debugger: listening...
2020-09-27 09:56:08.022|Main Thread> MyLights.LoadData() - START
2020-09-27 09:56:08.024|Main Thread> MyLights.LoadData() - END
2020-09-27 09:56:09.110|Main Thread>Session> Info: Grid Protection System: Session loaded, establishing hooks.
2020-09-27 09:56:09.126|Main Thread> Finished loading stage Loading session components, elapsed time: 4.3790001 seconds
2020-09-27 09:56:10.206|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry
2020-09-27 09:56:10.206|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.270|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry
2020-09-27 09:56:10.270|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry
2020-09-27 09:56:10.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.594|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry
2020-09-27 09:56:10.594|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.687|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry
2020-09-27 09:56:10.687|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.692|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry
2020-09-27 09:56:10.692|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.698|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry
2020-09-27 09:56:10.698|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.920|Main Thread> Finished loading stage Loading models, elapsed time: 1.7929994 seconds
2020-09-27 09:56:10.920|Main Thread> Finished loading stage Loading data, elapsed time: 20.170999 seconds
2020-09-27 09:56:10.950|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0269999 seconds
2020-09-27 09:56:11.000|Worker Logic 7> Loading voxel storage from file 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test\EarthSecond-1251102759r5000.vx2'
2020-09-27 09:56:12.180|Worker Logic 7> Could not load voxel material Rock_moss
2020-09-27 09:56:12.180|Worker Logic 7> Could not load voxel material Rock_moss
2020-09-27 09:56:12.885|Main Thread> RespawnInPlayerControlledEntity: Finding free place for shad
2020-09-27 09:56:12.937|Main Thread> RespawnInPlayerControlledEntity: shad has entity: False
2020-09-27 09:56:12.937|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for shad
2020-09-27 09:56:15.153|Main Thread> RespawnInPlayerControlledEntity: Setting position for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Informing everyone shad is spawning.
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Setting control for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Reviving shad if necessary.
2020-09-27 09:56:15.268|Main Thread> Checkpoint.CameraAttach success: entity id127680135549098969, camera subtype DefaultFirstPerson
2020-09-27 09:56:15.268|Main Thread> Finished loading stage Loading final details, elapsed time: 2.5789997 seconds
2020-09-27 09:56:15.269|Main Thread> MySession.Static.LogSettings - START
2020-09-27 09:56:15.270|Main Thread> Name = Safe Zone Test
2020-09-27 09:56:15.270|Main Thread> Description =
2020-09-27 09:56:15.270|Main Thread> InGameTime = 01/01/0001 00:00:00
2020-09-27 09:56:15.270|Main Thread> Password =
2020-09-27 09:56:15.270|Main Thread> CurrentPath = C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:56:15.270|Main Thread> WorkshopId =
2020-09-27 09:56:15.271|Main Thread> CameraController = EntityBase:Medieval_male {01C59C6824471BD9}/Camera 1st - DefaultFirstPerson
2020-09-27 09:56:15.271|Main Thread> ThumbPath = C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test\thumb.jpg
2020-09-27 09:56:15.271|Main Thread> Settings:
2020-09-27 09:56:15.272|Main Thread> AI - Hostile AI Enabled = True
2020-09-27 09:56:15.272|Main Thread> AI - Maximum = 3
2020-09-27 09:56:15.272|Main Thread> Decay - Ruin = True
2020-09-27 09:56:15.272|Main Thread> Fast Travel - Enabled = True
2020-09-27 09:56:15.272|Main Thread> Fast Travel - Limitations = True
2020-09-27 09:56:15.272|Main Thread> Maximum Fracture Pieces = 50
2020-09-27 09:56:15.273|Main Thread> Auto-Save Time (Minutes) = 5
2020-09-27 09:56:15.273|Main Thread> Cut, Copy and Paste = True
2020-09-27 09:56:15.273|Main Thread> Days per season = 4
2020-09-27 09:56:15.273|Main Thread> Destructible blocks = True
2020-09-27 09:56:15.273|Main Thread> Enable 3rd person view = True
2020-09-27 09:56:15.273|Main Thread> Enable Sun Rotation = False
2020-09-27 09:56:15.273|Main Thread> Enable voxel destruction = True
2020-09-27 09:56:15.273|Main Thread> Game Mode = Creative
2020-09-27 09:56:15.273|Main Thread> Inventory size multiplier = 1
2020-09-27 09:56:15.273|Main Thread> Maximum Backup Saves = 5
2020-09-27 09:56:15.273|Main Thread> Maximum Floating Objects = 64
2020-09-27 09:56:15.273|Main Thread> Maximum Players = 4
2020-09-27 09:56:15.273|Main Thread> Maximum Solar Altitude = 0.41
2020-09-27 09:56:15.273|Main Thread> Serverside Chat Logging = True
2020-09-27 09:56:15.273|Main Thread> Show player names on HUD = True
2020-09-27 09:56:15.273|Main Thread> Spectator = False
2020-09-27 09:56:15.273|Main Thread> Structural Integrity = True
2020-09-27 09:56:15.273|Main Thread> Sun rotation interval = 120
2020-09-27 09:56:15.273|Main Thread> View distance = 2600
2020-09-27 09:56:15.273|Main Thread> MySession.Static.LogSettings - END
2020-09-27 09:56:15.274|Main Thread> Finished loading stage Loading planet, elapsed time: 4.3540007 seconds
2020-09-27 09:56:16.168|Worker Logic 5> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.172|Worker Logic 5> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.213|Worker Logic 7> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.214|Worker Logic 7> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.216|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.216|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2020-09-27 09:56:16.252|Worker Logic 1> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.253|Worker Logic 1> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2020-09-27 09:56:16.293|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Bag): CollisionModel does not exist. Using Model collision from model: Models\InventoryContainers\BarbarianBag.mwm
2020-09-27 09:56:16.427|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.427|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.430|Worker Logic 3> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.430|Worker Logic 3> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:18.077|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:StempelPhysicsOnly): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Stempel_PhysicsOnly_Small.mwm
2020-09-27 09:56:18.084|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InventoryPhysicsOnly): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Inventory_PhysicsOnly_Small.mwm
2020-09-27 09:56:18.092|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Seil_Small.mwm
2020-09-27 09:56:18.102|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Hebel_Small.mwm
2020-09-27 09:56:18.163|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.178|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.192|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm
2020-09-27 09:56:18.193|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.351|Main Thread>Session> Info: Grid Protection System: Session ready, update grids.
