View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000375||Medieval Engineers||Enhancement||public||2022-08-13 07:07||2023-02-04 16:11|
|Fixed in Version||0.7.4 (unreleased)|
|Summary||0000375: Improve voxel LOD loading distance or/and voxel loading time?|
Common issue for industrial folks. As you accelerate your vehicle to velocity that is more than ~60 km/h, the LOD of the voxels can't load properly while you move. In other words, you will drive straight through/under voxel surface visually, while your rail/road is completely hidden from view. This issue didn't appear before CE btw, so...
|Steps To Reproduce|
Fly in creative with velocity that is higher than 60 km/h
Have you tried turning off grass? Grass model generation is one of the things that voxel loading commonly gets stuck on, especially if you're running with dense grass.
I brought a 3060 not for turning off the grass...
I'm asking you because 0000254 fixes an issue where a lot of time is spent computing grass, and if your issue goes away when grass is turned off then this ticket is a duplicate.
Going to close as a duplicate of 0000254.
|2022-08-13 07:07||SicH||New Issue|
|2022-08-13 07:07||SicH||Tag Attached: Render|
|2022-08-13 12:27||equinox||Relationship added||related to 0000254|
|2022-08-13 12:28||equinox||Note Added: 0000312|
|2022-08-14 05:50||SicH||Note Added: 0000313|
|2022-08-14 12:41||equinox||Note Added: 0000314|
|2023-02-04 16:11||equinox||Assigned To||=> equinox|
|2023-02-04 16:11||equinox||Status||new => closed|
|2023-02-04 16:11||equinox||Resolution||open => duplicate|
|2023-02-04 16:11||equinox||Fixed in Version||=> 0.7.4 (unreleased)|
|2023-02-04 16:11||equinox||Note Added: 0000370|
|2023-02-04 16:11||equinox||Relationship replaced||duplicate of 0000254|