View Issue Details

IDProjectCategoryView StatusLast Update
0000048Medieval EngineersBugpublic2020-10-13 00:33
Reportershad Assigned Toequinox  
PriorityhighSeveritycrashReproducibilityhave not tried
Status closedResolutionduplicate 
PlatformWindowsOS10 1909OS Version10.0.18363
Product Version0.7.3.33D4BBProduct Build4CE196 
Target Version0.7.3.33D4BB 
Summary0000048: Error & Crash: Block does not exist! Position (Before event)
Description

Happened while I was playing around with one of my trebuchets. At some point, physics went all crazy and it started clang and whirl around, then it crashed.
Not sure if this is realted, but I noticed that the weight blocks were missing and didn't have any definitions. Gwindalmir suggested to verify my installation. I am going to try to reproduce it.

2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!

2020-09-27 10:14:56.827|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:8], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:7], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock

=============================== FATAL EXCEPTION ================================
Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame
---> VRage.MyUpdateSchedulerException: Failed to execute Void RegenerateShape(Int64) on EntityBase:SmallGrid {01EB82F99073A556}/MyGridPhysicsShapeComponent
---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
at Havok.HkRigidBody.UpdateMotionType(HkMotionType type)
at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.SetShape(MyPhysicsShapeComponentBase component, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.ShapeChangedDelegate.Invoke(MyPhysicsShapeComponentBase shapeComponent, HkShape shape, HkMassProperties massProperties)
at VRage.Components.Physics.MyPhysicsShapeComponentBase.RaiseShapeChanged()
at VRage.Components.Entity.CubeGrid.MyGridPhysicsShapeComponent.RegenerateShape(Int64 intervalMs)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
--- End of inner exception stack trace ---
at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
at VRage.Utils.FixedLoop.Run(Action tickCallback)
at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
at Medieval.MyProgram.Main(String[] args)

TagsPhysics

Relationships

duplicate of 0000049 resolvedequinox Removing a single non-static weight crashes the game.  
child of 0000024 resolvedequinox Grids always use cube shaped inertia tensors  