2020-09-27 09:56:18.352|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False
2020-09-27 09:56:18.352|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection
2020-09-27 09:56:18.352|Main Thread> Finished loading stage Starting Components, elapsed time: 3.077 seconds
2020-09-27 09:56:18.355|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 96 grids.
2020-09-27 09:56:18.355|Worker Logic 0>Session> Info: Grid Protection System: Done, 80 invulnerable grids, 16 vulnerable grids.
2020-09-27 09:56:18.357|Main Thread>
2020-09-27 09:56:18.357|Main Thread> Session loaded
2020-09-27 09:56:18.357|Main Thread> Finished loading stage Finished loading, elapsed time: 30.9544609 seconds
2020-09-27 09:56:18.380|Main Thread> Process information Periodic Check:
2020-09-27 09:56:18.380|Main Thread> Managed Memory: 1,562,141,976 B
2020-09-27 09:56:18.384|Main Thread> Private Memory: 2,644,860,928 B
2020-09-27 09:56:18.384|Main Thread> Nr of Threads: 78
2020-09-27 09:56:18.384|Main Thread> Simulation Speed: 0.01
2020-09-27 09:56:18.384|Main Thread> Entity count: 319
2020-09-27 09:56:18.384|Main Thread> Player count: 1
2020-09-27 09:56:18.384|Main Thread> Current:
2020-09-27 09:56:18.384|Main Thread> Paged Memory: 2,644,860,928 B
2020-09-27 09:56:18.384|Main Thread> Working Set: 2,036,162,560 B
2020-09-27 09:56:18.384|Main Thread> Virtual Memory: 7,863,406,592 B
2020-09-27 09:56:18.384|Main Thread> Peak:
2020-09-27 09:56:18.385|Main Thread> Paged Memory: 2,645,843,968 B
2020-09-27 09:56:18.385|Main Thread> Working Set: 2,037,080,064 B
2020-09-27 09:56:18.385|Main Thread> Virtual Memory: 7,865,253,888 B
2020-09-27 09:56:18.387|Main Thread> Number of Worlds: 1
2020-09-27 09:56:18.387|Main Thread> 0) RigidBodies: 128, ActiveRigidBodies: 25, CharacterRigidBodies: 4
2020-09-27 09:56:18.389|Main Thread> 0) Constraints: 7
2020-09-27 09:56:19.238|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:19.238|Main Thread> MySessionLoading status:
2020-09-27 09:56:19.239|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:20.292|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:20.292|Main Thread> MySessionLoading status:
2020-09-27 09:56:20.292|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:21.346|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:21.346|Main Thread> MySessionLoading status:
2020-09-27 09:56:21.347|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:22.513|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:22.513|Main Thread> MySessionLoading status:
2020-09-27 09:56:22.514|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:23.568|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:23.568|Main Thread> MySessionLoading status:
2020-09-27 09:56:23.568|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:24.622|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:24.622|Main Thread> MySessionLoading status:
2020-09-27 09:56:24.623|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:25.677|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:25.677|Main Thread> MySessionLoading status:
2020-09-27 09:56:25.677|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:26.731|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:26.731|Main Thread> MySessionLoading status:
2020-09-27 09:56:26.731|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:27.785|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:27.785|Main Thread> MySessionLoading status:
2020-09-27 09:56:27.786|Main Thread> 0: TerrainWaitStep: 0/1
2020-09-27 09:56:27.887|Main Thread> All voxels loaded, cleaning up hooks.
2020-09-27 09:56:28.077|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
2020-09-27 09:56:28.173|Main Thread> Loading completed, starting session.
