View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000532 | Medieval Engineers | Bug | public | 2024-12-10 10:59 | 2024-12-14 01:00 |
Reporter | equinox | Assigned To | equinox | ||
Priority | normal | Severity | major | Reproducibility | random |
Status | closed | Resolution | duplicate | ||
Product Version | 0.7.4.3BB0F4 | ||||
Target Version | 0.7.4.xh (unreleased) | ||||
Summary | 0000532: When destruction preloading is enabled some texture (arrays?) seem to get corrupt | ||||
Description | When loading into a world with a very high number of textures it seems like occasionally the geometry texture arrays get corrupt and blocks get displayed with incorrect textures. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
2024-12-10 10:59 | equinox | New Issue | |
2024-12-10 10:59 | equinox | Assigned To | => equinox |
2024-12-10 10:59 | equinox | Severity | minor => major |
2024-12-10 10:59 | equinox | Reproducibility | have not tried => random |
2024-12-10 10:59 | equinox | Status | new => assigned |
2024-12-10 10:59 | equinox | Product Version | => 0.7.4.3BB0F4 |
2024-12-14 01:00 | equinox | Status | assigned => closed |
2024-12-14 01:00 | equinox | Resolution | open => duplicate |
2024-12-14 01:00 | equinox | Relationship added | duplicate of 0000537 |