View Issue Details

IDProjectCategoryView StatusLast Update
0000538Medieval EngineersBugpublic2024-12-16 17:53
ReporterSirKitTheShort Assigned Toequinox  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status closedResolutionduplicate 
PlatformWindows 
Fixed in Version0.7.4.xh (unreleased) 
Summary0000538: Can not place any blocks/items on CE after building a blueprint
Description

I just got this game the other day and tried it at first without CE. Then I heard about CE and how most mods rely on it. I didnt download any other mods yet, but when I placed a blueprint, it broke the game. It doesnt let me add any blocks or items other than throwing projectiles, and I cant even build more blueprints as the option becomes greyed out. It also seems like if I exit the area, no other chunks load in properly, as in no trees or grass spawn and the ground is still low poly, and when I return to the chunk that was loaded in that I started in, it says "loading content" and then freezes my character. It doesnt even allow me to save without freezing even further. Even if I try starting a new world, it still does not allow me to build anything.

TagsNo tags attached.

Relationships

duplicate of 0000534 resolvedequinox Game hangs when downloading workshop items when less than 5 worker threads are assigned  

Activities

equinox

2024-12-16 15:02

administrator   #~0000428

Please include the log file from %AppData%\MedievalEngineers\

SirKitTheShort

2024-12-16 17:10

reporter   #~0000429

Sure, though be warned I tried to get it to work many times

2024-12-16 17:33:33.879|Main Thread> Log Started
2024-12-16 17:33:33.881|Main Thread> Timezone (local - UTC): -5h
2024-12-16 17:33:33.883|Main Thread> VRage Engine v2.7
2024-12-16 17:33:33.884|Main Thread> Medieval Engineers v0.7.4.3BB0F4
2024-12-16 17:33:33.887|Main Thread> Loading...
2024-12-16 17:33:33.990|Main Thread> Performing start-up memory test...
2024-12-16 17:33:33.995|Main Thread> Physical memory is 8,445,227,008 bytes.
2024-12-16 17:33:33.995|Main Thread> Minimum requirement is 8,000,000,000 bytes.
2024-12-16 17:33:33.995|Main Thread> System meets minimum memory requirements.
2024-12-16 17:33:34.002|Main Thread> Info: Official
2024-12-16 17:33:34.180|Main Thread> Info: Non Obfuscated
2024-12-16 17:33:34.180|Main Thread> Info: Installed in Steam Directory
2024-12-16 17:33:34.180|Main Thread> Info: Manifest Not Present
2024-12-16 17:33:34.180|Main Thread> Environment.ProcessorCount: 4
2024-12-16 17:33:34.180|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.19045.0
2024-12-16 17:33:34.180|Main Thread> Environment.CommandLine: D:\Games\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
2024-12-16 17:33:34.182|Main Thread> Environment.Version: 4.6.2 or later (533325)
2024-12-16 17:33:34.182|Main Thread> Environment.CurrentDirectory: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 17:33:35.941|Main Thread> CPU Info: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 17:33:35.941|Main Thread> CPU Frequency: 3501
2024-12-16 17:33:35.941|Main Thread> IntPtr.Size: 8
2024-12-16 17:33:35.941|Main Thread> Default Culture:
2024-12-16 17:33:35.941|Main Thread> Default UI Culture:
2024-12-16 17:33:35.941|Main Thread> IsAdmin: True
2024-12-16 17:33:35.947|Main Thread> MyConfig.Load() - START
2024-12-16 17:33:35.948|Main Thread> Path: C:\Users\name\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2024-12-16 17:33:35.985|Main Thread> RotationHints: False
2024-12-16 17:33:35.985|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2024-12-16 17:33:35.985|Main Thread> Language: 0
2024-12-16 17:33:35.985|Main Thread> ControlsJoystickName: Disabled
2024-12-16 17:33:35.985|Main Thread> GameVersion: 0.7.2.9224146
2024-12-16 17:33:35.985|Main Thread> FirstTimeRun: False
2024-12-16 17:33:35.985|Main Thread> GDPRConsent: False
2024-12-16 17:33:35.985|Main Thread> GDPRConsent_Sent: True
2024-12-16 17:33:35.986|Main Thread> MinimalHud: False
2024-12-16 17:33:35.986|Main Thread> VideoAdapter: 1
2024-12-16 17:33:35.986|Main Thread> ScreenWidth: 1920
2024-12-16 17:33:35.986|Main Thread> ScreenHeight: 1080
2024-12-16 17:33:35.986|Main Thread> RefreshRate: 60000
2024-12-16 17:33:35.986|Main Thread> WindowMode: 1
2024-12-16 17:33:35.986|Main Thread> VerticalSync: False
2024-12-16 17:33:35.986|Main Thread> FieldOfView: 80
2024-12-16 17:33:35.986|Main Thread> GraphicsRenderer: DirectX 11
2024-12-16 17:33:35.986|Main Thread> VegetationViewDistance: 160
2024-12-16 17:33:35.986|Main Thread> GrassDensity: 1
2024-12-16 17:33:35.986|Main Thread> GrassDistance: 300
2024-12-16 17:33:35.986|Main Thread> TerrainLodQuality: 1
2024-12-16 17:33:35.986|Main Thread> ShadingQuality: 2
2024-12-16 17:33:35.986|Main Thread> ModelQuality: 2
2024-12-16 17:33:35.986|Main Thread> LowMemSwitchToLow: 0
2024-12-16 17:33:35.986|Main Thread> MutedPlayers:
2024-12-16 17:33:35.986|Main Thread> ScreenshotSizeMultiplier: 1
2024-12-16 17:33:35.986|Main Thread> WorkerThreads: 3
2024-12-16 17:33:35.986|Main Thread> InteractionHint: 2
2024-12-16 17:33:35.986|Main Thread> Tutorial: 0
2024-12-16 17:33:35.986|Main Thread> ShowCrosshair: True
2024-12-16 17:33:35.986|Main Thread> CompressSaveGames: False
2024-12-16 17:33:35.986|Main Thread> ShowPlayerNamesOnHud: True
2024-12-16 17:33:35.986|Main Thread> ReleasingAltResetsCamera: False
2024-12-16 17:33:35.986|Main Thread> EnableDiscord: True
2024-12-16 17:33:35.986|Main Thread> MyConfig.Load() - END
2024-12-16 17:33:36.610|Main Thread> Loading Metadata...
2024-12-16 17:33:38.177|Main Thread> Metadata Loaded is 1.5683429 seconds.
2024-12-16 17:33:38.177|Main Thread> Initializing...
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.IsActive: True
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.IsOnline: True
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198271999940
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.UserName: Sir Kit the Short
2024-12-16 17:33:39.612|Main Thread>Steam Game Services> Info: Steam.Branch: communityedition
2024-12-16 17:33:39.621|Main Thread>Havok> Physics.Init
2024-12-16 17:33:39.621|Main Thread>Havok> Version: Release(0), 1800, [S]
2024-12-16 17:33:39.629|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release
2024-12-16 17:33:42.353|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant
2024-12-16 17:33:42.383|Worker Default 2>AccessListBatch> Warning: While processing AllowType VRage.Serialization.MyFactory: VRage.Serialization.MyFactory+*, VRage already exists in access list, this entry is redundant
2024-12-16 17:33:43.037|Main Thread> AdapterInfo = {
2024-12-16 17:33:43.038|Main Thread> Name = Intel(R) HD Graphics 4600
2024-12-16 17:33:43.038|Main Thread> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 39370, rev: 6, subsys id: 2018514018, vendor id: 32902
2024-12-16 17:33:43.038|Main Thread> Driver version = 20.19.15.4531
2024-12-16 17:33:43.038|Main Thread> Driver date = 20160929000000.000000-000
2024-12-16 17:33:43.038|Main Thread> DriverUpdateNecessary = False
2024-12-16 17:33:43.038|Main Thread> Adapter id = 1
2024-12-16 17:33:43.038|Main Thread> Supported = True
2024-12-16 17:33:43.038|Main Thread> RAM = 117964800
2024-12-16 17:33:43.038|Main Thread> Priority = 1
2024-12-16 17:33:43.038|Main Thread> Multithreaded rendering supported = False
2024-12-16 17:33:43.038|Main Thread> Output is attached = False
2024-12-16 17:33:43.038|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 17:33:43.038|Main Thread> Display modes = {
2024-12-16 17:33:43.039|Main Thread> DXGIOutput id = 0
2024-12-16 17:33:43.039|Main Thread> 640x480@60Hz
2024-12-16 17:33:43.039|Main Thread> 720x480@60Hz
2024-12-16 17:33:43.039|Main Thread> 720x480@59.94Hz
2024-12-16 17:33:43.039|Main Thread> 720x576@50Hz
2024-12-16 17:33:43.039|Main Thread> 800x600@60.317Hz
2024-12-16 17:33:43.039|Main Thread> 1024x768@60.004Hz
2024-12-16 17:33:43.039|Main Thread> 1152x864@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1152x864@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@60Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@60Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@50Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@50Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@59.94Hz
2024-12-16 17:33:43.039|Main Thread> 1176x664@59.94Hz
2024-12-16 17:33:43.039|Main Thread> 1280x720@60Hz
2024-12-16 17:33:43.039|Main Thread> 1280x720@50Hz
2024-12-16 17:33:43.039|Main Thread> 1280x720@59.94Hz
2024-12-16 17:33:43.039|Main Thread> 1280x768@59.81Hz
2024-12-16 17:33:43.039|Main Thread> 1280x768@59.81Hz
2024-12-16 17:33:43.039|Main Thread> 1280x800@59.81Hz
2024-12-16 17:33:43.039|Main Thread> 1280x960@60.02Hz
2024-12-16 17:33:43.039|Main Thread> 1280x960@60.02Hz
2024-12-16 17:33:43.039|Main Thread> 1280x1024@60.02Hz
2024-12-16 17:33:43.039|Main Thread> 1360x768@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1360x768@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1366x768@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1366x768@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1440x900@59.887Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@60Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@60Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@50Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@50Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@59.94006Hz
2024-12-16 17:33:43.039|Main Thread> 1440x1080@59.94006Hz
2024-12-16 17:33:43.039|Main Thread> 1600x900@60Hz
2024-12-16 17:33:43.039|Main Thread> 1600x1024@59.954Hz
2024-12-16 17:33:43.039|Main Thread> 1600x1024@59.954Hz
2024-12-16 17:33:43.039|Main Thread> 1680x1050@59.954Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@60Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@60Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@50Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@50Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@59.94006Hz
2024-12-16 17:33:43.039|Main Thread> 1768x992@59.94006Hz
2024-12-16 17:33:43.039|Main Thread> 1920x1080@60Hz
2024-12-16 17:33:43.039|Main Thread> 1920x1080@50Hz
2024-12-16 17:33:43.039|Main Thread> 1920x1080@59.94006Hz
2024-12-16 17:33:43.039|Main Thread> }
2024-12-16 17:33:43.039|Main Thread> }
2024-12-16 17:33:43.040|Main Thread> AdapterInfo = {
2024-12-16 17:33:43.041|Main Thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
2024-12-16 17:33:43.041|Main Thread> Description = dev id: 5058, mem: 4226416640, shared mem: 4222613504, Luid: 35070, rev: 161, subsys id: 695482434, vendor id: 4318
2024-12-16 17:33:43.041|Main Thread> Driver version = 32.0.15.6094
2024-12-16 17:33:43.041|Main Thread> Driver date = 20240814000000.000000-000
2024-12-16 17:33:43.041|Main Thread> DriverUpdateNecessary = False
2024-12-16 17:33:43.041|Main Thread> Adapter id = 0
2024-12-16 17:33:43.041|Main Thread> Supported = True
2024-12-16 17:33:43.041|Main Thread> RAM = 4226416640
2024-12-16 17:33:43.041|Main Thread> Priority = 2
2024-12-16 17:33:43.041|Main Thread> Multithreaded rendering supported = True
2024-12-16 17:33:43.041|Main Thread> Output is attached = True
2024-12-16 17:33:43.041|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 17:33:43.041|Main Thread> Display modes = {
2024-12-16 17:33:43.041|Main Thread> DXGIOutput id = 0
2024-12-16 17:33:43.041|Main Thread> 640x480@60Hz
2024-12-16 17:33:43.041|Main Thread> 720x480@60Hz
2024-12-16 17:33:43.041|Main Thread> 720x480@59.94Hz
2024-12-16 17:33:43.041|Main Thread> 720x576@50Hz
2024-12-16 17:33:43.041|Main Thread> 800x600@60.317Hz
2024-12-16 17:33:43.041|Main Thread> 1024x768@60.004Hz
2024-12-16 17:33:43.041|Main Thread> 1152x864@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1152x864@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@60Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@60Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@50Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@50Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@59.94Hz
2024-12-16 17:33:43.041|Main Thread> 1176x664@59.94Hz
2024-12-16 17:33:43.041|Main Thread> 1280x720@60Hz
2024-12-16 17:33:43.041|Main Thread> 1280x720@50Hz
2024-12-16 17:33:43.041|Main Thread> 1280x720@59.94Hz
2024-12-16 17:33:43.041|Main Thread> 1280x768@59.81Hz
2024-12-16 17:33:43.041|Main Thread> 1280x768@59.81Hz
2024-12-16 17:33:43.041|Main Thread> 1280x800@59.81Hz
2024-12-16 17:33:43.041|Main Thread> 1280x960@60.02Hz
2024-12-16 17:33:43.041|Main Thread> 1280x960@60.02Hz
2024-12-16 17:33:43.041|Main Thread> 1280x1024@60.02Hz
2024-12-16 17:33:43.041|Main Thread> 1360x768@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1360x768@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1366x768@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1366x768@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1440x900@59.887Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@60Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@60Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@50Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@50Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@59.94006Hz
2024-12-16 17:33:43.041|Main Thread> 1440x1080@59.94006Hz
2024-12-16 17:33:43.041|Main Thread> 1600x900@60Hz
2024-12-16 17:33:43.041|Main Thread> 1600x1024@59.954Hz
2024-12-16 17:33:43.041|Main Thread> 1600x1024@59.954Hz
2024-12-16 17:33:43.041|Main Thread> 1680x1050@59.954Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@60Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@60Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@50Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@50Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@59.94006Hz
2024-12-16 17:33:43.041|Main Thread> 1768x992@59.94006Hz
2024-12-16 17:33:43.041|Main Thread> 1920x1080@60Hz
2024-12-16 17:33:43.041|Main Thread> 1920x1080@50Hz
2024-12-16 17:33:43.041|Main Thread> 1920x1080@59.94006Hz
2024-12-16 17:33:43.042|Main Thread> }
2024-12-16 17:33:43.042|Main Thread> }
2024-12-16 17:33:43.054|Main Thread> MySandboxGame.Constructor() - START
2024-12-16 17:33:43.056|Main Thread> Game dir: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 17:33:43.056|Main Thread> Content dir: D:\Games\steamapps\common\MedievalEngineers\Content
2024-12-16 17:33:43.057|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers.
2024-12-16 17:33:43.274|Main Thread> Info: Worker Configuration {
Total: 7,
Default: Logic
Groups: [
Group Blocking, BelowNormal, 4 Workers,
Group Background, BelowNormal, 1 Workers,
Group Logic, Normal, 1 Workers,
Group Render, AboveNormal, 1 Workers
]
}
2024-12-16 17:33:43.282|Main Thread> MySandboxGame.Constructor() - END
2024-12-16 17:33:43.284|Main Thread> MyVideoModeManager.LogApplicationInformation - START
2024-12-16 17:33:43.284|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 17:33:43.284|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 17:33:43.284|Main Thread> Assembly.Location: D:\Games\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
2024-12-16 17:33:43.284|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319
2024-12-16 17:33:43.284|Main Thread> MyVideoModeManager.LogApplicationInformation - END
2024-12-16 17:33:43.287|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START
2024-12-16 17:33:43.294|Main Thread> Win32_ComputerSystem.Manufacturer: MSI
2024-12-16 17:33:43.294|Main Thread> Win32_ComputerSystem.Model: MS-7850
2024-12-16 17:33:43.294|Main Thread> Virtualized: False
2024-12-16 17:33:43.298|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 17:33:43.298|Main Thread> ComputerInfo.TotalPhysicalMemory: 8,445,227,008 bytes
2024-12-16 17:33:43.298|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2024-12-16 17:33:43.298|Main Thread> ComputerInfo.AvailablePhysicalMemory: 3,223,592,960 bytes
2024-12-16 17:33:43.298|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,078,772,224 bytes
2024-12-16 17:33:43.301|Main Thread> Drive C: | Capacity: 248,411,136,000 bytes | Free space: 7,718,387,712 bytes
2024-12-16 17:33:43.302|Main Thread> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 50,899,992,576 bytes
2024-12-16 17:33:43.302|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END
2024-12-16 17:33:43.415|Main Thread> MySandboxGame.Initialize() - START
2024-12-16 17:33:43.830|Main Thread> MySandboxGame.LoadData() - START
2024-12-16 17:33:43.831|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START
2024-12-16 17:33:43.832|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START
2024-12-16 17:33:43.832|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END
2024-12-16 17:33:45.107|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 17:33:45.414|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 17:33:45.414|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END
2024-12-16 17:33:45.422|Main Thread> MyAudio.LoadData - START
2024-12-16 17:33:45.500|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 17:33:45.568|Main Thread> MyAudio.LoadData - END
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudUse'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudRotateBlock'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudColorBlock'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'PlayDropItem'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'None'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudOpenInventory'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'PlayTakeItem'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'HudPlaceItem'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'QuestCompleted'
2024-12-16 17:33:45.577|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted'
2024-12-16 17:33:45.580|Main Thread> MyGuiManager()
2024-12-16 17:33:45.646|Main Thread> MyScreenManager()
2024-12-16 17:33:45.751|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 17:33:51.918|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 17:33:51.918|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 17:33:51.918|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 17:33:52.116|Main Thread> MySandboxGame.LoadData() - END
2024-12-16 17:33:52.196|Worker Logic 0> Loading available saves - START
2024-12-16 17:33:52.198|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 17:33:52.277|Worker Logic 0> Loading available saves - END
2024-12-16 17:33:53.780|Main Thread> Analytics helper process start reported
2024-12-16 17:33:53.780|Main Thread> MySandboxGame.Initialize() - END
2024-12-16 17:33:53.856|Main Thread> All systems initialized in 15.6781408 seconds.
2024-12-16 17:33:53.864|Main Thread> Timer Frequency: 10000000
2024-12-16 17:33:53.864|Main Thread> Ticks per frame: 167364
2024-12-16 17:33:53.902|Worker Logic 0> Loading available saves - START
2024-12-16 17:33:53.902|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 17:33:53.904|Worker Logic 0> Loading available saves - END
2024-12-16 17:34:03.834|Worker Logic 0> Loading available saves - START
2024-12-16 17:34:03.835|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 17:34:03.838|Worker Logic 0> Loading available saves - END
2024-12-16 17:34:17.939|Main Thread> LoadSandbox() - Start
2024-12-16 17:34:17.942|Main Thread>
2024-12-16 17:34:17.942|Main Thread> LoadSession() - Start
2024-12-16 17:34:17.942|Main Thread> C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 17:34:17.996|Main Thread> LoadSession() - End
2024-12-16 17:34:17.996|Main Thread> LoadSandbox() - End
2024-12-16 17:34:18.365|Main Thread> Loading session: C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 17:34:18.365|Main Thread> Save version: 0.7.2.9224146
2024-12-16 17:34:18.456|Main Thread>ModManager> Loading mods
2024-12-16 17:34:18.472|Main Thread>ModManager> Done.
2024-12-16 17:34:18.709|Main Thread> Finished loading stage Initializing session, elapsed time: 0.2729717 seconds
2024-12-16 17:34:18.941|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START
2024-12-16 17:34:35.692|Main Thread>Definitions> Info: List of used mods (0) - START
2024-12-16 17:34:35.692|Main Thread>Definitions> Info: List of used mods - END
2024-12-16 17:34:41.177|Worker Logic 0> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.743|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.768|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.802|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.845|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.857|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.871|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.906|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.943|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.
2024-12-16 17:34:41.955|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.
2024-12-16 17:34:42.392|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.
2024-12-16 17:34:42.457|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.
2024-12-16 17:34:46.181|Worker Logic 0> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.
2024-12-16 17:34:46.225|Worker Logic 0> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.
2024-12-16 17:34:46.255|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.
2024-12-16 17:34:46.275|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.
2024-12-16 17:34:46.963|Worker Logic 0> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.
2024-12-16 17:34:48.843|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.
2024-12-16 17:34:48.895|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.
2024-12-16 17:34:48.920|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.
2024-12-16 17:35:12.482|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry
2024-12-16 17:35:12.482|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:35:12.498|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry
2024-12-16 17:35:12.499|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:35:12.518|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry
2024-12-16 17:35:12.518|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:35:12.523|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry
2024-12-16 17:35:12.523|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:35:16.478|Main Thread> MyAudio.UnloadData - START
2024-12-16 17:35:16.497|Main Thread> MyAudio.UnloadData - END
2024-12-16 17:35:16.497|Main Thread> MyAudio.LoadData - START
2024-12-16 17:35:16.537|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 17:35:57.639|Main Thread> MyAudio.LoadData - END
2024-12-16 17:35:57.639|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 17:35:57.700|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 17:35:57.700|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END
2024-12-16 17:35:57.703|Main Thread> Finished loading stage Loading definitions, elapsed time: 98.764784 seconds
2024-12-16 17:35:57.704|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets
2024-12-16 17:36:27.207|Main Thread> MyTransparentGeometry.LoadData - START
2024-12-16 17:36:27.219|External Debugging Listener> External debugger: listening...
2024-12-16 17:36:27.248|Main Thread> MyLights.LoadData() - START
2024-12-16 17:36:27.268|Main Thread> MyLights.LoadData() - END
2024-12-16 17:36:28.453|Main Thread> Finished loading stage Loading session components, elapsed time: 30.7499716 seconds
2024-12-16 17:36:41.965|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry
2024-12-16 17:36:41.965|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:42.520|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry
2024-12-16 17:36:42.521|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:45.777|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry
2024-12-16 17:36:45.777|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:45.812|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry
2024-12-16 17:36:45.812|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:46.680|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry
2024-12-16 17:36:46.680|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:46.716|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry
2024-12-16 17:36:46.716|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:46.757|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry
2024-12-16 17:36:46.757|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 17:36:48.474|Main Thread> Finished loading stage Loading models, elapsed time: 20.0170465 seconds
2024-12-16 17:36:48.474|Main Thread> Finished loading stage Loading data, elapsed time: 149.7647892 seconds
2024-12-16 17:36:48.550|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0318456 seconds
2024-12-16 17:36:48.742|Worker Logic 0> Loading voxel storage from file 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\EarthSecond-1251102759r5000.vx2'
2024-12-16 17:36:50.713|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 17:36:50.713|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 17:36:52.681|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Sir Kit the Short
2024-12-16 17:36:52.795|Main Thread> RespawnInPlayerControlledEntity: Sir Kit the Short has entity: False
2024-12-16 17:36:52.795|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Sir Kit the Short
2024-12-16 17:36:54.271|Main Thread> RespawnInPlayerControlledEntity: Setting position for Sir Kit the Short
2024-12-16 17:36:55.048|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Sir Kit the Short is spawning.
2024-12-16 17:36:55.095|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Sir Kit the Short
2024-12-16 17:36:55.096|Main Thread> RespawnInPlayerControlledEntity: Setting control for Sir Kit the Short
2024-12-16 17:36:55.096|Main Thread> RespawnInPlayerControlledEntity: Reviving Sir Kit the Short if necessary.
2024-12-16 17:36:55.098|Main Thread> Checkpoint.CameraAttach success: entity id139206876678468253, camera subtype DefaultFirstPerson
2024-12-16 17:36:55.098|Main Thread> Finished loading stage Loading final details, elapsed time: 3.5262283 seconds
2024-12-16 17:36:55.099|Main Thread> MySession.Static.LogSettings - START
2024-12-16 17:36:55.100|Main Thread> Name = FirstCreativeWorld
2024-12-16 17:36:55.100|Main Thread> Description =
2024-12-16 17:36:55.100|Main Thread> InGameTime = 01/01/0001 00:00:00
2024-12-16 17:36:55.100|Main Thread> Password =
2024-12-16 17:36:55.100|Main Thread> CurrentPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 17:36:55.100|Main Thread> WorkshopId =
2024-12-16 17:36:55.101|Main Thread> CameraController = EntityBase:Medieval_male {01EE8FEAB2B6329D}/Camera 1st - DefaultFirstPerson
2024-12-16 17:36:55.101|Main Thread> ThumbPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\thumb.jpg
2024-12-16 17:36:55.101|Main Thread> Settings:
2024-12-16 17:36:55.102|Main Thread> AI - Hostile AI Enabled = False
2024-12-16 17:36:55.102|Main Thread> AI - Maximum = 3
2024-12-16 17:36:55.102|Main Thread> Decay - Ruin = True
2024-12-16 17:36:55.102|Main Thread> Fast Travel - Enabled = True