2020-09-27 09:57:18.398|Main Thread> Process information Periodic Check:
2020-09-27 09:57:18.399|Main Thread> Managed Memory: 1,739,039,960 B
2020-09-27 09:57:18.400|Main Thread> Private Memory: 8,311,119,872 B
2020-09-27 09:57:18.400|Main Thread> Nr of Threads: 62
2020-09-27 09:57:18.400|Main Thread> Simulation Speed: 1.00
2020-09-27 09:57:18.400|Main Thread> Entity count: 338
2020-09-27 09:57:18.400|Main Thread> Player count: 1
2020-09-27 09:57:18.400|Main Thread> Current:
2020-09-27 09:57:18.401|Main Thread> Paged Memory: 8,311,119,872 B
2020-09-27 09:57:18.401|Main Thread> Working Set: 2,902,388,736 B
2020-09-27 09:57:18.401|Main Thread> Virtual Memory: 13,630,500,864 B
2020-09-27 09:57:18.401|Main Thread> Peak:
2020-09-27 09:57:18.401|Main Thread> Paged Memory: 8,567,566,336 B
2020-09-27 09:57:18.401|Main Thread> Working Set: 2,951,995,392 B
2020-09-27 09:57:18.401|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 09:57:18.401|Main Thread> Number of Worlds: 1
2020-09-27 09:57:18.401|Main Thread> 0) RigidBodies: 155, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:57:18.401|Main Thread> 0) Constraints: 7
2020-09-27 09:58:18.415|Main Thread> Process information Periodic Check:
2020-09-27 09:58:18.415|Main Thread> Managed Memory: 1,686,075,312 B
2020-09-27 09:58:18.417|Main Thread> Private Memory: 8,331,194,368 B
2020-09-27 09:58:18.417|Main Thread> Nr of Threads: 63
2020-09-27 09:58:18.417|Main Thread> Simulation Speed: 1.00
2020-09-27 09:58:18.417|Main Thread> Entity count: 343
2020-09-27 09:58:18.417|Main Thread> Player count: 1
2020-09-27 09:58:18.417|Main Thread> Current:
2020-09-27 09:58:18.417|Main Thread> Paged Memory: 8,331,194,368 B
2020-09-27 09:58:18.417|Main Thread> Working Set: 2,908,594,176 B
2020-09-27 09:58:18.417|Main Thread> Virtual Memory: 13,634,695,168 B
2020-09-27 09:58:18.417|Main Thread> Peak:
2020-09-27 09:58:18.418|Main Thread> Paged Memory: 8,567,566,336 B
2020-09-27 09:58:18.418|Main Thread> Working Set: 2,951,995,392 B
2020-09-27 09:58:18.418|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 09:58:18.418|Main Thread> Number of Worlds: 1
2020-09-27 09:58:18.418|Main Thread> 0) RigidBodies: 160, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:58:18.418|Main Thread> 0) Constraints: 7
2020-09-27 09:59:18.432|Main Thread> Process information Periodic Check:
2020-09-27 09:59:18.433|Main Thread> Managed Memory: 1,689,012,432 B
2020-09-27 09:59:18.434|Main Thread> Private Memory: 8,334,102,528 B
2020-09-27 09:59:18.434|Main Thread> Nr of Threads: 61
2020-09-27 09:59:18.434|Main Thread> Simulation Speed: 1.00
2020-09-27 09:59:18.434|Main Thread> Entity count: 343
2020-09-27 09:59:18.434|Main Thread> Player count: 1
2020-09-27 09:59:18.434|Main Thread> Current:
2020-09-27 09:59:18.434|Main Thread> Paged Memory: 8,334,102,528 B
2020-09-27 09:59:18.434|Main Thread> Working Set: 2,896,035,840 B
2020-09-27 09:59:18.434|Main Thread> Virtual Memory: 13,626,306,560 B
2020-09-27 09:59:18.434|Main Thread> Peak:
2020-09-27 09:59:18.435|Main Thread> Paged Memory: 8,567,566,336 B
2020-09-27 09:59:18.435|Main Thread> Working Set: 2,951,995,392 B
2020-09-27 09:59:18.435|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 09:59:18.435|Main Thread> Number of Worlds: 1
2020-09-27 09:59:18.435|Main Thread> 0) RigidBodies: 160, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:59:18.435|Main Thread> 0) Constraints: 7
2020-09-27 10:00:18.436|Main Thread> Process information Periodic Check:
2020-09-27 10:00:18.436|Main Thread> Managed Memory: 1,691,417,048 B
2020-09-27 10:00:18.438|Main Thread> Private Memory: 8,379,703,296 B
2020-09-27 10:00:18.438|Main Thread> Nr of Threads: 60
2020-09-27 10:00:18.438|Main Thread> Simulation Speed: 1.00
2020-09-27 10:00:18.438|Main Thread> Entity count: 347
2020-09-27 10:00:18.438|Main Thread> Player count: 1
2020-09-27 10:00:18.438|Main Thread> Current:
2020-09-27 10:00:18.438|Main Thread> Paged Memory: 8,379,703,296 B
2020-09-27 10:00:18.438|Main Thread> Working Set: 2,921,926,656 B
2020-09-27 10:00:18.438|Main Thread> Virtual Memory: 13,638,864,896 B
2020-09-27 10:00:18.438|Main Thread> Peak:
2020-09-27 10:00:18.439|Main Thread> Paged Memory: 8,567,566,336 B
2020-09-27 10:00:18.439|Main Thread> Working Set: 2,951,995,392 B
2020-09-27 10:00:18.439|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 10:00:18.439|Main Thread> Number of Worlds: 1
2020-09-27 10:00:18.439|Main Thread> 0) RigidBodies: 163, ActiveRigidBodies: 6, CharacterRigidBodies: 4
2020-09-27 10:00:18.439|Main Thread> 0) Constraints: 7
2020-09-27 10:00:47.088|Main Thread> Character state: True
2020-09-27 10:00:47.088|Main Thread> Auto-Save: Started
2020-09-27 10:00:47.095|Main Thread> Saving world - START
2020-09-27 10:00:47.095|Main Thread> Making world state snapshot.
2020-09-27 10:00:47.286|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:00:59.311|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-19 145314'
2020-09-27 10:00:59.461|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:00:59.475|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:00:59.476|Main Thread> Auto-Save: Finished
2020-09-27 10:01:18.443|Main Thread> Process information Periodic Check:
2020-09-27 10:01:18.444|Main Thread> Managed Memory: 1,707,819,136 B
2020-09-27 10:01:18.445|Main Thread> Private Memory: 8,532,574,208 B
2020-09-27 10:01:18.445|Main Thread> Nr of Threads: 60
2020-09-27 10:01:18.445|Main Thread> Simulation Speed: 1.00
2020-09-27 10:01:18.445|Main Thread> Entity count: 342
2020-09-27 10:01:18.445|Main Thread> Player count: 1
2020-09-27 10:01:18.445|Main Thread> Current:
2020-09-27 10:01:18.445|Main Thread> Paged Memory: 8,532,574,208 B
2020-09-27 10:01:18.445|Main Thread> Working Set: 2,946,043,904 B
2020-09-27 10:01:18.445|Main Thread> Virtual Memory: 13,771,214,848 B
2020-09-27 10:01:18.445|Main Thread> Peak:
2020-09-27 10:01:18.446|Main Thread> Paged Memory: 8,613,756,928 B
2020-09-27 10:01:18.446|Main Thread> Working Set: 2,957,107,200 B
2020-09-27 10:01:18.446|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 10:01:18.446|Main Thread> Number of Worlds: 1
2020-09-27 10:01:18.446|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 8, CharacterRigidBodies: 3
2020-09-27 10:01:18.446|Main Thread> 0) Constraints: 7
2020-09-27 10:01:22.564|Worker Logic 0> Warning: Could not find serializer for type MyObjectBuilder_CubeBlockSubpartComponent, maybe it's misspelled?
