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IDProjectCategoryView StatusLast Update
0000532Medieval EngineersBugpublic2024-12-14 01:00
Reporterequinox Assigned Toequinox  
PrioritynormalSeveritymajorReproducibilityrandom
Status closedResolutionduplicate 
Product Version0.7.4.3BB0F4 
Target Version0.7.4.xh (unreleased) 
Summary0000532: When destruction preloading is enabled some texture (arrays?) seem to get corrupt
Description

When loading into a world with a very high number of textures it seems like occasionally the geometry texture arrays get corrupt and blocks get displayed with incorrect textures.
Likely caused by https://communityedition.medievalengineers.com/mantis/view.php?id=421

TagsNo tags attached.

Relationships

duplicate of 0000537 resolvedequinox Geometry texture arrays only support 256 unique textures of the same layout  

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Issue History

Date Modified Username Field Change
2024-12-10 10:59 equinox New Issue
2024-12-10 10:59 equinox Assigned To => equinox
2024-12-10 10:59 equinox Severity minor => major
2024-12-10 10:59 equinox Reproducibility have not tried => random
2024-12-10 10:59 equinox Status new => assigned
2024-12-10 10:59 equinox Product Version => 0.7.4.3BB0F4
2024-12-14 01:00 equinox Status assigned => closed
2024-12-14 01:00 equinox Resolution open => duplicate
2024-12-14 01:00 equinox Relationship added duplicate of 0000537