2024-12-16 17:36:55.102|Main Thread> Fast Travel - Limitations = False
2024-12-16 17:36:55.102|Main Thread> Maximum Fracture Pieces = 50
2024-12-16 17:36:55.104|Main Thread> Auto-Save Time (Minutes) = 5
2024-12-16 17:36:55.104|Main Thread> Allowed Blueprint Locations = All
2024-12-16 17:36:55.104|Main Thread> Cut, Copy and Paste = True
2024-12-16 17:36:55.104|Main Thread> Days per season = 4
2024-12-16 17:36:55.104|Main Thread> Destructible blocks = True
2024-12-16 17:36:55.104|Main Thread> Enable 3rd person view = True
2024-12-16 17:36:55.104|Main Thread> Enable Sun Rotation = False
2024-12-16 17:36:55.104|Main Thread> Enable voxel destruction = True
2024-12-16 17:36:55.104|Main Thread> Game Mode = Creative
2024-12-16 17:36:55.104|Main Thread> Inventory size multiplier = 1
2024-12-16 17:36:55.104|Main Thread> Maximum Backup Saves = 5
2024-12-16 17:36:55.104|Main Thread> Maximum Floating Objects = 64
2024-12-16 17:36:55.104|Main Thread> Maximum Players = 4
2024-12-16 17:36:55.104|Main Thread> Maximum Solar Altitude = 0.41
2024-12-16 17:36:55.104|Main Thread> Minimum Grass Density = Disabled
2024-12-16 17:36:55.104|Main Thread> Minimum Shadows Quality = DISABLED
2024-12-16 17:36:55.104|Main Thread> Minimum Vegetation Distance = 0
2024-12-16 17:36:55.104|Main Thread> Serverside Chat Logging = True
2024-12-16 17:36:55.104|Main Thread> Show player names on HUD = True
2024-12-16 17:36:55.104|Main Thread> Spectator = True
2024-12-16 17:36:55.104|Main Thread> Structural Integrity = True
2024-12-16 17:36:55.104|Main Thread> Sun rotation interval = 120
2024-12-16 17:36:55.104|Main Thread> View distance = 2600
2024-12-16 17:36:55.104|Main Thread> MySession.Static.LogSettings - END
2024-12-16 17:36:55.104|Main Thread> Finished loading stage Loading planet, elapsed time: 6.6301075 seconds
2024-12-16 17:37:04.176|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2024-12-16 17:37:04.259|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2024-12-16 17:37:05.026|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:CatchBlockLockablePhysics): CollisionModel does not exist. Using Model collision from model: Models\Cubes\small\LockGearBoxSmallCogWheel2_1_V1.mwm
2024-12-16 17:37:05.645|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 17:37:05.647|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 17:37:05.647|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 17:37:05.648|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 17:37:05.648|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 17:37:05.811|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 17:37:05.812|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 17:37:06.285|Main Thread> Finished loading stage Starting Components, elapsed time: 11.1799836 seconds
2024-12-16 17:37:06.290|Main Thread>
2024-12-16 17:37:06.290|Main Thread> Session loaded
2024-12-16 17:37:06.290|Main Thread> Finished loading stage Finished loading, elapsed time: 167.8567551 seconds
2024-12-16 17:37:06.352|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:37:06.352|Main Thread>ProcessInfo> Info: Managed Memory: 1,612,791,904 B
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Private Memory: 2,763,223,040 B
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Nr of Threads: 61
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Simulation Speed: 0.01
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Entity count: 936
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Paged Memory: 2,763,223,040 B
2024-12-16 17:37:06.358|Main Thread>ProcessInfo> Info: Working Set: 2,005,975,040 B
2024-12-16 17:37:06.359|Main Thread>ProcessInfo> Info: Virtual Memory: 8,109,699,072 B
2024-12-16 17:37:06.359|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:37:06.359|Main Thread>ProcessInfo> Info: Paged Memory: 2,764,271,616 B
2024-12-16 17:37:06.359|Main Thread>ProcessInfo> Info: Working Set: 2,022,117,376 B
2024-12-16 17:37:06.359|Main Thread>ProcessInfo> Info: Virtual Memory: 8,113,500,160 B
2024-12-16 17:37:06.360|Main Thread> Number of Worlds: 1
2024-12-16 17:37:06.361|Main Thread> 0) RigidBodies: 326, ActiveRigidBodies: 119, CharacterRigidBodies: 3
2024-12-16 17:37:06.362|Main Thread> 0) Constraints: 57
2024-12-16 17:37:07.252|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:07.253|Main Thread> MySessionLoading status:
2024-12-16 17:37:07.254|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:08.300|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:08.300|Main Thread> MySessionLoading status:
2024-12-16 17:37:08.301|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:09.355|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:09.355|Main Thread> MySessionLoading status:
2024-12-16 17:37:09.356|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:10.409|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:10.409|Main Thread> MySessionLoading status:
2024-12-16 17:37:10.410|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:11.463|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:11.463|Main Thread> MySessionLoading status:
2024-12-16 17:37:11.464|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:12.518|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:12.518|Main Thread> MySessionLoading status:
2024-12-16 17:37:12.519|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:13.572|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:13.572|Main Thread> MySessionLoading status:
2024-12-16 17:37:13.573|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:14.627|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:14.627|Main Thread> MySessionLoading status:
2024-12-16 17:37:14.628|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:15.681|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:15.681|Main Thread> MySessionLoading status:
2024-12-16 17:37:15.682|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:16.735|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:16.735|Main Thread> MySessionLoading status:
2024-12-16 17:37:16.736|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:17.792|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:17.792|Main Thread> MySessionLoading status:
2024-12-16 17:37:17.793|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:18.844|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:18.844|Main Thread> MySessionLoading status:
2024-12-16 17:37:18.845|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:19.899|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:19.899|Main Thread> MySessionLoading status:
2024-12-16 17:37:19.900|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:20.953|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:20.953|Main Thread> MySessionLoading status:
2024-12-16 17:37:20.954|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:22.007|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:22.007|Main Thread> MySessionLoading status:
2024-12-16 17:37:22.008|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:23.062|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:23.062|Main Thread> MySessionLoading status:
2024-12-16 17:37:23.063|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:24.116|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:24.116|Main Thread> MySessionLoading status:
2024-12-16 17:37:24.117|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:25.170|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:25.170|Main Thread> MySessionLoading status:
2024-12-16 17:37:25.171|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:26.225|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:26.225|Main Thread> MySessionLoading status:
2024-12-16 17:37:26.225|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:27.279|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:27.279|Main Thread> MySessionLoading status:
2024-12-16 17:37:27.280|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:28.334|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:28.334|Main Thread> MySessionLoading status:
2024-12-16 17:37:28.334|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:29.388|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:29.388|Main Thread> MySessionLoading status:
2024-12-16 17:37:29.389|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:30.442|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:30.442|Main Thread> MySessionLoading status:
2024-12-16 17:37:30.443|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:31.496|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:31.496|Main Thread> MySessionLoading status:
2024-12-16 17:37:31.498|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:32.551|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:32.551|Main Thread> MySessionLoading status:
2024-12-16 17:37:32.552|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:33.606|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:33.606|Main Thread> MySessionLoading status:
2024-12-16 17:37:33.607|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:34.660|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:34.660|Main Thread> MySessionLoading status:
2024-12-16 17:37:34.661|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:35.715|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:35.715|Main Thread> MySessionLoading status:
2024-12-16 17:37:35.715|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:36.769|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:36.769|Main Thread> MySessionLoading status:
2024-12-16 17:37:36.770|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:37.823|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:37.823|Main Thread> MySessionLoading status:
2024-12-16 17:37:37.824|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:38.878|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:38.878|Main Thread> MySessionLoading status:
2024-12-16 17:37:38.878|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:39.932|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:39.932|Main Thread> MySessionLoading status:
2024-12-16 17:37:39.933|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:40.987|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:40.987|Main Thread> MySessionLoading status:
2024-12-16 17:37:40.987|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:42.041|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:42.041|Main Thread> MySessionLoading status:
2024-12-16 17:37:42.042|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:43.095|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:43.095|Main Thread> MySessionLoading status:
2024-12-16 17:37:43.096|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:44.149|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:44.149|Main Thread> MySessionLoading status:
2024-12-16 17:37:44.150|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:45.204|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:45.204|Main Thread> MySessionLoading status:
2024-12-16 17:37:45.205|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:46.259|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:46.259|Main Thread> MySessionLoading status:
2024-12-16 17:37:46.259|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:47.313|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:47.313|Main Thread> MySessionLoading status:
2024-12-16 17:37:47.315|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:48.368|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 17:37:48.368|Main Thread> MySessionLoading status:
2024-12-16 17:37:48.369|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 17:37:49.356|Main Thread> All voxels loaded, cleaning up hooks.
2024-12-16 17:37:49.972|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
2024-12-16 17:37:52.963|Main Thread> Loading completed, starting session.
2024-12-16 17:38:09.390|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:38:09.390|Main Thread>ProcessInfo> Info: Managed Memory: 1,768,068,208 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Private Memory: 4,898,529,280 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Simulation Speed: 0.02
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Entity count: 937
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Paged Memory: 4,898,529,280 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Working Set: 2,624,548,864 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Virtual Memory: 10,481,147,904 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Paged Memory: 4,931,461,120 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:38:09.393|Main Thread>ProcessInfo> Info: Virtual Memory: 10,495,041,536 B
2024-12-16 17:38:09.393|Main Thread> Number of Worlds: 1
2024-12-16 17:38:09.394|Main Thread> 0) RigidBodies: 327, ActiveRigidBodies: 119, CharacterRigidBodies: 3
2024-12-16 17:38:09.394|Main Thread> 0) Constraints: 57
2024-12-16 17:38:58.269|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:39:09.401|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:39:09.401|Main Thread>ProcessInfo> Info: Managed Memory: 1,870,519,048 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Private Memory: 5,242,454,016 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Entity count: 936
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Paged Memory: 5,242,454,016 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Working Set: 2,714,251,264 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Virtual Memory: 10,763,747,328 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Paged Memory: 5,284,610,048 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:39:09.405|Main Thread>ProcessInfo> Info: Virtual Memory: 10,790,612,992 B
2024-12-16 17:39:09.405|Main Thread> Number of Worlds: 1
2024-12-16 17:39:09.407|Main Thread> 0) RigidBodies: 336, ActiveRigidBodies: 9, CharacterRigidBodies: 3
2024-12-16 17:39:09.408|Main Thread> 0) Constraints: 57
2024-12-16 17:39:18.172|Main Thread> Character state: True
2024-12-16 17:39:18.172|Main Thread> Auto-Save: Started
2024-12-16 17:39:18.182|Main Thread> Saving world - START
2024-12-16 17:39:18.183|Main Thread> Making world state snapshot.
2024-12-16 17:39:18.894|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld'
2024-12-16 17:39:21.542|Worker Logic 0>Session>Backup> Info: Removing old session backup '2024-12-16 164601'
2024-12-16 17:39:23.014|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:39:23.700|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:40:07.176|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:40:09.421|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:40:09.421|Main Thread>ProcessInfo> Info: Managed Memory: 1,801,056,272 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Private Memory: 5,263,695,872 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Entity count: 935
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Paged Memory: 5,263,695,872 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Working Set: 2,730,954,752 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Virtual Memory: 10,798,317,568 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:40:09.424|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:40:09.424|Main Thread> Number of Worlds: 1
2024-12-16 17:40:09.425|Main Thread> 0) RigidBodies: 331, ActiveRigidBodies: 7, CharacterRigidBodies: 3
2024-12-16 17:40:09.425|Main Thread> 0) Constraints: 57
2024-12-16 17:40:09.703|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:40:11.444|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:40:20.381|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:40:24.783|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 17:41:09.439|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:41:09.439|Main Thread>ProcessInfo> Info: Managed Memory: 1,804,363,552 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Private Memory: 5,286,735,872 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Entity count: 943
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Paged Memory: 5,286,735,872 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Working Set: 2,732,421,120 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Virtual Memory: 10,794,188,800 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:41:09.443|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:41:09.443|Main Thread> Number of Worlds: 1
2024-12-16 17:41:09.443|Main Thread> 0) RigidBodies: 332, ActiveRigidBodies: 9, CharacterRigidBodies: 3
2024-12-16 17:41:09.444|Main Thread> 0) Constraints: 57
2024-12-16 17:41:29.821|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:41:30.221|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:41:30.356|Main Thread> Critical: Registering entity S(x57 y39 f1 l0(-1) c0 ) with the same id 09E6FFADFEFC1817 as existing entity S(x57 y39 f1 l0(-1) c0 ).
2024-12-16 17:41:37.536|Main Thread> Critical: Registering entity S(x59 y43 f1 l0(-1) c0 ) with the same id 095F64ADFA25713C as existing entity S(x59 y43 f1 l0(-1) c0 ).
2024-12-16 17:42:09.454|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:42:09.454|Main Thread>ProcessInfo> Info: Managed Memory: 1,804,280,272 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Private Memory: 5,289,844,736 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Entity count: 944
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Paged Memory: 5,289,844,736 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Working Set: 2,726,326,272 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Virtual Memory: 10,796,285,952 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:42:09.456|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:42:09.456|Main Thread> Number of Worlds: 1
2024-12-16 17:42:09.458|Main Thread> 0) RigidBodies: 332, ActiveRigidBodies: 8, CharacterRigidBodies: 3
2024-12-16 17:42:09.458|Main Thread> 0) Constraints: 57
2024-12-16 17:42:14.942|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 17:42:17.102|Main Thread> Critical: Registering entity S(x60 y42 f1 l0(-1) c0 ) with the same id 09354AAE739864C8 as existing entity S(x60 y42 f1 l0(-1) c0 ).
2024-12-16 17:42:56.392|Main Thread> Critical: Registering entity S(x57 y38 f1 l0(-1) c0 ) with the same id 09E6FFADFD73EBCA as existing entity S(x57 y38 f1 l0(-1) c0 ).
2024-12-16 17:43:03.489|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 17:43:04.292|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 17:43:09.464|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:43:09.464|Main Thread>ProcessInfo> Info: Managed Memory: 1,814,547,216 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Private Memory: 5,384,527,872 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Simulation Speed: 0.87
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Paged Memory: 5,384,527,872 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Working Set: 2,733,441,024 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Virtual Memory: 10,886,463,488 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:43:09.468|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:43:09.468|Main Thread> Number of Worlds: 1
2024-12-16 17:43:09.469|Main Thread> 0) RigidBodies: 334, ActiveRigidBodies: 7, CharacterRigidBodies: 3
2024-12-16 17:43:09.469|Main Thread> 0) Constraints: 57
2024-12-16 17:43:44.692|Main Thread> Critical: Registering entity S(x57 y37 f1 l0(-1) c0 ) with the same id 09E6FFADFBCB3E77 as existing entity S(x57 y37 f1 l0(-1) c0 ).
2024-12-16 17:43:44.693|Main Thread> Critical: Registering entity S(x58 y37 f1 l0(-1) c0 ) with the same id 0924BEADFC43223A as existing entity S(x58 y37 f1 l0(-1) c0 ).
2024-12-16 17:44:09.479|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:44:09.479|Main Thread>ProcessInfo> Info: Managed Memory: 1,810,626,872 B
2024-12-16 17:44:09.483|Main Thread>ProcessInfo> Info: Private Memory: 5,381,419,008 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Paged Memory: 5,381,419,008 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Working Set: 2,721,378,304 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Virtual Memory: 10,886,463,488 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:44:09.484|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:44:09.484|Main Thread> Number of Worlds: 1
2024-12-16 17:44:09.485|Main Thread> 0) RigidBodies: 333, ActiveRigidBodies: 2, CharacterRigidBodies: 3
2024-12-16 17:44:09.485|Main Thread> 0) Constraints: 57
2024-12-16 17:45:09.496|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:45:09.496|Main Thread>ProcessInfo> Info: Managed Memory: 1,809,417,152 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Private Memory: 5,380,567,040 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Paged Memory: 5,380,567,040 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Working Set: 2,720,501,760 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Virtual Memory: 10,886,463,488 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:45:09.498|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:45:09.498|Main Thread> Number of Worlds: 1
2024-12-16 17:45:09.499|Main Thread> 0) RigidBodies: 333, ActiveRigidBodies: 1, CharacterRigidBodies: 3
2024-12-16 17:45:09.499|Main Thread> 0) Constraints: 57
2024-12-16 17:46:09.513|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:46:09.513|Main Thread>ProcessInfo> Info: Managed Memory: 1,810,322,976 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Private Memory: 5,380,325,376 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Paged Memory: 5,380,325,376 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Working Set: 2,720,202,752 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Virtual Memory: 10,886,463,488 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:46:09.515|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:46:09.515|Main Thread> Number of Worlds: 1
2024-12-16 17:46:09.516|Main Thread> 0) RigidBodies: 333, ActiveRigidBodies: 1, CharacterRigidBodies: 3
2024-12-16 17:46:09.516|Main Thread> 0) Constraints: 57
2024-12-16 17:47:09.530|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:47:09.530|Main Thread>ProcessInfo> Info: Managed Memory: 1,807,650,384 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Private Memory: 5,380,325,376 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Paged Memory: 5,380,325,376 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Working Set: 2,661,855,232 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Virtual Memory: 10,886,463,488 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Paged Memory: 5,480,476,672 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:47:09.533|Main Thread>ProcessInfo> Info: Virtual Memory: 11,003,379,712 B
2024-12-16 17:47:09.533|Main Thread> Number of Worlds: 1
2024-12-16 17:47:09.534|Main Thread> 0) RigidBodies: 333, ActiveRigidBodies: 1, CharacterRigidBodies: 3
2024-12-16 17:47:09.534|Main Thread> 0) Constraints: 57
2024-12-16 17:47:29.956|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 5.018542 seconds.
2024-12-16 17:47:29.957|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 892
2024-12-16 17:47:29.957|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:29.958|Render Thread> Info: Group Blocking:
2024-12-16 17:47:29.959|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Group Background:
2024-12-16 17:47:29.960|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Group Logic:
2024-12-16 17:47:29.960|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:29.960|Render Thread> Info: Group Render:
2024-12-16 17:47:29.960|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 10.0119404 seconds.
2024-12-16 17:47:34.949|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 892
2024-12-16 17:47:34.949|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:34.949|Render Thread> Info: Group Blocking:
2024-12-16 17:47:34.949|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Group Background:
2024-12-16 17:47:34.949|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Group Logic:
2024-12-16 17:47:34.949|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:34.949|Render Thread> Info: Group Render:
2024-12-16 17:47:34.949|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 15.0069528 seconds.
2024-12-16 17:47:39.944|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 892
2024-12-16 17:47:39.944|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:39.944|Render Thread> Info: Group Blocking:
2024-12-16 17:47:39.944|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Group Background:
2024-12-16 17:47:39.944|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Group Logic:
2024-12-16 17:47:39.944|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:39.944|Render Thread> Info: Group Render:
2024-12-16 17:47:39.944|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 20.0117086 seconds.
2024-12-16 17:47:44.949|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 892
2024-12-16 17:47:44.949|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:44.949|Render Thread> Info: Group Blocking:
2024-12-16 17:47:44.949|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Group Background:
2024-12-16 17:47:44.949|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Group Logic:
2024-12-16 17:47:44.949|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:44.949|Render Thread> Info: Group Render:
2024-12-16 17:47:44.949|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:47.996|Main Thread> Critical: Registering entity S(x59 y42 f1 l0(-1) c0 ) with the same id 095F64ADF892C49B as existing entity S(x59 y42 f1 l0(-1) c0 ).
2024-12-16 17:47:48.838|Main Thread> Critical: Registering entity S(x58 y42 f1 l0(-1) c0 ) with the same id 09C1DFADF8886447 as existing entity S(x58 y42 f1 l0(-1) c0 ).
2024-12-16 17:47:49.022|Main Thread> Critical: Registering entity S(x59 y43 f1 l0(-1) c0 ) with the same id 095F64ADFA25713C as existing entity S(x59 y43 f1 l0(-1) c0 ).
2024-12-16 17:47:49.946|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 25.0090735 seconds.
2024-12-16 17:47:49.946|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 896
2024-12-16 17:47:49.946|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:49.946|Render Thread> Info: Group Blocking:
2024-12-16 17:47:49.946|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Group Background:
2024-12-16 17:47:49.946|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Group Logic:
2024-12-16 17:47:49.946|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:49.946|Render Thread> Info: Group Render:
2024-12-16 17:47:49.946|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 30.0050038 seconds.
2024-12-16 17:47:54.942|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 896
2024-12-16 17:47:54.942|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:54.942|Render Thread> Info: Group Blocking:
2024-12-16 17:47:54.942|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Group Background:
2024-12-16 17:47:54.942|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Group Logic:
2024-12-16 17:47:54.942|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:54.942|Render Thread> Info: Group Render:
2024-12-16 17:47:54.942|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 35.0016696 seconds.
2024-12-16 17:47:59.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 896
2024-12-16 17:47:59.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:47:59.939|Render Thread> Info: Group Blocking:
2024-12-16 17:47:59.939|Render Thread> Info: Worker Blocking 0: Idle, Background
2024-12-16 17:47:59.939|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Info: Group Background:
2024-12-16 17:47:59.939|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Info: Group Logic:
2024-12-16 17:47:59.939|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:47:59.939|Render Thread> Info: Group Render:
2024-12-16 17:47:59.939|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 40.0079572 seconds.
2024-12-16 17:48:04.945|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 934
2024-12-16 17:48:04.945|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:04.945|Render Thread> Info: Group Blocking:
2024-12-16 17:48:04.945|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Group Background:
2024-12-16 17:48:04.945|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Group Logic:
2024-12-16 17:48:04.945|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:04.945|Render Thread> Info: Group Render:
2024-12-16 17:48:04.945|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.542|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:48:09.542|Main Thread>ProcessInfo> Info: Managed Memory: 1,844,391,496 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Private Memory: 5,754,339,328 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Nr of Threads: 59
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Entity count: 98
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Paged Memory: 5,754,339,328 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Working Set: 2,698,190,848 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Virtual Memory: 11,417,632,768 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Paged Memory: 5,780,234,240 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:48:09.544|Main Thread>ProcessInfo> Info: Virtual Memory: 11,419,598,848 B
2024-12-16 17:48:09.545|Main Thread> Number of Worlds: 1
2024-12-16 17:48:09.545|Main Thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
2024-12-16 17:48:09.545|Main Thread> 0) Constraints: 0
2024-12-16 17:48:09.944|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 45.0065946 seconds.
2024-12-16 17:48:09.944|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:09.944|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:09.944|Render Thread> Info: Group Blocking:
2024-12-16 17:48:09.944|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Group Background:
2024-12-16 17:48:09.944|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Group Logic:
2024-12-16 17:48:09.944|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:09.944|Render Thread> Info: Group Render:
2024-12-16 17:48:09.944|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:10.193|Main Thread> Critical: Registering entity S(x55 y57 f1 l0(-1) c0 ) with the same id 09DE6BADFBD05EA1 as existing entity S(x55 y57 f1 l0(-1) c0 ).
2024-12-16 17:48:10.193|Main Thread> Critical: Registering entity S(x56 y57 f1 l0(-1) c0 ) with the same id 093D7EADFBC69E52 as existing entity S(x56 y57 f1 l0(-1) c0 ).
2024-12-16 17:48:11.298|Main Thread> Critical: Registering entity S(x55 y56 f1 l0(-1) c0 ) with the same id 09DE6BADFAB435B7 as existing entity S(x55 y56 f1 l0(-1) c0 ).
2024-12-16 17:48:11.298|Main Thread> Critical: Registering entity S(x56 y56 f1 l0(-1) c0 ) with the same id 093D7EADFABA75E9 as existing entity S(x56 y56 f1 l0(-1) c0 ).
2024-12-16 17:48:12.035|Main Thread> Critical: Registering entity S(x56 y55 f1 l0(-1) c0 ) with the same id 093D7EADFCD6E6DD as existing entity S(x56 y55 f1 l0(-1) c0 ).
2024-12-16 17:48:13.139|Main Thread> Critical: Registering entity S(x56 y54 f1 l0(-1) c0 ) with the same id 093D7EADFB3EBA0F as existing entity S(x56 y54 f1 l0(-1) c0 ).
2024-12-16 17:48:14.059|Main Thread> Critical: Registering entity S(x56 y53 f1 l0(-1) c0 ) with the same id 093D7EADFA3211A2 as existing entity S(x56 y53 f1 l0(-1) c0 ).
2024-12-16 17:48:14.943|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 50.0058562 seconds.
2024-12-16 17:48:14.943|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:14.943|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:14.943|Render Thread> Info: Group Blocking:
2024-12-16 17:48:14.943|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Group Background:
2024-12-16 17:48:14.943|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Group Logic:
2024-12-16 17:48:14.943|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:14.943|Render Thread> Info: Group Render:
2024-12-16 17:48:14.943|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:14.981|Main Thread> Critical: Registering entity S(x57 y52 f1 l0(-1) c0 ) with the same id 0974F1ADF8A86548 as existing entity S(x57 y52 f1 l0(-1) c0 ).
2024-12-16 17:48:15.901|Main Thread> Critical: Registering entity S(x57 y51 f1 l0(-1) c0 ) with the same id 0974F1ADFB405A1C as existing entity S(x57 y51 f1 l0(-1) c0 ).
2024-12-16 17:48:16.821|Main Thread> Critical: Registering entity S(x57 y50 f1 l0(-1) c0 ) with the same id 0974F1ADF9B8ADD3 as existing entity S(x57 y50 f1 l0(-1) c0 ).
2024-12-16 17:48:18.478|Main Thread> Critical: Registering entity S(x58 y48 f1 l0(-1) c0 ) with the same id 09C1DFADFD4FCAA8 as existing entity S(x58 y48 f1 l0(-1) c0 ).
2024-12-16 17:48:19.214|Main Thread> Critical: Registering entity S(x58 y47 f1 l0(-1) c0 ) with the same id 09C1DFADFC43223A as existing entity S(x58 y47 f1 l0(-1) c0 ).
2024-12-16 17:48:19.938|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 55.000578 seconds.
2024-12-16 17:48:19.938|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:19.938|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:19.938|Render Thread> Info: Group Blocking:
2024-12-16 17:48:19.938|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Group Background:
2024-12-16 17:48:19.938|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Group Logic:
2024-12-16 17:48:19.938|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:19.938|Render Thread> Info: Group Render:
2024-12-16 17:48:19.938|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:20.134|Main Thread> Critical: Registering entity S(x58 y46 f1 l0(-1) c0 ) with the same id 09C1DFADFAA8F55C as existing entity S(x58 y46 f1 l0(-1) c0 ).
2024-12-16 17:48:20.871|Main Thread> Critical: Registering entity S(x58 y45 f1 l0(-1) c0 ) with the same id 09C1DFADFD536AC5 as existing entity S(x58 y45 f1 l0(-1) c0 ).
2024-12-16 17:48:21.792|Main Thread> Critical: Registering entity S(x58 y44 f1 l0(-1) c0 ) with the same id 09C1DFADFBBB3DF7 as existing entity S(x58 y44 f1 l0(-1) c0 ).
2024-12-16 17:48:21.792|Main Thread> Critical: Registering entity S(x59 y44 f1 l0(-1) c0 ) with the same id 095F64ADFBBD9E0A as existing entity S(x59 y44 f1 l0(-1) c0 ).
2024-12-16 17:48:22.529|Main Thread> Critical: Registering entity S(x59 y43 f1 l0(-1) c0 ) with the same id 095F64ADFA25713C as existing entity S(x59 y43 f1 l0(-1) c0 ).
2024-12-16 17:48:22.896|Main Thread> Critical: Registering entity S(x60 y43 f1 l0(-1) c0 ) with the same id 09354AAE75309196 as existing entity S(x60 y43 f1 l0(-1) c0 ).
2024-12-16 17:48:23.264|Main Thread> Critical: Registering entity S(x59 y42 f1 l0(-1) c0 ) with the same id 095F64ADF892C49B as existing entity S(x59 y42 f1 l0(-1) c0 ).
2024-12-16 17:48:23.264|Main Thread> Critical: Registering entity S(x60 y42 f1 l0(-1) c0 ) with the same id 09354AAE739864C8 as existing entity S(x60 y42 f1 l0(-1) c0 ).
2024-12-16 17:48:24.944|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 60.0064259 seconds.
2024-12-16 17:48:24.944|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:24.944|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:24.944|Render Thread> Info: Group Blocking:
2024-12-16 17:48:24.944|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Group Background:
2024-12-16 17:48:24.944|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Group Logic:
2024-12-16 17:48:24.944|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:24.944|Render Thread> Info: Group Render:
2024-12-16 17:48:24.944|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 65.0029201 seconds.
2024-12-16 17:48:29.940|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:29.940|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:29.940|Render Thread> Info: Group Blocking:
2024-12-16 17:48:29.940|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Group Background:
2024-12-16 17:48:29.940|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Group Logic:
2024-12-16 17:48:29.940|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:29.940|Render Thread> Info: Group Render:
2024-12-16 17:48:29.940|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 70.0134239 seconds.
2024-12-16 17:48:34.950|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:34.950|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:34.950|Render Thread> Info: Group Blocking:
2024-12-16 17:48:34.950|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Group Background:
2024-12-16 17:48:34.950|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Group Logic:
2024-12-16 17:48:34.950|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:34.950|Render Thread> Info: Group Render:
2024-12-16 17:48:34.950|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.951|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 75.0140756 seconds.
2024-12-16 17:48:39.951|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:39.951|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:39.951|Render Thread> Info: Group Blocking:
2024-12-16 17:48:39.951|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Group Background:
2024-12-16 17:48:39.952|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Group Logic:
2024-12-16 17:48:39.952|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:39.952|Render Thread> Info: Group Render:
2024-12-16 17:48:39.952|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 80.0157075 seconds.
2024-12-16 17:48:44.953|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:44.953|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:44.953|Render Thread> Info: Group Blocking:
2024-12-16 17:48:44.953|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Group Background:
2024-12-16 17:48:44.953|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Group Logic:
2024-12-16 17:48:44.953|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:44.953|Render Thread> Info: Group Render:
2024-12-16 17:48:44.953|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 85.0013065 seconds.
2024-12-16 17:48:49.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:49.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:49.939|Render Thread> Info: Group Blocking:
2024-12-16 17:48:49.939|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Group Background:
2024-12-16 17:48:49.939|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Group Logic:
2024-12-16 17:48:49.939|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:49.939|Render Thread> Info: Group Render:
2024-12-16 17:48:49.939|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 90.0111241 seconds.
2024-12-16 17:48:54.948|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:54.948|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:54.948|Render Thread> Info: Group Blocking:
2024-12-16 17:48:54.948|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Group Background:
2024-12-16 17:48:54.948|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Group Logic:
2024-12-16 17:48:54.948|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:54.948|Render Thread> Info: Group Render:
2024-12-16 17:48:54.948|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.950|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 95.0129566 seconds.
2024-12-16 17:48:59.950|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:48:59.950|Render Thread> Info: Worker Thread state:
2024-12-16 17:48:59.950|Render Thread> Info: Group Blocking:
2024-12-16 17:48:59.950|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.950|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.950|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.950|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.950|Render Thread> Info: Group Background:
2024-12-16 17:48:59.950|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:48:59.951|Render Thread> Info: Group Logic:
2024-12-16 17:48:59.951|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:48:59.951|Render Thread> Info: Group Render:
2024-12-16 17:48:59.951|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 100.0160688 seconds.
2024-12-16 17:49:04.953|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:04.953|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:04.953|Render Thread> Info: Group Blocking:
2024-12-16 17:49:04.953|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Group Background:
2024-12-16 17:49:04.953|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Group Logic:
2024-12-16 17:49:04.953|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:04.953|Render Thread> Info: Group Render:
2024-12-16 17:49:04.953|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.558|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:49:09.558|Main Thread>ProcessInfo> Info: Managed Memory: 1,844,164,408 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Private Memory: 5,754,572,800 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Entity count: 113
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Paged Memory: 5,754,572,800 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Working Set: 2,698,670,080 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Virtual Memory: 11,413,438,464 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Paged Memory: 5,780,234,240 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:49:09.562|Main Thread>ProcessInfo> Info: Virtual Memory: 11,419,598,848 B
2024-12-16 17:49:09.562|Main Thread> Number of Worlds: 1
2024-12-16 17:49:09.563|Main Thread> 0) RigidBodies: 8, ActiveRigidBodies: 0, CharacterRigidBodies: 0
2024-12-16 17:49:09.563|Main Thread> 0) Constraints: 0
2024-12-16 17:49:09.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 105.0014599 seconds.
2024-12-16 17:49:09.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:09.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:09.939|Render Thread> Info: Group Blocking:
2024-12-16 17:49:09.939|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Group Background:
2024-12-16 17:49:09.939|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Group Logic:
2024-12-16 17:49:09.939|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:09.939|Render Thread> Info: Group Render:
2024-12-16 17:49:09.939|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 110.0104073 seconds.
2024-12-16 17:49:14.948|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:14.948|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:14.948|Render Thread> Info: Group Blocking:
2024-12-16 17:49:14.948|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Group Background:
2024-12-16 17:49:14.948|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Group Logic:
2024-12-16 17:49:14.948|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:14.948|Render Thread> Info: Group Render:
2024-12-16 17:49:14.948|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 115.00966 seconds.
2024-12-16 17:49:19.947|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:19.947|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:19.947|Render Thread> Info: Group Blocking:
2024-12-16 17:49:19.947|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Group Background:
2024-12-16 17:49:19.947|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Group Logic:
2024-12-16 17:49:19.947|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:19.947|Render Thread> Info: Group Render:
2024-12-16 17:49:19.947|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 120.0140099 seconds.
2024-12-16 17:49:24.951|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:24.951|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:24.951|Render Thread> Info: Group Blocking:
2024-12-16 17:49:24.951|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Group Background:
2024-12-16 17:49:24.951|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Group Logic:
2024-12-16 17:49:24.951|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:24.951|Render Thread> Info: Group Render:
2024-12-16 17:49:24.951|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 125.0022002 seconds.
2024-12-16 17:49:29.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:29.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:29.939|Render Thread> Info: Group Blocking:
2024-12-16 17:49:29.939|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Group Background:
2024-12-16 17:49:29.940|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Group Logic:
2024-12-16 17:49:29.940|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:29.940|Render Thread> Info: Group Render:
2024-12-16 17:49:29.940|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 130.0108877 seconds.
2024-12-16 17:49:34.948|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:34.948|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:34.948|Render Thread> Info: Group Blocking:
2024-12-16 17:49:34.948|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Group Background:
2024-12-16 17:49:34.948|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Group Logic:
2024-12-16 17:49:34.948|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:34.948|Render Thread> Info: Group Render:
2024-12-16 17:49:34.948|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 135.0125722 seconds.
2024-12-16 17:49:39.950|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:39.950|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:39.950|Render Thread> Info: Group Blocking:
2024-12-16 17:49:39.950|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Group Background:
2024-12-16 17:49:39.950|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Group Logic:
2024-12-16 17:49:39.950|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:39.950|Render Thread> Info: Group Render:
2024-12-16 17:49:39.950|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.950|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 140.0138099 seconds.
2024-12-16 17:49:44.951|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:44.951|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:44.951|Render Thread> Info: Group Blocking:
2024-12-16 17:49:44.951|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Group Background:
2024-12-16 17:49:44.951|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Group Logic:
2024-12-16 17:49:44.951|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:44.951|Render Thread> Info: Group Render:
2024-12-16 17:49:44.951|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 145.001931 seconds.
2024-12-16 17:49:49.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:49.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:49.939|Render Thread> Info: Group Blocking:
2024-12-16 17:49:49.939|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Group Background:
2024-12-16 17:49:49.939|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Group Logic:
2024-12-16 17:49:49.939|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:49.939|Render Thread> Info: Group Render:
2024-12-16 17:49:49.939|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 150.0078741 seconds.
2024-12-16 17:49:54.945|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:54.945|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:54.945|Render Thread> Info: Group Blocking:
2024-12-16 17:49:54.945|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Group Background:
2024-12-16 17:49:54.945|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Group Logic:
2024-12-16 17:49:54.945|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:54.945|Render Thread> Info: Group Render:
2024-12-16 17:49:54.945|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 155.0140238 seconds.
2024-12-16 17:49:59.951|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:49:59.951|Render Thread> Info: Worker Thread state:
2024-12-16 17:49:59.951|Render Thread> Info: Group Blocking:
2024-12-16 17:49:59.951|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Group Background:
2024-12-16 17:49:59.951|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Group Logic:
2024-12-16 17:49:59.951|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:49:59.951|Render Thread> Info: Group Render:
2024-12-16 17:49:59.952|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 160.0048676 seconds.
2024-12-16 17:50:04.942|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:04.942|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:04.942|Render Thread> Info: Group Blocking:
2024-12-16 17:50:04.942|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Group Background:
2024-12-16 17:50:04.942|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Group Logic:
2024-12-16 17:50:04.942|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:04.942|Render Thread> Info: Group Render:
2024-12-16 17:50:04.942|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.575|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 17:50:09.575|Main Thread>ProcessInfo> Info: Managed Memory: 1,844,971,080 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Private Memory: 5,754,572,800 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Entity count: 113
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Current:
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Paged Memory: 5,754,572,800 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Working Set: 2,698,571,776 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Virtual Memory: 11,413,438,464 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Paged Memory: 5,780,234,240 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Working Set: 2,982,502,400 B
2024-12-16 17:50:09.578|Main Thread>ProcessInfo> Info: Virtual Memory: 11,419,598,848 B
2024-12-16 17:50:09.578|Main Thread> Number of Worlds: 1
2024-12-16 17:50:09.579|Main Thread> 0) RigidBodies: 8, ActiveRigidBodies: 0, CharacterRigidBodies: 0
2024-12-16 17:50:09.579|Main Thread> 0) Constraints: 0
2024-12-16 17:50:09.939|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 165.0014843 seconds.
2024-12-16 17:50:09.939|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:09.939|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:09.939|Render Thread> Info: Group Blocking:
2024-12-16 17:50:09.939|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Group Background:
2024-12-16 17:50:09.939|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Group Logic:
2024-12-16 17:50:09.939|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:09.939|Render Thread> Info: Group Render:
2024-12-16 17:50:09.939|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 170.0025522 seconds.
2024-12-16 17:50:14.940|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:14.940|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:14.940|Render Thread> Info: Group Blocking:
2024-12-16 17:50:14.940|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Group Background:
2024-12-16 17:50:14.940|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Group Logic:
2024-12-16 17:50:14.940|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:14.940|Render Thread> Info: Group Render:
2024-12-16 17:50:14.940|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 175.0133751 seconds.
2024-12-16 17:50:19.951|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:19.951|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:19.951|Render Thread> Info: Group Blocking:
2024-12-16 17:50:19.951|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Group Background:
2024-12-16 17:50:19.951|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Group Logic:
2024-12-16 17:50:19.951|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:19.951|Render Thread> Info: Group Render:
2024-12-16 17:50:19.951|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 180.0100755 seconds.
2024-12-16 17:50:24.947|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:24.947|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:24.947|Render Thread> Info: Group Blocking:
2024-12-16 17:50:24.947|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Info: Group Background:
2024-12-16 17:50:24.947|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:24.947|Render Thread> Info: Group Logic:
2024-12-16 17:50:24.947|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:24.948|Render Thread> Info: Group Render:
2024-12-16 17:50:24.948|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.946|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 185.0090621 seconds.
2024-12-16 17:50:29.946|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:29.947|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:29.947|Render Thread> Info: Group Blocking:
2024-12-16 17:50:29.947|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Group Background:
2024-12-16 17:50:29.947|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Group Logic:
2024-12-16 17:50:29.947|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:29.947|Render Thread> Info: Group Render:
2024-12-16 17:50:29.947|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 190.0085906 seconds.
2024-12-16 17:50:34.946|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:34.946|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:34.946|Render Thread> Info: Group Blocking:
2024-12-16 17:50:34.946|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Group Background:
2024-12-16 17:50:34.946|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Group Logic:
2024-12-16 17:50:34.946|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 17:50:34.946|Render Thread> Info: Group Render:
2024-12-16 17:50:34.946|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 17:50:39.948|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 195.0115734 seconds.
2024-12-16 17:50:39.948|Render Thread> Warning: Pending Work: Calculate: 61, Sew: 10, Sew Dependencies: 34, Precalc Jobs Enqueued: 956
2024-12-16 17:50:39.948|Render Thread> Info: Worker Thread state:
2024-12-16 17:50:39.948|Render Thread> Info: Group Blocking:
2024-12-16 17:50:39.948|Render Thread> Info: Worker Bl