2020-09-27 10:01:22.564|Worker Logic 0> Info: The error occured at C:\Program Files (x86)\Steam\steamapps\workshop\content\333950\1376366553\bp.sbc:2239:18
2020-09-27 10:01:44.448|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:55.217|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:01:57.088|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:02:08.051|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:02:18.462|Main Thread> Process information Periodic Check:
2020-09-27 10:02:18.463|Main Thread> Managed Memory: 1,712,038,904 B
2020-09-27 10:02:18.464|Main Thread> Private Memory: 8,598,450,176 B
2020-09-27 10:02:18.464|Main Thread> Nr of Threads: 59
2020-09-27 10:02:18.464|Main Thread> Simulation Speed: 1.00
2020-09-27 10:02:18.464|Main Thread> Entity count: 427
2020-09-27 10:02:18.464|Main Thread> Player count: 1
2020-09-27 10:02:18.464|Main Thread> Current:
2020-09-27 10:02:18.464|Main Thread> Paged Memory: 8,598,450,176 B
2020-09-27 10:02:18.464|Main Thread> Working Set: 2,983,022,592 B
2020-09-27 10:02:18.464|Main Thread> Virtual Memory: 13,837,406,208 B
2020-09-27 10:02:18.464|Main Thread> Peak:
2020-09-27 10:02:18.465|Main Thread> Paged Memory: 8,613,756,928 B
2020-09-27 10:02:18.465|Main Thread> Working Set: 2,988,290,048 B
2020-09-27 10:02:18.465|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 10:02:18.465|Main Thread> Number of Worlds: 1
2020-09-27 10:02:18.465|Main Thread> 0) RigidBodies: 162, ActiveRigidBodies: 9, CharacterRigidBodies: 2
2020-09-27 10:02:18.465|Main Thread> 0) Constraints: 36
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:-2], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:-1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:03:18.468|Main Thread> Process information Periodic Check:
2020-09-27 10:03:18.469|Main Thread> Managed Memory: 1,705,712,296 B
2020-09-27 10:03:18.470|Main Thread> Private Memory: 8,580,116,480 B
2020-09-27 10:03:18.470|Main Thread> Nr of Threads: 60
2020-09-27 10:03:18.470|Main Thread> Simulation Speed: 1.00
2020-09-27 10:03:18.470|Main Thread> Entity count: 419
2020-09-27 10:03:18.470|Main Thread> Player count: 1
2020-09-27 10:03:18.470|Main Thread> Current:
2020-09-27 10:03:18.471|Main Thread> Paged Memory: 8,580,116,480 B
2020-09-27 10:03:18.471|Main Thread> Working Set: 2,982,293,504 B
2020-09-27 10:03:18.471|Main Thread> Virtual Memory: 13,839,831,040 B
2020-09-27 10:03:18.471|Main Thread> Peak:
2020-09-27 10:03:18.471|Main Thread> Paged Memory: 8,614,055,936 B
2020-09-27 10:03:18.471|Main Thread> Working Set: 2,989,109,248 B
2020-09-27 10:03:18.471|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 10:03:18.471|Main Thread> Number of Worlds: 1
2020-09-27 10:03:18.471|Main Thread> 0) RigidBodies: 158, ActiveRigidBodies: 15, CharacterRigidBodies: 2
2020-09-27 10:03:18.471|Main Thread> 0) Constraints: 32
2020-09-27 10:03:26.936|Main Thread> MyConfig.Save() - START
2020-09-27 10:03:26.937|Main Thread> Path: C:\Users\shad\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2020-09-27 10:03:26.937|Main Thread> RotationHints: False
2020-09-27 10:03:26.937|Main Thread> GraphicsRenderer: DirectX 11
2020-09-27 10:03:26.937|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2020-09-27 10:03:26.937|Main Thread> Language: 0
2020-09-27 10:03:26.937|Main Thread> ControlsJoystickName: Disabled
2020-09-27 10:03:26.937|Main Thread> GameVersion: 0.7.3.5038486
2020-09-27 10:03:26.937|Main Thread> FirstTimeRun: False
2020-09-27 10:03:26.937|Main Thread> GameVolume: 1
2020-09-27 10:03:26.937|Main Thread> MusicVolume: 0
2020-09-27 10:03:26.937|Main Thread> VoiceChatVolume: 1
2020-09-27 10:03:26.937|Main Thread> HudWarnings: True
2020-09-27 10:03:26.937|Main Thread> VoiceChat: True
2020-09-27 10:03:26.937|Main Thread> EnableMuteWhenNotInFocus: False
2020-09-27 10:03:26.937|Main Thread> EnableDynamicMusic: True
2020-09-27 10:03:26.937|Main Thread> CubeBuilderBuildingMode: 0
2020-09-27 10:03:26.937|Main Thread> AnimatedRotation: True
2020-09-27 10:03:26.937|Main Thread> BuildingSizeHint: True
2020-09-27 10:03:26.937|Main Thread> ShowCrosshair: True
2020-09-27 10:03:26.937|Main Thread> InteractionHints: True
2020-09-27 10:03:26.937|Main Thread> CompressSaveGames: False
2020-09-27 10:03:26.937|Main Thread> ShowPlayerNamesOnHud: True
2020-09-27 10:03:26.937|Main Thread> ReleasingAltResetsCamera: False
2020-09-27 10:03:26.937|Main Thread> WorkerThreads: 12
2020-09-27 10:03:26.937|Main Thread> VideoAdapter: 0
2020-09-27 10:03:26.937|Main Thread> ScreenWidth: 1600
2020-09-27 10:03:26.937|Main Thread> ScreenHeight: 900
2020-09-27 10:03:26.937|Main Thread> RefreshRate: 60000
2020-09-27 10:03:26.937|Main Thread> WindowMode: 0
2020-09-27 10:03:26.937|Main Thread> VerticalSync: True
2020-09-27 10:03:26.937|Main Thread> HardwareCursor: True
2020-09-27 10:03:26.937|Main Thread> RenderQuality: 0
2020-09-27 10:03:26.937|Main Thread> FieldOfView: 75
2020-09-27 10:03:26.937|Main Thread> VegetationViewDistance: 160
2020-09-27 10:03:26.937|Main Thread> RenderInterpolation: True
2020-09-27 10:03:26.937|Main Thread> GrassDensity: 0.5
2020-09-27 10:03:26.937|Main Thread> FoliageDetails: 3