Activities

shad

2020-09-27 02:43

reporter   #~0000023

MedievalEngineers.log (144,848 bytes)   
2020-09-27 09:54:55.055|Main Thread> Log Started
2020-09-27 09:54:55.057|Main Thread> Timezone (local - UTC): 2h
2020-09-27 09:54:55.060|Main Thread> VRage Engine v2.7
2020-09-27 09:54:55.061|Main Thread> Medieval Engineers v0.7.3.4CE196
2020-09-27 09:54:55.064|Main Thread> Loading...
2020-09-27 09:54:55.155|Main Thread> Performing start-up memory test...
2020-09-27 09:54:55.159|Main Thread>    Physical memory is 34,189,320,192 bytes.
2020-09-27 09:54:55.159|Main Thread>    Minimum requirement is 8,000,000,000 bytes.
2020-09-27 09:54:55.159|Main Thread>    System meets minimum memory requirements.
2020-09-27 09:54:55.166|Main Thread> Info: Official
2020-09-27 09:54:55.209|Main Thread> Info: Non Obfuscated
2020-09-27 09:54:55.209|Main Thread> Info: Installed in Steam Directory
2020-09-27 09:54:55.209|Main Thread> Info: Manifest Not Present
2020-09-27 09:54:55.209|Main Thread> Environment.ProcessorCount: 12
2020-09-27 09:54:55.209|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.18363.0
2020-09-27 09:54:55.209|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
2020-09-27 09:54:55.210|Main Thread> Environment.Version: 4.6.2 or later (528040)
2020-09-27 09:54:55.210|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
2020-09-27 09:54:56.480|Main Thread> CPU Info: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
2020-09-27 09:54:56.480|Main Thread> CPU Frequency: 3501
2020-09-27 09:54:56.480|Main Thread> IntPtr.Size: 8
2020-09-27 09:54:56.480|Main Thread> Default Culture: 
2020-09-27 09:54:56.480|Main Thread> Default UI Culture: 
2020-09-27 09:54:56.480|Main Thread> IsAdmin: False
2020-09-27 09:54:56.484|Main Thread> MyConfig.Load() - START
2020-09-27 09:54:56.484|Main Thread>    Path: C:\Users\shad\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2020-09-27 09:54:56.516|Main Thread>    RotationHints: False
2020-09-27 09:54:56.516|Main Thread>    GraphicsRenderer: DirectX 11
2020-09-27 09:54:56.516|Main Thread>    DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2020-09-27 09:54:56.516|Main Thread>    Language: 0
2020-09-27 09:54:56.516|Main Thread>    ControlsJoystickName: Disabled
2020-09-27 09:54:56.516|Main Thread>    GameVersion: 0.7.2.9224146
2020-09-27 09:54:56.516|Main Thread>    FirstTimeRun: False
2020-09-27 09:54:56.516|Main Thread>    GameVolume: 1
2020-09-27 09:54:56.516|Main Thread>    MusicVolume: 0.4970026
2020-09-27 09:54:56.516|Main Thread>    VoiceChatVolume: 1
2020-09-27 09:54:56.516|Main Thread>    HudWarnings: True
2020-09-27 09:54:56.516|Main Thread>    VoiceChat: True
2020-09-27 09:54:56.516|Main Thread>    EnableMuteWhenNotInFocus: False
2020-09-27 09:54:56.516|Main Thread>    EnableDynamicMusic: True
2020-09-27 09:54:56.516|Main Thread>    CubeBuilderBuildingMode: 0
2020-09-27 09:54:56.516|Main Thread>    AnimatedRotation: True
2020-09-27 09:54:56.516|Main Thread>    BuildingSizeHint: True
2020-09-27 09:54:56.516|Main Thread>    ShowCrosshair: True
2020-09-27 09:54:56.516|Main Thread>    InteractionHints: True
2020-09-27 09:54:56.516|Main Thread>    CompressSaveGames: False
2020-09-27 09:54:56.516|Main Thread>    ShowPlayerNamesOnHud: True
2020-09-27 09:54:56.516|Main Thread>    ReleasingAltResetsCamera: False
2020-09-27 09:54:56.516|Main Thread>    WorkerThreads: 12
2020-09-27 09:54:56.516|Main Thread>    VideoAdapter: 0
2020-09-27 09:54:56.516|Main Thread>    ScreenWidth: 1600
2020-09-27 09:54:56.516|Main Thread>    ScreenHeight: 900
2020-09-27 09:54:56.516|Main Thread>    RefreshRate: 60000
2020-09-27 09:54:56.516|Main Thread>    WindowMode: 0
2020-09-27 09:54:56.516|Main Thread>    VerticalSync: True
2020-09-27 09:54:56.516|Main Thread>    HardwareCursor: True
2020-09-27 09:54:56.516|Main Thread>    RenderQuality: 0
2020-09-27 09:54:56.516|Main Thread>    FieldOfView: 75
2020-09-27 09:54:56.516|Main Thread>    VegetationViewDistance: 160
2020-09-27 09:54:56.516|Main Thread>    RenderInterpolation: True
2020-09-27 09:54:56.516|Main Thread>    GrassDensity: 0.5
2020-09-27 09:54:56.516|Main Thread>    FoliageDetails: 3
2020-09-27 09:54:56.516|Main Thread>    VoxelQuality: 0
2020-09-27 09:54:56.516|Main Thread>    LowMemSwitchToLow: 0
2020-09-27 09:54:56.516|Main Thread>    CaptureMouse: False
2020-09-27 09:54:56.516|Main Thread>    MinimalHud: False
2020-09-27 09:54:56.516|Main Thread>    MutedPlayers: 
2020-09-27 09:54:56.516|Main Thread>    ScreenshotSizeMultiplier: 1
2020-09-27 09:54:56.516|Main Thread>    DebugComponentsInfo: 1
2020-09-27 09:54:56.516|Main Thread>    DontSendVoicePlayers: 76561198095467860,
2020-09-27 09:54:56.516|Main Thread>    ControlsMouseInvertX: False
2020-09-27 09:54:56.516|Main Thread>    ControlsMouseInvertY: False
2020-09-27 09:54:56.516|Main Thread>    ControlsMouseSensitivity: 1.7
2020-09-27 09:54:56.516|Main Thread>    ControlsJoystickSensitivity: 0.2
2020-09-27 09:54:56.516|Main Thread>    ControlsGeneral: System.Xml.XmlNode[]
2020-09-27 09:54:56.516|Main Thread>    ControlsButtons: System.Xml.XmlNode[]
2020-09-27 09:54:56.516|Main Thread>    LastCheckedVersion: 2070009
2020-09-27 09:54:56.516|Main Thread>    NeedShowTutorialQuestion: False
2020-09-27 09:54:56.516|Main Thread>    GrassDistance: 150
2020-09-27 09:54:56.516|Main Thread>    TerrainLodQuality: 3
2020-09-27 09:54:56.516|Main Thread>    ShadingQuality: 3
2020-09-27 09:54:56.516|Main Thread>    ModelQuality: 3
2020-09-27 09:54:56.516|Main Thread>    Tutorial: 3
2020-09-27 09:54:56.516|Main Thread>    InteractionHint: 3
2020-09-27 09:54:56.516|Main Thread>    AnisotropicFiltering: 4
2020-09-27 09:54:56.516|Main Thread>    TextureQuality: 2
2020-09-27 09:54:56.516|Main Thread>    GDPRConsent: False
2020-09-27 09:54:56.516|Main Thread>    GDPRConsentSent: True
2020-09-27 09:54:56.516|Main Thread>    GDPRConsent_Sent: True
2020-09-27 09:54:56.516|Main Thread>    UIChatPosition: {X:0.7694446 Y:0.688889}
2020-09-27 09:54:56.516|Main Thread>    UIChatSize: {X:0.397222 Y:0.311111}
2020-09-27 09:54:56.516|Main Thread>    Skin: Default
2020-09-27 09:54:56.516|Main Thread>    EnableAdvancedAudio: False
2020-09-27 09:54:56.516|Main Thread>    EnableDiscord: True
2020-09-27 09:54:56.516|Main Thread> MyConfig.Load() - END
2020-09-27 09:54:56.711|Main Thread> Loading Metadata...
2020-09-27 09:54:58.487|Main Thread> Metadata Loaded is 1.7756456 seconds.
2020-09-27 09:54:58.487|Main Thread> Initializing...
2020-09-27 09:54:58.582|Main Thread>Steam Game Services> Info: Steam.IsActive: True
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.IsOnline: True
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198008706058
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.UserName: shad
2020-09-27 09:54:58.583|Main Thread>Steam Game Services> Info: Steam.Branch: ctg_major
2020-09-27 09:54:58.593|Main Thread>Havok> Physics.Init
2020-09-27 09:54:58.593|Main Thread>Havok> Version: Release(0), 1800, [S]
2020-09-27 09:54:58.601|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release
2020-09-27 09:54:59.481|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.AI.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Animation.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Blocks.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Character.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Combat.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.Power.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Crafting.Recipes.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Decay.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Farming.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Features.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.Destruction.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Grid.StructuralIntegrityClassic.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Mechanical.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.AreaContents.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Planet.Wonders.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Actions.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.AimCombatZone.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Quests.Conditions.PlayerInput.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Shovel.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Stats.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Stats.Effects.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.493|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.Trees.* already exists in access list, this entry is redundant
2020-09-27 09:54:59.494|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespaceRecursive Medieval.Entities.MySafezoneAreaMarker: Medieval.Entities.Components.WorldInteraction.* already exists in access list, this entry is redundant
2020-09-27 09:55:01.425|Main Thread> AdapterInfo = {
2020-09-27 09:55:01.426|Main Thread>    Name = NVIDIA GeForce GTX 980 Ti + DISPLAY1
2020-09-27 09:55:01.426|Main Thread>    Description = dev id: 6088, mem: 6393823232, shared mem: 17094660096, Luid: 72289, rev: 161, subsys id: 328604122, vendor id: 4318
2020-09-27 09:55:01.426|Main Thread>    Driver version = 26.21.14.4141
2020-09-27 09:55:01.426|Main Thread>    Driver date = 20191120000000.000000-000
2020-09-27 09:55:01.426|Main Thread>    DriverUpdateNecessary = False
2020-09-27 09:55:01.426|Main Thread>    Adapter id = 0
2020-09-27 09:55:01.426|Main Thread>    Supported = True
2020-09-27 09:55:01.426|Main Thread>    RAM = 6393823232
2020-09-27 09:55:01.426|Main Thread>    Priority = 2
2020-09-27 09:55:01.426|Main Thread>    Multithreaded rendering supported = True
2020-09-27 09:55:01.426|Main Thread>    Output is attached = True
2020-09-27 09:55:01.426|Main Thread>    DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2020-09-27 09:55:01.426|Main Thread>    Display modes = {
2020-09-27 09:55:01.426|Main Thread>       DXGIOutput id = 0
2020-09-27 09:55:01.426|Main Thread>       640x480@60Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@60Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       640x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@60Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@60Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       720x480@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@60Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@60Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       720x576@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@60Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@60Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       800x600@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1024x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@60Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@60Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1152x864@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x720@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x800@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x960@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@60Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1280x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1360x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@60Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1366x768@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@60Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@60Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1440x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@60Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@60Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1600x900@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@60Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@60Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1600x1024@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@60Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@60Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1680x1050@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       1920x1080@60Hz
2020-09-27 09:55:01.426|Main Thread>       1920x1080@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       1920x1080@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       1920x1080@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       1920x1080@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@60Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@60Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       2351x1323@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@60Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@60Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       2715x1527@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@60Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@60Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       3325x1871@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@60Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@60Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@84.905Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@99.93Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@119.982Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@144.001Hz