SirKitTheShort

2024-12-16 17:25

reporter   #~0000430

Heres another one where funnily enough, this time I could finally build for some reason, but It still freezes and gives the "loading content" box when I leave and come back to my original location.

2024-12-16 20:11:08.071|Main Thread> Log Started
2024-12-16 20:11:08.073|Main Thread> Timezone (local - UTC): -5h
2024-12-16 20:11:08.075|Main Thread> VRage Engine v2.7
2024-12-16 20:11:08.076|Main Thread> Medieval Engineers v0.7.4.3BB0F4
2024-12-16 20:11:08.079|Main Thread> Loading...
2024-12-16 20:11:08.182|Main Thread> Performing start-up memory test...
2024-12-16 20:11:08.185|Main Thread> Physical memory is 8,445,227,008 bytes.
2024-12-16 20:11:08.185|Main Thread> Minimum requirement is 8,000,000,000 bytes.
2024-12-16 20:11:08.185|Main Thread> System meets minimum memory requirements.
2024-12-16 20:11:08.192|Main Thread> Info: Official
2024-12-16 20:11:08.444|Main Thread> Info: Non Obfuscated
2024-12-16 20:11:08.444|Main Thread> Info: Installed in Steam Directory
2024-12-16 20:11:08.444|Main Thread> Info: Manifest Not Present
2024-12-16 20:11:08.444|Main Thread> Environment.ProcessorCount: 4
2024-12-16 20:11:08.444|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.19045.0
2024-12-16 20:11:08.444|Main Thread> Environment.CommandLine: D:\Games\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
2024-12-16 20:11:08.444|Main Thread> Environment.Version: 4.6.2 or later (533325)
2024-12-16 20:11:08.444|Main Thread> Environment.CurrentDirectory: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 20:11:09.851|Main Thread> CPU Info: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 20:11:09.851|Main Thread> CPU Frequency: 3501
2024-12-16 20:11:09.851|Main Thread> IntPtr.Size: 8
2024-12-16 20:11:09.851|Main Thread> Default Culture:
2024-12-16 20:11:09.851|Main Thread> Default UI Culture:
2024-12-16 20:11:09.851|Main Thread> IsAdmin: True
2024-12-16 20:11:09.892|Main Thread> MyConfig.Load() - START
2024-12-16 20:11:09.893|Main Thread> Path: C:\Users\name\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2024-12-16 20:11:09.947|Main Thread> RotationHints: False
2024-12-16 20:11:09.947|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2024-12-16 20:11:09.947|Main Thread> Language: 0
2024-12-16 20:11:09.947|Main Thread> ControlsJoystickName: Disabled
2024-12-16 20:11:09.947|Main Thread> GameVersion: 0.7.2.9224146
2024-12-16 20:11:09.947|Main Thread> FirstTimeRun: False
2024-12-16 20:11:09.947|Main Thread> GDPRConsent: False
2024-12-16 20:11:09.947|Main Thread> GDPRConsent_Sent: True
2024-12-16 20:11:09.947|Main Thread> MinimalHud: False
2024-12-16 20:11:09.947|Main Thread> VideoAdapter: 1
2024-12-16 20:11:09.947|Main Thread> ScreenWidth: 1920
2024-12-16 20:11:09.947|Main Thread> ScreenHeight: 1080
2024-12-16 20:11:09.947|Main Thread> RefreshRate: 60000
2024-12-16 20:11:09.947|Main Thread> WindowMode: 1
2024-12-16 20:11:09.947|Main Thread> VerticalSync: False
2024-12-16 20:11:09.947|Main Thread> FieldOfView: 80
2024-12-16 20:11:09.947|Main Thread> GraphicsRenderer: DirectX 11
2024-12-16 20:11:09.947|Main Thread> VegetationViewDistance: 160
2024-12-16 20:11:09.947|Main Thread> GrassDensity: 1
2024-12-16 20:11:09.947|Main Thread> GrassDistance: 300
2024-12-16 20:11:09.947|Main Thread> TerrainLodQuality: 1
2024-12-16 20:11:09.947|Main Thread> ShadingQuality: 2
2024-12-16 20:11:09.947|Main Thread> ModelQuality: 2
2024-12-16 20:11:09.947|Main Thread> LowMemSwitchToLow: 0
2024-12-16 20:11:09.947|Main Thread> MutedPlayers:
2024-12-16 20:11:09.947|Main Thread> ScreenshotSizeMultiplier: 1
2024-12-16 20:11:09.947|Main Thread> WorkerThreads: 3
2024-12-16 20:11:09.947|Main Thread> InteractionHint: 2
2024-12-16 20:11:09.947|Main Thread> Tutorial: 0
2024-12-16 20:11:09.947|Main Thread> ShowCrosshair: True
2024-12-16 20:11:09.947|Main Thread> CompressSaveGames: False
2024-12-16 20:11:09.947|Main Thread> ShowPlayerNamesOnHud: True
2024-12-16 20:11:09.947|Main Thread> ReleasingAltResetsCamera: False
2024-12-16 20:11:09.947|Main Thread> EnableDiscord: True
2024-12-16 20:11:09.947|Main Thread> MyConfig.Load() - END
2024-12-16 20:11:11.253|Main Thread> Loading Metadata...
2024-12-16 20:11:13.141|Main Thread> Metadata Loaded is 1.8878576 seconds.
2024-12-16 20:11:13.141|Main Thread> Initializing...
2024-12-16 20:11:15.042|Main Thread>Steam Game Services> Info: Steam.IsActive: True
2024-12-16 20:11:15.043|Main Thread>Steam Game Services> Info: Steam.IsOnline: True
2024-12-16 20:11:15.043|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False
2024-12-16 20:11:15.043|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198271999940
2024-12-16 20:11:15.043|Main Thread>Steam Game Services> Info: Steam.UserName: Sir Kit the Short
2024-12-16 20:11:15.043|Main Thread>Steam Game Services> Info: Steam.Branch: communityedition
2024-12-16 20:11:15.090|Main Thread>Havok> Physics.Init
2024-12-16 20:11:15.090|Main Thread>Havok> Version: Release(0), 1800, [S]
2024-12-16 20:11:15.480|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release
2024-12-16 20:11:18.913|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant
2024-12-16 20:11:18.949|Worker Default 2>AccessListBatch> Warning: While processing AllowType VRage.Serialization.MyFactory: VRage.Serialization.MyFactory+*, VRage already exists in access list, this entry is redundant
2024-12-16 20:11:20.022|Main Thread> AdapterInfo = {
2024-12-16 20:11:20.023|Main Thread> Name = Intel(R) HD Graphics 4600
2024-12-16 20:11:20.023|Main Thread> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 39370, rev: 6, subsys id: 2018514018, vendor id: 32902
2024-12-16 20:11:20.023|Main Thread> Driver version = 20.19.15.4531
2024-12-16 20:11:20.023|Main Thread> Driver date = 20160929000000.000000-000
2024-12-16 20:11:20.023|Main Thread> DriverUpdateNecessary = False
2024-12-16 20:11:20.023|Main Thread> Adapter id = 1
2024-12-16 20:11:20.023|Main Thread> Supported = True
2024-12-16 20:11:20.023|Main Thread> RAM = 117964800
2024-12-16 20:11:20.023|Main Thread> Priority = 1
2024-12-16 20:11:20.023|Main Thread> Multithreaded rendering supported = False
2024-12-16 20:11:20.023|Main Thread> Output is attached = False
2024-12-16 20:11:20.023|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 20:11:20.023|Main Thread> Display modes = {
2024-12-16 20:11:20.023|Main Thread> DXGIOutput id = 0
2024-12-16 20:11:20.023|Main Thread> 640x480@60Hz
2024-12-16 20:11:20.023|Main Thread> 720x480@60Hz
2024-12-16 20:11:20.023|Main Thread> 720x480@59.94Hz
2024-12-16 20:11:20.023|Main Thread> 720x576@50Hz
2024-12-16 20:11:20.023|Main Thread> 800x600@60.317Hz
2024-12-16 20:11:20.023|Main Thread> 1024x768@60.004Hz
2024-12-16 20:11:20.023|Main Thread> 1152x864@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1152x864@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@60Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@60Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@50Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@50Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@59.94Hz
2024-12-16 20:11:20.023|Main Thread> 1176x664@59.94Hz
2024-12-16 20:11:20.023|Main Thread> 1280x720@60Hz
2024-12-16 20:11:20.023|Main Thread> 1280x720@50Hz
2024-12-16 20:11:20.023|Main Thread> 1280x720@59.94Hz
2024-12-16 20:11:20.023|Main Thread> 1280x768@59.81Hz
2024-12-16 20:11:20.023|Main Thread> 1280x768@59.81Hz
2024-12-16 20:11:20.023|Main Thread> 1280x800@59.81Hz
2024-12-16 20:11:20.023|Main Thread> 1280x960@60.02Hz
2024-12-16 20:11:20.023|Main Thread> 1280x960@60.02Hz
2024-12-16 20:11:20.023|Main Thread> 1280x1024@60.02Hz
2024-12-16 20:11:20.023|Main Thread> 1360x768@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1360x768@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1366x768@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1366x768@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1440x900@59.887Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@60Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@60Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@50Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@50Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:11:20.023|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:11:20.023|Main Thread> 1600x900@60Hz
2024-12-16 20:11:20.023|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:11:20.023|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:11:20.023|Main Thread> 1680x1050@59.954Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@60Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@60Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@50Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@50Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:11:20.023|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:11:20.023|Main Thread> 1920x1080@60Hz
2024-12-16 20:11:20.024|Main Thread> 1920x1080@50Hz
2024-12-16 20:11:20.024|Main Thread> 1920x1080@59.94006Hz
2024-12-16 20:11:20.024|Main Thread> }
2024-12-16 20:11:20.024|Main Thread> }
2024-12-16 20:11:20.025|Main Thread> AdapterInfo = {
2024-12-16 20:11:20.025|Main Thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
2024-12-16 20:11:20.025|Main Thread> Description = dev id: 5058, mem: 4226416640, shared mem: 4222613504, Luid: 35070, rev: 161, subsys id: 695482434, vendor id: 4318
2024-12-16 20:11:20.025|Main Thread> Driver version = 32.0.15.6094
2024-12-16 20:11:20.025|Main Thread> Driver date = 20240814000000.000000-000
2024-12-16 20:11:20.025|Main Thread> DriverUpdateNecessary = False
2024-12-16 20:11:20.025|Main Thread> Adapter id = 0
2024-12-16 20:11:20.025|Main Thread> Supported = True
2024-12-16 20:11:20.025|Main Thread> RAM = 4226416640
2024-12-16 20:11:20.025|Main Thread> Priority = 2
2024-12-16 20:11:20.025|Main Thread> Multithreaded rendering supported = True
2024-12-16 20:11:20.025|Main Thread> Output is attached = True
2024-12-16 20:11:20.025|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 20:11:20.025|Main Thread> Display modes = {
2024-12-16 20:11:20.026|Main Thread> DXGIOutput id = 0
2024-12-16 20:11:20.026|Main Thread> 640x480@60Hz
2024-12-16 20:11:20.026|Main Thread> 720x480@60Hz
2024-12-16 20:11:20.026|Main Thread> 720x480@59.94Hz
2024-12-16 20:11:20.026|Main Thread> 720x576@50Hz
2024-12-16 20:11:20.026|Main Thread> 800x600@60.317Hz
2024-12-16 20:11:20.026|Main Thread> 1024x768@60.004Hz
2024-12-16 20:11:20.026|Main Thread> 1152x864@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1152x864@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@60Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@60Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@50Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@50Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@59.94Hz
2024-12-16 20:11:20.026|Main Thread> 1176x664@59.94Hz
2024-12-16 20:11:20.026|Main Thread> 1280x720@60Hz
2024-12-16 20:11:20.026|Main Thread> 1280x720@50Hz
2024-12-16 20:11:20.026|Main Thread> 1280x720@59.94Hz
2024-12-16 20:11:20.026|Main Thread> 1280x768@59.81Hz
2024-12-16 20:11:20.026|Main Thread> 1280x768@59.81Hz
2024-12-16 20:11:20.026|Main Thread> 1280x800@59.81Hz
2024-12-16 20:11:20.026|Main Thread> 1280x960@60.02Hz
2024-12-16 20:11:20.026|Main Thread> 1280x960@60.02Hz
2024-12-16 20:11:20.026|Main Thread> 1280x1024@60.02Hz
2024-12-16 20:11:20.026|Main Thread> 1360x768@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1360x768@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1366x768@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1366x768@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1440x900@59.887Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@60Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@60Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@50Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@50Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:11:20.026|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:11:20.026|Main Thread> 1600x900@60Hz
2024-12-16 20:11:20.026|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:11:20.026|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:11:20.026|Main Thread> 1680x1050@59.954Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@60Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@60Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@50Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@50Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:11:20.026|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:11:20.026|Main Thread> 1920x1080@60Hz
2024-12-16 20:11:20.026|Main Thread> 1920x1080@50Hz
2024-12-16 20:11:20.026|Main Thread> 1920x1080@59.94006Hz
2024-12-16 20:11:20.026|Main Thread> }
2024-12-16 20:11:20.026|Main Thread> }
2024-12-16 20:11:20.043|Main Thread> MySandboxGame.Constructor() - START
2024-12-16 20:11:20.044|Main Thread> Game dir: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 20:11:20.044|Main Thread> Content dir: D:\Games\steamapps\common\MedievalEngineers\Content
2024-12-16 20:11:20.045|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers.
2024-12-16 20:11:20.461|Main Thread> Info: Worker Configuration {
Total: 7,
Default: Logic
Groups: [
Group Blocking, BelowNormal, 4 Workers,
Group Background, BelowNormal, 1 Workers,
Group Logic, Normal, 1 Workers,
Group Render, AboveNormal, 1 Workers
]
}
2024-12-16 20:11:20.471|Main Thread> MySandboxGame.Constructor() - END
2024-12-16 20:11:20.473|Main Thread> MyVideoModeManager.LogApplicationInformation - START
2024-12-16 20:11:20.474|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 20:11:20.474|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 20:11:20.474|Main Thread> Assembly.Location: D:\Games\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
2024-12-16 20:11:20.474|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319
2024-12-16 20:11:20.474|Main Thread> MyVideoModeManager.LogApplicationInformation - END
2024-12-16 20:11:20.477|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START
2024-12-16 20:11:20.491|Main Thread> Win32_ComputerSystem.Manufacturer: MSI
2024-12-16 20:11:20.491|Main Thread> Win32_ComputerSystem.Model: MS-7850
2024-12-16 20:11:20.492|Main Thread> Virtualized: False
2024-12-16 20:11:20.495|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 20:11:20.495|Main Thread> ComputerInfo.TotalPhysicalMemory: 8,445,227,008 bytes
2024-12-16 20:11:20.495|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2024-12-16 20:11:20.495|Main Thread> ComputerInfo.AvailablePhysicalMemory: 2,959,515,648 bytes
2024-12-16 20:11:20.495|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,078,559,232 bytes
2024-12-16 20:11:20.514|Main Thread> Drive C: | Capacity: 248,411,136,000 bytes | Free space: 7,262,842,880 bytes
2024-12-16 20:11:20.514|Main Thread> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 50,905,509,888 bytes
2024-12-16 20:11:20.514|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END
2024-12-16 20:11:20.642|Main Thread> MySandboxGame.Initialize() - START
2024-12-16 20:11:21.173|Main Thread> MySandboxGame.LoadData() - START
2024-12-16 20:11:21.174|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START
2024-12-16 20:11:21.175|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START
2024-12-16 20:11:21.175|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END
2024-12-16 20:11:23.227|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 20:11:23.886|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 20:11:23.886|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END
2024-12-16 20:11:23.894|Main Thread> MyAudio.LoadData - START
2024-12-16 20:11:24.065|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 20:11:24.255|Main Thread> MyAudio.LoadData - END
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudUse'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudRotateBlock'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudColorBlock'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'PlayDropItem'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'None'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudOpenInventory'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'PlayTakeItem'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'HudPlaceItem'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'QuestCompleted'
2024-12-16 20:11:24.263|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted'
2024-12-16 20:11:24.267|Main Thread> MyGuiManager()
2024-12-16 20:11:24.382|Main Thread> MyScreenManager()
2024-12-16 20:11:24.494|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 20:11:31.245|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 20:11:31.248|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 20:11:31.248|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 20:11:31.406|Main Thread> MySandboxGame.LoadData() - END
2024-12-16 20:11:31.569|Worker Logic 0> Loading available saves - START
2024-12-16 20:11:31.571|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 20:11:31.663|Worker Logic 0> Loading available saves - END
2024-12-16 20:11:33.213|Main Thread> Analytics helper process start reported
2024-12-16 20:11:33.213|Main Thread> MySandboxGame.Initialize() - END
2024-12-16 20:11:33.665|Main Thread> All systems initialized in 20.5240465 seconds.
2024-12-16 20:11:33.677|Main Thread> Timer Frequency: 10000000
2024-12-16 20:11:33.677|Main Thread> Ticks per frame: 167364
2024-12-16 20:11:33.719|Worker Logic 0> Loading available saves - START
2024-12-16 20:11:33.719|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 20:11:33.721|Worker Logic 0> Loading available saves - END
2024-12-16 20:12:08.511|Main Thread>
2024-12-16 20:12:08.511|Main Thread> LoadSession() - Start
2024-12-16 20:12:08.511|Main Thread> C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:12:08.591|Main Thread> LoadSession() - End
2024-12-16 20:12:08.937|Main Thread> Loading session: C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:12:08.937|Main Thread> Save version: 0.7.2.9224146
2024-12-16 20:12:09.013|Main Thread> Found save lock file, restoring last backup before continuing load.
2024-12-16 20:12:09.269|Main Thread>Backup> Info: Restoring backup 12/16/2024 16:57:04 into C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld.
2024-12-16 20:12:10.519|Main Thread>Backup> Info: Deleting backup data.
2024-12-16 20:12:10.591|Main Thread>ModManager> Loading mods
2024-12-16 20:12:10.634|Main Thread>ModManager> Done.
2024-12-16 20:12:10.952|Main Thread> Finished loading stage Initializing session, elapsed time: 0.3843845 seconds
2024-12-16 20:12:11.288|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START
2024-12-16 20:12:26.998|Main Thread>Definitions> Info: List of used mods (0) - START
2024-12-16 20:12:26.998|Main Thread>Definitions> Info: List of used mods - END
2024-12-16 20:12:31.180|Worker Logic 0> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.547|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.572|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.597|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.607|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.619|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.632|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.651|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.670|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.684|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.
2024-12-16 20:12:31.996|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.
2024-12-16 20:12:32.061|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.
2024-12-16 20:12:35.143|Worker Logic 0> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.
2024-12-16 20:12:35.195|Worker Logic 0> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.
2024-12-16 20:12:35.233|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.
2024-12-16 20:12:35.252|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.
2024-12-16 20:12:35.757|Worker Logic 0> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.
2024-12-16 20:12:37.205|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.
2024-12-16 20:12:37.248|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.
2024-12-16 20:12:37.274|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.
2024-12-16 20:12:59.176|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry
2024-12-16 20:12:59.176|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:12:59.193|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry
2024-12-16 20:12:59.193|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:12:59.212|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry
2024-12-16 20:12:59.212|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:12:59.217|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry
2024-12-16 20:12:59.217|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:13:03.464|Main Thread> MyAudio.UnloadData - START
2024-12-16 20:13:03.491|Main Thread> MyAudio.UnloadData - END
2024-12-16 20:13:03.491|Main Thread> MyAudio.LoadData - START
2024-12-16 20:13:03.533|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 20:13:35.550|Main Thread> MyAudio.LoadData - END
2024-12-16 20:13:35.550|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 20:13:35.675|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 20:13:35.675|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END
2024-12-16 20:13:35.679|Main Thread> Finished loading stage Loading definitions, elapsed time: 84.3944749 seconds
2024-12-16 20:13:35.680|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets
2024-12-16 20:14:12.220|Main Thread> MyTransparentGeometry.LoadData - START
2024-12-16 20:14:12.230|External Debugging Listener> External debugger: listening...
2024-12-16 20:14:12.261|Main Thread> MyLights.LoadData() - START
2024-12-16 20:14:12.264|Main Thread> MyLights.LoadData() - END
2024-12-16 20:14:13.165|Main Thread> Finished loading stage Loading session components, elapsed time: 37.4856275 seconds
2024-12-16 20:14:45.897|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry
2024-12-16 20:14:45.897|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:46.364|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry
2024-12-16 20:14:46.364|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:48.540|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry
2024-12-16 20:14:48.540|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:48.607|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry
2024-12-16 20:14:48.607|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:49.283|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry
2024-12-16 20:14:49.283|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:49.330|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry
2024-12-16 20:14:49.330|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:49.360|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry
2024-12-16 20:14:49.360|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:14:50.910|Main Thread> Finished loading stage Loading models, elapsed time: 37.741454 seconds
2024-12-16 20:14:50.910|Main Thread> Finished loading stage Loading data, elapsed time: 159.9584491 seconds
2024-12-16 20:14:50.943|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0059849 seconds
2024-12-16 20:14:51.129|Worker Logic 0> Loading voxel storage from file 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\EarthSecond-1251102759r5000.vx2'
2024-12-16 20:14:52.865|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 20:14:52.865|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 20:14:54.734|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Sir Kit the Short
2024-12-16 20:14:54.864|Main Thread> RespawnInPlayerControlledEntity: Sir Kit the Short has entity: False
2024-12-16 20:14:54.865|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Sir Kit the Short
2024-12-16 20:14:56.152|Main Thread> RespawnInPlayerControlledEntity: Setting position for Sir Kit the Short
2024-12-16 20:14:56.666|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Sir Kit the Short is spawning.
2024-12-16 20:14:56.707|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Sir Kit the Short
2024-12-16 20:14:56.707|Main Thread> RespawnInPlayerControlledEntity: Setting control for Sir Kit the Short
2024-12-16 20:14:56.707|Main Thread> RespawnInPlayerControlledEntity: Reviving Sir Kit the Short if necessary.
2024-12-16 20:14:56.709|Main Thread> Checkpoint.CameraAttach success: entity id139206876678468253, camera subtype DefaultFirstPerson
2024-12-16 20:14:56.709|Main Thread> Finished loading stage Loading final details, elapsed time: 3.0591465 seconds
2024-12-16 20:14:56.710|Main Thread> MySession.Static.LogSettings - START
2024-12-16 20:14:56.711|Main Thread> Name = FirstCreativeWorld
2024-12-16 20:14:56.711|Main Thread> Description =
2024-12-16 20:14:56.711|Main Thread> InGameTime = 01/01/0001 00:00:00
2024-12-16 20:14:56.711|Main Thread> Password =
2024-12-16 20:14:56.711|Main Thread> CurrentPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:14:56.711|Main Thread> WorkshopId =
2024-12-16 20:14:56.712|Main Thread> CameraController = EntityBase:Medieval_male {01EE8FEAB2B6329D}/Camera 1st - DefaultFirstPerson
2024-12-16 20:14:56.712|Main Thread> ThumbPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\thumb.jpg
2024-12-16 20:14:56.712|Main Thread> Settings:
2024-12-16 20:14:56.713|Main Thread> AI - Hostile AI Enabled = False
2024-12-16 20:14:56.713|Main Thread> AI - Maximum = 3
2024-12-16 20:14:56.713|Main Thread> Decay - Ruin = True
2024-12-16 20:14:56.713|Main Thread> Fast Travel - Enabled = True
2024-12-16 20:14:56.713|Main Thread> Fast Travel - Limitations = False
2024-12-16 20:14:56.713|Main Thread> Maximum Fracture Pieces = 50
2024-12-16 20:14:56.715|Main Thread> Auto-Save Time (Minutes) = 5
2024-12-16 20:14:56.715|Main Thread> Allowed Blueprint Locations = All
2024-12-16 20:14:56.715|Main Thread> Cut, Copy and Paste = True
2024-12-16 20:14:56.715|Main Thread> Days per season = 4
2024-12-16 20:14:56.715|Main Thread> Destructible blocks = True
2024-12-16 20:14:56.715|Main Thread> Enable 3rd person view = True
2024-12-16 20:14:56.715|Main Thread> Enable Sun Rotation = False
2024-12-16 20:14:56.715|Main Thread> Enable voxel destruction = True
2024-12-16 20:14:56.715|Main Thread> Game Mode = Creative
2024-12-16 20:14:56.715|Main Thread> Inventory size multiplier = 1
2024-12-16 20:14:56.715|Main Thread> Maximum Backup Saves = 5
2024-12-16 20:14:56.715|Main Thread> Maximum Floating Objects = 64
2024-12-16 20:14:56.715|Main Thread> Maximum Players = 4
2024-12-16 20:14:56.715|Main Thread> Maximum Solar Altitude = 0.41
2024-12-16 20:14:56.715|Main Thread> Minimum Grass Density = Disabled
2024-12-16 20:14:56.715|Main Thread> Minimum Shadows Quality = DISABLED
2024-12-16 20:14:56.715|Main Thread> Minimum Vegetation Distance = 0
2024-12-16 20:14:56.715|Main Thread> Serverside Chat Logging = True
2024-12-16 20:14:56.715|Main Thread> Show player names on HUD = True
2024-12-16 20:14:56.715|Main Thread> Spectator = True
2024-12-16 20:14:56.715|Main Thread> Structural Integrity = True
2024-12-16 20:14:56.715|Main Thread> Sun rotation interval = 120
2024-12-16 20:14:56.715|Main Thread> View distance = 2600
2024-12-16 20:14:56.715|Main Thread> MySession.Static.LogSettings - END
2024-12-16 20:14:56.715|Main Thread> Finished loading stage Loading planet, elapsed time: 5.8046253 seconds
2024-12-16 20:15:02.937|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2024-12-16 20:15:02.998|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2024-12-16 20:15:03.779|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:CatchBlockLockablePhysics): CollisionModel does not exist. Using Model collision from model: Models\Cubes\small\LockGearBoxSmallCogWheel2_1_V1.mwm
2024-12-16 20:15:04.498|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:15:04.499|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:15:04.499|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:15:04.500|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:15:04.500|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:15:04.521|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 20:15:04.522|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 20:15:05.118|Main Thread> Finished loading stage Starting Components, elapsed time: 8.4020374 seconds
2024-12-16 20:15:05.123|Main Thread>
2024-12-16 20:15:05.123|Main Thread> Session loaded
2024-12-16 20:15:05.123|Main Thread> Finished loading stage Finished loading, elapsed time: 174.5574935 seconds
2024-12-16 20:15:05.149|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:15:05.149|Main Thread>ProcessInfo> Info: Managed Memory: 1,641,137,880 B
2024-12-16 20:15:05.155|Main Thread>ProcessInfo> Info: Private Memory: 2,769,076,224 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Nr of Threads: 61
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Simulation Speed: 0.01
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Entity count: 936
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Paged Memory: 2,769,076,224 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Working Set: 2,069,278,720 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Virtual Memory: 8,159,215,616 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Paged Memory: 2,777,149,440 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Working Set: 2,088,239,104 B