2020-09-27 10:03:26.937|Main Thread> VoxelQuality: 0
2020-09-27 10:03:26.937|Main Thread> LowMemSwitchToLow: 0
2020-09-27 10:03:26.937|Main Thread> CaptureMouse: False
2020-09-27 10:03:26.937|Main Thread> MinimalHud: False
2020-09-27 10:03:26.937|Main Thread> MutedPlayers:
2020-09-27 10:03:26.937|Main Thread> ScreenshotSizeMultiplier: 1
2020-09-27 10:03:26.937|Main Thread> DebugComponentsInfo: 1
2020-09-27 10:03:26.937|Main Thread> DontSendVoicePlayers: 76561198095467860,
2020-09-27 10:03:26.937|Main Thread> ControlsMouseInvertX: False
2020-09-27 10:03:26.937|Main Thread> ControlsMouseInvertY: False
2020-09-27 10:03:26.937|Main Thread> ControlsMouseSensitivity: 1.7
2020-09-27 10:03:26.937|Main Thread> ControlsJoystickSensitivity: 0.2
2020-09-27 10:03:26.937|Main Thread> ControlsGeneral: System.Xml.XmlNode[]
2020-09-27 10:03:26.937|Main Thread> ControlsButtons: System.Xml.XmlNode[]
2020-09-27 10:03:26.937|Main Thread> LastCheckedVersion: 2070009
2020-09-27 10:03:26.937|Main Thread> NeedShowTutorialQuestion: False
2020-09-27 10:03:26.937|Main Thread> GrassDistance: 150
2020-09-27 10:03:26.937|Main Thread> TerrainLodQuality: 3
2020-09-27 10:03:26.937|Main Thread> ShadingQuality: 3
2020-09-27 10:03:26.937|Main Thread> ModelQuality: 3
2020-09-27 10:03:26.937|Main Thread> Tutorial: 3
2020-09-27 10:03:26.937|Main Thread> InteractionHint: 3
2020-09-27 10:03:26.937|Main Thread> AnisotropicFiltering: 4
2020-09-27 10:03:26.937|Main Thread> TextureQuality: 2
2020-09-27 10:03:26.937|Main Thread> GDPRConsent: False
2020-09-27 10:03:26.937|Main Thread> GDPRConsentSent: True
2020-09-27 10:03:26.937|Main Thread> GDPRConsent_Sent: True
2020-09-27 10:03:26.937|Main Thread> UIChatPosition: {X:0.7694446 Y:0.688889}
2020-09-27 10:03:26.937|Main Thread> UIChatSize: {X:0.397222 Y:0.311111}
2020-09-27 10:03:26.937|Main Thread> Skin: Default
2020-09-27 10:03:26.937|Main Thread> EnableAdvancedAudio: False
2020-09-27 10:03:26.937|Main Thread> EnableDiscord: True
2020-09-27 10:03:26.962|Main Thread> MyConfig.Save() - END
2020-09-27 10:03:36.321|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:03:50.664|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:18.486|Main Thread> Process information Periodic Check:
2020-09-27 10:04:18.486|Main Thread> Managed Memory: 1,704,767,736 B
2020-09-27 10:04:18.488|Main Thread> Private Memory: 8,609,972,224 B
2020-09-27 10:04:18.488|Main Thread> Nr of Threads: 59
2020-09-27 10:04:18.488|Main Thread> Simulation Speed: 1.00
2020-09-27 10:04:18.488|Main Thread> Entity count: 421
2020-09-27 10:04:18.488|Main Thread> Player count: 1
2020-09-27 10:04:18.488|Main Thread> Current:
2020-09-27 10:04:18.488|Main Thread> Paged Memory: 8,609,972,224 B
2020-09-27 10:04:18.488|Main Thread> Working Set: 2,984,857,600 B
2020-09-27 10:04:18.488|Main Thread> Virtual Memory: 13,882,298,368 B
2020-09-27 10:04:18.488|Main Thread> Peak:
2020-09-27 10:04:18.488|Main Thread> Paged Memory: 8,619,589,632 B
2020-09-27 10:04:18.489|Main Thread> Working Set: 2,989,109,248 B
2020-09-27 10:04:18.489|Main Thread> Virtual Memory: 13,884,145,664 B
2020-09-27 10:04:18.489|Main Thread> Number of Worlds: 1
2020-09-27 10:04:18.489|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 14, CharacterRigidBodies: 2
2020-09-27 10:04:18.489|Main Thread> 0) Constraints: 32
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:21.861|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:04:42.111|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:05:01.151|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:9], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:05:01.201|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:05:12.946|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:05:18.504|Main Thread> Process information Periodic Check:
2020-09-27 10:05:18.504|Main Thread> Managed Memory: 1,732,072,240 B
2020-09-27 10:05:18.505|Main Thread> Private Memory: 8,701,509,632 B
2020-09-27 10:05:18.505|Main Thread> Nr of Threads: 60
2020-09-27 10:05:18.505|Main Thread> Simulation Speed: 1.00
2020-09-27 10:05:18.505|Main Thread> Entity count: 368
2020-09-27 10:05:18.505|Main Thread> Player count: 1
2020-09-27 10:05:18.505|Main Thread> Current:
2020-09-27 10:05:18.506|Main Thread> Paged Memory: 8,701,509,632 B
2020-09-27 10:05:18.506|Main Thread> Working Set: 3,082,780,672 B
2020-09-27 10:05:18.506|Main Thread> Virtual Memory: 13,994,131,456 B
2020-09-27 10:05:18.506|Main Thread> Peak:
2020-09-27 10:05:18.506|Main Thread> Paged Memory: 8,701,513,728 B
2020-09-27 10:05:18.506|Main Thread> Working Set: 3,086,766,080 B
2020-09-27 10:05:18.506|Main Thread> Virtual Memory: 13,995,978,752 B
2020-09-27 10:05:18.506|Main Thread> Number of Worlds: 1
2020-09-27 10:05:18.507|Main Thread> 0) RigidBodies: 163, ActiveRigidBodies: 11, CharacterRigidBodies: 2
2020-09-27 10:05:18.507|Main Thread> 0) Constraints: 12
2020-09-27 10:05:59.475|Main Thread> Character state: True
2020-09-27 10:05:59.475|Main Thread> Auto-Save: Started
2020-09-27 10:05:59.983|Main Thread> Saving world - START
2020-09-27 10:05:59.983|Main Thread> Making world state snapshot.