2020-09-27 09:55:01.426|Main Thread>       3840x2160@144.001Hz
2020-09-27 09:55:01.426|Main Thread>    }
2020-09-27 09:55:01.426|Main Thread> }
2020-09-27 09:55:01.428|Main Thread> AdapterInfo = {
2020-09-27 09:55:01.428|Main Thread>    Name = NVIDIA GeForce GTX 980 Ti + DISPLAY2
2020-09-27 09:55:01.428|Main Thread>    Description = dev id: 6088, mem: 6393823232, shared mem: 17094660096, Luid: 72289, rev: 161, subsys id: 328604122, vendor id: 4318
2020-09-27 09:55:01.428|Main Thread>    Driver version = 26.21.14.4141
2020-09-27 09:55:01.428|Main Thread>    Driver date = 20191120000000.000000-000
2020-09-27 09:55:01.428|Main Thread>    DriverUpdateNecessary = False
2020-09-27 09:55:01.428|Main Thread>    Adapter id = 0
2020-09-27 09:55:01.428|Main Thread>    Supported = True
2020-09-27 09:55:01.428|Main Thread>    RAM = 6393823232
2020-09-27 09:55:01.428|Main Thread>    Priority = 2
2020-09-27 09:55:01.428|Main Thread>    Multithreaded rendering supported = True
2020-09-27 09:55:01.428|Main Thread>    Output is attached = True
2020-09-27 09:55:01.428|Main Thread>    DesktopBounds = {X:1920 Y:32 Width:1680 Height:1050}
2020-09-27 09:55:01.428|Main Thread>    Display modes = {
2020-09-27 09:55:01.428|Main Thread>       DXGIOutput id = 1
2020-09-27 09:55:01.428|Main Thread>       640x480@60Hz
2020-09-27 09:55:01.428|Main Thread>       640x480@75Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@75Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@75Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@56.25Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@56.25Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@60.317Hz
2020-09-27 09:55:01.428|Main Thread>       720x480@60.317Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@75Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@75Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@56.25Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@56.25Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@60.317Hz
2020-09-27 09:55:01.428|Main Thread>       720x576@60.317Hz
2020-09-27 09:55:01.428|Main Thread>       800x600@75Hz
2020-09-27 09:55:01.428|Main Thread>       800x600@56.25Hz
2020-09-27 09:55:01.428|Main Thread>       800x600@60.317Hz
2020-09-27 09:55:01.428|Main Thread>       1024x768@60.004Hz
2020-09-27 09:55:01.428|Main Thread>       1024x768@75.029Hz
2020-09-27 09:55:01.428|Main Thread>       1152x864@75Hz
2020-09-27 09:55:01.428|Main Thread>       1280x720@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x720@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x800@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x800@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1280x960@60Hz
2020-09-27 09:55:01.428|Main Thread>       1280x1024@60.02Hz
2020-09-27 09:55:01.428|Main Thread>       1280x1024@75.025Hz
2020-09-27 09:55:01.428|Main Thread>       1360x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1360x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1366x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1366x768@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1440x900@59.887Hz
2020-09-27 09:55:01.428|Main Thread>       1600x900@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       1600x900@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       1600x900@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       1600x900@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       1600x1024@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       1600x1024@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       1600x1024@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       1600x1024@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       1680x1050@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       1680x1050@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2057x1286@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2057x1286@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2057x1286@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2057x1286@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2376x1485@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2376x1485@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2376x1485@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2376x1485@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2910x1819@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2910x1819@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       2910x1819@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       2910x1819@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       3360x2100@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       3360x2100@59.883Hz
2020-09-27 09:55:01.428|Main Thread>       3360x2100@59.954Hz
2020-09-27 09:55:01.428|Main Thread>       3360x2100@59.954Hz
2020-09-27 09:55:01.428|Main Thread>    }
2020-09-27 09:55:01.428|Main Thread> }
2020-09-27 09:55:01.443|Main Thread> MySandboxGame.Constructor() - START
2020-09-27 09:55:01.444|Main Thread>    Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
2020-09-27 09:55:01.444|Main Thread>    Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
2020-09-27 09:55:01.445|Main Thread> Info:    Detected 12 logical CPU cores, using up to 12 for asynchronous workers.
2020-09-27 09:55:01.679|Main Thread> Info:    Worker Configuration {
	Total: 11,
	Default: Logic
	Groups: [
		Group Background, BelowNormal, 1 Workers,
		Group Logic, Normal, 8 Workers,
		Group Render, AboveNormal, 2 Workers
	]
}
2020-09-27 09:55:01.689|Main Thread> MySandboxGame.Constructor() - END
2020-09-27 09:55:01.691|Main Thread> MyVideoModeManager.LogApplicationInformation - START
2020-09-27 09:55:01.691|Main Thread>    Assembly.GetName: Sandbox.Game, Version=0.1.7572.19147, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:01.691|Main Thread>    Assembly.FullName: Sandbox.Game, Version=0.1.7572.19147, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:01.691|Main Thread>    Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
2020-09-27 09:55:01.691|Main Thread>    Assembly.ImageRuntimeVersion: v4.0.30319
2020-09-27 09:55:01.691|Main Thread> MyVideoModeManager.LogApplicationInformation - END
2020-09-27 09:55:01.694|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START
2020-09-27 09:55:01.702|Main Thread>    Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
2020-09-27 09:55:01.702|Main Thread>    Win32_ComputerSystem.Model: Default string
2020-09-27 09:55:01.702|Main Thread>    Virtualized: False
2020-09-27 09:55:01.705|Main Thread>    Environment.ProcessorName: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
2020-09-27 09:55:01.706|Main Thread>    ComputerInfo.TotalPhysicalMemory: 34,189,320,192 bytes
2020-09-27 09:55:01.706|Main Thread>    ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2020-09-27 09:55:01.706|Main Thread>    ComputerInfo.AvailablePhysicalMemory: 28,937,412,608 bytes
2020-09-27 09:55:01.706|Main Thread>    ComputerInfo.AvailableVirtualMemory: 140,732,112,642,048 bytes
2020-09-27 09:55:01.709|Main Thread>    Drive C: | Capacity: 249,449,934,848 bytes | Free space: 20,493,660,160 bytes
2020-09-27 09:55:01.709|Main Thread>    Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 32,272,179,200 bytes
2020-09-27 09:55:01.709|Main Thread>    Drive E: | Capacity: 3,000,457,228,288 bytes | Free space: 1,817,387,159,552 bytes
2020-09-27 09:55:01.710|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END
2020-09-27 09:55:01.744|Main Thread> MySandboxGame.Initialize() - START
2020-09-27 09:55:02.031|Main Thread>    MySandboxGame.LoadData() - START
2020-09-27 09:55:02.033|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START
2020-09-27 09:55:02.034|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START
2020-09-27 09:55:02.034|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END
2020-09-27 09:55:03.201|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2020-09-27 09:55:03.457|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2020-09-27 09:55:03.457|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END
2020-09-27 09:55:03.464|Main Thread>       MyAudio.LoadData - START
2020-09-27 09:55:03.655|Main Thread>          MyAudio.CreateX3DAudio - Device: Lautsprecher (ASUS Xonar Essence STX Audio Device) - Channel #: 2
2020-09-27 09:55:03.711|Main Thread>       MyAudio.LoadData - END
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudUse'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudRotateBlock'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudPlaceBlock'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudDeleteBlock'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudColorBlock'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'PlayDropItem'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocInventoryFull'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocMeteorInbound'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocHealthLow'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocHealthCritical'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'None'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyLow'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelLow'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelLow'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyCrit'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelCrit'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelCrit'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocEnergyNo'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocStationFuelNo'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudVocShipFuelNo'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudCraftBarProgressLoop'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudOpenCraftWin'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudOpenInventory'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'PlayTakeItem'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'HudPlaceItem'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'QuestCompleted'
2020-09-27 09:55:03.720|Main Thread> Warning:       Could not find any sound for 'QuestStepCompleted'
2020-09-27 09:55:03.723|Main Thread>       MyGuiManager()
2020-09-27 09:55:03.790|Main Thread>       MyScreenManager()
2020-09-27 09:55:03.919|Main Thread>       MyGuiManager.LoadContent() - START
2020-09-27 09:55:09.666|Main Thread>          MyGuiManager.LoadContent() - START
2020-09-27 09:55:09.667|Main Thread>          MyGuiManager.LoadContent() - END
2020-09-27 09:55:09.667|Main Thread>       MyGuiManager.LoadContent() - END
2020-09-27 09:55:09.834|Main Thread>    MySandboxGame.LoadData() - END
2020-09-27 09:55:09.913|Worker Logic 0> Loading available saves - START
2020-09-27 09:55:09.932|Worker Logic 0>     Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058'
2020-09-27 09:55:11.100|Main Thread>    Analytics uuid: 549f306f-c0d2-4f48-8423-3864cf8295b3
2020-09-27 09:55:11.100|Main Thread>    Analytics session: 0
2020-09-27 09:55:11.100|Main Thread>    Analytics helper process start reported
2020-09-27 09:55:11.108|Main Thread> MySandboxGame.Initialize() - END
2020-09-27 09:55:11.118|Main Thread> All systems initialized in 12.6319483 seconds.
2020-09-27 09:55:11.124|Main Thread> Timer Frequency: 10000000
2020-09-27 09:55:11.124|Main Thread> Ticks per frame: 167364
2020-09-27 09:55:11.150|Worker Logic 1> Loading available saves - START
2020-09-27 09:55:11.150|Worker Logic 1>     Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058'
2020-09-27 09:55:13.129|Worker Logic 0> Loading available saves - END
2020-09-27 09:55:13.130|Worker Logic 1> Loading available saves - END
2020-09-27 09:55:45.913|Main Thread> 
2020-09-27 09:55:45.913|Main Thread> LoadSession() - Start
2020-09-27 09:55:45.913|Main Thread> C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:55:46.133|Worker Logic 0> Downloading world mods - START
2020-09-27 09:55:46.140|Worker Logic 0>    MyWorkshop.GetItemsBlocking: getting 4 items
2020-09-27 09:55:46.469|Main Thread> Mod query successful
2020-09-27 09:55:46.470|Worker Logic 0> Downloading world mods - END
2020-09-27 09:55:46.477|Worker Logic 0> MyWorkshop.GetItemsBlocking: getting 1 items
2020-09-27 09:55:46.814|Main Thread> Mod query successful
