View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000064 | Medieval Engineers | Bug | public | 2020-10-21 12:05 | 2022-11-20 21:39 |
| Reporter | Johnbeere | Assigned To | |||
| Priority | low | Severity | minor | Reproducibility | random |
| Status | new | Resolution | open | ||
| Target Version | 0.7.5 (unreleased) | ||||
| Summary | 0000064: Yellow Space Engineers selector will occasionally show up | ||||
| Description | When aiming at containers, the yellow selector from Space Engineers will occasionally show up for a split-second. This is very rare, and mostly happens with damaged containers. | ||||
| Tags | Interaction | ||||
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This is happening because when an object is damaged, the model changes and the mesh name referenced for the highlight doesn't exist anymore. Reference: Sources\Sandbox.Game\Game\Screens\MyGuiScreenHudBase.cs:372 (DrawSelectedObjectHighlight) Of course, should damaged objects even be interactable in the first place? |
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Damaged objects should probably be interactable. For example, if a chest happens to get a bit damaged, it would be a little annoying to have to repair it to use. Perhaps a threshold of, say, 75% damage could be made, where above that they are interactable and below they are not? Not sure. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-10-21 12:05 | Johnbeere | New Issue | |
| 2020-10-24 22:28 | equinox | Priority | normal => low |
| 2020-10-24 22:28 | equinox | Target Version | => TBD |
| 2020-10-25 01:00 | gwindalmir | Tag Attached: Interaction | |
| 2020-10-25 01:30 | gwindalmir | Note Added: 0000034 | |
| 2020-10-25 01:34 | gwindalmir | Note Edited: 0000034 | |
| 2020-10-25 01:35 | gwindalmir | Note Added: 0000035 | |
| 2020-10-25 01:35 | gwindalmir | File Added: 2020-10-25-01-34-37-482.jpg | |
| 2020-10-25 13:12 | Johnbeere | Note Added: 0000037 | |
| 2022-04-08 14:27 | equinox | Target Version | TBD => 0.7.4.3BB0F4 |
| 2022-11-20 21:39 | equinox | Target Version | 0.7.4.3BB0F4 => 0.7.5 (unreleased) |