2020-09-27 10:05:59.994|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:06:00.520|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-19 145744'
2020-09-27 10:06:00.602|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:06:00.603|Main Thread> Character state: True
2020-09-27 10:06:00.603|Main Thread> Auto-Save: Started
2020-09-27 10:06:00.603|Main Thread> Auto-Save: Finished
2020-09-27 10:06:00.615|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.093|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.093|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:18.508|Main Thread> Process information Periodic Check:
2020-09-27 10:06:18.509|Main Thread> Managed Memory: 1,743,743,336 B
2020-09-27 10:06:18.510|Main Thread> Private Memory: 8,745,771,008 B
2020-09-27 10:06:18.510|Main Thread> Nr of Threads: 58
2020-09-27 10:06:18.510|Main Thread> Simulation Speed: 1.00
2020-09-27 10:06:18.510|Main Thread> Entity count: 359
2020-09-27 10:06:18.510|Main Thread> Player count: 1
2020-09-27 10:06:18.510|Main Thread> Current:
2020-09-27 10:06:18.511|Main Thread> Paged Memory: 8,745,771,008 B
2020-09-27 10:06:18.511|Main Thread> Working Set: 3,124,998,144 B
2020-09-27 10:06:18.511|Main Thread> Virtual Memory: 14,033,592,320 B
2020-09-27 10:06:18.511|Main Thread> Peak:
2020-09-27 10:06:18.511|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:06:18.511|Main Thread> Working Set: 3,126,337,536 B
2020-09-27 10:06:18.511|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:06:18.511|Main Thread> Number of Worlds: 1
2020-09-27 10:06:18.511|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:06:18.511|Main Thread> 0) Constraints: 12
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:07:18.525|Main Thread> Process information Periodic Check:
2020-09-27 10:07:18.525|Main Thread> Managed Memory: 1,716,355,856 B
2020-09-27 10:07:18.527|Main Thread> Private Memory: 8,745,889,792 B
2020-09-27 10:07:18.527|Main Thread> Nr of Threads: 58
2020-09-27 10:07:18.527|Main Thread> Simulation Speed: 1.00
2020-09-27 10:07:18.527|Main Thread> Entity count: 365
2020-09-27 10:07:18.527|Main Thread> Player count: 1
2020-09-27 10:07:18.527|Main Thread> Current:
2020-09-27 10:07:18.527|Main Thread> Paged Memory: 8,745,889,792 B
2020-09-27 10:07:18.527|Main Thread> Working Set: 3,124,871,168 B
2020-09-27 10:07:18.527|Main Thread> Virtual Memory: 14,033,592,320 B
2020-09-27 10:07:18.527|Main Thread> Peak:
2020-09-27 10:07:18.527|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:07:18.527|Main Thread> Working Set: 3,129,147,392 B
2020-09-27 10:07:18.527|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:07:18.527|Main Thread> Number of Worlds: 1
2020-09-27 10:07:18.528|Main Thread> 0) RigidBodies: 162, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:07:18.528|Main Thread> 0) Constraints: 12
2020-09-27 10:08:18.543|Main Thread> Process information Periodic Check:
2020-09-27 10:08:18.543|Main Thread> Managed Memory: 1,720,231,136 B
2020-09-27 10:08:18.546|Main Thread> Private Memory: 8,813,637,632 B
2020-09-27 10:08:18.546|Main Thread> Nr of Threads: 58
2020-09-27 10:08:18.546|Main Thread> Simulation Speed: 1.00
2020-09-27 10:08:18.546|Main Thread> Entity count: 360
2020-09-27 10:08:18.546|Main Thread> Player count: 1
2020-09-27 10:08:18.546|Main Thread> Current:
2020-09-27 10:08:18.547|Main Thread> Paged Memory: 8,813,637,632 B
2020-09-27 10:08:18.547|Main Thread> Working Set: 3,154,075,648 B
2020-09-27 10:08:18.547|Main Thread> Virtual Memory: 14,050,381,824 B
2020-09-27 10:08:18.547|Main Thread> Peak:
2020-09-27 10:08:18.547|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:08:18.547|Main Thread> Working Set: 3,157,934,080 B
2020-09-27 10:08:18.547|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:08:18.547|Main Thread> Number of Worlds: 1
2020-09-27 10:08:18.547|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:08:18.547|Main Thread> 0) Constraints: 12
2020-09-27 10:08:26.642|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:59.851|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:09:18.548|Main Thread> Process information Periodic Check:
2020-09-27 10:09:18.549|Main Thread> Managed Memory: 1,740,258,528 B
2020-09-27 10:09:18.550|Main Thread> Private Memory: 8,835,059,712 B
2020-09-27 10:09:18.550|Main Thread> Nr of Threads: 58
2020-09-27 10:09:18.550|Main Thread> Simulation Speed: 1.00
2020-09-27 10:09:18.550|Main Thread> Entity count: 452
2020-09-27 10:09:18.550|Main Thread> Player count: 1
2020-09-27 10:09:18.550|Main Thread> Current:
2020-09-27 10:09:18.551|Main Thread> Paged Memory: 8,835,059,712 B
2020-09-27 10:09:18.551|Main Thread> Working Set: 3,180,285,952 B
