| | | 0000393 | 1 | |
Enhancement | major | | 2023-12-04 | Support geometry texture arrays via instance settings when merge instancing
|
| | | 0000369 | | |
Enhancement | minor | | 2023-09-01 | Instancing of glass in static models
|
| | | 0000466 | | |
Bug | minor | | 2023-05-16 | Stat and effect enumeration allocates
|
| | | 0000394 | | |
Enhancement | minor | | 2023-03-09 | Compress voxel maps async during MP join and saving
|
| | | 0000420 | | |
Enhancement | minor | | 2023-02-28 | Loading time improvements
|
| | | 0000418 | 2 | |
Enhancement | minor | | 2023-02-28 | Cache compiled script assemblies
|
| | | 0000445 | | |
Enhancement | minor | | 2023-02-28 | Load all render assets needed by a single frame in parallel
|
| | | 0000254 | | |
Enhancement | minor | | 2023-02-04 | Improve grass model generation performance
|
| | | 0000438 | | |
Bug | major | new | 2023-02-04 | VSync Does Not Respect Settings in MedievalEngineers.cfg
|
| | | 0000378 | | |
Enhancement | minor | | 2023-02-03 | Cache mountpoint tests
|
| | | 0000423 | | |
Enhancement | minor | | 2023-01-30 | Build grid physics shape in parallel
|
| | | 0000379 | 1 | |
Enhancement | minor | | 2023-01-26 | Filtering toolbar to available blocks is expensive when there are a lot of block variants
|
| | | 0000381 | | |
Enhancement | minor | | 2022-12-09 | Apply max distance filters during environment sector item generation
|
| | | 0000377 | | |
Enhancement | minor | new | 2022-12-09 | Extend small object culling to merge instancing
|
| | | 0000384 | | |
Enhancement | minor | new | 2022-11-16 | Respect new LOD settings for grids and environment
|
| | | 0000380 | | |
Enhancement | minor | | 2022-08-23 | Configure max view distances for bushes and ground decor
|
| | | 0000376 | | |
Enhancement | minor | | 2022-08-15 | Min pixel size culling
|
| | | 0000371 | | |
Enhancement | minor | | 2022-08-15 | Don't recompute atmosphere transmittance every frame
|
| | | 0000218 | | |
Enhancement | minor | | 2022-08-06 | Use memcpy/memset for MyVoxelData operations
|