Version 0.7.4, Patch 2
Posted 2026-07-09
Hello, Engineers!
We've got a major performance improvement, major new modding capabilities, and a major bug fix.
For more information about the community edition please see our FAQ.
Changes
Modding
- MEC-547 Support custom toolbar items, power provider UIs, and search book entries
- MEC-351 Support modded small blocks that are constructed from components like large blocks
- Support changing durability-when-placed for large and small grids
- Support changing direct pickup behavior for large and small grids
- MEC-558 Improve crash debugging when using a C# debugger
- MEC-561 Fix modded characters using the wrong height when standing up
- MEC-551 Support arbitrary texture coordinates in billboards
Performance
- MEC-553 Fix XML serializers not getting pre-generated for vanilla files
- MEC-559 Fix pixel-size culling not working when rendering shadows
- MEC-418 Support opt-in caching of script mods, reducing load time
Bugs Fixed
- MEC-266 Fix grids vanishing from the world
- MEC-556 Fix issue where half the time rope releases crash the game
- MEC-555 Fix MyInventory.CanRemoveItems returning false positives
- MEC-557 Fix ordering for transparent objects more than 200m away
- MEC-554 Fix dead lock in destruction loading and serializer generation
- MEC-584 Fix mod downloading for dedicated servers
- MEC-546 Fix serialization of flag enums