2020-09-27 10:09:18.551|Main Thread> Virtual Memory: 14,076,579,840 B
2020-09-27 10:09:18.551|Main Thread> Peak:
2020-09-27 10:09:18.551|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:09:18.551|Main Thread> Working Set: 3,180,601,344 B
2020-09-27 10:09:18.551|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:09:18.551|Main Thread> Number of Worlds: 1
2020-09-27 10:09:18.551|Main Thread> 0) RigidBodies: 164, ActiveRigidBodies: 15, CharacterRigidBodies: 2
2020-09-27 10:09:18.551|Main Thread> 0) Constraints: 24
2020-09-27 10:10:15.717|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:10:18.564|Main Thread> Process information Periodic Check:
2020-09-27 10:10:18.564|Main Thread> Managed Memory: 1,717,619,016 B
2020-09-27 10:10:18.566|Main Thread> Private Memory: 8,836,759,552 B
2020-09-27 10:10:18.566|Main Thread> Nr of Threads: 58
2020-09-27 10:10:18.566|Main Thread> Simulation Speed: 1.00
2020-09-27 10:10:18.566|Main Thread> Entity count: 368
2020-09-27 10:10:18.566|Main Thread> Player count: 1
2020-09-27 10:10:18.566|Main Thread> Current:
2020-09-27 10:10:18.566|Main Thread> Paged Memory: 8,836,759,552 B
2020-09-27 10:10:18.566|Main Thread> Working Set: 3,181,666,304 B
2020-09-27 10:10:18.566|Main Thread> Virtual Memory: 14,075,236,352 B
2020-09-27 10:10:18.566|Main Thread> Peak:
2020-09-27 10:10:18.566|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:10:18.566|Main Thread> Working Set: 3,183,374,336 B
2020-09-27 10:10:18.566|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:10:18.566|Main Thread> Number of Worlds: 1
2020-09-27 10:10:18.567|Main Thread> 0) RigidBodies: 160, ActiveRigidBodies: 12, CharacterRigidBodies: 2
2020-09-27 10:10:18.567|Main Thread> 0) Constraints: 12
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:11:00.606|Main Thread> Character state: True
2020-09-27 10:11:00.606|Main Thread> Auto-Save: Started
2020-09-27 10:11:00.607|Main Thread> Saving world - START
2020-09-27 10:11:00.607|Main Thread> Making world state snapshot.
2020-09-27 10:11:01.209|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:11:01.748|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-23 102628'
2020-09-27 10:11:01.841|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:11:01.847|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:11:01.847|Main Thread> Auto-Save: Finished
2020-09-27 10:11:18.569|Main Thread> Process information Periodic Check:
2020-09-27 10:11:18.570|Main Thread> Managed Memory: 1,745,608,856 B
2020-09-27 10:11:18.571|Main Thread> Private Memory: 8,874,672,128 B
2020-09-27 10:11:18.571|Main Thread> Nr of Threads: 58
2020-09-27 10:11:18.571|Main Thread> Simulation Speed: 1.00
2020-09-27 10:11:18.571|Main Thread> Entity count: 461
2020-09-27 10:11:18.571|Main Thread> Player count: 1
2020-09-27 10:11:18.571|Main Thread> Current:
2020-09-27 10:11:18.571|Main Thread> Paged Memory: 8,874,672,128 B
2020-09-27 10:11:18.571|Main Thread> Working Set: 3,203,956,736 B
2020-09-27 10:11:18.571|Main Thread> Virtual Memory: 14,099,836,928 B
2020-09-27 10:11:18.571|Main Thread> Peak:
2020-09-27 10:11:18.572|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:11:18.572|Main Thread> Working Set: 3,210,280,960 B
2020-09-27 10:11:18.572|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:11:18.572|Main Thread> Number of Worlds: 1
2020-09-27 10:11:18.572|Main Thread> 0) RigidBodies: 169, ActiveRigidBodies: 14, CharacterRigidBodies: 2
2020-09-27 10:11:18.572|Main Thread> 0) Constraints: 38
2020-09-27 10:12:03.405|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:12:18.587|Main Thread> Process information Periodic Check:
2020-09-27 10:12:18.588|Main Thread> Managed Memory: 1,722,677,440 B
2020-09-27 10:12:18.589|Main Thread> Private Memory: 8,870,727,680 B
2020-09-27 10:12:18.589|Main Thread> Nr of Threads: 58
2020-09-27 10:12:18.589|Main Thread> Simulation Speed: 1.00
2020-09-27 10:12:18.589|Main Thread> Entity count: 458
2020-09-27 10:12:18.589|Main Thread> Player count: 1
2020-09-27 10:12:18.589|Main Thread> Current:
2020-09-27 10:12:18.590|Main Thread> Paged Memory: 8,870,727,680 B
2020-09-27 10:12:18.590|Main Thread> Working Set: 3,199,725,568 B
2020-09-27 10:12:18.590|Main Thread> Virtual Memory: 14,099,836,928 B
2020-09-27 10:12:18.590|Main Thread> Peak:
2020-09-27 10:12:18.590|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:12:18.590|Main Thread> Working Set: 3,210,280,960 B
2020-09-27 10:12:18.590|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:12:18.590|Main Thread> Number of Worlds: 1
2020-09-27 10:12:18.590|Main Thread> 0) RigidBodies: 165, ActiveRigidBodies: 20, CharacterRigidBodies: 4