2020-09-27 09:55:46.823|Worker Logic 3> Up to date mod: Id = 0, title = '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:46.823|Worker Logic 6> Up to date mod: Id = 2069641888, title = 'Pulleys (rope belts)'
2020-09-27 09:55:46.823|Worker Logic 4> Up to date mod: Id = 2061166248, title = 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:46.823|Worker Logic 5> Up to date mod: Id = 2064275280, title = 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:46.823|Worker Logic 7> Up to date mod: Id = 2047929554, title = '[0.7.1] Coin Minting'
2020-09-27 09:55:46.823|Worker Logic 2> Up to date mod: Id = 2064272687, title = 'Reinforced Materials'
2020-09-27 09:55:46.857|Worker Logic 0> Mod download time: 0.04 seconds
2020-09-27 09:55:46.883|Main Thread> LoadSession() - End
2020-09-27 09:55:47.289|Main Thread> Loading session: C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:55:47.289|Main Thread> Save version: 0.7.2.9224146
2020-09-27 09:55:47.427|Main Thread>ModManager> Loading mods
2020-09-27 09:55:47.427|Main Thread>ModManager>     Info: Loading mod 'Reinforced Materials'
2020-09-27 09:55:47.430|Main Thread>ModManager>     Info: Loading mod '[0.7.1] Coin Minting'
2020-09-27 09:55:47.431|Main Thread>ModManager>     Info: Loading mod 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:47.432|Main Thread>ModManager>     Info: Loading mod 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:50.289|Main Thread>ModManager>     Info: Mod Script Assembly loaded: DF - Grid Protection System - Offline Edition_2061166248_14b50f0d-5d03-4563-aab6-f9dd4ef0affc, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.289|Main Thread>ModManager>     Info: Loading mod '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:50.372|Main Thread>ModManager>     Info: Mod Script Assembly loaded: [0.7.1] ME.EU Server Mods_0_2d630a4e-3ba8-4bfb-b18f-da851286dca4, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.372|Main Thread>ModManager>     Info: Loading mod 'Pulleys (rope belts)'
2020-09-27 09:55:50.726|Main Thread>ModManager>     Info: Mod Script Assembly loaded: Pulleys (rope belts)_2069641888_2199f557-3699-42a2-b2f6-15a842256fcf, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2020-09-27 09:55:50.747|Main Thread>ModManager> Done.
2020-09-27 09:55:50.749|Main Thread> Finished loading stage Initializing session, elapsed time: 3.3434607 seconds
2020-09-27 09:55:51.158|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START
2020-09-27 09:55:52.665|Worker Logic 7>Definitions> Warning: PlanetGeneratorDefinitions\SmallPlain.sbc, file is not an original game data file.
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: List of used mods (6) - START
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2064272687', Name = 'Reinforced Materials'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2047929554', Name = '[0.7.1] Coin Minting'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2064275280', Name = 'Fix: SI Stress Distribution for Pillars'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2061166248', Name = 'DF - Grid Protection System - Offline Edition'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '0', Name = '[0.7.1] ME.EU Server Mods'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: Id = '2069641888', Name = 'Pulleys (rope belts)'
2020-09-27 09:55:52.978|Main Thread>Definitions> Info: List of used mods - END
2020-09-27 09:55:52.983|Worker Logic 1>Definitions> Error: PhysicalMaterials.sbc, Checksum mismatch.
2020-09-27 09:55:52.983|Worker Logic 0>Definitions> Error: MaterialProperties.sbc, Checksum mismatch.
2020-09-27 09:55:52.990|Worker Logic 4>Definitions> Error: Items\ItemTags.sbc, Checksum mismatch.
2020-09-27 09:55:52.991|Worker Logic 1>Definitions> Error: Crafting\Categories.sbc, Checksum mismatch.
2020-09-27 09:55:53.076|Worker Logic 1>Definitions> Error: Game\SessionComponents.sbc, Checksum mismatch.
2020-09-27 09:55:53.086|Worker Logic 0>Definitions> Error: Factions.sbc, Checksum mismatch.
2020-09-27 09:55:53.099|Worker Logic 2>Definitions> Error: Planets\Terra.sbc, Checksum mismatch.
2020-09-27 09:55:53.928|Main Thread> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.141|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.148|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.154|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.158|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.166|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.171|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.176|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.180|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.185|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.190|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.
2020-09-27 09:55:54.377|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.035|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.040|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.044|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.053|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.182|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.735|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.756|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.
2020-09-27 09:55:55.762|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.239|Main Thread> Warning: Either model 'Models\PAX_Pulley_012.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size1' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.243|Main Thread> Warning: Either model 'Models\PAX_Pulley_024.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size2' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.248|Main Thread> Warning: Either model 'Models\PAX_Pulley_048.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size4' does not contain Mountpoints. Creating default.
2020-09-27 09:55:56.253|Main Thread> Warning: Either model 'Models\PAX_Pulley_006.mwm' or Buildable block definition 'Block:PAX_RopeBelt_Size05' does not contain Mountpoints. Creating default.
2020-09-27 09:55:59.244|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry
2020-09-27 09:55:59.244|Worker Logic 1> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.263|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry
2020-09-27 09:55:59.263|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.272|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry
2020-09-27 09:55:59.272|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:55:59.281|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry
2020-09-27 09:55:59.281|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:00.583|Main Thread> MyAudio.UnloadData - START
2020-09-27 09:56:00.594|Main Thread> MyAudio.UnloadData - END
2020-09-27 09:56:00.594|Main Thread> MyAudio.LoadData - START
2020-09-27 09:56:00.758|Main Thread>    MyAudio.CreateX3DAudio - Device: Lautsprecher (ASUS Xonar Essence STX Audio Device) - Channel #: 2
2020-09-27 09:56:04.695|Main Thread> MyAudio.LoadData - END
2020-09-27 09:56:04.695|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2020-09-27 09:56:04.743|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2020-09-27 09:56:04.743|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END
2020-09-27 09:56:04.747|Main Thread> Finished loading stage Loading definitions, elapsed time: 13.5920006 seconds
2020-09-27 09:56:04.748|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets
2020-09-27 09:56:08.015|Main Thread> MyTransparentGeometry.LoadData - START
2020-09-27 09:56:08.019|External Debugging Listener> External debugger: listening...
2020-09-27 09:56:08.022|Main Thread> MyLights.LoadData() - START
2020-09-27 09:56:08.024|Main Thread> MyLights.LoadData() - END
2020-09-27 09:56:09.110|Main Thread>Session> Info: Grid Protection System: Session loaded, establishing hooks.
2020-09-27 09:56:09.126|Main Thread> Finished loading stage Loading session components, elapsed time: 4.3790001 seconds
2020-09-27 09:56:10.206|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry
2020-09-27 09:56:10.206|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.270|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry
2020-09-27 09:56:10.270|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry
2020-09-27 09:56:10.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.594|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry
2020-09-27 09:56:10.594|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.687|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry
2020-09-27 09:56:10.687|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.692|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry
2020-09-27 09:56:10.692|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.698|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry
2020-09-27 09:56:10.698|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
2020-09-27 09:56:10.920|Main Thread> Finished loading stage Loading models, elapsed time: 1.7929994 seconds
2020-09-27 09:56:10.920|Main Thread> Finished loading stage Loading data, elapsed time: 20.170999 seconds
2020-09-27 09:56:10.950|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0269999 seconds
2020-09-27 09:56:11.000|Worker Logic 7> Loading voxel storage from file 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test\EarthSecond-1251102759r5000.vx2'
2020-09-27 09:56:12.180|Worker Logic 7> Could not load voxel material Rock_moss
2020-09-27 09:56:12.180|Worker Logic 7> Could not load voxel material Rock_moss
2020-09-27 09:56:12.885|Main Thread> RespawnInPlayerControlledEntity: Finding free place for shad
2020-09-27 09:56:12.937|Main Thread> RespawnInPlayerControlledEntity: shad has entity: False
2020-09-27 09:56:12.937|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for shad
2020-09-27 09:56:15.153|Main Thread> RespawnInPlayerControlledEntity: Setting position for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Informing everyone shad is spawning.
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Setting control for shad
2020-09-27 09:56:15.266|Main Thread> RespawnInPlayerControlledEntity: Reviving shad if necessary.
2020-09-27 09:56:15.268|Main Thread> Checkpoint.CameraAttach success: entity id127680135549098969, camera subtype DefaultFirstPerson
2020-09-27 09:56:15.268|Main Thread> Finished loading stage Loading final details, elapsed time: 2.5789997 seconds
2020-09-27 09:56:15.269|Main Thread> MySession.Static.LogSettings - START
2020-09-27 09:56:15.270|Main Thread>    Name = Safe Zone Test
2020-09-27 09:56:15.270|Main Thread>    Description = 
2020-09-27 09:56:15.270|Main Thread>    InGameTime = 01/01/0001 00:00:00
2020-09-27 09:56:15.270|Main Thread>    Password = 
2020-09-27 09:56:15.270|Main Thread>    CurrentPath = C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test
2020-09-27 09:56:15.270|Main Thread>    WorkshopId = 
2020-09-27 09:56:15.271|Main Thread>    CameraController = EntityBase:Medieval_male {01C59C6824471BD9}/Camera 1st - DefaultFirstPerson
2020-09-27 09:56:15.271|Main Thread>    ThumbPath = C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test\thumb.jpg
2020-09-27 09:56:15.271|Main Thread>    Settings:
2020-09-27 09:56:15.272|Main Thread>       AI - Hostile AI Enabled                   = True
2020-09-27 09:56:15.272|Main Thread>       AI - Maximum                              = 3
2020-09-27 09:56:15.272|Main Thread>       Decay - Ruin                              = True
2020-09-27 09:56:15.272|Main Thread>       Fast Travel - Enabled                     = True
2020-09-27 09:56:15.272|Main Thread>       Fast Travel - Limitations                 = True
2020-09-27 09:56:15.272|Main Thread>       Maximum Fracture Pieces                   = 50
2020-09-27 09:56:15.273|Main Thread>       Auto-Save Time (Minutes)                  = 5
2020-09-27 09:56:15.273|Main Thread>       Cut, Copy and Paste                       = True
2020-09-27 09:56:15.273|Main Thread>       Days per season                           = 4
2020-09-27 09:56:15.273|Main Thread>       Destructible blocks                       = True
2020-09-27 09:56:15.273|Main Thread>       Enable 3rd person view                    = True
2020-09-27 09:56:15.273|Main Thread>       Enable Sun Rotation                       = False
2020-09-27 09:56:15.273|Main Thread>       Enable voxel destruction                  = True
2020-09-27 09:56:15.273|Main Thread>       Game Mode                                 = Creative
2020-09-27 09:56:15.273|Main Thread>       Inventory size multiplier                 = 1
2020-09-27 09:56:15.273|Main Thread>       Maximum Backup Saves                      = 5
2020-09-27 09:56:15.273|Main Thread>       Maximum Floating Objects                  = 64
2020-09-27 09:56:15.273|Main Thread>       Maximum Players                           = 4