2024-12-16 20:15:05.156|Main Thread>ProcessInfo> Info: Virtual Memory: 8,245,219,328 B
2024-12-16 20:15:05.158|Main Thread> Number of Worlds: 1
2024-12-16 20:15:05.159|Main Thread> 0) RigidBodies: 326, ActiveRigidBodies: 119, CharacterRigidBodies: 3
2024-12-16 20:15:05.160|Main Thread> 0) Constraints: 57
2024-12-16 20:15:06.025|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:06.025|Main Thread> MySessionLoading status:
2024-12-16 20:15:06.026|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:07.079|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:07.079|Main Thread> MySessionLoading status:
2024-12-16 20:15:07.080|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:08.133|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:08.133|Main Thread> MySessionLoading status:
2024-12-16 20:15:08.134|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:09.188|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:09.188|Main Thread> MySessionLoading status:
2024-12-16 20:15:09.189|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:10.243|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:10.243|Main Thread> MySessionLoading status:
2024-12-16 20:15:10.243|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:11.297|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:11.297|Main Thread> MySessionLoading status:
2024-12-16 20:15:11.297|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:12.351|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:12.351|Main Thread> MySessionLoading status:
2024-12-16 20:15:12.352|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:13.405|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:13.405|Main Thread> MySessionLoading status:
2024-12-16 20:15:13.406|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:14.460|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:14.460|Main Thread> MySessionLoading status:
2024-12-16 20:15:14.461|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:15.514|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:15.514|Main Thread> MySessionLoading status:
2024-12-16 20:15:15.515|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:16.568|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:16.568|Main Thread> MySessionLoading status:
2024-12-16 20:15:16.569|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:17.623|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:17.623|Main Thread> MySessionLoading status:
2024-12-16 20:15:17.624|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:18.677|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:18.677|Main Thread> MySessionLoading status:
2024-12-16 20:15:18.678|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:19.732|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:19.732|Main Thread> MySessionLoading status:
2024-12-16 20:15:19.732|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:20.786|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:20.786|Main Thread> MySessionLoading status:
2024-12-16 20:15:20.787|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:21.840|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:21.840|Main Thread> MySessionLoading status:
2024-12-16 20:15:21.842|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:22.895|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:22.895|Main Thread> MySessionLoading status:
2024-12-16 20:15:22.896|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:23.949|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:23.949|Main Thread> MySessionLoading status:
2024-12-16 20:15:23.950|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:25.004|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:25.004|Main Thread> MySessionLoading status:
2024-12-16 20:15:25.004|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:26.058|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:26.058|Main Thread> MySessionLoading status:
2024-12-16 20:15:26.059|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:27.112|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:27.112|Main Thread> MySessionLoading status:
2024-12-16 20:15:27.113|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:28.167|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:28.167|Main Thread> MySessionLoading status:
2024-12-16 20:15:28.167|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:29.221|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:29.221|Main Thread> MySessionLoading status:
2024-12-16 20:15:29.222|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:30.276|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:30.276|Main Thread> MySessionLoading status:
2024-12-16 20:15:30.277|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:31.330|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:31.330|Main Thread> MySessionLoading status:
2024-12-16 20:15:31.331|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:32.384|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:32.384|Main Thread> MySessionLoading status:
2024-12-16 20:15:32.385|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:33.666|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:33.666|Main Thread> MySessionLoading status:
2024-12-16 20:15:33.666|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:34.721|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:34.721|Main Thread> MySessionLoading status:
2024-12-16 20:15:34.721|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:35.775|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:35.775|Main Thread> MySessionLoading status:
2024-12-16 20:15:35.775|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:36.829|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:36.829|Main Thread> MySessionLoading status:
2024-12-16 20:15:36.830|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:37.884|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:37.884|Main Thread> MySessionLoading status:
2024-12-16 20:15:37.884|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:38.938|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:38.939|Main Thread> MySessionLoading status:
2024-12-16 20:15:38.940|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:39.993|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:39.993|Main Thread> MySessionLoading status:
2024-12-16 20:15:39.993|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:41.047|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:41.047|Main Thread> MySessionLoading status:
2024-12-16 20:15:41.048|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:42.101|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:42.101|Main Thread> MySessionLoading status:
2024-12-16 20:15:42.102|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:43.155|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:43.155|Main Thread> MySessionLoading status:
2024-12-16 20:15:43.156|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:44.210|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:44.210|Main Thread> MySessionLoading status:
2024-12-16 20:15:44.210|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:45.264|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:45.264|Main Thread> MySessionLoading status:
2024-12-16 20:15:45.265|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:46.319|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:46.319|Main Thread> MySessionLoading status:
2024-12-16 20:15:46.319|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:47.373|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:47.373|Main Thread> MySessionLoading status:
2024-12-16 20:15:47.374|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:48.427|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:48.427|Main Thread> MySessionLoading status:
2024-12-16 20:15:48.428|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:49.482|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:49.482|Main Thread> MySessionLoading status:
2024-12-16 20:15:49.483|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:50.536|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:50.536|Main Thread> MySessionLoading status:
2024-12-16 20:15:50.537|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:51.591|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:51.591|Main Thread> MySessionLoading status:
2024-12-16 20:15:51.592|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:52.645|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:52.645|Main Thread> MySessionLoading status:
2024-12-16 20:15:52.646|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:53.699|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:53.699|Main Thread> MySessionLoading status:
2024-12-16 20:15:53.700|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:54.754|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:15:54.754|Main Thread> MySessionLoading status:
2024-12-16 20:15:54.755|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:15:55.123|Main Thread> All voxels loaded, cleaning up hooks.
2024-12-16 20:15:55.385|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
2024-12-16 20:15:55.808|Main Thread> Loading completed, starting session.
2024-12-16 20:16:05.166|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:16:05.166|Main Thread>ProcessInfo> Info: Managed Memory: 1,801,397,240 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Private Memory: 5,189,292,032 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Paged Memory: 5,189,292,032 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Working Set: 2,665,562,112 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Virtual Memory: 10,745,802,752 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Paged Memory: 5,192,519,680 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Working Set: 3,024,633,856 B
2024-12-16 20:16:05.168|Main Thread>ProcessInfo> Info: Virtual Memory: 10,751,291,392 B
2024-12-16 20:16:05.168|Main Thread> Number of Worlds: 1
2024-12-16 20:16:05.169|Main Thread> 0) RigidBodies: 329, ActiveRigidBodies: 22, CharacterRigidBodies: 4
2024-12-16 20:16:05.169|Main Thread> 0) Constraints: 57
2024-12-16 20:17:05.175|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:17:05.175|Main Thread>ProcessInfo> Info: Managed Memory: 1,865,359,080 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Private Memory: 5,391,130,624 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Entity count: 964
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Paged Memory: 5,391,130,624 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Working Set: 2,279,378,944 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Virtual Memory: 10,945,556,480 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Paged Memory: 5,418,160,128 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Working Set: 3,024,633,856 B
2024-12-16 20:17:05.178|Main Thread>ProcessInfo> Info: Virtual Memory: 10,946,539,520 B
2024-12-16 20:17:05.179|Main Thread> Number of Worlds: 1
2024-12-16 20:17:05.180|Main Thread> 0) RigidBodies: 364, ActiveRigidBodies: 31, CharacterRigidBodies: 3
2024-12-16 20:17:05.180|Main Thread> 0) Constraints: 57
2024-12-16 20:17:08.740|Main Thread> Character state: True
2024-12-16 20:17:08.740|Main Thread> Auto-Save: Started
2024-12-16 20:17:08.750|Main Thread> Saving world - START
2024-12-16 20:17:08.751|Main Thread> Making world state snapshot.
2024-12-16 20:17:09.001|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld'
2024-12-16 20:17:10.490|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 20:17:27.628|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 20:18:01.365|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 5.1285831 seconds.
2024-12-16 20:18:01.366|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 317
2024-12-16 20:18:01.366|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:01.368|Render Thread> Info: Group Blocking:
2024-12-16 20:18:01.368|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Group Background:
2024-12-16 20:18:01.368|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Group Logic:
2024-12-16 20:18:01.368|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:01.368|Render Thread> Info: Group Render:
2024-12-16 20:18:01.368|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:05.182|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:18:05.182|Main Thread>ProcessInfo> Info: Managed Memory: 1,821,127,400 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Private Memory: 5,582,647,296 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Entity count: 941
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Paged Memory: 5,582,647,296 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Working Set: 2,291,412,992 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Virtual Memory: 11,116,367,872 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Paged Memory: 5,692,547,072 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Working Set: 3,024,633,856 B
2024-12-16 20:18:05.185|Main Thread>ProcessInfo> Info: Virtual Memory: 11,256,623,104 B
2024-12-16 20:18:05.185|Main Thread> Number of Worlds: 1
2024-12-16 20:18:05.186|Main Thread> 0) RigidBodies: 338, ActiveRigidBodies: 4, CharacterRigidBodies: 3
2024-12-16 20:18:05.186|Main Thread> 0) Constraints: 57
2024-12-16 20:18:06.245|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 10.0078507 seconds.
2024-12-16 20:18:06.245|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 329
2024-12-16 20:18:06.245|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:06.245|Render Thread> Info: Group Blocking:
2024-12-16 20:18:06.245|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Group Background:
2024-12-16 20:18:06.245|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Group Logic:
2024-12-16 20:18:06.245|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:06.245|Render Thread> Info: Group Render:
2024-12-16 20:18:06.245|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 15.0149458 seconds.
2024-12-16 20:18:11.252|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 341
2024-12-16 20:18:11.252|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:11.252|Render Thread> Info: Group Blocking:
2024-12-16 20:18:11.252|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Group Background:
2024-12-16 20:18:11.252|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Group Logic:
2024-12-16 20:18:11.252|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:11.252|Render Thread> Info: Group Render:
2024-12-16 20:18:11.252|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 20.0050617 seconds.
2024-12-16 20:18:16.242|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 348
2024-12-16 20:18:16.242|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:16.242|Render Thread> Info: Group Blocking:
2024-12-16 20:18:16.242|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Group Background:
2024-12-16 20:18:16.242|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Group Logic:
2024-12-16 20:18:16.242|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:16.242|Render Thread> Info: Group Render:
2024-12-16 20:18:16.242|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 25.0099036 seconds.
2024-12-16 20:18:21.247|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 350
2024-12-16 20:18:21.247|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:21.247|Render Thread> Info: Group Blocking:
2024-12-16 20:18:21.247|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Group Background:
2024-12-16 20:18:21.247|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Group Logic:
2024-12-16 20:18:21.247|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:21.247|Render Thread> Info: Group Render:
2024-12-16 20:18:21.247|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 30.0067361 seconds.
2024-12-16 20:18:26.244|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 352
2024-12-16 20:18:26.244|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:26.244|Render Thread> Info: Group Blocking:
2024-12-16 20:18:26.244|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Group Background:
2024-12-16 20:18:26.244|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Group Logic:
2024-12-16 20:18:26.244|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:26.244|Render Thread> Info: Group Render:
2024-12-16 20:18:26.244|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 35.0167002 seconds.
2024-12-16 20:18:31.254|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 406
2024-12-16 20:18:31.254|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:31.254|Render Thread> Info: Group Blocking:
2024-12-16 20:18:31.254|Render Thread> Info: Worker Blocking 0: Working, Background
2024-12-16 20:18:31.254|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Info: Group Background:
2024-12-16 20:18:31.254|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Info: Group Logic:
2024-12-16 20:18:31.254|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:31.254|Render Thread> Info: Group Render:
2024-12-16 20:18:31.254|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 40.00997 seconds.
2024-12-16 20:18:36.247|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 607
2024-12-16 20:18:36.247|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:36.247|Render Thread> Info: Group Blocking:
2024-12-16 20:18:36.247|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Group Background:
2024-12-16 20:18:36.247|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Group Logic:
2024-12-16 20:18:36.247|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:36.247|Render Thread> Info: Group Render:
2024-12-16 20:18:36.247|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 45.0058443 seconds.
2024-12-16 20:18:41.243|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 717
2024-12-16 20:18:41.243|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:41.243|Render Thread> Info: Group Blocking:
2024-12-16 20:18:41.243|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Group Background:
2024-12-16 20:18:41.243|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Group Logic:
2024-12-16 20:18:41.243|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:41.243|Render Thread> Info: Group Render:
2024-12-16 20:18:41.243|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:44.028|Main Thread> Critical: Registering entity S(x57 y45 f1 l0(-1) c0 ) with the same id 0908DEADFCD506CE as existing entity S(x57 y45 f1 l0(-1) c0 ).
2024-12-16 20:18:44.028|Main Thread> Critical: Registering entity S(x58 y45 f1 l0(-1) c0 ) with the same id 09C1DFADFD536AC5 as existing entity S(x58 y45 f1 l0(-1) c0 ).
2024-12-16 20:18:45.404|Main Thread> Critical: Registering entity S(x58 y44 f1 l0(-1) c0 ) with the same id 09C1DFADFBBB3DF7 as existing entity S(x58 y44 f1 l0(-1) c0 ).
2024-12-16 20:18:46.247|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 50.0096723 seconds.
2024-12-16 20:18:46.247|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 736
2024-12-16 20:18:46.247|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:46.247|Render Thread> Info: Group Blocking:
2024-12-16 20:18:46.247|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Group Background:
2024-12-16 20:18:46.247|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Group Logic:
2024-12-16 20:18:46.247|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:46.247|Render Thread> Info: Group Render:
2024-12-16 20:18:46.247|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:46.324|Main Thread> Critical: Registering entity S(x58 y43 f1 l0(-1) c0 ) with the same id 09C1DFADFA209115 as existing entity S(x58 y43 f1 l0(-1) c0 ).
2024-12-16 20:18:47.429|Main Thread> Critical: Registering entity S(x59 y42 f1 l0(-1) c0 ) with the same id 095F64ADF892C49B as existing entity S(x59 y42 f1 l0(-1) c0 ).
2024-12-16 20:18:47.429|Main Thread> Critical: Registering entity S(x59 y43 f1 l0(-1) c0 ) with the same id 095F64ADFA25713C as existing entity S(x59 y43 f1 l0(-1) c0 ).
2024-12-16 20:18:51.251|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 55.0138436 seconds.
2024-12-16 20:18:51.251|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 790
2024-12-16 20:18:51.251|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:51.251|Render Thread> Info: Group Blocking:
2024-12-16 20:18:51.251|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Group Background:
2024-12-16 20:18:51.251|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Group Logic:
2024-12-16 20:18:51.251|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:51.251|Render Thread> Info: Group Render:
2024-12-16 20:18:51.251|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 60.0125631 seconds.
2024-12-16 20:18:56.250|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 790
2024-12-16 20:18:56.250|Render Thread> Info: Worker Thread state:
2024-12-16 20:18:56.250|Render Thread> Info: Group Blocking:
2024-12-16 20:18:56.250|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Info: Group Background:
2024-12-16 20:18:56.250|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:18:56.250|Render Thread> Info: Group Logic:
2024-12-16 20:18:56.250|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:18:56.252|Render Thread> Info: Group Render:
2024-12-16 20:18:56.252|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 65.0032094 seconds.
2024-12-16 20:19:01.240|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 790
2024-12-16 20:19:01.240|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:01.240|Render Thread> Info: Group Blocking:
2024-12-16 20:19:01.240|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Group Background:
2024-12-16 20:19:01.240|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Group Logic:
2024-12-16 20:19:01.240|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:01.240|Render Thread> Info: Group Render:
2024-12-16 20:19:01.240|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:05.186|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:19:05.186|Main Thread>ProcessInfo> Info: Managed Memory: 1,860,823,880 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Private Memory: 5,777,375,232 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Nr of Threads: 56
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Entity count: 694
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Paged Memory: 5,777,375,232 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Working Set: 2,327,773,184 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Virtual Memory: 11,272,474,624 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Paged Memory: 5,779,005,440 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Working Set: 3,024,633,856 B
2024-12-16 20:19:05.189|Main Thread>ProcessInfo> Info: Virtual Memory: 11,273,785,344 B
2024-12-16 20:19:05.189|Main Thread> Number of Worlds: 1
2024-12-16 20:19:05.190|Main Thread> 0) RigidBodies: 219, ActiveRigidBodies: 0, CharacterRigidBodies: 0
2024-12-16 20:19:05.190|Main Thread> 0) Constraints: 29
2024-12-16 20:19:06.246|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 70.0088792 seconds.
2024-12-16 20:19:06.246|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:06.246|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:06.246|Render Thread> Info: Group Blocking:
2024-12-16 20:19:06.246|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Group Background:
2024-12-16 20:19:06.246|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Group Logic:
2024-12-16 20:19:06.246|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:06.246|Render Thread> Info: Group Render:
2024-12-16 20:19:06.246|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 75.0020483 seconds.
2024-12-16 20:19:11.239|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:11.239|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:11.239|Render Thread> Info: Group Blocking:
2024-12-16 20:19:11.239|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Group Background:
2024-12-16 20:19:11.239|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Group Logic:
2024-12-16 20:19:11.239|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:11.239|Render Thread> Info: Group Render:
2024-12-16 20:19:11.239|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 80.002331 seconds.
2024-12-16 20:19:16.239|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:16.239|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:16.239|Render Thread> Info: Group Blocking:
2024-12-16 20:19:16.239|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Group Background:
2024-12-16 20:19:16.239|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Group Logic:
2024-12-16 20:19:16.239|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:16.239|Render Thread> Info: Group Render:
2024-12-16 20:19:16.239|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 85.0054727 seconds.
2024-12-16 20:19:21.243|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:21.243|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:21.243|Render Thread> Info: Group Blocking:
2024-12-16 20:19:21.243|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Group Background:
2024-12-16 20:19:21.243|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Group Logic:
2024-12-16 20:19:21.243|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:21.243|Render Thread> Info: Group Render:
2024-12-16 20:19:21.243|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 90.0079733 seconds.
2024-12-16 20:19:26.245|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:26.245|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:26.245|Render Thread> Info: Group Blocking:
2024-12-16 20:19:26.245|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Group Background:
2024-12-16 20:19:26.245|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Group Logic:
2024-12-16 20:19:26.245|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:26.245|Render Thread> Info: Group Render:
2024-12-16 20:19:26.245|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 95.0000618 seconds.
2024-12-16 20:19:31.237|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:31.237|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:31.237|Render Thread> Info: Group Blocking:
2024-12-16 20:19:31.237|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Group Background:
2024-12-16 20:19:31.237|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Group Logic:
2024-12-16 20:19:31.237|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:31.237|Render Thread> Info: Group Render:
2024-12-16 20:19:31.237|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:32.266|Main Thread> MySession::Unload START
2024-12-16 20:19:36.247|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 100.0104504 seconds.
2024-12-16 20:19:36.247|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:36.247|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:36.247|Render Thread> Info: Group Blocking:
2024-12-16 20:19:36.247|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Group Background:
2024-12-16 20:19:36.247|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Group Logic:
2024-12-16 20:19:36.247|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:36.247|Render Thread> Info: Group Render:
2024-12-16 20:19:36.247|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 105.0078973 seconds.
2024-12-16 20:19:41.245|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:41.245|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:41.245|Render Thread> Info: Group Blocking:
2024-12-16 20:19:41.245|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Group Background:
2024-12-16 20:19:41.245|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Group Logic:
2024-12-16 20:19:41.245|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:41.245|Render Thread> Info: Group Render:
2024-12-16 20:19:41.245|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 110.0125774 seconds.
2024-12-16 20:19:46.249|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:46.249|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:46.249|Render Thread> Info: Group Blocking:
2024-12-16 20:19:46.249|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Info: Group Background:
2024-12-16 20:19:46.249|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:46.249|Render Thread> Info: Group Logic:
2024-12-16 20:19:46.250|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:19:46.250|Render Thread> Info: Group Render:
2024-12-16 20:19:46.250|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:51.241|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 115.0044481 seconds.
2024-12-16 20:19:51.242|Render Thread> Warning: Pending Work: Calculate: 28, Sew: 14, Sew Dependencies: 16, Precalc Jobs Enqueued: 793
2024-12-16 20:19:51.242|Render Thread> Info: Worker Thread state:
2024-12-16 20:19:51.242|Render Thread> Info: Group Blocking:
2024-12-16 20:19:51.242|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:19:51.242|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:19:51.242|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:19:51.242|Render Threa