2020-09-27 10:12:18.590|Main Thread> 0) Constraints: 39
2020-09-27 10:13:13.630|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:13:17.731|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:13:18.604|Main Thread> Process information Periodic Check:
2020-09-27 10:13:18.604|Main Thread> Managed Memory: 1,721,666,080 B
2020-09-27 10:13:18.605|Main Thread> Private Memory: 8,871,788,544 B
2020-09-27 10:13:18.605|Main Thread> Nr of Threads: 60
2020-09-27 10:13:18.605|Main Thread> Simulation Speed: 1.00
2020-09-27 10:13:18.605|Main Thread> Entity count: 466
2020-09-27 10:13:18.605|Main Thread> Player count: 1
2020-09-27 10:13:18.605|Main Thread> Current:
2020-09-27 10:13:18.606|Main Thread> Paged Memory: 8,871,788,544 B
2020-09-27 10:13:18.606|Main Thread> Working Set: 3,200,401,408 B
2020-09-27 10:13:18.606|Main Thread> Virtual Memory: 14,110,060,544 B
2020-09-27 10:13:18.606|Main Thread> Peak:
2020-09-27 10:13:18.606|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:13:18.606|Main Thread> Working Set: 3,210,280,960 B
2020-09-27 10:13:18.606|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:13:18.606|Main Thread> Number of Worlds: 1
2020-09-27 10:13:18.606|Main Thread> 0) RigidBodies: 171, ActiveRigidBodies: 20, CharacterRigidBodies: 4
2020-09-27 10:13:18.606|Main Thread> 0) Constraints: 40
2020-09-27 10:14:18.620|Main Thread> Process information Periodic Check:
2020-09-27 10:14:18.621|Main Thread> Managed Memory: 1,726,322,160 B
2020-09-27 10:14:18.622|Main Thread> Private Memory: 8,879,390,720 B
2020-09-27 10:14:18.622|Main Thread> Nr of Threads: 59
2020-09-27 10:14:18.622|Main Thread> Simulation Speed: 1.00
2020-09-27 10:14:18.622|Main Thread> Entity count: 468
2020-09-27 10:14:18.622|Main Thread> Player count: 1
2020-09-27 10:14:18.622|Main Thread> Current:
2020-09-27 10:14:18.622|Main Thread> Paged Memory: 8,879,390,720 B
2020-09-27 10:14:18.622|Main Thread> Working Set: 3,207,483,392 B
2020-09-27 10:14:18.622|Main Thread> Virtual Memory: 14,122,446,848 B
2020-09-27 10:14:18.622|Main Thread> Peak:
2020-09-27 10:14:18.623|Main Thread> Paged Memory: 8,960,352,256 B
2020-09-27 10:14:18.623|Main Thread> Working Set: 3,210,280,960 B
2020-09-27 10:14:18.623|Main Thread> Virtual Memory: 14,191,570,944 B
2020-09-27 10:14:18.623|Main Thread> Number of Worlds: 1
2020-09-27 10:14:18.623|Main Thread> 0) RigidBodies: 173, ActiveRigidBodies: 21, CharacterRigidBodies: 4
2020-09-27 10:14:18.623|Main Thread> 0) Constraints: 39
2020-09-27 10:14:56.827|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:8], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:7], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
=============================== FATAL EXCEPTION ================================
Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame
---> VRage.MyUpdateSchedulerException: Failed to execute Void RegenerateShape(Int64) on EntityBase:SmallGrid {01EB82F99073A556}/MyGridPhysicsShapeComponent
---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
at Havok.HkRigidBody.UpdateMotionType(HkMotionType type)
at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.SetShape(MyPhysicsShapeComponentBase component, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.ShapeChangedDelegate.Invoke(MyPhysicsShapeComponentBase shapeComponent, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.RaiseShapeChanged()
at VRage.Components.Entity.CubeGrid.MyGridPhysicsShapeComponent.RegenerateShape(Int64 intervalMs)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)
=============================== FATAL EXCEPTION ================================
2020-09-27 10:15:03.376|Main Thread> Log Closed
|
|
|
Seems like this is just a symptom of https://mec.machpi.net/mantis/view.php?id=49 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-09-27 02:42 | shad | New Issue | |
| 2020-09-27 02:42 | shad | Tag Attached: Physics | |
| 2020-09-27 02:43 | shad | Note Added: 0000023 | |
| 2020-09-27 02:43 | shad | File Added: MedievalEngineers.log | |
| 2020-09-27 11:01 | equinox | Relationship added | child of 0000024 |
| 2020-09-27 19:43 | equinox | Relationship added | related to 0000049 |
| 2020-09-27 19:44 | equinox | Assigned To | => equinox |
| 2020-09-27 19:44 | equinox | Status | new => assigned |
| 2020-09-27 19:45 | equinox | Priority | normal => high |
| 2020-09-27 19:45 | equinox | Target Version | => 0.7.3.33D4BB |
| 2020-10-13 00:32 | equinox | Relationship replaced | duplicate of 0000049 |
| 2020-10-13 00:33 | equinox | Status | assigned => closed |
| 2020-10-13 00:33 | equinox | Resolution | open => duplicate |
| 2020-10-13 00:33 | equinox | Note Added: 0000025 |