View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000064 | Medieval Engineers | Bug | public | 2020-10-21 12:05 | 2022-11-20 21:39 |
Reporter | Johnbeere | Assigned To | |||
Priority | low | Severity | minor | Reproducibility | random |
Status | new | Resolution | open | ||
Target Version | 0.7.5 (unreleased) | ||||
Summary | 0000064: Yellow Space Engineers selector will occasionally show up | ||||
Description | When aiming at containers, the yellow selector from Space Engineers will occasionally show up for a split-second. This is very rare, and mostly happens with damaged containers. | ||||
Tags | Interaction | ||||
|
This is happening because when an object is damaged, the model changes and the mesh name referenced for the highlight doesn't exist anymore. Reference: Sources\Sandbox.Game\Game\Screens\MyGuiScreenHudBase.cs:372 (DrawSelectedObjectHighlight) Of course, should damaged objects even be interactable in the first place? |
|
|
|
Damaged objects should probably be interactable. For example, if a chest happens to get a bit damaged, it would be a little annoying to have to repair it to use. Perhaps a threshold of, say, 75% damage could be made, where above that they are interactable and below they are not? Not sure. |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-10-21 12:05 | Johnbeere | New Issue | |
2020-10-24 22:28 | equinox | Priority | normal => low |
2020-10-24 22:28 | equinox | Target Version | => TBD |
2020-10-25 01:00 | gwindalmir | Tag Attached: Interaction | |
2020-10-25 01:30 | gwindalmir | Note Added: 0000034 | |
2020-10-25 01:34 | gwindalmir | Note Edited: 0000034 | |
2020-10-25 01:35 | gwindalmir | Note Added: 0000035 | |
2020-10-25 01:35 | gwindalmir | File Added: 2020-10-25-01-34-37-482.jpg | |
2020-10-25 13:12 | Johnbeere | Note Added: 0000037 | |
2022-04-08 14:27 | equinox | Target Version | TBD => 0.7.4 (unreleased) |
2022-11-20 21:39 | equinox | Target Version | 0.7.4 (unreleased) => 0.7.5 (unreleased) |