View Issue Details

IDProjectCategoryView StatusLast Update
0000054Medieval EngineersBugpublic2020-10-25 15:25
ReporterJohnbeere Assigned Toequinox  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Version0.7.2 
Target Version0.7.3.33D4BBFixed in Version0.7.3.33D4BB 
Summary0000054: Blueprints can be exploited in survival to cheat in items.
Description

When pasted, blueprints keep their inventories. While this is desirable in creative (balancing containers keep their weights, engines keep their fuel, etc.), in survival, when using the blueprint control block, anything built will have everything still in the inventories despite not taking any resources for it. This is very exploitable and either needs to be fixed by blueprints built from the control block spawning in empty, or requiring the resources in inventories to build.

TagsNo tags attached.

Activities

shad

2020-10-17 04:54

reporter   #~0000027

I suggest to spawn in the blueprint empty in survival. I doubt one would want to also provide the resources for the items inside containers, like if you just want to build a blueprint house from the workshop that happens to have several containers filled up with gold, iron, whatever.

equinox

2020-10-25 15:25

administrator   #~0000039

This was only an issue for multi-inventory blocks.

Issue History

Date Modified Username Field Change
2020-10-15 08:05 Johnbeere New Issue
2020-10-17 04:54 shad Note Added: 0000027
2020-10-18 02:51 equinox Target Version => 0.7.3.33D4BB
2020-10-24 00:57 equinox Assigned To => equinox
2020-10-24 00:57 equinox Status new => assigned
2020-10-24 00:57 equinox Status assigned => in progress
2020-10-25 15:25 equinox Status in progress => resolved
2020-10-25 15:25 equinox Resolution open => fixed
2020-10-25 15:25 equinox Fixed in Version => 0.7.3.33D4BB
2020-10-25 15:25 equinox Note Added: 0000039