2020-09-27 09:56:15.273|Main Thread>       Maximum Solar Altitude                    = 0.41
2020-09-27 09:56:15.273|Main Thread>       Serverside Chat Logging                   = True
2020-09-27 09:56:15.273|Main Thread>       Show player names on HUD                  = True
2020-09-27 09:56:15.273|Main Thread>       Spectator                                 = False
2020-09-27 09:56:15.273|Main Thread>       Structural Integrity                      = True
2020-09-27 09:56:15.273|Main Thread>       Sun rotation interval                     = 120
2020-09-27 09:56:15.273|Main Thread>       View distance                             = 2600
2020-09-27 09:56:15.273|Main Thread> MySession.Static.LogSettings - END
2020-09-27 09:56:15.274|Main Thread> Finished loading stage Loading planet, elapsed time: 4.3540007 seconds
2020-09-27 09:56:16.168|Worker Logic 5> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.172|Worker Logic 5> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.213|Worker Logic 7> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.214|Worker Logic 7> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.216|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.216|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2020-09-27 09:56:16.252|Worker Logic 1> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.253|Worker Logic 1> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2020-09-27 09:56:16.293|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Bag): CollisionModel does not exist. Using Model collision from model: Models\InventoryContainers\BarbarianBag.mwm
2020-09-27 09:56:16.427|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.427|Worker Logic 6> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:16.430|Worker Logic 3> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2020-09-27 09:56:16.430|Worker Logic 3> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm
2020-09-27 09:56:18.077|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:StempelPhysicsOnly): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Stempel_PhysicsOnly_Small.mwm
2020-09-27 09:56:18.084|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InventoryPhysicsOnly): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Inventory_PhysicsOnly_Small.mwm
2020-09-27 09:56:18.092|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Seil_Small.mwm
2020-09-27 09:56:18.102|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Klippwerk_Hebel_Small.mwm
2020-09-27 09:56:18.163|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.178|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.186|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.192|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm
2020-09-27 09:56:18.193|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.210|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm
2020-09-27 09:56:18.351|Main Thread>Session> Info: Grid Protection System: Session ready, update grids.
2020-09-27 09:56:18.352|Main Thread>Session> Info: Grid Protection System: StartUpdatingAllGrids, processing: False
2020-09-27 09:56:18.352|Main Thread>Session> Info: Grid Protection System: ChangeGridProtection
2020-09-27 09:56:18.352|Main Thread> Finished loading stage Starting Components, elapsed time: 3.077 seconds
2020-09-27 09:56:18.355|Worker Logic 0>Session> Info: Grid Protection System: Starting grid analysis on 96 grids.
2020-09-27 09:56:18.355|Worker Logic 0>Session> Info: Grid Protection System: Done, 80 invulnerable grids, 16 vulnerable grids.
2020-09-27 09:56:18.357|Main Thread> 
2020-09-27 09:56:18.357|Main Thread> Session loaded
2020-09-27 09:56:18.357|Main Thread> Finished loading stage Finished loading, elapsed time: 30.9544609 seconds
2020-09-27 09:56:18.380|Main Thread> Process information Periodic Check:
2020-09-27 09:56:18.380|Main Thread>    Managed Memory: 1,562,141,976 B
2020-09-27 09:56:18.384|Main Thread>    Private Memory: 2,644,860,928 B
2020-09-27 09:56:18.384|Main Thread>    Nr of Threads: 78
2020-09-27 09:56:18.384|Main Thread>    Simulation Speed: 0.01
2020-09-27 09:56:18.384|Main Thread>    Entity count: 319
2020-09-27 09:56:18.384|Main Thread>    Player count: 1
2020-09-27 09:56:18.384|Main Thread>    Current:
2020-09-27 09:56:18.384|Main Thread>       Paged Memory: 2,644,860,928 B
2020-09-27 09:56:18.384|Main Thread>       Working Set: 2,036,162,560 B
2020-09-27 09:56:18.384|Main Thread>       Virtual Memory: 7,863,406,592 B
2020-09-27 09:56:18.384|Main Thread>    Peak:
2020-09-27 09:56:18.385|Main Thread>       Paged Memory: 2,645,843,968 B
2020-09-27 09:56:18.385|Main Thread>       Working Set: 2,037,080,064 B
2020-09-27 09:56:18.385|Main Thread>       Virtual Memory: 7,865,253,888 B
2020-09-27 09:56:18.387|Main Thread> Number of Worlds: 1
2020-09-27 09:56:18.387|Main Thread>    0) RigidBodies: 128, ActiveRigidBodies: 25, CharacterRigidBodies: 4
2020-09-27 09:56:18.389|Main Thread>    0) Constraints: 7
2020-09-27 09:56:19.238|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:19.238|Main Thread> MySessionLoading status:
2020-09-27 09:56:19.239|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:20.292|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:20.292|Main Thread> MySessionLoading status:
2020-09-27 09:56:20.292|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:21.346|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:21.346|Main Thread> MySessionLoading status:
2020-09-27 09:56:21.347|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:22.513|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:22.513|Main Thread> MySessionLoading status:
2020-09-27 09:56:22.514|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:23.568|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:23.568|Main Thread> MySessionLoading status:
2020-09-27 09:56:23.568|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:24.622|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:24.622|Main Thread> MySessionLoading status:
2020-09-27 09:56:24.623|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:25.677|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:25.677|Main Thread> MySessionLoading status:
2020-09-27 09:56:25.677|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:26.731|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:26.731|Main Thread> MySessionLoading status:
2020-09-27 09:56:26.731|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:27.785|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2020-09-27 09:56:27.785|Main Thread> MySessionLoading status:
2020-09-27 09:56:27.786|Main Thread>    0: TerrainWaitStep: 0/1
2020-09-27 09:56:27.887|Main Thread> All voxels loaded, cleaning up hooks.
2020-09-27 09:56:28.077|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
2020-09-27 09:56:28.173|Main Thread> Loading completed, starting session.
2020-09-27 09:57:18.398|Main Thread> Process information Periodic Check:
2020-09-27 09:57:18.399|Main Thread>    Managed Memory: 1,739,039,960 B
2020-09-27 09:57:18.400|Main Thread>    Private Memory: 8,311,119,872 B
2020-09-27 09:57:18.400|Main Thread>    Nr of Threads: 62
2020-09-27 09:57:18.400|Main Thread>    Simulation Speed: 1.00
2020-09-27 09:57:18.400|Main Thread>    Entity count: 338
2020-09-27 09:57:18.400|Main Thread>    Player count: 1
2020-09-27 09:57:18.400|Main Thread>    Current:
2020-09-27 09:57:18.401|Main Thread>       Paged Memory: 8,311,119,872 B
2020-09-27 09:57:18.401|Main Thread>       Working Set: 2,902,388,736 B
2020-09-27 09:57:18.401|Main Thread>       Virtual Memory: 13,630,500,864 B
2020-09-27 09:57:18.401|Main Thread>    Peak:
2020-09-27 09:57:18.401|Main Thread>       Paged Memory: 8,567,566,336 B
2020-09-27 09:57:18.401|Main Thread>       Working Set: 2,951,995,392 B
2020-09-27 09:57:18.401|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 09:57:18.401|Main Thread> Number of Worlds: 1
2020-09-27 09:57:18.401|Main Thread>    0) RigidBodies: 155, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:57:18.401|Main Thread>    0) Constraints: 7
2020-09-27 09:58:18.415|Main Thread> Process information Periodic Check:
2020-09-27 09:58:18.415|Main Thread>    Managed Memory: 1,686,075,312 B
2020-09-27 09:58:18.417|Main Thread>    Private Memory: 8,331,194,368 B
2020-09-27 09:58:18.417|Main Thread>    Nr of Threads: 63
2020-09-27 09:58:18.417|Main Thread>    Simulation Speed: 1.00
2020-09-27 09:58:18.417|Main Thread>    Entity count: 343
2020-09-27 09:58:18.417|Main Thread>    Player count: 1
2020-09-27 09:58:18.417|Main Thread>    Current:
2020-09-27 09:58:18.417|Main Thread>       Paged Memory: 8,331,194,368 B
2020-09-27 09:58:18.417|Main Thread>       Working Set: 2,908,594,176 B
2020-09-27 09:58:18.417|Main Thread>       Virtual Memory: 13,634,695,168 B
2020-09-27 09:58:18.417|Main Thread>    Peak:
2020-09-27 09:58:18.418|Main Thread>       Paged Memory: 8,567,566,336 B
2020-09-27 09:58:18.418|Main Thread>       Working Set: 2,951,995,392 B
2020-09-27 09:58:18.418|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 09:58:18.418|Main Thread> Number of Worlds: 1
2020-09-27 09:58:18.418|Main Thread>    0) RigidBodies: 160, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:58:18.418|Main Thread>    0) Constraints: 7
2020-09-27 09:59:18.432|Main Thread> Process information Periodic Check:
2020-09-27 09:59:18.433|Main Thread>    Managed Memory: 1,689,012,432 B
2020-09-27 09:59:18.434|Main Thread>    Private Memory: 8,334,102,528 B
2020-09-27 09:59:18.434|Main Thread>    Nr of Threads: 61
2020-09-27 09:59:18.434|Main Thread>    Simulation Speed: 1.00
2020-09-27 09:59:18.434|Main Thread>    Entity count: 343
2020-09-27 09:59:18.434|Main Thread>    Player count: 1
2020-09-27 09:59:18.434|Main Thread>    Current:
2020-09-27 09:59:18.434|Main Thread>       Paged Memory: 8,334,102,528 B
2020-09-27 09:59:18.434|Main Thread>       Working Set: 2,896,035,840 B
2020-09-27 09:59:18.434|Main Thread>       Virtual Memory: 13,626,306,560 B
2020-09-27 09:59:18.434|Main Thread>    Peak:
2020-09-27 09:59:18.435|Main Thread>       Paged Memory: 8,567,566,336 B
2020-09-27 09:59:18.435|Main Thread>       Working Set: 2,951,995,392 B
2020-09-27 09:59:18.435|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 09:59:18.435|Main Thread> Number of Worlds: 1
2020-09-27 09:59:18.435|Main Thread>    0) RigidBodies: 160, ActiveRigidBodies: 8, CharacterRigidBodies: 4
2020-09-27 09:59:18.435|Main Thread>    0) Constraints: 7
2020-09-27 10:00:18.436|Main Thread> Process information Periodic Check:
2020-09-27 10:00:18.436|Main Thread>    Managed Memory: 1,691,417,048 B
2020-09-27 10:00:18.438|Main Thread>    Private Memory: 8,379,703,296 B
2020-09-27 10:00:18.438|Main Thread>    Nr of Threads: 60
2020-09-27 10:00:18.438|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:00:18.438|Main Thread>    Entity count: 347
2020-09-27 10:00:18.438|Main Thread>    Player count: 1
2020-09-27 10:00:18.438|Main Thread>    Current:
2020-09-27 10:00:18.438|Main Thread>       Paged Memory: 8,379,703,296 B
2020-09-27 10:00:18.438|Main Thread>       Working Set: 2,921,926,656 B
2020-09-27 10:00:18.438|Main Thread>       Virtual Memory: 13,638,864,896 B
2020-09-27 10:00:18.438|Main Thread>    Peak:
2020-09-27 10:00:18.439|Main Thread>       Paged Memory: 8,567,566,336 B
2020-09-27 10:00:18.439|Main Thread>       Working Set: 2,951,995,392 B
2020-09-27 10:00:18.439|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 10:00:18.439|Main Thread> Number of Worlds: 1
2020-09-27 10:00:18.439|Main Thread>    0) RigidBodies: 163, ActiveRigidBodies: 6, CharacterRigidBodies: 4
2020-09-27 10:00:18.439|Main Thread>    0) Constraints: 7
2020-09-27 10:00:47.088|Main Thread> Character state: True
2020-09-27 10:00:47.088|Main Thread> Auto-Save: Started
2020-09-27 10:00:47.095|Main Thread> Saving world - START
2020-09-27 10:00:47.095|Main Thread>    Making world state snapshot.
2020-09-27 10:00:47.286|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:00:59.311|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-19 145314'
2020-09-27 10:00:59.461|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:00:59.475|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:00:59.476|Main Thread> Auto-Save: Finished
2020-09-27 10:01:18.443|Main Thread> Process information Periodic Check:
2020-09-27 10:01:18.444|Main Thread>    Managed Memory: 1,707,819,136 B
2020-09-27 10:01:18.445|Main Thread>    Private Memory: 8,532,574,208 B
2020-09-27 10:01:18.445|Main Thread>    Nr of Threads: 60
2020-09-27 10:01:18.445|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:01:18.445|Main Thread>    Entity count: 342
2020-09-27 10:01:18.445|Main Thread>    Player count: 1
2020-09-27 10:01:18.445|Main Thread>    Current:
2020-09-27 10:01:18.445|Main Thread>       Paged Memory: 8,532,574,208 B