SirKitTheShort

2024-12-16 17:26

reporter   #~0000431

Oh and also, since Idk how to edit a comment here, I still couldnt select a blueprint to build as the option was greyed out.

equinox

2024-12-16 17:36

administrator   #~0000432

Try turning grass off in the settings, that might help with the voxels not loading.
You can also try the workaround here since it looks like you have a low core count CPU.
The the blueprint table, sometimes blueprints get stuck. You probably need to destroy the blueprint table and build a new one.

SirKitTheShort

2024-12-16 17:41

reporter   #~0000433

Ok, this time I was able to place blocks at first, and was able to place and build a blueprint. Then after I placed and built the blueprint, I could no longer build and the option to build further blueprints were greyed out. I left the area again and got the same freeze when I returned. Im glad im able to get a variety of these scenarios. Heres the log:

2024-12-16 20:25:48.774|Main Thread> Log Started
2024-12-16 20:25:48.776|Main Thread> Timezone (local - UTC): -5h
2024-12-16 20:25:48.780|Main Thread> VRage Engine v2.7
2024-12-16 20:25:48.781|Main Thread> Medieval Engineers v0.7.4.3BB0F4
2024-12-16 20:25:48.784|Main Thread> Loading...
2024-12-16 20:25:48.915|Main Thread> Performing start-up memory test...
2024-12-16 20:25:48.920|Main Thread> Physical memory is 8,445,227,008 bytes.
2024-12-16 20:25:48.920|Main Thread> Minimum requirement is 8,000,000,000 bytes.
2024-12-16 20:25:48.920|Main Thread> System meets minimum memory requirements.
2024-12-16 20:25:48.927|Main Thread> Info: Official
2024-12-16 20:25:48.943|Main Thread> Info: Non Obfuscated
2024-12-16 20:25:48.943|Main Thread> Info: Installed in Steam Directory
2024-12-16 20:25:48.943|Main Thread> Info: Manifest Not Present
2024-12-16 20:25:48.943|Main Thread> Environment.ProcessorCount: 4
2024-12-16 20:25:48.943|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.19045.0
2024-12-16 20:25:48.943|Main Thread> Environment.CommandLine: D:\Games\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
2024-12-16 20:25:48.944|Main Thread> Environment.Version: 4.6.2 or later (533325)
2024-12-16 20:25:48.944|Main Thread> Environment.CurrentDirectory: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 20:25:50.457|Main Thread> CPU Info: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 20:25:50.457|Main Thread> CPU Frequency: 3501
2024-12-16 20:25:50.457|Main Thread> IntPtr.Size: 8
2024-12-16 20:25:50.457|Main Thread> Default Culture:
2024-12-16 20:25:50.457|Main Thread> Default UI Culture:
2024-12-16 20:25:50.457|Main Thread> IsAdmin: True
2024-12-16 20:25:50.464|Main Thread> MyConfig.Load() - START
2024-12-16 20:25:50.465|Main Thread> Path: C:\Users\name\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
2024-12-16 20:25:50.486|Main Thread> RotationHints: False
2024-12-16 20:25:50.486|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
2024-12-16 20:25:50.486|Main Thread> Language: 0
2024-12-16 20:25:50.486|Main Thread> ControlsJoystickName: Disabled
2024-12-16 20:25:50.486|Main Thread> GameVersion: 0.7.2.9224146
2024-12-16 20:25:50.486|Main Thread> FirstTimeRun: False
2024-12-16 20:25:50.486|Main Thread> GDPRConsent: False
2024-12-16 20:25:50.486|Main Thread> GDPRConsent_Sent: True
2024-12-16 20:25:50.486|Main Thread> MinimalHud: False
2024-12-16 20:25:50.486|Main Thread> VideoAdapter: 1
2024-12-16 20:25:50.486|Main Thread> ScreenWidth: 1920
2024-12-16 20:25:50.486|Main Thread> ScreenHeight: 1080
2024-12-16 20:25:50.486|Main Thread> RefreshRate: 60000
2024-12-16 20:25:50.486|Main Thread> WindowMode: 1
2024-12-16 20:25:50.486|Main Thread> VerticalSync: False
2024-12-16 20:25:50.486|Main Thread> FieldOfView: 80
2024-12-16 20:25:50.486|Main Thread> GraphicsRenderer: DirectX 11
2024-12-16 20:25:50.486|Main Thread> VegetationViewDistance: 160
2024-12-16 20:25:50.486|Main Thread> GrassDensity: 1
2024-12-16 20:25:50.486|Main Thread> GrassDistance: 300
2024-12-16 20:25:50.486|Main Thread> TerrainLodQuality: 1
2024-12-16 20:25:50.486|Main Thread> ShadingQuality: 2
2024-12-16 20:25:50.486|Main Thread> ModelQuality: 2
2024-12-16 20:25:50.486|Main Thread> LowMemSwitchToLow: 0
2024-12-16 20:25:50.486|Main Thread> MutedPlayers:
2024-12-16 20:25:50.486|Main Thread> ScreenshotSizeMultiplier: 1
2024-12-16 20:25:50.486|Main Thread> WorkerThreads: 3
2024-12-16 20:25:50.486|Main Thread> InteractionHint: 2
2024-12-16 20:25:50.486|Main Thread> Tutorial: 0
2024-12-16 20:25:50.486|Main Thread> ShowCrosshair: True
2024-12-16 20:25:50.486|Main Thread> CompressSaveGames: False
2024-12-16 20:25:50.486|Main Thread> ShowPlayerNamesOnHud: True
2024-12-16 20:25:50.486|Main Thread> ReleasingAltResetsCamera: False
2024-12-16 20:25:50.486|Main Thread> EnableDiscord: True
2024-12-16 20:25:50.486|Main Thread> MyConfig.Load() - END
2024-12-16 20:25:51.037|Main Thread> Loading Metadata...
2024-12-16 20:25:52.719|Main Thread> Metadata Loaded is 1.6814576 seconds.
2024-12-16 20:25:52.719|Main Thread> Initializing...
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.IsActive: True
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.IsOnline: True
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198271999940
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.UserName: Sir Kit the Short
2024-12-16 20:25:53.078|Main Thread>Steam Game Services> Info: Steam.Branch: communityedition
2024-12-16 20:25:53.088|Main Thread>Havok> Physics.Init
2024-12-16 20:25:53.088|Main Thread>Havok> Version: Release(0), 1800, [S]
2024-12-16 20:25:53.096|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release
2024-12-16 20:25:54.370|Worker Default 2>AccessListBatch> Warning: While processing AllowNamespace System.Collections.Generic.ListExtensions: System.Collections.Generic.* already exists in access list, this entry is redundant
2024-12-16 20:25:54.409|Worker Default 2>AccessListBatch> Warning: While processing AllowType VRage.Serialization.MyFactory: VRage.Serialization.MyFactory+*, VRage already exists in access list, this entry is redundant
2024-12-16 20:25:57.501|Main Thread> AdapterInfo = {
2024-12-16 20:25:57.502|Main Thread> Name = Intel(R) HD Graphics 4600
2024-12-16 20:25:57.502|Main Thread> Description = dev id: 1042, mem: 117964800, shared mem: 2147483648, Luid: 39370, rev: 6, subsys id: 2018514018, vendor id: 32902
2024-12-16 20:25:57.502|Main Thread> Driver version = 20.19.15.4531
2024-12-16 20:25:57.502|Main Thread> Driver date = 20160929000000.000000-000
2024-12-16 20:25:57.502|Main Thread> DriverUpdateNecessary = False
2024-12-16 20:25:57.502|Main Thread> Adapter id = 1
2024-12-16 20:25:57.502|Main Thread> Supported = True
2024-12-16 20:25:57.502|Main Thread> RAM = 117964800
2024-12-16 20:25:57.502|Main Thread> Priority = 1
2024-12-16 20:25:57.502|Main Thread> Multithreaded rendering supported = False
2024-12-16 20:25:57.502|Main Thread> Output is attached = False
2024-12-16 20:25:57.502|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 20:25:57.502|Main Thread> Display modes = {
2024-12-16 20:25:57.502|Main Thread> DXGIOutput id = 0
2024-12-16 20:25:57.502|Main Thread> 640x480@60Hz
2024-12-16 20:25:57.502|Main Thread> 720x480@60Hz
2024-12-16 20:25:57.502|Main Thread> 720x480@59.94Hz
2024-12-16 20:25:57.502|Main Thread> 720x576@50Hz
2024-12-16 20:25:57.502|Main Thread> 800x600@60.317Hz
2024-12-16 20:25:57.502|Main Thread> 1024x768@60.004Hz
2024-12-16 20:25:57.502|Main Thread> 1152x864@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1152x864@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@60Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@60Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@50Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@50Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@59.94Hz
2024-12-16 20:25:57.502|Main Thread> 1176x664@59.94Hz
2024-12-16 20:25:57.502|Main Thread> 1280x720@60Hz
2024-12-16 20:25:57.502|Main Thread> 1280x720@50Hz
2024-12-16 20:25:57.502|Main Thread> 1280x720@59.94Hz
2024-12-16 20:25:57.502|Main Thread> 1280x768@59.81Hz
2024-12-16 20:25:57.502|Main Thread> 1280x768@59.81Hz
2024-12-16 20:25:57.502|Main Thread> 1280x800@59.81Hz
2024-12-16 20:25:57.502|Main Thread> 1280x960@60.02Hz
2024-12-16 20:25:57.502|Main Thread> 1280x960@60.02Hz
2024-12-16 20:25:57.502|Main Thread> 1280x1024@60.02Hz
2024-12-16 20:25:57.502|Main Thread> 1360x768@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1360x768@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1366x768@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1366x768@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1440x900@59.887Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@60Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@60Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@50Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@50Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:25:57.502|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:25:57.502|Main Thread> 1600x900@60Hz
2024-12-16 20:25:57.502|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:25:57.502|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:25:57.502|Main Thread> 1680x1050@59.954Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@60Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@60Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@50Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@50Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:25:57.502|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:25:57.502|Main Thread> 1920x1080@60Hz
2024-12-16 20:25:57.502|Main Thread> 1920x1080@50Hz
2024-12-16 20:25:57.502|Main Thread> 1920x1080@59.94006Hz
2024-12-16 20:25:57.502|Main Thread> }
2024-12-16 20:25:57.502|Main Thread> }
2024-12-16 20:25:57.503|Main Thread> AdapterInfo = {
2024-12-16 20:25:57.504|Main Thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
2024-12-16 20:25:57.504|Main Thread> Description = dev id: 5058, mem: 4226416640, shared mem: 4222613504, Luid: 35070, rev: 161, subsys id: 695482434, vendor id: 4318
2024-12-16 20:25:57.504|Main Thread> Driver version = 32.0.15.6094
2024-12-16 20:25:57.504|Main Thread> Driver date = 20240814000000.000000-000
2024-12-16 20:25:57.504|Main Thread> DriverUpdateNecessary = False
2024-12-16 20:25:57.504|Main Thread> Adapter id = 0
2024-12-16 20:25:57.504|Main Thread> Supported = True
2024-12-16 20:25:57.504|Main Thread> RAM = 4226416640
2024-12-16 20:25:57.504|Main Thread> Priority = 2
2024-12-16 20:25:57.504|Main Thread> Multithreaded rendering supported = True
2024-12-16 20:25:57.504|Main Thread> Output is attached = True
2024-12-16 20:25:57.504|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
2024-12-16 20:25:57.504|Main Thread> Display modes = {
2024-12-16 20:25:57.504|Main Thread> DXGIOutput id = 0
2024-12-16 20:25:57.504|Main Thread> 640x480@60Hz
2024-12-16 20:25:57.504|Main Thread> 720x480@60Hz
2024-12-16 20:25:57.504|Main Thread> 720x480@59.94Hz
2024-12-16 20:25:57.504|Main Thread> 720x576@50Hz
2024-12-16 20:25:57.504|Main Thread> 800x600@60.317Hz
2024-12-16 20:25:57.504|Main Thread> 1024x768@60.004Hz
2024-12-16 20:25:57.504|Main Thread> 1152x864@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1152x864@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@60Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@60Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@50Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@50Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@59.94Hz
2024-12-16 20:25:57.504|Main Thread> 1176x664@59.94Hz
2024-12-16 20:25:57.504|Main Thread> 1280x720@60Hz
2024-12-16 20:25:57.504|Main Thread> 1280x720@50Hz
2024-12-16 20:25:57.504|Main Thread> 1280x720@59.94Hz
2024-12-16 20:25:57.504|Main Thread> 1280x768@59.81Hz
2024-12-16 20:25:57.504|Main Thread> 1280x768@59.81Hz
2024-12-16 20:25:57.504|Main Thread> 1280x800@59.81Hz
2024-12-16 20:25:57.504|Main Thread> 1280x960@60.02Hz
2024-12-16 20:25:57.504|Main Thread> 1280x960@60.02Hz
2024-12-16 20:25:57.504|Main Thread> 1280x1024@60.02Hz
2024-12-16 20:25:57.504|Main Thread> 1360x768@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1360x768@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1366x768@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1366x768@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1440x900@59.887Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@60Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@60Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@50Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@50Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:25:57.504|Main Thread> 1440x1080@59.94006Hz
2024-12-16 20:25:57.504|Main Thread> 1600x900@60Hz
2024-12-16 20:25:57.504|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:25:57.504|Main Thread> 1600x1024@59.954Hz
2024-12-16 20:25:57.504|Main Thread> 1680x1050@59.954Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@60Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@60Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@50Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@50Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:25:57.504|Main Thread> 1768x992@59.94006Hz
2024-12-16 20:25:57.504|Main Thread> 1920x1080@60Hz
2024-12-16 20:25:57.504|Main Thread> 1920x1080@50Hz
2024-12-16 20:25:57.504|Main Thread> 1920x1080@59.94006Hz
2024-12-16 20:25:57.504|Main Thread> }
2024-12-16 20:25:57.504|Main Thread> }
2024-12-16 20:25:57.518|Main Thread> MySandboxGame.Constructor() - START
2024-12-16 20:25:57.518|Main Thread> Game dir: D:\Games\steamapps\common\MedievalEngineers\Bin64
2024-12-16 20:25:57.518|Main Thread> Content dir: D:\Games\steamapps\common\MedievalEngineers\Content
2024-12-16 20:25:57.520|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers.
2024-12-16 20:25:57.751|Main Thread> Info: Worker Configuration {
Total: 7,
Default: Logic
Groups: [
Group Blocking, BelowNormal, 4 Workers,
Group Background, BelowNormal, 1 Workers,
Group Logic, Normal, 1 Workers,
Group Render, AboveNormal, 1 Workers
]
}
2024-12-16 20:25:57.758|Main Thread> MySandboxGame.Constructor() - END
2024-12-16 20:25:57.760|Main Thread> MyVideoModeManager.LogApplicationInformation - START
2024-12-16 20:25:57.760|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 20:25:57.760|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.9102.23225, Culture=neutral, PublicKeyToken=null
2024-12-16 20:25:57.761|Main Thread> Assembly.Location: D:\Games\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
2024-12-16 20:25:57.761|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319
2024-12-16 20:25:57.761|Main Thread> MyVideoModeManager.LogApplicationInformation - END
2024-12-16 20:25:57.763|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START
2024-12-16 20:25:57.791|Main Thread> Win32_ComputerSystem.Manufacturer: MSI
2024-12-16 20:25:57.791|Main Thread> Win32_ComputerSystem.Model: MS-7850
2024-12-16 20:25:57.791|Main Thread> Virtualized: False
2024-12-16 20:25:57.798|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
2024-12-16 20:25:57.799|Main Thread> ComputerInfo.TotalPhysicalMemory: 8,445,227,008 bytes
2024-12-16 20:25:57.799|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes
2024-12-16 20:25:57.799|Main Thread> ComputerInfo.AvailablePhysicalMemory: 3,789,115,392 bytes
2024-12-16 20:25:57.799|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,078,403,584 bytes
2024-12-16 20:25:57.802|Main Thread> Drive C: | Capacity: 248,411,136,000 bytes | Free space: 7,262,072,832 bytes
2024-12-16 20:25:57.802|Main Thread> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 50,902,155,264 bytes
2024-12-16 20:25:57.815|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END
2024-12-16 20:25:57.831|Main Thread> MySandboxGame.Initialize() - START
2024-12-16 20:25:58.066|Main Thread> MySandboxGame.LoadData() - START
2024-12-16 20:25:58.068|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START
2024-12-16 20:25:58.068|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START
2024-12-16 20:25:58.068|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END
2024-12-16 20:25:59.646|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 20:26:00.028|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 20:26:00.028|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END
2024-12-16 20:26:00.035|Main Thread> MyAudio.LoadData - START
2024-12-16 20:26:00.183|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 20:26:00.295|Main Thread> MyAudio.LoadData - END
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudUse'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudRotateBlock'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudColorBlock'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'PlayDropItem'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'None'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin'
2024-12-16 20:26:00.304|Main Thread> Warning: Could not find any sound for 'HudOpenInventory'
2024-12-16 20:26:00.305|Main Thread> Warning: Could not find any sound for 'PlayTakeItem'
2024-12-16 20:26:00.305|Main Thread> Warning: Could not find any sound for 'HudPlaceItem'
2024-12-16 20:26:00.305|Main Thread> Warning: Could not find any sound for 'QuestCompleted'
2024-12-16 20:26:00.305|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted'
2024-12-16 20:26:00.308|Main Thread> MyGuiManager()
2024-12-16 20:26:00.384|Main Thread> MyScreenManager()
2024-12-16 20:26:00.490|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 20:26:02.468|Main Thread> MyGuiManager.LoadContent() - START
2024-12-16 20:26:02.470|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 20:26:02.470|Main Thread> MyGuiManager.LoadContent() - END
2024-12-16 20:26:02.603|Main Thread> MySandboxGame.LoadData() - END
2024-12-16 20:26:02.668|Worker Logic 0> Loading available saves - START
2024-12-16 20:26:02.670|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 20:26:02.685|Worker Logic 0> Loading available saves - END
2024-12-16 20:26:04.160|Main Thread> Analytics helper process start reported
2024-12-16 20:26:04.160|Main Thread> MySandboxGame.Initialize() - END
2024-12-16 20:26:04.200|Main Thread> All systems initialized in 11.4818209 seconds.
2024-12-16 20:26:04.231|Main Thread> Timer Frequency: 10000000
2024-12-16 20:26:04.231|Main Thread> Ticks per frame: 167364
2024-12-16 20:26:04.273|Worker Logic 0> Loading available saves - START
2024-12-16 20:26:04.274|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940'
2024-12-16 20:26:04.279|Worker Logic 0> Loading available saves - END
2024-12-16 20:26:53.143|Main Thread>
2024-12-16 20:26:53.143|Main Thread> LoadSession() - Start
2024-12-16 20:26:53.143|Main Thread> C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:26:53.200|Main Thread> LoadSession() - End
2024-12-16 20:26:53.569|Main Thread> Loading session: C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:26:53.569|Main Thread> Save version: 0.7.2.9224146
2024-12-16 20:26:53.590|Main Thread> Found save lock file, restoring last backup before continuing load.
2024-12-16 20:26:53.625|Main Thread>Backup> Info: Restoring backup 12/16/2024 16:57:04 into C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld.
2024-12-16 20:26:54.352|Main Thread>Backup> Info: Deleting backup data.
2024-12-16 20:26:54.435|Main Thread>ModManager> Loading mods
2024-12-16 20:26:54.453|Main Thread>ModManager> Done.
2024-12-16 20:26:54.751|Main Thread> Finished loading stage Initializing session, elapsed time: 0.3438892 seconds
2024-12-16 20:26:55.036|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START
2024-12-16 20:27:05.076|Main Thread>Definitions> Info: List of used mods (0) - START
2024-12-16 20:27:05.076|Main Thread>Definitions> Info: List of used mods - END
2024-12-16 20:27:07.406|Worker Logic 0> Warning: Either model 'Models\Cubes\large\StoneBlocks\LedgeStoneRound_V1.mwm' or Buildable block definition 'Block:LedgeStoneRound' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.689|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.706|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.723|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.725|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.728|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.734|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.743|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.754|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.759|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.921|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default.
2024-12-16 20:27:07.962|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default.
2024-12-16 20:27:09.777|Worker Logic 0> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default.
2024-12-16 20:27:09.812|Worker Logic 0> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default.
2024-12-16 20:27:09.849|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default.
2024-12-16 20:27:09.859|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default.
2024-12-16 20:27:10.143|Worker Logic 0> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default.
2024-12-16 20:27:11.052|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default.
2024-12-16 20:27:11.083|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default.
2024-12-16 20:27:11.099|Worker Logic 0> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default.
2024-12-16 20:27:29.286|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry
2024-12-16 20:27:29.286|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:27:29.290|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry
2024-12-16 20:27:29.290|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_TopSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:27:29.295|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry
2024-12-16 20:27:29.295|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V1.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:27:29.299|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry
2024-12-16 20:27:29.299|Worker Logic 0> Model Models\Cubes\large\Generated\GeneratedStoneEdge_BottomSmall_V2.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:27:32.762|Main Thread> MyAudio.UnloadData - START
2024-12-16 20:27:32.789|Main Thread> MyAudio.UnloadData - END
2024-12-16 20:27:32.789|Main Thread> MyAudio.LoadData - START
2024-12-16 20:27:32.831|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (David’s AirPods Pro Stereo) - Channel #: 2
2024-12-16 20:27:50.352|Main Thread> MyAudio.LoadData - END
2024-12-16 20:27:50.352|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START
2024-12-16 20:27:50.413|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END
2024-12-16 20:27:50.413|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END
2024-12-16 20:27:50.417|Main Thread> Finished loading stage Loading definitions, elapsed time: 55.3834679 seconds
2024-12-16 20:27:50.418|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets
2024-12-16 20:28:10.425|Main Thread> MyTransparentGeometry.LoadData - START
2024-12-16 20:28:10.440|External Debugging Listener> External debugger: listening...
2024-12-16 20:28:10.443|Main Thread> MyLights.LoadData() - START
2024-12-16 20:28:10.445|Main Thread> MyLights.LoadData() - END
2024-12-16 20:28:10.694|Main Thread> Finished loading stage Loading session components, elapsed time: 20.2770268 seconds
2024-12-16 20:28:11.912|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry
2024-12-16 20:28:11.912|Worker Logic 0> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:12.335|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry
2024-12-16 20:28:12.335|Worker Logic 0> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:14.318|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry
2024-12-16 20:28:14.318|Worker Logic 0> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:14.402|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry
2024-12-16 20:28:14.402|Worker Logic 0> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:14.828|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry
2024-12-16 20:28:14.828|Worker Logic 0> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:14.855|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry
2024-12-16 20:28:14.855|Worker Logic 0> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:14.881|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry
2024-12-16 20:28:14.881|Worker Logic 0> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used !
2024-12-16 20:28:16.037|Main Thread> Finished loading stage Loading models, elapsed time: 5.3399792 seconds
2024-12-16 20:28:16.037|Main Thread> Finished loading stage Loading data, elapsed time: 81.2853636 seconds
2024-12-16 20:28:16.096|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0322377 seconds
2024-12-16 20:28:16.279|Worker Logic 0> Loading voxel storage from file 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\EarthSecond-1251102759r5000.vx2'
2024-12-16 20:28:17.944|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 20:28:17.944|Worker Logic 0> Could not load voxel material Rock_moss
2024-12-16 20:28:19.877|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Sir Kit the Short
2024-12-16 20:28:20.478|Main Thread> RespawnInPlayerControlledEntity: Sir Kit the Short has entity: False
2024-12-16 20:28:20.478|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Sir Kit the Short
2024-12-16 20:28:21.268|Main Thread> RespawnInPlayerControlledEntity: Setting position for Sir Kit the Short
2024-12-16 20:28:21.970|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Sir Kit the Short is spawning.
2024-12-16 20:28:22.017|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Sir Kit the Short
2024-12-16 20:28:22.017|Main Thread> RespawnInPlayerControlledEntity: Setting control for Sir Kit the Short
2024-12-16 20:28:22.017|Main Thread> RespawnInPlayerControlledEntity: Reviving Sir Kit the Short if necessary.
2024-12-16 20:28:22.019|Main Thread> Checkpoint.CameraAttach success: entity id139206876678468253, camera subtype DefaultFirstPerson
2024-12-16 20:28:22.019|Main Thread> Finished loading stage Loading final details, elapsed time: 3.1761308 seconds
2024-12-16 20:28:22.020|Main Thread> MySession.Static.LogSettings - START
2024-12-16 20:28:22.021|Main Thread> Name = FirstCreativeWorld
2024-12-16 20:28:22.021|Main Thread> Description =
2024-12-16 20:28:22.021|Main Thread> InGameTime = 01/01/0001 00:00:00
2024-12-16 20:28:22.021|Main Thread> Password =
2024-12-16 20:28:22.021|Main Thread> CurrentPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld
2024-12-16 20:28:22.021|Main Thread> WorkshopId =
2024-12-16 20:28:22.022|Main Thread> CameraController = EntityBase:Medieval_male {01EE8FEAB2B6329D}/Camera 1st - DefaultFirstPerson
2024-12-16 20:28:22.022|Main Thread> ThumbPath = C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld\thumb.jpg
2024-12-16 20:28:22.022|Main Thread> Settings:
2024-12-16 20:28:22.023|Main Thread> AI - Hostile AI Enabled = False
2024-12-16 20:28:22.023|Main Thread> AI - Maximum = 3
2024-12-16 20:28:22.023|Main Thread> Decay - Ruin = True
2024-12-16 20:28:22.023|Main Thread> Fast Travel - Enabled = True
2024-12-16 20:28:22.023|Main Thread> Fast Travel - Limitations = False
2024-12-16 20:28:22.023|Main Thread> Maximum Fracture Pieces = 50
2024-12-16 20:28:22.025|Main Thread> Auto-Save Time (Minutes) = 5
2024-12-16 20:28:22.025|Main Thread> Allowed Blueprint Locations = All
2024-12-16 20:28:22.025|Main Thread> Cut, Copy and Paste = True
2024-12-16 20:28:22.025|Main Thread> Days per season = 4
2024-12-16 20:28:22.025|Main Thread> Destructible blocks = True
2024-12-16 20:28:22.025|Main Thread> Enable 3rd person view = True
2024-12-16 20:28:22.025|Main Thread> Enable Sun Rotation = False
2024-12-16 20:28:22.025|Main Thread> Enable voxel destruction = True
2024-12-16 20:28:22.025|Main Thread> Game Mode = Creative
2024-12-16 20:28:22.025|Main Thread> Inventory size multiplier = 1
2024-12-16 20:28:22.025|Main Thread> Maximum Backup Saves = 5
2024-12-16 20:28:22.025|Main Thread> Maximum Floating Objects = 64
2024-12-16 20:28:22.025|Main Thread> Maximum Players = 4
2024-12-16 20:28:22.025|Main Thread> Maximum Solar Altitude = 0.41
2024-12-16 20:28:22.025|Main Thread> Minimum Grass Density = Disabled
2024-12-16 20:28:22.025|Main Thread> Minimum Shadows Quality = DISABLED
2024-12-16 20:28:22.025|Main Thread> Minimum Vegetation Distance = 0
2024-12-16 20:28:22.025|Main Thread> Serverside Chat Logging = True
2024-12-16 20:28:22.025|Main Thread> Show player names on HUD = True
2024-12-16 20:28:22.025|Main Thread> Spectator = True
2024-12-16 20:28:22.025|Main Thread> Structural Integrity = True
2024-12-16 20:28:22.025|Main Thread> Sun rotation interval = 120
2024-12-16 20:28:22.025|Main Thread> View distance = 2600
2024-12-16 20:28:22.025|Main Thread> MySession.Static.LogSettings - END
2024-12-16 20:28:22.025|Main Thread> Finished loading stage Loading planet, elapsed time: 5.988219 seconds
2024-12-16 20:28:28.980|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist.
2024-12-16 20:28:29.054|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm
2024-12-16 20:28:29.537|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:CatchBlockLockablePhysics): CollisionModel does not exist. Using Model collision from model: Models\Cubes\small\LockGearBoxSmallCogWheel2_1_V1.mwm
2024-12-16 20:28:30.117|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:28:30.118|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:28:30.118|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:28:30.119|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:28:30.119|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PortcullisDoor.mwm
2024-12-16 20:28:30.133|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 20:28:30.134|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm
2024-12-16 20:28:30.525|Main Thread> Finished loading stage Starting Components, elapsed time: 8.498879 seconds
2024-12-16 20:28:30.530|Main Thread>
2024-12-16 20:28:30.530|Main Thread> Session loaded
2024-12-16 20:28:30.530|Main Thread> Finished loading stage Finished loading, elapsed time: 96.1263645 seconds
2024-12-16 20:28:30.590|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:28:30.590|Main Thread>ProcessInfo> Info: Managed Memory: 1,618,979,888 B
2024-12-16 20:28:30.596|Main Thread>ProcessInfo> Info: Private Memory: 2,764,636,160 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Nr of Threads: 62
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Simulation Speed: 0.01
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Entity count: 936
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Paged Memory: 2,764,636,160 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Working Set: 2,053,865,472 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Virtual Memory: 8,158,986,240 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Paged Memory: 2,765,750,272 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Working Set: 2,058,416,128 B
2024-12-16 20:28:30.597|Main Thread>ProcessInfo> Info: Virtual Memory: 8,160,874,496 B
2024-12-16 20:28:30.599|Main Thread> Number of Worlds: 1
2024-12-16 20:28:30.599|Main Thread> 0) RigidBodies: 326, ActiveRigidBodies: 119, CharacterRigidBodies: 3
2024-12-16 20:28:30.600|Main Thread> 0) Constraints: 57
2024-12-16 20:28:31.473|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:31.474|Main Thread> MySessionLoading status:
2024-12-16 20:28:31.475|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:32.528|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:32.528|Main Thread> MySessionLoading status:
2024-12-16 20:28:32.529|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:33.583|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:33.583|Main Thread> MySessionLoading status:
2024-12-16 20:28:33.583|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:34.637|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:34.637|Main Thread> MySessionLoading status:
2024-12-16 20:28:34.637|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:35.691|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:35.691|Main Thread> MySessionLoading status:
2024-12-16 20:28:35.692|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:36.746|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:36.746|Main Thread> MySessionLoading status:
2024-12-16 20:28:36.746|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:37.801|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:37.801|Main Thread> MySessionLoading status:
2024-12-16 20:28:37.802|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:38.855|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:38.855|Main Thread> MySessionLoading status:
2024-12-16 20:28:38.855|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:39.909|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:39.909|Main Thread> MySessionLoading status:
2024-12-16 20:28:39.909|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:40.963|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:40.963|Main Thread> MySessionLoading status:
2024-12-16 20:28:40.964|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:42.018|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:42.018|Main Thread> MySessionLoading status:
2024-12-16 20:28:42.019|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:43.072|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:43.072|Main Thread> MySessionLoading status:
2024-12-16 20:28:43.073|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:44.126|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:44.126|Main Thread> MySessionLoading status:
2024-12-16 20:28:44.127|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:45.181|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:45.181|Main Thread> MySessionLoading status:
2024-12-16 20:28:45.181|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:46.235|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:46.235|Main Thread> MySessionLoading status:
2024-12-16 20:28:46.236|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:47.289|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:47.289|Main Thread> MySessionLoading status:
2024-12-16 20:28:47.290|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:48.344|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:48.344|Main Thread> MySessionLoading status:
2024-12-16 20:28:48.345|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:49.399|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:49.399|Main Thread> MySessionLoading status:
2024-12-16 20:28:49.400|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:50.453|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:50.453|Main Thread> MySessionLoading status:
2024-12-16 20:28:50.454|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:51.507|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:51.507|Main Thread> MySessionLoading status:
2024-12-16 20:28:51.508|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:52.561|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:52.561|Main Thread> MySessionLoading status:
2024-12-16 20:28:52.562|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:53.616|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
2024-12-16 20:28:53.616|Main Thread> MySessionLoading status:
2024-12-16 20:28:53.617|Main Thread> 0: TerrainWaitStep: 0/1
2024-12-16 20:28:53.736|Main Thread> All voxels loaded, cleaning up hooks.
2024-12-16 20:28:54.300|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
2024-12-16 20:28:56.351|Main Thread> Loading completed, starting session.
2024-12-16 20:29:30.605|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:29:30.605|Main Thread>ProcessInfo> Info: Managed Memory: 1,857,106,608 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Private Memory: 5,331,800,064 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Simulation Speed: 0.90
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Entity count: 951
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Paged Memory: 5,331,800,064 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Working Set: 2,699,792,384 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Virtual Memory: 10,724,732,928 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Paged Memory: 5,331,800,064 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:29:30.608|Main Thread>ProcessInfo> Info: Virtual Memory: 10,726,789,120 B
2024-12-16 20:29:30.608|Main Thread> Number of Worlds: 1
2024-12-16 20:29:30.609|Main Thread> 0) RigidBodies: 347, ActiveRigidBodies: 10, CharacterRigidBodies: 3
2024-12-16 20:29:30.609|Main Thread> 0) Constraints: 57
2024-12-16 20:30:30.610|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:30:30.610|Main Thread>ProcessInfo> Info: Managed Memory: 1,873,484,904 B
2024-12-16 20:30:30.612|Main Thread>ProcessInfo> Info: Private Memory: 5,377,888,256 B
2024-12-16 20:30:30.612|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 20:30:30.612|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Entity count: 943
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Paged Memory: 5,377,888,256 B
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Working Set: 2,733,375,488 B
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Virtual Memory: 10,783,125,504 B
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Paged Memory: 5,439,954,944 B
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:30:30.613|Main Thread>ProcessInfo> Info: Virtual Memory: 10,823,036,928 B
2024-12-16 20:30:30.613|Main Thread> Number of Worlds: 1
2024-12-16 20:30:30.614|Main Thread> 0) RigidBodies: 342, ActiveRigidBodies: 9, CharacterRigidBodies: 4
2024-12-16 20:30:30.614|Main Thread> 0) Constraints: 57
2024-12-16 20:30:57.737|Main Thread> Warning: MyPhysicsBody (HandItem:RopeTearable): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 20:31:29.158|Main Thread> Warning: MyPhysicsBody (HandItem:Rope): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Rope.mwm
2024-12-16 20:31:30.627|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:31:30.627|Main Thread>ProcessInfo> Info: Managed Memory: 1,821,143,936 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Private Memory: 5,625,077,760 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Nr of Threads: 58
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Entity count: 932
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Paged Memory: 5,625,077,760 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Working Set: 2,779,865,088 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Virtual Memory: 10,980,651,008 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Paged Memory: 5,631,397,888 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:31:30.629|Main Thread>ProcessInfo> Info: Virtual Memory: 10,982,539,264 B
2024-12-16 20:31:30.629|Main Thread> Number of Worlds: 1
2024-12-16 20:31:30.630|Main Thread> 0) RigidBodies: 334, ActiveRigidBodies: 6, CharacterRigidBodies: 4
2024-12-16 20:31:30.630|Main Thread> 0) Constraints: 57
2024-12-16 20:31:53.493|Main Thread> Character state: True
2024-12-16 20:31:53.493|Main Thread> Auto-Save: Started
2024-12-16 20:31:53.502|Main Thread> Saving world - START
2024-12-16 20:31:53.503|Main Thread> Making world state snapshot.
2024-12-16 20:31:53.773|Worker Logic 0>Session>Backup> Info: Backing up session 'C:\Users\name\AppData\Roaming\MedievalEngineers\Saves\76561198271999940\FirstCreativeWorld'
2024-12-16 20:31:57.338|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 20:32:08.342|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 5.0178536 seconds.
2024-12-16 20:32:08.342|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 37
2024-12-16 20:32:08.342|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:08.344|Render Thread> Info: Group Blocking:
2024-12-16 20:32:08.345|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Group Background:
2024-12-16 20:32:08.345|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Group Logic:
2024-12-16 20:32:08.345|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:08.345|Render Thread> Info: Group Render:
2024-12-16 20:32:08.345|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 10.0001493 seconds.
2024-12-16 20:32:13.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 39
2024-12-16 20:32:13.324|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:13.324|Render Thread> Info: Group Blocking:
2024-12-16 20:32:13.324|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Group Background:
2024-12-16 20:32:13.324|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Group Logic:
2024-12-16 20:32:13.324|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:13.324|Render Thread> Info: Group Render:
2024-12-16 20:32:13.324|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 15.0002474 seconds.
2024-12-16 20:32:18.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 62
2024-12-16 20:32:18.324|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:18.324|Render Thread> Info: Group Blocking:
2024-12-16 20:32:18.324|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Group Background:
2024-12-16 20:32:18.324|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Group Logic:
2024-12-16 20:32:18.324|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:18.324|Render Thread> Info: Group Render:
2024-12-16 20:32:18.324|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 20.0174921 seconds.
2024-12-16 20:32:23.341|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 67
2024-12-16 20:32:23.341|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:23.341|Render Thread> Info: Group Blocking:
2024-12-16 20:32:23.341|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Group Background:
2024-12-16 20:32:23.341|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Group Logic:
2024-12-16 20:32:23.341|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:23.341|Render Thread> Info: Group Render:
2024-12-16 20:32:23.341|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:24.920|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 20:32:28.328|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 25.003928 seconds.
2024-12-16 20:32:28.328|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 67
2024-12-16 20:32:28.328|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:28.328|Render Thread> Info: Group Blocking:
2024-12-16 20:32:28.328|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Group Background:
2024-12-16 20:32:28.328|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Group Logic:
2024-12-16 20:32:28.328|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:28.328|Render Thread> Info: Group Render:
2024-12-16 20:32:28.328|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:30.645|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:32:30.645|Main Thread>ProcessInfo> Info: Managed Memory: 1,802,229,040 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Private Memory: 5,649,948,672 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Nr of Threads: 59
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Entity count: 969
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Paged Memory: 5,649,948,672 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Working Set: 2,781,806,592 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Virtual Memory: 11,047,718,912 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Paged Memory: 5,860,282,368 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:32:30.648|Main Thread>ProcessInfo> Info: Virtual Memory: 11,231,023,104 B
2024-12-16 20:32:30.648|Main Thread> Number of Worlds: 1
2024-12-16 20:32:30.649|Main Thread> 0) RigidBodies: 343, ActiveRigidBodies: 2, CharacterRigidBodies: 4
2024-12-16 20:32:30.649|Main Thread> 0) Constraints: 65
2024-12-16 20:32:31.531|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 20:32:33.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 30.0130504 seconds.
2024-12-16 20:32:33.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 101
2024-12-16 20:32:33.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:33.336|Render Thread> Info: Group Blocking:
2024-12-16 20:32:33.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Group Background:
2024-12-16 20:32:33.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Group Logic:
2024-12-16 20:32:33.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:33.337|Render Thread> Info: Group Render:
2024-12-16 20:32:33.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 35.0011047 seconds.
2024-12-16 20:32:38.325|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:32:38.325|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:38.325|Render Thread> Info: Group Blocking:
2024-12-16 20:32:38.325|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Group Background:
2024-12-16 20:32:38.325|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Group Logic:
2024-12-16 20:32:38.325|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:38.325|Render Thread> Info: Group Render:
2024-12-16 20:32:38.325|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 40.0100854 seconds.
2024-12-16 20:32:43.334|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:32:43.334|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:43.334|Render Thread> Info: Group Blocking:
2024-12-16 20:32:43.334|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Group Background:
2024-12-16 20:32:43.334|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Group Logic:
2024-12-16 20:32:43.334|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:43.334|Render Thread> Info: Group Render:
2024-12-16 20:32:43.334|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 45.0081489 seconds.
2024-12-16 20:32:48.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:32:48.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:48.331|Render Thread> Info: Group Blocking:
2024-12-16 20:32:48.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Group Background:
2024-12-16 20:32:48.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Group Logic:
2024-12-16 20:32:48.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:48.331|Render Thread> Info: Group Render:
2024-12-16 20:32:48.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:48.334|Main Thread> Warning: MyPhysicsBody (HandItem:HammerSteel): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandSteel.mwm
2024-12-16 20:32:53.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 50.0064995 seconds.
2024-12-16 20:32:53.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:32:53.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:53.331|Render Thread> Info: Group Blocking:
2024-12-16 20:32:53.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Group Background:
2024-12-16 20:32:53.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Group Logic:
2024-12-16 20:32:53.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:53.331|Render Thread> Info: Group Render:
2024-12-16 20:32:53.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 55.0134871 seconds.
2024-12-16 20:32:58.337|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:32:58.337|Render Thread> Info: Worker Thread state:
2024-12-16 20:32:58.337|Render Thread> Info: Group Blocking:
2024-12-16 20:32:58.337|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Group Background:
2024-12-16 20:32:58.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Group Logic:
2024-12-16 20:32:58.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:32:58.337|Render Thread> Info: Group Render:
2024-12-16 20:32:58.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 60.0129281 seconds.
2024-12-16 20:33:03.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:03.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:03.336|Render Thread> Info: Group Blocking:
2024-12-16 20:33:03.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Group Background:
2024-12-16 20:33:03.336|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Group Logic:
2024-12-16 20:33:03.336|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:03.336|Render Thread> Info: Group Render:
2024-12-16 20:33:03.336|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 65.0149691 seconds.
2024-12-16 20:33:08.339|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:08.339|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:08.339|Render Thread> Info: Group Blocking:
2024-12-16 20:33:08.339|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Group Background:
2024-12-16 20:33:08.339|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Group Logic:
2024-12-16 20:33:08.339|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:08.339|Render Thread> Info: Group Render:
2024-12-16 20:33:08.339|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.341|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 70.0178046 seconds.
2024-12-16 20:33:13.341|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:13.341|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:13.341|Render Thread> Info: Group Blocking:
2024-12-16 20:33:13.341|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Group Background:
2024-12-16 20:33:13.342|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Group Logic:
2024-12-16 20:33:13.342|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:13.342|Render Thread> Info: Group Render:
2024-12-16 20:33:13.342|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 75.003258 seconds.
2024-12-16 20:33:18.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:18.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:18.327|Render Thread> Info: Group Blocking:
2024-12-16 20:33:18.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Group Background:
2024-12-16 20:33:18.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Group Logic:
2024-12-16 20:33:18.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:18.327|Render Thread> Info: Group Render:
2024-12-16 20:33:18.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 80.0002353 seconds.
2024-12-16 20:33:23.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:23.325|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:23.325|Render Thread> Info: Group Blocking:
2024-12-16 20:33:23.325|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Group Background:
2024-12-16 20:33:23.325|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Group Logic:
2024-12-16 20:33:23.325|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:23.325|Render Thread> Info: Group Render:
2024-12-16 20:33:23.325|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 85.0011936 seconds.
2024-12-16 20:33:28.325|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:28.325|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:28.325|Render Thread> Info: Group Blocking:
2024-12-16 20:33:28.325|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Group Background:
2024-12-16 20:33:28.325|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Group Logic:
2024-12-16 20:33:28.325|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:28.325|Render Thread> Info: Group Render:
2024-12-16 20:33:28.325|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:30.665|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:33:30.665|Main Thread>ProcessInfo> Info: Managed Memory: 1,804,945,200 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Private Memory: 5,685,706,752 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Entity count: 968
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Paged Memory: 5,685,706,752 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Working Set: 2,781,687,808 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Virtual Memory: 11,039,461,376 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Paged Memory: 5,860,282,368 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:33:30.669|Main Thread>ProcessInfo> Info: Virtual Memory: 11,231,023,104 B
2024-12-16 20:33:30.669|Main Thread> Number of Worlds: 1
2024-12-16 20:33:30.670|Main Thread> 0) RigidBodies: 337, ActiveRigidBodies: 8, CharacterRigidBodies: 3
2024-12-16 20:33:30.670|Main Thread> 0) Constraints: 65
2024-12-16 20:33:33.346|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 90.0226205 seconds.
2024-12-16 20:33:33.346|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:33.346|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:33.346|Render Thread> Info: Group Blocking:
2024-12-16 20:33:33.346|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Group Background:
2024-12-16 20:33:33.346|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Group Logic:
2024-12-16 20:33:33.346|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:33.346|Render Thread> Info: Group Render:
2024-12-16 20:33:33.346|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 95.0156313 seconds.
2024-12-16 20:33:38.340|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:38.340|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:38.340|Render Thread> Info: Group Blocking:
2024-12-16 20:33:38.340|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Group Background:
2024-12-16 20:33:38.340|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Group Logic:
2024-12-16 20:33:38.340|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:38.340|Render Thread> Info: Group Render:
2024-12-16 20:33:38.340|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 100.008337 seconds.
2024-12-16 20:33:43.332|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:43.332|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:43.332|Render Thread> Info: Group Blocking:
2024-12-16 20:33:43.332|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Group Background:
2024-12-16 20:33:43.332|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Group Logic:
2024-12-16 20:33:43.332|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:43.332|Render Thread> Info: Group Render:
2024-12-16 20:33:43.332|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 105.014279 seconds.
2024-12-16 20:33:48.338|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:48.338|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:48.338|Render Thread> Info: Group Blocking:
2024-12-16 20:33:48.338|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Group Background:
2024-12-16 20:33:48.338|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Group Logic:
2024-12-16 20:33:48.338|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:48.338|Render Thread> Info: Group Render:
2024-12-16 20:33:48.339|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 110.0068504 seconds.
2024-12-16 20:33:53.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 150
2024-12-16 20:33:53.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:53.331|Render Thread> Info: Group Blocking:
2024-12-16 20:33:53.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Group Background:
2024-12-16 20:33:53.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Group Logic:
2024-12-16 20:33:53.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:53.331|Render Thread> Info: Group Render:
2024-12-16 20:33:53.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 115.0000803 seconds.
2024-12-16 20:33:58.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 198
2024-12-16 20:33:58.324|Render Thread> Info: Worker Thread state:
2024-12-16 20:33:58.324|Render Thread> Info: Group Blocking:
2024-12-16 20:33:58.324|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Group Background:
2024-12-16 20:33:58.324|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Group Logic:
2024-12-16 20:33:58.324|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:33:58.324|Render Thread> Info: Group Render:
2024-12-16 20:33:58.324|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 120.0036478 seconds.
2024-12-16 20:34:03.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 222
2024-12-16 20:34:03.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:03.327|Render Thread> Info: Group Blocking:
2024-12-16 20:34:03.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Group Background:
2024-12-16 20:34:03.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Group Logic:
2024-12-16 20:34:03.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:03.327|Render Thread> Info: Group Render:
2024-12-16 20:34:03.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 125.0448234 seconds.
2024-12-16 20:34:08.369|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 222
2024-12-16 20:34:08.369|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:08.369|Render Thread> Info: Group Blocking:
2024-12-16 20:34:08.369|Render Thread> Info: Worker Blocking 0: Working, Background
2024-12-16 20:34:08.369|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Info: Group Background:
2024-12-16 20:34:08.369|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Info: Group Logic:
2024-12-16 20:34:08.369|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:08.369|Render Thread> Info: Group Render:
2024-12-16 20:34:08.369|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.326|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 130.0026919 seconds.
2024-12-16 20:34:13.326|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 286
2024-12-16 20:34:13.326|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:13.326|Render Thread> Info: Group Blocking:
2024-12-16 20:34:13.326|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.326|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.326|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.327|Render Thread> Info: Group Background:
2024-12-16 20:34:13.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:13.327|Render Thread> Info: Group Logic:
2024-12-16 20:34:13.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:13.327|Render Thread> Info: Group Render:
2024-12-16 20:34:13.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.325|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 135.0016056 seconds.
2024-12-16 20:34:18.326|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:18.326|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:18.326|Render Thread> Info: Group Blocking:
2024-12-16 20:34:18.326|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Group Background:
2024-12-16 20:34:18.326|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Group Logic:
2024-12-16 20:34:18.326|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:18.326|Render Thread> Info: Group Render:
2024-12-16 20:34:18.326|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:19.293|Main Thread> Critical: Registering entity S(x55 y57 f1 l0(-1) c0 ) with the same id 09DE6BADFBD05EA1 as existing entity S(x55 y57 f1 l0(-1) c0 ).
2024-12-16 20:34:19.293|Main Thread> Critical: Registering entity S(x56 y57 f1 l0(-1) c0 ) with the same id 093D7EADFBC69E52 as existing entity S(x56 y57 f1 l0(-1) c0 ).
2024-12-16 20:34:20.396|Main Thread> Critical: Registering entity S(x55 y56 f1 l0(-1) c0 ) with the same id 09DE6BADFAB435B7 as existing entity S(x55 y56 f1 l0(-1) c0 ).
2024-12-16 20:34:20.397|Main Thread> Critical: Registering entity S(x56 y56 f1 l0(-1) c0 ) with the same id 093D7EADFABA75E9 as existing entity S(x56 y56 f1 l0(-1) c0 ).
2024-12-16 20:34:21.316|Main Thread> Critical: Registering entity S(x56 y55 f1 l0(-1) c0 ) with the same id 093D7EADFCD6E6DD as existing entity S(x56 y55 f1 l0(-1) c0 ).
2024-12-16 20:34:22.422|Main Thread> Critical: Registering entity S(x56 y54 f1 l0(-1) c0 ) with the same id 093D7EADFB3EBA0F as existing entity S(x56 y54 f1 l0(-1) c0 ).
2024-12-16 20:34:23.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 140.0004622 seconds.
2024-12-16 20:34:23.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:23.324|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:23.324|Render Thread> Info: Group Blocking:
2024-12-16 20:34:23.324|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Group Background:
2024-12-16 20:34:23.324|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Group Logic:
2024-12-16 20:34:23.324|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:23.324|Render Thread> Info: Group Render:
2024-12-16 20:34:23.324|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:23.342|Main Thread> Critical: Registering entity S(x56 y53 f1 l0(-1) c0 ) with the same id 093D7EADFA3211A2 as existing entity S(x56 y53 f1 l0(-1) c0 ).
2024-12-16 20:34:24.263|Main Thread> Critical: Registering entity S(x56 y52 f1 l0(-1) c0 ) with the same id 093D7EADF89BE4E4 as existing entity S(x56 y52 f1 l0(-1) c0 ).
2024-12-16 20:34:24.263|Main Thread> Critical: Registering entity S(x57 y52 f1 l0(-1) c0 ) with the same id 0974F1ADF8A86548 as existing entity S(x57 y52 f1 l0(-1) c0 ).
2024-12-16 20:34:25.183|Main Thread> Critical: Registering entity S(x56 y51 f1 l0(-1) c0 ) with the same id 093D7EADFB425A2C as existing entity S(x56 y51 f1 l0(-1) c0 ).
2024-12-16 20:34:25.183|Main Thread> Critical: Registering entity S(x57 y51 f1 l0(-1) c0 ) with the same id 0974F1ADFB405A1C as existing entity S(x57 y51 f1 l0(-1) c0 ).
2024-12-16 20:34:26.103|Main Thread> Critical: Registering entity S(x57 y50 f1 l0(-1) c0 ) with the same id 0974F1ADF9B8ADD3 as existing entity S(x57 y50 f1 l0(-1) c0 ).
2024-12-16 20:34:27.024|Main Thread> Critical: Registering entity S(x57 y49 f1 l0(-1) c0 ) with the same id 0908DEADFEF797F3 as existing entity S(x57 y49 f1 l0(-1) c0 ).
2024-12-16 20:34:27.760|Main Thread> Critical: Registering entity S(x57 y48 f1 l0(-1) c0 ) with the same id 0908DEADFD6F6BA6 as existing entity S(x57 y48 f1 l0(-1) c0 ).
2024-12-16 20:34:27.760|Main Thread> Critical: Registering entity S(x58 y48 f1 l0(-1) c0 ) with the same id 09C1DFADFD4FCAA8 as existing entity S(x58 y48 f1 l0(-1) c0 ).
2024-12-16 20:34:28.329|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 145.0056429 seconds.
2024-12-16 20:34:28.329|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:28.329|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:28.329|Render Thread> Info: Group Blocking:
2024-12-16 20:34:28.329|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Group Background:
2024-12-16 20:34:28.329|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Group Logic:
2024-12-16 20:34:28.329|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:28.329|Render Thread> Info: Group Render:
2024-12-16 20:34:28.329|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:28.682|Main Thread> Critical: Registering entity S(x57 y47 f1 l0(-1) c0 ) with the same id 0908DEADFBC4BE43 as existing entity S(x57 y47 f1 l0(-1) c0 ).
2024-12-16 20:34:28.682|Main Thread> Critical: Registering entity S(x58 y47 f1 l0(-1) c0 ) with the same id 09C1DFADFC43223A as existing entity S(x58 y47 f1 l0(-1) c0 ).
2024-12-16 20:34:29.601|Main Thread> Critical: Registering entity S(x57 y46 f1 l0(-1) c0 ) with the same id 0908DEADFA3C91F6 as existing entity S(x57 y46 f1 l0(-1) c0 ).
2024-12-16 20:34:29.601|Main Thread> Critical: Registering entity S(x58 y46 f1 l0(-1) c0 ) with the same id 09C1DFADFAA8F55C as existing entity S(x58 y46 f1 l0(-1) c0 ).
2024-12-16 20:34:30.338|Main Thread> Critical: Registering entity S(x58 y45 f1 l0(-1) c0 ) with the same id 09C1DFADFD536AC5 as existing entity S(x58 y45 f1 l0(-1) c0 ).
