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IDProjectCategoryView StatusLast Update
0000284Medieval EngineersFeature Requestpublic2022-04-21 19:37
ReporterBluestBlack Assigned Toequinox  
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status closedResolutionnot fixable 
PlatformWindows 
Summary0000284: 11 Requested Additions & Improvements
Description
  1. Water (I don't know if this is yet possible) - Pretty straightforward, although along with water could be new tools and additions that can be used to make ships that utilize a global wind system, like in Sea of Thieves

  2. More modern.. everything? - The GUI looks a bit outdated in my opinion, the game could look a lot more appealing if it were to be updated and revamped, along with old-looking models and such

  3. An at least rudimentary character editing system - One of my biggest grievances with Space Engineers and Medieval Engineers alike: I'm African-American, I don't want to be a white dude, I don't take my helmet off because we all look the same, the character editor could have basic features like skin-tone, sex, hair, and height (which would be very limited for obvious reasons), perhaps

  4. Weaponry and armor (..unless you want to spend the rest of your days in an apron, that is) - Hooray, this allows us to skip straight 'till after the Warfare update, the game could definitely use some player weapons (Swords, bows, maces, shields, a basic combat system, maybe) and sets of armor (chainmail, full ironclad, etc.), it'd spice up PvP a lot

  5. Improved AI (Bandit raids, town citizens, knights?) - As a game developer, I am fully aware of how complicated this can get, especially since VRAGE doesn't have the same tools that other engines may have that makes using AI pretty simple, but in case this is plausible for your team, it could bring a whole new social system into it. I had an idea that every player has a local reputation with the citizens of naturally generating villages, and perhaps a reputation with specific citizens. A horrible reputation with a village (caused by destroying a house, for example) would result in you being banished, so the knights will refuse to let you in, attempt will be met by force. If you have your own 'kingdom', you can declare war on another, or they can declare war on you, war is always fun

6: Horses - Horses.

7: Economy - Silver (or Gold) coins, trade with players and merchants who can sell all sorts of things, (including boats if water can be added) like weapons and carts of materials, maybe dying results in dropping the coins in the form of a pouch?

8: FOOD More food. More ways to make food.

9: Expeditions - Essentially places to loot, some with traps and other dangers, others pretty easy

10: Instruments - Flutes, lutes, drums, we must bard

11: Quality of life additions - More animals (passive ones like birds, cows (for milk), chickens (for eggs), docile animals like bears, boars, and wolves (please not like the ones from Space Engineers), more meat to eat), fruit and vegetables, weather (storms, snow, hail), more biomes (snowy forests, denser woods), again, improved models to make the game look more appealing to the eye (I was going to get this game until I watched gameplay, I waited a long time for an update), ambient noises to bring more life into the game, ambient particles like leaves blowing in the breeze, some calm music for sunrise/sunset (unless you're under attack, of course, but most of the music is sort of 'epic', we could so with chill music to vibe to while creating another weapon of mass destruction

Steps To Reproduce
  1. If Medieval Engineers runs on the newer version of VRAGE with water physics, it would be nice to have water be transportable - if transporting water isn't possible, it would still be really nice for the game to have a buoyancy system so that we can construct boats

  2. Some (a lot) of the models may need redoing, many of which look either too smooth texture-wise or too triangulated in shape

  3. Straightforward, but perhaps we could get items of clothing as well, like different hats and attire?

  4. It could be a simple block-and-parry system, though weapons would probably need to run out of durability at some point. Armor allows you to take less damage (until it is broken, if a durability system is in place)

  5. I don't know how to explain this any more than I have, but one thing I must note is that merchants would have outposts, like the stations in Space Engineers. If you steal from them, you will not be able to trade with merchants until your reputation with them is restored, and your reputation with the kingdom they are from (which could be indicated by unique flags for different discovered factions) decreases greatly

  6. Horses would be really useful for pulling carts and chariots, so they'd need to have a maximum 'horsepower' depending on the size and breed (this would allow for some horses to be sold if an economy system is implemented), you can tame horses you find in the wild, and if merchant posts are added, you can buy them as well

  7. This one is pretty simple, I don't know how to elaborate

  8. This could be expanded greatly, adding pots and pans and such. An example is that by using a mill grinder to grind wheat, adding water (where you find water, I do not know) into the iron and putting over a stove, you can make bread, these things can be sold to merchants and would restore a lot more hunger, with a regenerative factor if you eat when the hunger bar is at it's max, and with pans we could cook meat (and eggs, if chickens are added)

  9. Whether it be an abandoned tower or an old dungeon, there's so much potential that could come from adding these rare structures

  10. We would be able to make our own songs by playing the lute, for example, and perhaps we could save a song we make so that we can play it using the instrument whenever we want without having to actually play it again, although perhaps there could be a little rhythm minigame on the screen so that you don't play the wrong notes - a purely social but fun feature

  11. Nothing to explain here

TagsNo tags attached.

Relationships

related to 0000166 new more animals  
related to 0000239 new POI System  

Activities

equinox

2022-04-21 19:37

administrator   #~0000194

Going to close this ticket since it's already expressed in other tickets, but feel free to re-file some of the sub requests separately.

  1. There's a pretty good water mod out there. We're unlikely to add it to the vanilla game. https://steamcommunity.com/workshop/filedetails/?id=1503751972
  2. While you're free to file a ticket for changing the UI, it's unlikely we'll change the vanilla game in that way. However there is modding support for UI skins, so someone could make a modern UI mod.
  3. Sex is already adjustable once you can build a wardrobe. Skin tone is probably something we could add. Hair requires a lot of complex modeling. Height is probably not going to be added since it requires totally distinct models. You can file a ticket for this.
  4. The game already has a basic combat system, swords, and crossbows? It doesn't have armor in the vanilla game, but armor is something reasonable for a mod.
  5. We are planning a POI system (0000239) that would provide a system for putting this type of thing in the world. Feel free to file a ticket for discussing adding merchant AIs, barbarian camps, etc. But those would all be far off in the future.
  6. Horses are discussed in 0000166. Again, all the building blocks are there for this to exist as a mod. For it to be part of vanilla there's a huge amount of animation and modeling work required, something that Gwin and I are not able to really do.
  7. There's a mod for this (https://steamcommunity.com/sharedfiles/filedetails/?id=931508706) but a way for players to directly trade could be interesting. File a separate ticket for this.
  8. I don't think an extremely complex cooking system makes sense for vanilla ME, but it would make sense as a mod and is already possible.
  9. See POI system 0000239
  10. Instruments would be a cool feature, either as a mod or in the vanilla game. If you want to file a separate request I think it could be pretty cool.
    11a. More animals is filed in 0000166, add your suggestions for animals there and they can be discussed there. The big issue is modeling and animations again.
    11b. More fruits and vegetables can be modded in with a more complex cooking system such as (8)
    11c. Weather is a good idea and something within the current dev team's capabilities if you want to file a ticket.
    11d. More biomes is already possible as a mod, but against requires a lot of art assets.
    11e. Not sure what you mean by improved models, but if you give specific examples they might be addressed in the future.
    11d. Ambient noises and particles would be a reasonable feature request you can file.

Issue History

Date Modified Username Field Change
2022-04-21 18:00 BluestBlack New Issue
2022-04-21 19:37 equinox Assigned To => equinox
2022-04-21 19:37 equinox Status new => closed
2022-04-21 19:37 equinox Resolution open => not fixable
2022-04-21 19:37 equinox Note Added: 0000194
2022-04-21 19:37 equinox Relationship added related to 0000166
2022-04-21 19:37 equinox Relationship added related to 0000239