2020-09-27 10:01:18.445|Main Thread>       Working Set: 2,946,043,904 B
2020-09-27 10:01:18.445|Main Thread>       Virtual Memory: 13,771,214,848 B
2020-09-27 10:01:18.445|Main Thread>    Peak:
2020-09-27 10:01:18.446|Main Thread>       Paged Memory: 8,613,756,928 B
2020-09-27 10:01:18.446|Main Thread>       Working Set: 2,957,107,200 B
2020-09-27 10:01:18.446|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 10:01:18.446|Main Thread> Number of Worlds: 1
2020-09-27 10:01:18.446|Main Thread>    0) RigidBodies: 159, ActiveRigidBodies: 8, CharacterRigidBodies: 3
2020-09-27 10:01:18.446|Main Thread>    0) Constraints: 7
2020-09-27 10:01:22.564|Worker Logic 0> Warning: Could not find serializer for type MyObjectBuilder_CubeBlockSubpartComponent, maybe it's misspelled?
2020-09-27 10:01:22.564|Worker Logic 0> Info: The error occured at C:\Program Files (x86)\Steam\steamapps\workshop\content\333950\1376366553\bp.sbc:2239:18
2020-09-27 10:01:44.448|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.449|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:44.450|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:01:55.217|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:01:57.088|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:02:08.051|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:02:18.462|Main Thread> Process information Periodic Check:
2020-09-27 10:02:18.463|Main Thread>    Managed Memory: 1,712,038,904 B
2020-09-27 10:02:18.464|Main Thread>    Private Memory: 8,598,450,176 B
2020-09-27 10:02:18.464|Main Thread>    Nr of Threads: 59
2020-09-27 10:02:18.464|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:02:18.464|Main Thread>    Entity count: 427
2020-09-27 10:02:18.464|Main Thread>    Player count: 1
2020-09-27 10:02:18.464|Main Thread>    Current:
2020-09-27 10:02:18.464|Main Thread>       Paged Memory: 8,598,450,176 B
2020-09-27 10:02:18.464|Main Thread>       Working Set: 2,983,022,592 B
2020-09-27 10:02:18.464|Main Thread>       Virtual Memory: 13,837,406,208 B
2020-09-27 10:02:18.464|Main Thread>    Peak:
2020-09-27 10:02:18.465|Main Thread>       Paged Memory: 8,613,756,928 B
2020-09-27 10:02:18.465|Main Thread>       Working Set: 2,988,290,048 B
2020-09-27 10:02:18.465|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 10:02:18.465|Main Thread> Number of Worlds: 1
2020-09-27 10:02:18.465|Main Thread>    0) RigidBodies: 162, ActiveRigidBodies: 9, CharacterRigidBodies: 2
2020-09-27 10:02:18.465|Main Thread>    0) Constraints: 36
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:-2], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:-1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:02:59.959|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:03:18.468|Main Thread> Process information Periodic Check:
2020-09-27 10:03:18.469|Main Thread>    Managed Memory: 1,705,712,296 B
2020-09-27 10:03:18.470|Main Thread>    Private Memory: 8,580,116,480 B
2020-09-27 10:03:18.470|Main Thread>    Nr of Threads: 60
2020-09-27 10:03:18.470|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:03:18.470|Main Thread>    Entity count: 419
2020-09-27 10:03:18.470|Main Thread>    Player count: 1
2020-09-27 10:03:18.470|Main Thread>    Current:
2020-09-27 10:03:18.471|Main Thread>       Paged Memory: 8,580,116,480 B
2020-09-27 10:03:18.471|Main Thread>       Working Set: 2,982,293,504 B
2020-09-27 10:03:18.471|Main Thread>       Virtual Memory: 13,839,831,040 B
2020-09-27 10:03:18.471|Main Thread>    Peak:
2020-09-27 10:03:18.471|Main Thread>       Paged Memory: 8,614,055,936 B
2020-09-27 10:03:18.471|Main Thread>       Working Set: 2,989,109,248 B
2020-09-27 10:03:18.471|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 10:03:18.471|Main Thread> Number of Worlds: 1
2020-09-27 10:03:18.471|Main Thread>    0) RigidBodies: 158, ActiveRigidBodies: 15, CharacterRigidBodies: 2
2020-09-27 10:03:18.471|Main Thread>    0) Constraints: 32
2020-09-27 10:03:26.936|Main Thread> MyConfig.Save() - START
2020-09-27 10:03:26.937|Main Thread>    Path: C:\Users\shad\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2020-09-27 10:03:26.937|Main Thread>    RotationHints: False
2020-09-27 10:03:26.937|Main Thread>    GraphicsRenderer: DirectX 11
2020-09-27 10:03:26.937|Main Thread>    DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2020-09-27 10:03:26.937|Main Thread>    Language: 0
2020-09-27 10:03:26.937|Main Thread>    ControlsJoystickName: Disabled
2020-09-27 10:03:26.937|Main Thread>    GameVersion: 0.7.3.5038486
2020-09-27 10:03:26.937|Main Thread>    FirstTimeRun: False
2020-09-27 10:03:26.937|Main Thread>    GameVolume: 1
2020-09-27 10:03:26.937|Main Thread>    MusicVolume: 0
2020-09-27 10:03:26.937|Main Thread>    VoiceChatVolume: 1
2020-09-27 10:03:26.937|Main Thread>    HudWarnings: True
2020-09-27 10:03:26.937|Main Thread>    VoiceChat: True
2020-09-27 10:03:26.937|Main Thread>    EnableMuteWhenNotInFocus: False
2020-09-27 10:03:26.937|Main Thread>    EnableDynamicMusic: True
2020-09-27 10:03:26.937|Main Thread>    CubeBuilderBuildingMode: 0
2020-09-27 10:03:26.937|Main Thread>    AnimatedRotation: True
2020-09-27 10:03:26.937|Main Thread>    BuildingSizeHint: True
2020-09-27 10:03:26.937|Main Thread>    ShowCrosshair: True
2020-09-27 10:03:26.937|Main Thread>    InteractionHints: True
2020-09-27 10:03:26.937|Main Thread>    CompressSaveGames: False
2020-09-27 10:03:26.937|Main Thread>    ShowPlayerNamesOnHud: True
2020-09-27 10:03:26.937|Main Thread>    ReleasingAltResetsCamera: False
2020-09-27 10:03:26.937|Main Thread>    WorkerThreads: 12
2020-09-27 10:03:26.937|Main Thread>    VideoAdapter: 0
2020-09-27 10:03:26.937|Main Thread>    ScreenWidth: 1600
2020-09-27 10:03:26.937|Main Thread>    ScreenHeight: 900
2020-09-27 10:03:26.937|Main Thread>    RefreshRate: 60000
2020-09-27 10:03:26.937|Main Thread>    WindowMode: 0
2020-09-27 10:03:26.937|Main Thread>    VerticalSync: True
2020-09-27 10:03:26.937|Main Thread>    HardwareCursor: True
2020-09-27 10:03:26.937|Main Thread>    RenderQuality: 0
2020-09-27 10:03:26.937|Main Thread>    FieldOfView: 75
2020-09-27 10:03:26.937|Main Thread>    VegetationViewDistance: 160
2020-09-27 10:03:26.937|Main Thread>    RenderInterpolation: True
2020-09-27 10:03:26.937|Main Thread>    GrassDensity: 0.5
2020-09-27 10:03:26.937|Main Thread>    FoliageDetails: 3
2020-09-27 10:03:26.937|Main Thread>    VoxelQuality: 0
2020-09-27 10:03:26.937|Main Thread>    LowMemSwitchToLow: 0
2020-09-27 10:03:26.937|Main Thread>    CaptureMouse: False
2020-09-27 10:03:26.937|Main Thread>    MinimalHud: False
2020-09-27 10:03:26.937|Main Thread>    MutedPlayers: 
2020-09-27 10:03:26.937|Main Thread>    ScreenshotSizeMultiplier: 1
2020-09-27 10:03:26.937|Main Thread>    DebugComponentsInfo: 1
2020-09-27 10:03:26.937|Main Thread>    DontSendVoicePlayers: 76561198095467860,
2020-09-27 10:03:26.937|Main Thread>    ControlsMouseInvertX: False
2020-09-27 10:03:26.937|Main Thread>    ControlsMouseInvertY: False
2020-09-27 10:03:26.937|Main Thread>    ControlsMouseSensitivity: 1.7
2020-09-27 10:03:26.937|Main Thread>    ControlsJoystickSensitivity: 0.2
2020-09-27 10:03:26.937|Main Thread>    ControlsGeneral: System.Xml.XmlNode[]
2020-09-27 10:03:26.937|Main Thread>    ControlsButtons: System.Xml.XmlNode[]
2020-09-27 10:03:26.937|Main Thread>    LastCheckedVersion: 2070009
2020-09-27 10:03:26.937|Main Thread>    NeedShowTutorialQuestion: False
2020-09-27 10:03:26.937|Main Thread>    GrassDistance: 150
2020-09-27 10:03:26.937|Main Thread>    TerrainLodQuality: 3
2020-09-27 10:03:26.937|Main Thread>    ShadingQuality: 3
2020-09-27 10:03:26.937|Main Thread>    ModelQuality: 3
2020-09-27 10:03:26.937|Main Thread>    Tutorial: 3
2020-09-27 10:03:26.937|Main Thread>    InteractionHint: 3
2020-09-27 10:03:26.937|Main Thread>    AnisotropicFiltering: 4
2020-09-27 10:03:26.937|Main Thread>    TextureQuality: 2
2020-09-27 10:03:26.937|Main Thread>    GDPRConsent: False
2020-09-27 10:03:26.937|Main Thread>    GDPRConsentSent: True
2020-09-27 10:03:26.937|Main Thread>    GDPRConsent_Sent: True
2020-09-27 10:03:26.937|Main Thread>    UIChatPosition: {X:0.7694446 Y:0.688889}
2020-09-27 10:03:26.937|Main Thread>    UIChatSize: {X:0.397222 Y:0.311111}
2020-09-27 10:03:26.937|Main Thread>    Skin: Default
2020-09-27 10:03:26.937|Main Thread>    EnableAdvancedAudio: False
2020-09-27 10:03:26.937|Main Thread>    EnableDiscord: True
2020-09-27 10:03:26.962|Main Thread> MyConfig.Save() - END
2020-09-27 10:03:36.321|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:03:50.664|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:18.486|Main Thread> Process information Periodic Check:
2020-09-27 10:04:18.486|Main Thread>    Managed Memory: 1,704,767,736 B
2020-09-27 10:04:18.488|Main Thread>    Private Memory: 8,609,972,224 B
2020-09-27 10:04:18.488|Main Thread>    Nr of Threads: 59
2020-09-27 10:04:18.488|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:04:18.488|Main Thread>    Entity count: 421
2020-09-27 10:04:18.488|Main Thread>    Player count: 1
2020-09-27 10:04:18.488|Main Thread>    Current:
2020-09-27 10:04:18.488|Main Thread>       Paged Memory: 8,609,972,224 B
2020-09-27 10:04:18.488|Main Thread>       Working Set: 2,984,857,600 B
2020-09-27 10:04:18.488|Main Thread>       Virtual Memory: 13,882,298,368 B
2020-09-27 10:04:18.488|Main Thread>    Peak:
2020-09-27 10:04:18.488|Main Thread>       Paged Memory: 8,619,589,632 B
2020-09-27 10:04:18.489|Main Thread>       Working Set: 2,989,109,248 B
2020-09-27 10:04:18.489|Main Thread>       Virtual Memory: 13,884,145,664 B
2020-09-27 10:04:18.489|Main Thread> Number of Worlds: 1
2020-09-27 10:04:18.489|Main Thread>    0) RigidBodies: 159, ActiveRigidBodies: 14, CharacterRigidBodies: 2
2020-09-27 10:04:18.489|Main Thread>    0) Constraints: 32
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:19.746|Main Thread> Error: Block Block:RopeDrumLockable is missing physical shape!
2020-09-27 10:04:21.861|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:04:42.111|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:05:01.151|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:9], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:05:01.201|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:05:12.946|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:05:18.504|Main Thread> Process information Periodic Check:
2020-09-27 10:05:18.504|Main Thread>    Managed Memory: 1,732,072,240 B
2020-09-27 10:05:18.505|Main Thread>    Private Memory: 8,701,509,632 B
2020-09-27 10:05:18.505|Main Thread>    Nr of Threads: 60
2020-09-27 10:05:18.505|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:05:18.505|Main Thread>    Entity count: 368
2020-09-27 10:05:18.505|Main Thread>    Player count: 1
2020-09-27 10:05:18.505|Main Thread>    Current:
2020-09-27 10:05:18.506|Main Thread>       Paged Memory: 8,701,509,632 B
2020-09-27 10:05:18.506|Main Thread>       Working Set: 3,082,780,672 B
2020-09-27 10:05:18.506|Main Thread>       Virtual Memory: 13,994,131,456 B
2020-09-27 10:05:18.506|Main Thread>    Peak:
2020-09-27 10:05:18.506|Main Thread>       Paged Memory: 8,701,513,728 B
2020-09-27 10:05:18.506|Main Thread>       Working Set: 3,086,766,080 B
2020-09-27 10:05:18.506|Main Thread>       Virtual Memory: 13,995,978,752 B
2020-09-27 10:05:18.506|Main Thread> Number of Worlds: 1
2020-09-27 10:05:18.507|Main Thread>    0) RigidBodies: 163, ActiveRigidBodies: 11, CharacterRigidBodies: 2
2020-09-27 10:05:18.507|Main Thread>    0) Constraints: 12
2020-09-27 10:05:59.475|Main Thread> Character state: True
2020-09-27 10:05:59.475|Main Thread> Auto-Save: Started
2020-09-27 10:05:59.983|Main Thread> Saving world - START
2020-09-27 10:05:59.983|Main Thread>    Making world state snapshot.
2020-09-27 10:05:59.994|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:06:00.520|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-19 145744'
2020-09-27 10:06:00.602|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:06:00.603|Main Thread> Character state: True
2020-09-27 10:06:00.603|Main Thread> Auto-Save: Started
2020-09-27 10:06:00.603|Main Thread> Auto-Save: Finished
2020-09-27 10:06:00.615|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.070|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.091|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.092|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.093|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:11.093|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:18.508|Main Thread> Process information Periodic Check:
2020-09-27 10:06:18.509|Main Thread>    Managed Memory: 1,743,743,336 B
2020-09-27 10:06:18.510|Main Thread>    Private Memory: 8,745,771,008 B
2020-09-27 10:06:18.510|Main Thread>    Nr of Threads: 58