2024-12-16 20:34:30.675|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:34:30.675|Main Thread>ProcessInfo> Info: Managed Memory: 1,838,717,160 B
2024-12-16 20:34:30.678|Main Thread>ProcessInfo> Info: Private Memory: 5,813,088,256 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Entity count: 97
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Paged Memory: 5,813,088,256 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Working Set: 2,810,494,976 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Virtual Memory: 11,289,153,536 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Paged Memory: 5,860,282,368 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:34:30.679|Main Thread>ProcessInfo> Info: Virtual Memory: 11,293,478,912 B
2024-12-16 20:34:30.679|Main Thread> Number of Worlds: 1
2024-12-16 20:34:30.679|Main Thread> 0) RigidBodies: 6, ActiveRigidBodies: 0, CharacterRigidBodies: 1
2024-12-16 20:34:30.679|Main Thread> 0) Constraints: 0
2024-12-16 20:34:30.706|Main Thread> Critical: Registering entity S(x57 y45 f1 l0(-1) c0 ) with the same id 0908DEADFCD506CE as existing entity S(x57 y45 f1 l0(-1) c0 ).
2024-12-16 20:34:31.258|Main Thread> Critical: Registering entity S(x58 y44 f1 l0(-1) c0 ) with the same id 09C1DFADFBBB3DF7 as existing entity S(x58 y44 f1 l0(-1) c0 ).
2024-12-16 20:34:31.995|Main Thread> Critical: Registering entity S(x58 y43 f1 l0(-1) c0 ) with the same id 09C1DFADFA209115 as existing entity S(x58 y43 f1 l0(-1) c0 ).
2024-12-16 20:34:32.915|Main Thread> Critical: Registering entity S(x58 y42 f1 l0(-1) c0 ) with the same id 09C1DFADF8886447 as existing entity S(x58 y42 f1 l0(-1) c0 ).
2024-12-16 20:34:32.915|Main Thread> Critical: Registering entity S(x59 y42 f1 l0(-1) c0 ) with the same id 095F64ADF892C49B as existing entity S(x59 y42 f1 l0(-1) c0 ).
2024-12-16 20:34:32.915|Main Thread> Critical: Registering entity S(x59 y43 f1 l0(-1) c0 ) with the same id 095F64ADFA25713C as existing entity S(x59 y43 f1 l0(-1) c0 ).
2024-12-16 20:34:33.334|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 150.0097007 seconds.
2024-12-16 20:34:33.334|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:33.334|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:33.334|Render Thread> Info: Group Blocking:
2024-12-16 20:34:33.334|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Group Background:
2024-12-16 20:34:33.334|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Group Logic:
2024-12-16 20:34:33.334|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:33.334|Render Thread> Info: Group Render:
2024-12-16 20:34:33.334|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 155.0132518 seconds.
2024-12-16 20:34:38.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:38.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:38.336|Render Thread> Info: Group Blocking:
2024-12-16 20:34:38.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Group Background:
2024-12-16 20:34:38.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Group Logic:
2024-12-16 20:34:38.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:38.337|Render Thread> Info: Group Render:
2024-12-16 20:34:38.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 160.0145615 seconds.
2024-12-16 20:34:43.339|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:43.339|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:43.339|Render Thread> Info: Group Blocking:
2024-12-16 20:34:43.339|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Group Background:
2024-12-16 20:34:43.339|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Group Logic:
2024-12-16 20:34:43.339|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:43.339|Render Thread> Info: Group Render:
2024-12-16 20:34:43.339|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 165.0021964 seconds.
2024-12-16 20:34:48.326|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:48.326|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:48.326|Render Thread> Info: Group Blocking:
2024-12-16 20:34:48.326|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Group Background:
2024-12-16 20:34:48.326|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Group Logic:
2024-12-16 20:34:48.326|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:48.326|Render Thread> Info: Group Render:
2024-12-16 20:34:48.326|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 170.0063072 seconds.
2024-12-16 20:34:53.330|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:53.330|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:53.330|Render Thread> Info: Group Blocking:
2024-12-16 20:34:53.330|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Group Background:
2024-12-16 20:34:53.330|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Group Logic:
2024-12-16 20:34:53.330|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:53.330|Render Thread> Info: Group Render:
2024-12-16 20:34:53.330|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 175.0098239 seconds.
2024-12-16 20:34:58.333|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:34:58.333|Render Thread> Info: Worker Thread state:
2024-12-16 20:34:58.333|Render Thread> Info: Group Blocking:
2024-12-16 20:34:58.333|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Group Background:
2024-12-16 20:34:58.333|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Group Logic:
2024-12-16 20:34:58.333|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:34:58.333|Render Thread> Info: Group Render:
2024-12-16 20:34:58.333|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 180.0050448 seconds.
2024-12-16 20:35:03.329|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:03.329|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:03.329|Render Thread> Info: Group Blocking:
2024-12-16 20:35:03.329|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Group Background:
2024-12-16 20:35:03.329|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Group Logic:
2024-12-16 20:35:03.329|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:03.329|Render Thread> Info: Group Render:
2024-12-16 20:35:03.329|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.329|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 185.0051738 seconds.
2024-12-16 20:35:08.329|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:08.329|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:08.329|Render Thread> Info: Group Blocking:
2024-12-16 20:35:08.329|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Group Background:
2024-12-16 20:35:08.330|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Group Logic:
2024-12-16 20:35:08.330|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:08.330|Render Thread> Info: Group Render:
2024-12-16 20:35:08.330|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 190.0066725 seconds.
2024-12-16 20:35:13.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:13.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:13.331|Render Thread> Info: Group Blocking:
2024-12-16 20:35:13.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Group Background:
2024-12-16 20:35:13.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Group Logic:
2024-12-16 20:35:13.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:13.331|Render Thread> Info: Group Render:
2024-12-16 20:35:13.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 195.0087627 seconds.
2024-12-16 20:35:18.333|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:18.333|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:18.333|Render Thread> Info: Group Blocking:
2024-12-16 20:35:18.333|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Group Background:
2024-12-16 20:35:18.333|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Group Logic:
2024-12-16 20:35:18.333|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:18.333|Render Thread> Info: Group Render:
2024-12-16 20:35:18.333|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 200.0124931 seconds.
2024-12-16 20:35:23.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:23.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:23.336|Render Thread> Info: Group Blocking:
2024-12-16 20:35:23.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Group Background:
2024-12-16 20:35:23.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Group Logic:
2024-12-16 20:35:23.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:23.337|Render Thread> Info: Group Render:
2024-12-16 20:35:23.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 205.0106859 seconds.
2024-12-16 20:35:28.334|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:28.334|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:28.334|Render Thread> Info: Group Blocking:
2024-12-16 20:35:28.334|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Group Background:
2024-12-16 20:35:28.334|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Group Logic:
2024-12-16 20:35:28.334|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:28.334|Render Thread> Info: Group Render:
2024-12-16 20:35:28.334|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:30.690|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:35:30.690|Main Thread>ProcessInfo> Info: Managed Memory: 1,841,353,880 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Private Memory: 5,822,844,928 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Entity count: 98
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Paged Memory: 5,822,844,928 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Working Set: 2,810,376,192 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Virtual Memory: 11,298,983,936 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Paged Memory: 5,860,282,368 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:35:30.692|Main Thread>ProcessInfo> Info: Virtual Memory: 11,300,204,544 B
2024-12-16 20:35:30.692|Main Thread> Number of Worlds: 1
2024-12-16 20:35:30.693|Main Thread> 0) RigidBodies: 10, ActiveRigidBodies: 0, CharacterRigidBodies: 0
2024-12-16 20:35:30.693|Main Thread> 0) Constraints: 0
2024-12-16 20:35:33.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 210.0079871 seconds.
2024-12-16 20:35:33.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:33.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:33.331|Render Thread> Info: Group Blocking:
2024-12-16 20:35:33.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Group Background:
2024-12-16 20:35:33.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Group Logic:
2024-12-16 20:35:33.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:33.331|Render Thread> Info: Group Render:
2024-12-16 20:35:33.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 215.0041714 seconds.
2024-12-16 20:35:38.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:38.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:38.327|Render Thread> Info: Group Blocking:
2024-12-16 20:35:38.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Group Background:
2024-12-16 20:35:38.328|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Group Logic:
2024-12-16 20:35:38.328|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:38.328|Render Thread> Info: Group Render:
2024-12-16 20:35:38.328|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 220.0094293 seconds.
2024-12-16 20:35:43.333|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:43.333|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:43.333|Render Thread> Info: Group Blocking:
2024-12-16 20:35:43.333|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Group Background:
2024-12-16 20:35:43.333|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Group Logic:
2024-12-16 20:35:43.333|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:43.333|Render Thread> Info: Group Render:
2024-12-16 20:35:43.333|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 225.0127003 seconds.
2024-12-16 20:35:48.337|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:48.337|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:48.337|Render Thread> Info: Group Blocking:
2024-12-16 20:35:48.337|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Group Background:
2024-12-16 20:35:48.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Group Logic:
2024-12-16 20:35:48.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:48.337|Render Thread> Info: Group Render:
2024-12-16 20:35:48.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 230.0026345 seconds.
2024-12-16 20:35:53.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:53.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:53.327|Render Thread> Info: Group Blocking:
2024-12-16 20:35:53.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Group Background:
2024-12-16 20:35:53.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Group Logic:
2024-12-16 20:35:53.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:53.327|Render Thread> Info: Group Render:
2024-12-16 20:35:53.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 235.0033116 seconds.
2024-12-16 20:35:58.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:35:58.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:35:58.327|Render Thread> Info: Group Blocking:
2024-12-16 20:35:58.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Group Background:
2024-12-16 20:35:58.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Group Logic:
2024-12-16 20:35:58.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:35:58.327|Render Thread> Info: Group Render:
2024-12-16 20:35:58.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 240.0074194 seconds.
2024-12-16 20:36:03.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:03.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:03.332|Render Thread> Info: Group Blocking:
2024-12-16 20:36:03.332|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Group Background:
2024-12-16 20:36:03.332|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Group Logic:
2024-12-16 20:36:03.332|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:03.332|Render Thread> Info: Group Render:
2024-12-16 20:36:03.332|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 245.0136303 seconds.
2024-12-16 20:36:08.338|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:08.338|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:08.338|Render Thread> Info: Group Blocking:
2024-12-16 20:36:08.338|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Group Background:
2024-12-16 20:36:08.338|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Group Logic:
2024-12-16 20:36:08.338|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:08.338|Render Thread> Info: Group Render:
2024-12-16 20:36:08.338|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 250.0131134 seconds.
2024-12-16 20:36:13.337|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:13.337|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:13.337|Render Thread> Info: Group Blocking:
2024-12-16 20:36:13.337|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Group Background:
2024-12-16 20:36:13.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Group Logic:
2024-12-16 20:36:13.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:13.337|Render Thread> Info: Group Render:
2024-12-16 20:36:13.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.335|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 255.0115038 seconds.
2024-12-16 20:36:18.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:18.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:18.336|Render Thread> Info: Group Blocking:
2024-12-16 20:36:18.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Group Background:
2024-12-16 20:36:18.336|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Group Logic:
2024-12-16 20:36:18.336|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:18.336|Render Thread> Info: Group Render:
2024-12-16 20:36:18.336|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 260.0061711 seconds.
2024-12-16 20:36:23.330|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:23.330|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:23.330|Render Thread> Info: Group Blocking:
2024-12-16 20:36:23.330|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Group Background:
2024-12-16 20:36:23.330|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Group Logic:
2024-12-16 20:36:23.330|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:23.330|Render Thread> Info: Group Render:
2024-12-16 20:36:23.330|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 265.0129272 seconds.
2024-12-16 20:36:28.337|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:28.337|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:28.337|Render Thread> Info: Group Blocking:
2024-12-16 20:36:28.337|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Group Background:
2024-12-16 20:36:28.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Group Logic:
2024-12-16 20:36:28.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:28.337|Render Thread> Info: Group Render:
2024-12-16 20:36:28.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:30.706|Main Thread>ProcessInfo> Process information Periodic Check:
2024-12-16 20:36:30.706|Main Thread>ProcessInfo> Info: Managed Memory: 1,816,571,896 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Private Memory: 5,822,844,928 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Nr of Threads: 57
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Simulation Speed: 1.00
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Entity count: 98
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Player count: 1
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Current:
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Paged Memory: 5,822,844,928 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Working Set: 2,810,494,976 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Virtual Memory: 11,298,983,936 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Peak:
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Paged Memory: 5,860,282,368 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Working Set: 2,978,459,648 B
2024-12-16 20:36:30.709|Main Thread>ProcessInfo> Info: Virtual Memory: 11,303,178,240 B
2024-12-16 20:36:30.709|Main Thread> Number of Worlds: 1
2024-12-16 20:36:30.710|Main Thread> 0) RigidBodies: 10, ActiveRigidBodies: 0, CharacterRigidBodies: 0
2024-12-16 20:36:30.710|Main Thread> 0) Constraints: 0
2024-12-16 20:36:33.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 270.0068811 seconds.
2024-12-16 20:36:33.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:33.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:33.331|Render Thread> Info: Group Blocking:
2024-12-16 20:36:33.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Group Background:
2024-12-16 20:36:33.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Group Logic:
2024-12-16 20:36:33.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:33.331|Render Thread> Info: Group Render:
2024-12-16 20:36:33.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 275.0091392 seconds.
2024-12-16 20:36:38.333|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:38.333|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:38.333|Render Thread> Info: Group Blocking:
2024-12-16 20:36:38.333|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Group Background:
2024-12-16 20:36:38.333|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Group Logic:
2024-12-16 20:36:38.333|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:38.333|Render Thread> Info: Group Render:
2024-12-16 20:36:38.333|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 280.0035584 seconds.
2024-12-16 20:36:43.327|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:43.327|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:43.327|Render Thread> Info: Group Blocking:
2024-12-16 20:36:43.327|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Group Background:
2024-12-16 20:36:43.327|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Group Logic:
2024-12-16 20:36:43.327|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:43.327|Render Thread> Info: Group Render:
2024-12-16 20:36:43.327|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 285.01156 seconds.
2024-12-16 20:36:48.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:48.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:48.336|Render Thread> Info: Group Blocking:
2024-12-16 20:36:48.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Group Background:
2024-12-16 20:36:48.336|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Group Logic:
2024-12-16 20:36:48.336|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:48.336|Render Thread> Info: Group Render:
2024-12-16 20:36:48.336|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 290.0050936 seconds.
2024-12-16 20:36:53.329|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:53.329|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:53.329|Render Thread> Info: Group Blocking:
2024-12-16 20:36:53.329|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Group Background:
2024-12-16 20:36:53.329|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Group Logic:
2024-12-16 20:36:53.329|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:53.329|Render Thread> Info: Group Render:
2024-12-16 20:36:53.329|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:54.440|Main Thread> MySession::Unload START
2024-12-16 20:36:58.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 295.0123752 seconds.
2024-12-16 20:36:58.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:36:58.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:36:58.336|Render Thread> Info: Group Blocking:
2024-12-16 20:36:58.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Group Background:
2024-12-16 20:36:58.336|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Group Logic:
2024-12-16 20:36:58.336|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:36:58.336|Render Thread> Info: Group Render:
2024-12-16 20:36:58.336|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 300.0127602 seconds.
2024-12-16 20:37:03.337|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:03.337|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:03.337|Render Thread> Info: Group Blocking:
2024-12-16 20:37:03.337|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Group Background:
2024-12-16 20:37:03.337|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Group Logic:
2024-12-16 20:37:03.337|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:03.337|Render Thread> Info: Group Render:
2024-12-16 20:37:03.337|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 305.010649 seconds.
2024-12-16 20:37:08.335|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:08.335|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:08.335|Render Thread> Info: Group Blocking:
2024-12-16 20:37:08.335|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Group Background:
2024-12-16 20:37:08.335|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Group Logic:
2024-12-16 20:37:08.335|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:08.335|Render Thread> Info: Group Render:
2024-12-16 20:37:08.335|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 310.0086334 seconds.
2024-12-16 20:37:13.333|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:13.333|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:13.333|Render Thread> Info: Group Blocking:
2024-12-16 20:37:13.333|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Group Background:
2024-12-16 20:37:13.333|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Group Logic:
2024-12-16 20:37:13.333|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:13.333|Render Thread> Info: Group Render:
2024-12-16 20:37:13.333|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 315.0061531 seconds.
2024-12-16 20:37:18.330|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:18.330|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:18.330|Render Thread> Info: Group Blocking:
2024-12-16 20:37:18.330|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Group Background:
2024-12-16 20:37:18.330|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Group Logic:
2024-12-16 20:37:18.330|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:18.330|Render Thread> Info: Group Render:
2024-12-16 20:37:18.330|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 320.0102217 seconds.
2024-12-16 20:37:23.334|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:23.334|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:23.334|Render Thread> Info: Group Blocking:
2024-12-16 20:37:23.334|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Info: Group Background:
2024-12-16 20:37:23.334|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:23.334|Render Thread> Info: Group Logic:
2024-12-16 20:37:23.334|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:23.335|Render Thread> Info: Group Render:
2024-12-16 20:37:23.335|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 325.0014133 seconds.
2024-12-16 20:37:28.325|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:28.325|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:28.325|Render Thread> Info: Group Blocking:
2024-12-16 20:37:28.325|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Group Background:
2024-12-16 20:37:28.325|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Group Logic:
2024-12-16 20:37:28.325|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:28.325|Render Thread> Info: Group Render:
2024-12-16 20:37:28.325|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 330.0045052 seconds.
2024-12-16 20:37:33.329|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:33.329|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:33.329|Render Thread> Info: Group Blocking:
2024-12-16 20:37:33.329|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Group Background:
2024-12-16 20:37:33.329|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Group Logic:
2024-12-16 20:37:33.329|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:33.329|Render Thread> Info: Group Render:
2024-12-16 20:37:33.329|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 335.000335 seconds.
2024-12-16 20:37:38.324|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:38.324|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:38.324|Render Thread> Info: Group Blocking:
2024-12-16 20:37:38.324|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Group Background:
2024-12-16 20:37:38.324|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Group Logic:
2024-12-16 20:37:38.324|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:38.324|Render Thread> Info: Group Render:
2024-12-16 20:37:38.324|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.328|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 340.0043478 seconds.
2024-12-16 20:37:43.328|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:43.328|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:43.328|Render Thread> Info: Group Blocking:
2024-12-16 20:37:43.328|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.328|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.329|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.329|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.329|Render Thread> Info: Group Background:
2024-12-16 20:37:43.329|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:43.329|Render Thread> Info: Group Logic:
2024-12-16 20:37:43.329|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:43.329|Render Thread> Info: Group Render:
2024-12-16 20:37:43.329|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 345.0081549 seconds.
2024-12-16 20:37:48.332|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:48.332|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:48.332|Render Thread> Info: Group Blocking:
2024-12-16 20:37:48.332|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Group Background:
2024-12-16 20:37:48.332|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Group Logic:
2024-12-16 20:37:48.332|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:48.332|Render Thread> Info: Group Render:
2024-12-16 20:37:48.332|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 350.0119043 seconds.
2024-12-16 20:37:53.336|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:53.336|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:53.336|Render Thread> Info: Group Blocking:
2024-12-16 20:37:53.336|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Group Background:
2024-12-16 20:37:53.336|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Group Logic:
2024-12-16 20:37:53.336|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:53.336|Render Thread> Info: Group Render:
2024-12-16 20:37:53.336|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 355.0074179 seconds.
2024-12-16 20:37:58.331|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:37:58.331|Render Thread> Info: Worker Thread state:
2024-12-16 20:37:58.331|Render Thread> Info: Group Blocking:
2024-12-16 20:37:58.331|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Group Background:
2024-12-16 20:37:58.331|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Group Logic:
2024-12-16 20:37:58.331|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:37:58.331|Render Thread> Info: Group Render:
2024-12-16 20:37:58.331|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 360.0106803 seconds.
2024-12-16 20:38:03.335|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:38:03.335|Render Thread> Info: Worker Thread state:
2024-12-16 20:38:03.335|Render Thread> Info: Group Blocking:
2024-12-16 20:38:03.335|Render Thread> Info: Worker Blocking 0: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Worker Blocking 1: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Worker Blocking 2: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Worker Blocking 3: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Group Background:
2024-12-16 20:38:03.335|Render Thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Group Logic:
2024-12-16 20:38:03.335|Render Thread> Info: Worker Logic 0: Working, Background, WaitSleepJoin
2024-12-16 20:38:03.335|Render Thread> Info: Group Render:
2024-12-16 20:38:03.335|Render Thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin
2024-12-16 20:38:08.335|Render Thread> Warning: Clipmap work potentially lost, no changes in the last 365.0109867 seconds.
2024-12-16 20:38:08.335|Render Thread> Warning: Pending Work: Calculate: 16, Sew: 21, Sew Dependencies: 16, Precalc Jobs Enqueued: 337
2024-12-16 20:38:08.335|Render Thread> Info: Worker Thread state:
2024-12-16 20:38:08.335|Render Thread> Info: Group Blocking:
2024-12-16 20:38:08.335|Render Thread> Info: Worker Blocking 0: I

SirKitTheShort

2024-12-16 17:52

reporter   #~0000434

I tried the workaround from the link and it worked, thank you!

Issue History

Date Modified Username Field Change
2024-12-16 14:53 SirKitTheShort New Issue
2024-12-16 15:02 equinox Note Added: 0000428
2024-12-16 17:10 SirKitTheShort Note Added: 0000429
2024-12-16 17:25 SirKitTheShort Note Added: 0000430
2024-12-16 17:26 SirKitTheShort Note Added: 0000431
2024-12-16 17:36 equinox Note Added: 0000432
2024-12-16 17:41 SirKitTheShort Note Added: 0000433
2024-12-16 17:52 SirKitTheShort Note Added: 0000434
2024-12-16 17:53 equinox Assigned To => equinox
2024-12-16 17:53 equinox Status new => closed
2024-12-16 17:53 equinox Resolution open => duplicate
2024-12-16 17:53 equinox Fixed in Version => 0.7.4.xh (unreleased)
2024-12-16 17:53 equinox Relationship added duplicate of 0000534