2020-09-27 10:06:18.510|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:06:18.510|Main Thread>    Entity count: 359
2020-09-27 10:06:18.510|Main Thread>    Player count: 1
2020-09-27 10:06:18.510|Main Thread>    Current:
2020-09-27 10:06:18.511|Main Thread>       Paged Memory: 8,745,771,008 B
2020-09-27 10:06:18.511|Main Thread>       Working Set: 3,124,998,144 B
2020-09-27 10:06:18.511|Main Thread>       Virtual Memory: 14,033,592,320 B
2020-09-27 10:06:18.511|Main Thread>    Peak:
2020-09-27 10:06:18.511|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:06:18.511|Main Thread>       Working Set: 3,126,337,536 B
2020-09-27 10:06:18.511|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:06:18.511|Main Thread> Number of Worlds: 1
2020-09-27 10:06:18.511|Main Thread>    0) RigidBodies: 159, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:06:18.511|Main Thread>    0) Constraints: 12
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.472|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.473|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.492|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:06:55.493|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:07:18.525|Main Thread> Process information Periodic Check:
2020-09-27 10:07:18.525|Main Thread>    Managed Memory: 1,716,355,856 B
2020-09-27 10:07:18.527|Main Thread>    Private Memory: 8,745,889,792 B
2020-09-27 10:07:18.527|Main Thread>    Nr of Threads: 58
2020-09-27 10:07:18.527|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:07:18.527|Main Thread>    Entity count: 365
2020-09-27 10:07:18.527|Main Thread>    Player count: 1
2020-09-27 10:07:18.527|Main Thread>    Current:
2020-09-27 10:07:18.527|Main Thread>       Paged Memory: 8,745,889,792 B
2020-09-27 10:07:18.527|Main Thread>       Working Set: 3,124,871,168 B
2020-09-27 10:07:18.527|Main Thread>       Virtual Memory: 14,033,592,320 B
2020-09-27 10:07:18.527|Main Thread>    Peak:
2020-09-27 10:07:18.527|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:07:18.527|Main Thread>       Working Set: 3,129,147,392 B
2020-09-27 10:07:18.527|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:07:18.527|Main Thread> Number of Worlds: 1
2020-09-27 10:07:18.528|Main Thread>    0) RigidBodies: 162, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:07:18.528|Main Thread>    0) Constraints: 12
2020-09-27 10:08:18.543|Main Thread> Process information Periodic Check:
2020-09-27 10:08:18.543|Main Thread>    Managed Memory: 1,720,231,136 B
2020-09-27 10:08:18.546|Main Thread>    Private Memory: 8,813,637,632 B
2020-09-27 10:08:18.546|Main Thread>    Nr of Threads: 58
2020-09-27 10:08:18.546|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:08:18.546|Main Thread>    Entity count: 360
2020-09-27 10:08:18.546|Main Thread>    Player count: 1
2020-09-27 10:08:18.546|Main Thread>    Current:
2020-09-27 10:08:18.547|Main Thread>       Paged Memory: 8,813,637,632 B
2020-09-27 10:08:18.547|Main Thread>       Working Set: 3,154,075,648 B
2020-09-27 10:08:18.547|Main Thread>       Virtual Memory: 14,050,381,824 B
2020-09-27 10:08:18.547|Main Thread>    Peak:
2020-09-27 10:08:18.547|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:08:18.547|Main Thread>       Working Set: 3,157,934,080 B
2020-09-27 10:08:18.547|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:08:18.547|Main Thread> Number of Worlds: 1
2020-09-27 10:08:18.547|Main Thread>    0) RigidBodies: 159, ActiveRigidBodies: 10, CharacterRigidBodies: 2
2020-09-27 10:08:18.547|Main Thread>    0) Constraints: 12
2020-09-27 10:08:26.642|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.534|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.556|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:46.557|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:08:59.851|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:09:18.548|Main Thread> Process information Periodic Check:
2020-09-27 10:09:18.549|Main Thread>    Managed Memory: 1,740,258,528 B
2020-09-27 10:09:18.550|Main Thread>    Private Memory: 8,835,059,712 B
2020-09-27 10:09:18.550|Main Thread>    Nr of Threads: 58
2020-09-27 10:09:18.550|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:09:18.550|Main Thread>    Entity count: 452
2020-09-27 10:09:18.550|Main Thread>    Player count: 1
2020-09-27 10:09:18.550|Main Thread>    Current:
2020-09-27 10:09:18.551|Main Thread>       Paged Memory: 8,835,059,712 B
2020-09-27 10:09:18.551|Main Thread>       Working Set: 3,180,285,952 B
2020-09-27 10:09:18.551|Main Thread>       Virtual Memory: 14,076,579,840 B
2020-09-27 10:09:18.551|Main Thread>    Peak:
2020-09-27 10:09:18.551|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:09:18.551|Main Thread>       Working Set: 3,180,601,344 B
2020-09-27 10:09:18.551|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:09:18.551|Main Thread> Number of Worlds: 1
2020-09-27 10:09:18.551|Main Thread>    0) RigidBodies: 164, ActiveRigidBodies: 15, CharacterRigidBodies: 2
2020-09-27 10:09:18.551|Main Thread>    0) Constraints: 24
2020-09-27 10:10:15.717|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:10:18.564|Main Thread> Process information Periodic Check:
2020-09-27 10:10:18.564|Main Thread>    Managed Memory: 1,717,619,016 B
2020-09-27 10:10:18.566|Main Thread>    Private Memory: 8,836,759,552 B
2020-09-27 10:10:18.566|Main Thread>    Nr of Threads: 58
2020-09-27 10:10:18.566|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:10:18.566|Main Thread>    Entity count: 368
2020-09-27 10:10:18.566|Main Thread>    Player count: 1
2020-09-27 10:10:18.566|Main Thread>    Current:
2020-09-27 10:10:18.566|Main Thread>       Paged Memory: 8,836,759,552 B
2020-09-27 10:10:18.566|Main Thread>       Working Set: 3,181,666,304 B
2020-09-27 10:10:18.566|Main Thread>       Virtual Memory: 14,075,236,352 B
2020-09-27 10:10:18.566|Main Thread>    Peak:
2020-09-27 10:10:18.566|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:10:18.566|Main Thread>       Working Set: 3,183,374,336 B
2020-09-27 10:10:18.566|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:10:18.566|Main Thread> Number of Worlds: 1
2020-09-27 10:10:18.567|Main Thread>    0) RigidBodies: 160, ActiveRigidBodies: 12, CharacterRigidBodies: 2
2020-09-27 10:10:18.567|Main Thread>    0) Constraints: 12
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.819|Main Thread> Error: Inventory item 25x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.839|Main Thread> Error: Inventory item 5x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:10:41.840|Main Thread> Error: Inventory item 10x CubeBlock:Weight does not have definition!
2020-09-27 10:11:00.606|Main Thread> Character state: True
2020-09-27 10:11:00.606|Main Thread> Auto-Save: Started
2020-09-27 10:11:00.607|Main Thread> Saving world - START
2020-09-27 10:11:00.607|Main Thread>    Making world state snapshot.
2020-09-27 10:11:01.209|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\shad\AppData\Roaming\MedievalEngineers\Saves\76561198008706058\Safe Zone Test'
2020-09-27 10:11:01.748|Worker Logic 0>Session>Backup> Info: Removing old session backup '2020-04-23 102628'
2020-09-27 10:11:01.841|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True
2020-09-27 10:11:01.847|Main Thread> Saving world - SUCCEEDED
2020-09-27 10:11:01.847|Main Thread> Auto-Save: Finished
2020-09-27 10:11:18.569|Main Thread> Process information Periodic Check:
2020-09-27 10:11:18.570|Main Thread>    Managed Memory: 1,745,608,856 B
2020-09-27 10:11:18.571|Main Thread>    Private Memory: 8,874,672,128 B
2020-09-27 10:11:18.571|Main Thread>    Nr of Threads: 58
2020-09-27 10:11:18.571|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:11:18.571|Main Thread>    Entity count: 461
2020-09-27 10:11:18.571|Main Thread>    Player count: 1
2020-09-27 10:11:18.571|Main Thread>    Current:
2020-09-27 10:11:18.571|Main Thread>       Paged Memory: 8,874,672,128 B
2020-09-27 10:11:18.571|Main Thread>       Working Set: 3,203,956,736 B
2020-09-27 10:11:18.571|Main Thread>       Virtual Memory: 14,099,836,928 B
2020-09-27 10:11:18.571|Main Thread>    Peak:
2020-09-27 10:11:18.572|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:11:18.572|Main Thread>       Working Set: 3,210,280,960 B
2020-09-27 10:11:18.572|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:11:18.572|Main Thread> Number of Worlds: 1
2020-09-27 10:11:18.572|Main Thread>    0) RigidBodies: 169, ActiveRigidBodies: 14, CharacterRigidBodies: 2
2020-09-27 10:11:18.572|Main Thread>    0) Constraints: 38
2020-09-27 10:12:03.405|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:12:18.587|Main Thread> Process information Periodic Check:
2020-09-27 10:12:18.588|Main Thread>    Managed Memory: 1,722,677,440 B
2020-09-27 10:12:18.589|Main Thread>    Private Memory: 8,870,727,680 B
2020-09-27 10:12:18.589|Main Thread>    Nr of Threads: 58
2020-09-27 10:12:18.589|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:12:18.589|Main Thread>    Entity count: 458
2020-09-27 10:12:18.589|Main Thread>    Player count: 1
2020-09-27 10:12:18.589|Main Thread>    Current:
2020-09-27 10:12:18.590|Main Thread>       Paged Memory: 8,870,727,680 B
2020-09-27 10:12:18.590|Main Thread>       Working Set: 3,199,725,568 B
2020-09-27 10:12:18.590|Main Thread>       Virtual Memory: 14,099,836,928 B
2020-09-27 10:12:18.590|Main Thread>    Peak:
2020-09-27 10:12:18.590|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:12:18.590|Main Thread>       Working Set: 3,210,280,960 B
2020-09-27 10:12:18.590|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:12:18.590|Main Thread> Number of Worlds: 1
2020-09-27 10:12:18.590|Main Thread>    0) RigidBodies: 165, ActiveRigidBodies: 20, CharacterRigidBodies: 4
2020-09-27 10:12:18.590|Main Thread>    0) Constraints: 39
2020-09-27 10:13:13.630|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:13:17.731|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2020-09-27 10:13:18.604|Main Thread> Process information Periodic Check:
2020-09-27 10:13:18.604|Main Thread>    Managed Memory: 1,721,666,080 B
2020-09-27 10:13:18.605|Main Thread>    Private Memory: 8,871,788,544 B
2020-09-27 10:13:18.605|Main Thread>    Nr of Threads: 60
2020-09-27 10:13:18.605|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:13:18.605|Main Thread>    Entity count: 466
2020-09-27 10:13:18.605|Main Thread>    Player count: 1
2020-09-27 10:13:18.605|Main Thread>    Current:
2020-09-27 10:13:18.606|Main Thread>       Paged Memory: 8,871,788,544 B
2020-09-27 10:13:18.606|Main Thread>       Working Set: 3,200,401,408 B
2020-09-27 10:13:18.606|Main Thread>       Virtual Memory: 14,110,060,544 B
2020-09-27 10:13:18.606|Main Thread>    Peak:
2020-09-27 10:13:18.606|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:13:18.606|Main Thread>       Working Set: 3,210,280,960 B
2020-09-27 10:13:18.606|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:13:18.606|Main Thread> Number of Worlds: 1
2020-09-27 10:13:18.606|Main Thread>    0) RigidBodies: 171, ActiveRigidBodies: 20, CharacterRigidBodies: 4
2020-09-27 10:13:18.606|Main Thread>    0) Constraints: 40
2020-09-27 10:14:18.620|Main Thread> Process information Periodic Check:
2020-09-27 10:14:18.621|Main Thread>    Managed Memory: 1,726,322,160 B
2020-09-27 10:14:18.622|Main Thread>    Private Memory: 8,879,390,720 B
2020-09-27 10:14:18.622|Main Thread>    Nr of Threads: 59
2020-09-27 10:14:18.622|Main Thread>    Simulation Speed: 1.00
2020-09-27 10:14:18.622|Main Thread>    Entity count: 468
2020-09-27 10:14:18.622|Main Thread>    Player count: 1
2020-09-27 10:14:18.622|Main Thread>    Current:
2020-09-27 10:14:18.622|Main Thread>       Paged Memory: 8,879,390,720 B
2020-09-27 10:14:18.622|Main Thread>       Working Set: 3,207,483,392 B
2020-09-27 10:14:18.622|Main Thread>       Virtual Memory: 14,122,446,848 B
2020-09-27 10:14:18.622|Main Thread>    Peak:
2020-09-27 10:14:18.623|Main Thread>       Paged Memory: 8,960,352,256 B
2020-09-27 10:14:18.623|Main Thread>       Working Set: 3,210,280,960 B
2020-09-27 10:14:18.623|Main Thread>       Virtual Memory: 14,191,570,944 B
2020-09-27 10:14:18.623|Main Thread> Number of Worlds: 1
2020-09-27 10:14:18.623|Main Thread>    0) RigidBodies: 173, ActiveRigidBodies: 21, CharacterRigidBodies: 4
2020-09-27 10:14:18.623|Main Thread>    0) Constraints: 39
2020-09-27 10:14:56.827|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:8], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.835|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:7], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:1], Block Type: VRage.Entity.Block.MyBlock
2020-09-27 10:14:56.849|Main Thread> Error: Block does not exist! Position (Before event): [X:0, Y:0, Z:0], Block Type: VRage.Entity.Block.MyBlock

=============================== FATAL EXCEPTION ================================
Exception occurred: VRage.MyUpdateSchedulerException: Failed to execute Void RunSingleFrame() on Medieval.MyMedievalGame
 ---> VRage.MyUpdateSchedulerException: Failed to execute Void RegenerateShape(Int64) on EntityBase:SmallGrid {01EB82F99073A556}/MyGridPhysicsShapeComponent
 ---> System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at hkpRigidBody.setMotionType(hkpRigidBody* , MotionType , hkpEntityActivation , hkpUpdateCollisionFilterOnEntityMode )
   at Havok.HkRigidBody.UpdateMotionType(HkMotionType type)
   at Sandbox.Game.EntityComponents.Grid.MyGridRigidBodyComponent.SetShape(MyPhysicsShapeComponentBase component, HkShape shape, HkMassProperties massProperties)
   at VRage.Components.Physics.MyPhysicsShapeComponentBase.ShapeChangedDelegate.Invoke(MyPhysicsShapeComponentBase shapeComponent, HkShape shape, HkMassProperties massProperties)
   at VRage.Components.Physics.MyPhysicsShapeComponentBase.RaiseShapeChanged()
   at VRage.Components.Entity.CubeGrid.MyGridPhysicsShapeComponent.RegenerateShape(Int64 intervalMs)
   at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
   --- End of inner exception stack trace ---
   at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
   at VRage.Components.MyUpdateScheduler.RunTimedUpdates()
   at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
   at Sandbox.Game.World.MySession.UpdateComponents()
   at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
   --- End of inner exception stack trace ---
   at VRage.Components.MyUpdateScheduler.ReportError(Delegate action, Exception error)
   at VRage.Components.MyUpdateScheduler.RunFixedUpdates()
   at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime)
   at Sandbox.Engine.Platform.MySandboxUpdate.<RunLoop>b__18_0()
   at VRage.Utils.FixedLoop.Run(Action tickCallback)
   at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop()
   at Medieval.MyProgram.Main(String[] args)
=============================== FATAL EXCEPTION ================================
2020-09-27 10:15:03.376|Main Thread> Log Closed
MedievalEngineers.log (144,848 bytes)   

equinox

2020-10-13 00:33

administrator   #~0000025

Seems like this is just a symptom of https://mec.machpi.net/mantis/view.php?id=49

Issue History

Date Modified Username Field Change
2020-09-27 02:42 shad New Issue
2020-09-27 02:42 shad Tag Attached: Physics
2020-09-27 02:43 shad Note Added: 0000023
2020-09-27 02:43 shad File Added: MedievalEngineers.log
2020-09-27 11:01 equinox Relationship added child of 0000024
2020-09-27 19:43 equinox Relationship added related to 0000049
2020-09-27 19:44 equinox Assigned To => equinox
2020-09-27 19:44 equinox Status new => assigned
2020-09-27 19:45 equinox Priority normal => high
2020-09-27 19:45 equinox Target Version => 0.7.3.33D4BB
2020-10-13 00:32 equinox Relationship replaced duplicate of 0000049
2020-10-13 00:33 equinox Status assigned => closed
2020-10-13 00:33 equinox Resolution open => duplicate
2020-10-13 00:33 equinox Note Added: 0000025